#teender
"teender" by Colo-Colo [Dummy]
DDNet 09/29/2024 8:18 PM
@lukov.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 09/29/2024 8:18 PM

Map :lady_beetle: :

DDNet 09/29/2024 8:24 PM

Map filename must match channel name.

lukov. 09/29/2024 9:01 PM
DDNet 09/29/2024 9:01 PM

Include a changelog alongside your map updates (preferably with screenshots).

comebackplay 09/29/2024 11:46 PM

better move ur start here

comebackplay 09/29/2024 11:48 PM

dont use this 1, better use 2 command.

comebackplay 09/30/2024 12:19 AM

better close this gap smth like this, cus its confusing ppl with no reason.

aoetw 09/30/2024 12:27 AM

Pretty nice dummy map but the design is very boring. I found some skips and a lot of bugs

aoetw 09/30/2024 12:27 AM
aoetw 09/30/2024 12:28 AM

Is this how you intended the part?

aoetw 09/30/2024 12:28 AM

Mini skip

aoetw 09/30/2024 12:28 AM

Big skip

aoetw 09/30/2024 12:28 AM

You can jump back without the speed

DDNet 09/30/2024 12:29 AM

Map channel has been moved to waiting mapper.

comebackplay 09/30/2024 12:38 AM

u can undeep dummy to skip the entire map.

comebackplay 09/30/2024 1:42 AM

this gap confusing like this too

comebackplay 09/30/2024 1:48 AM

Ok now i wanna talk about traps on this map and there's a lot of them. Let me give you an example of what I mean:

comebackplay 09/30/2024 1:58 AM

1 u need move this freeze higer or lower for clarity. 2 ppl will do the standard jump over the tee, fall down and hook. AND ITS A TRAP cus u will touch freeze and die. so if u put it higher like +10 tiles it will be better cus ppl are 100% sure you will touch the frieze and then force dj. and this map is full of traps where you think one thing, but in reality it's another.

comebackplay 09/30/2024 2:01 AM

unfrezze

comebackplay 09/30/2024 2:05 AM

skips

catseyenebulous 09/30/2024 2:05 AM

No need to double mention things.

comebackplay 09/30/2024 2:06 AM

sorry didnt see

comebackplay 09/30/2024 2:10 AM

i wanna cptele here too

comebackplay 09/30/2024 2:15 AM

This map have some too faily places. And ye i like this map)

alw5 09/30/2024 3:39 AM

im swiping right

baba_is_uhhh 09/30/2024 7:14 AM

hes offline or doesnt want to fix

lukov. 09/30/2024 10:59 AM

fixed all corners, skips, cp5 part easier, changed start of tp1 part, added some tele in cp9 part, added some suggestions.

omegakysiku 09/30/2024 12:36 PM

unmarked tp

omegakysiku 09/30/2024 12:36 PM
omegakysiku 09/30/2024 12:37 PM

also u can skip hammer if u just hook him right

omegakysiku 09/30/2024 12:44 PM

u can accidentally miss the unfreeze if u nade too right

omegakysiku 09/30/2024 12:48 PM

move spawn tiles up to hookable?

omegakysiku 09/30/2024 12:48 PM

kinda annoying u have to get up every try

omegakysiku 09/30/2024 12:49 PM

u dont need to edge here since the hooktrough is there

omegakysiku 09/30/2024 12:52 PM

this freeze just sucks

omegakysiku 09/30/2024 12:52 PM

doesnt add to the difficulty just kills u if you get too much speed

omegakysiku 09/30/2024 12:54 PM

and maybe make the hookable 3 tiles long, 2 blocks kinda few since you have to rocket yourself down

omegakysiku 09/30/2024 12:56 PM

unfreeze

omegakysiku 09/30/2024 1:10 PM

some cuts

omegakysiku 09/30/2024 1:14 PM

put some 4 way stoppers in the blocks so they almost act like blocks when the door is closed

omegakysiku 09/30/2024 1:15 PM

u can put it 1 block down

omegakysiku 09/30/2024 1:15 PM

feels better

omegakysiku 09/30/2024 1:15 PM

same with cto6

omegakysiku 09/30/2024 1:15 PM

and cto9

omegakysiku 09/30/2024 1:16 PM

here u can get stacked and not get unfreezed

omegakysiku 09/30/2024 1:17 PM

i like the gameplay tough

omegakysiku 09/30/2024 1:17 PM

nice map

anthonyyx 09/30/2024 3:44 PM

can you show it 😃

comebackplay 09/30/2024 4:50 PM

he alredy fixed it

lukov. 09/30/2024 7:07 PM

added unfreezes, design marks fixed, only fixed start and cp5 cuts, the other is super slow, removed the freeze and added +1 hookable in the solo rocket part

nixuslegendary 09/30/2024 8:55 PM

crazy 🔥

catseyenebulous 10/02/2024 9:13 PM

Hey, pretty good map. :) I still found some things I'd like to point out.

  1. I would move both platforms to the same height or add an additional hooktrough for a simple QoL change.
  2. The place is a bit tight and I usually ended up being too high for the edge. I would move the right wall a bit and have the edge either higher or being able to stand in the center. (Yellow or Orange)
  3. If you could lower the ceiling (1 tile?) so it's not as tedious to keep the dj it would be great. (Kill tile on the left and hooktrough on the right included.) And adding one more hooktrough on the outer wall on the right would make for a better angle. :)
  4. It felt a bit repetitive doing the same trick three times in a row. I think it's okay to keep just wanted to point that out. Also it might be a good idea to add a "hold hammer" sign or similar below. Might get frustrating if you don't know and then you are stuck.
  5. You can change the right stopper to a hooktrough. Would make getting the laser more intuitive as well I believe. (I put dummy on the edge until I watched the video)
  6. Lowering the veiling by one and the left platform as well would make for a better hook after the laser.
  7. You can just remove that and save the tp. (Or move the two blocks one to the right if you want to block the right side off)
  8. Some more tele here please. Dummy gets flung into the air before falling. Also unmarked kill tile.
  9. Three edges in a row felt a bit repetitive again. I would just allow the dummy to be hooked out from the box on the left without using double jump.
  10. There should be checkpoints here, this is by far the longest part.
catseyenebulous 10/02/2024 9:21 PM
  1. I would add another jump refill since it is bit annoying to get the perfect height. Also maybe add a wall to hook the dummy against? Would be nice to have the drop line up to something.
  2. Can you find a way to make the tee stop bouncing? Otherwise I would remove one row of freeze above the grenade.
  3. Jumped below the stoppers and didn't get jump back. Force an earlier jump with more freeze?
  4. Getting the dummy far enough left here is the only boring and slow section in the map. Maybe you can think of something faster? (Maybe stoppers)
catseyenebulous 10/02/2024 9:28 PM

Skips

Could be fine to keep - up to you. Only one I would fix either way is CP 1.

catseyenebulous 10/02/2024 9:31 PM

Fails

It feels wrong to fail while doing everything correct. Please fix this.

DDNet 10/02/2024 9:31 PM

Map channel has been moved to waiting mapper.

lukov. 10/03/2024 1:49 AM

Applied points 1,2,3, 4 (added new move after 2nd one), 5,6,7,8, 11 (only jump refill, i like more freedom than setup) 12, 13, 14. About point 9: I like how the part is and I like the edges in general. About point 10: Yes kinda long part but if I add cp then the first section will be super short, its literally 3-4 hooks part. Fixed laser part skip and tp3 skip (now is tp2), the others are not worth imo. Fixed fails.

catseyenebulous 10/03/2024 10:29 PM

👍 Good changes. I found some more things.

  1. The next edge is very close now maybe you can move it up as suggested?
  2. One more hookable above and missing unfreeze at either position.
  3. Can you make these two blocks tele? Would make it a lot more simple getting the dummy back.
  4. Is this stopper needed?
  5. I still jumped past the stoppers on some runs, maybe more freeze below?
  6. Does this server a specific purpose? It's a bit uncomfortable being so close when you hook the dummy above to the left and fall back down for a rehook.
DDNet 10/03/2024 10:29 PM

Map channel has been moved to waiting mapper.

lukov. 10/04/2024 2:11 PM

applied everything

catseyenebulous 10/07/2024 8:06 AM

A few more things, mainly '5.'.

  1. You can go below with the hookable instead of hooking your dummy. Also I would move the spawn up, would be more convenient.
  2. One more hooktrough here so you don't have to walk up all the way against the wall?
  3. Unfreeze here?
  4. Unfreeze here as well?
  5. My biggest issues with this section are that combined it's an unusually long part for the map and if you miss the first hooks below you get teleported all the way up and have to walk through the whole part again to get back. I would:
    • either make the section above a bit more simple but faily and move the tele down.
    • or make the top section longer/more complex and add an additional tele for below.

Any questions, just ask. :)

DDNet 10/07/2024 8:06 AM

Map channel has been moved to waiting mapper.

lukov. 10/08/2024 12:18 AM
DDNet 10/08/2024 12:18 AM

Include a changelog alongside your map updates (preferably with screenshots).

blaiszephyr 10/10/2024 8:00 AM

I like

lukov. 10/10/2024 9:02 AM

I like u

catseyenebulous 10/10/2024 9:42 PM

Hey, the part didn't work that well for me and someone else trying it on the server. Also feels like it breaks the flow a bit by having the dummy wait on the block and you going for a set up.

catseyenebulous 10/10/2024 9:44 PM

I'll add a suggestion. It's not perfect but I think the flow is better. If you really want to keep the current version we can wait for more opinions.

catseyenebulous 10/10/2024 9:45 PM
blaiszephyr 10/10/2024 10:11 PM

feel free to leak my name

catseyenebulous 10/10/2024 10:18 PM

The ‘someone else’ is right here. ^

fljasonx 10/11/2024 4:35 PM

could you close this please. it was misleading me to hammer there instead

fljasonx 10/11/2024 4:40 PM
lukov. 10/12/2024 5:25 AM

changed part

catseyenebulous 10/17/2024 2:59 PM

Hey, cool part. :) A few more things then gameplay would be ready to me.

  1. This section is a bit slow compared to the rest of the part. Not necessary but you could improve it.
  2. Annoying to save on the edge. Maybe one more hooktrough?
  3. These two lasers are a bit tight and not great to get trough. Maybe some more space would help.
  4. Was brought up by J$ON and I see a point. Why is it curving left? :D Doesn't affect gameplay much, up to you if you want to change it.
  5. I mentioned it before - think leaving it so that it's saveable but annoying is not a good solution. Either make it a clear fail or easier saveable. (If you want it to be saveable you could make it possible to hook the dummy left and out from below so it's slower than the intended way.)
DDNet 10/17/2024 2:59 PM

Map channel has been moved to waiting mapper.

lukov. 10/18/2024 2:32 AM

fixed screens 2 and 5, the others I like how they are

catseyenebulous 10/23/2024 9:02 PM
catseyenebulous 10/23/2024 9:11 PM
  1. Should fix the possible weird deep swap above. Also make the switch a 0 second delay on one and remove the off ones.
  2. Weird position to be in if you drop the dummy while being on the right. You can reach the tele but it's very hard and annoying. I'd add another tele somewhere.

General: Please make the hookables stand out a bit more they are pretty similar to the unhooks.

Rest are just corner bugs. :D

Thanks to VéNa for pointing out some of the issues.

DDNet 10/23/2024 9:11 PM

Map channel has been moved to waiting mapper.

catseyenebulous 10/23/2024 10:05 PM
alw5 10/26/2024 2:50 AM

i would swipe right on colo-colo

lukov. 10/26/2024 2:25 PM

APPLIED EVERYTHING

catseyenebulous 10/26/2024 2:44 PM
lukov. 10/26/2024 6:00 PM

MISSED STH

catseyenebulous 10/27/2024 6:10 PM

A few QoL changes:

  1. A bit more space would be great. :)
  2. Move tele one to the right. You try to walk to the left if you fail the part and if you spawn on top of the dummy you don't have enough space to do so.
  3. One more to the right since the timing is very tight right now.
DDNet 10/27/2024 8:22 PM

Map channel has been moved to waiting mapper.

catseyenebulous 10/27/2024 8:35 PM

(Map is getting a design update)

ciniminix_ 11/18/2024 3:46 PM

cool map!

lukov. 12/01/2024 1:45 AM

new design, thanks to souly!!

omegakysiku 12/05/2024 7:20 PM

since you put whole blocks in the door it doesnt work

omegakysiku 12/05/2024 7:20 PM

use stoppers

omegakysiku 12/05/2024 7:23 PM

also put 2 more spawns

omegakysiku 12/05/2024 7:24 PM

its quite easy to block spawn if there are so few (nvm its not a thing anymore)

omegakysiku 12/05/2024 7:24 PM

(block as in you cant spawn down since tees are on top of the tile)

omegakysiku 12/05/2024 7:26 PM

here too

soulyvevo 12/05/2024 8:56 PM

oh that's probably my fault

lukov. 12/06/2024 6:09 PM

fixed and added spawns

omegakysiku 12/06/2024 6:26 PM

forgot to put stopper here

omegakysiku 12/06/2024 6:29 PM

you could add unfreeze to this block since u land here quite often when going back from the right side and it doesnt change the part

omegakysiku 12/06/2024 6:30 PM

also i think you should add tp here aswell since all of the part has tp, and without tp is quite akward since you have to dodge the top kill aswell

omegakysiku 12/06/2024 6:30 PM

other than that map is $ready imo

lukov. 12/06/2024 10:21 PM

fixed!!

omegakysiku 12/06/2024 10:53 PM

missing corners

omegakysiku 12/06/2024 10:53 PM
omegakysiku 12/06/2024 10:54 PM
omegakysiku 12/06/2024 10:54 PM
omegakysiku 12/06/2024 10:56 PM
omegakysiku 12/06/2024 10:57 PM
omegakysiku 12/06/2024 10:58 PM
omegakysiku 12/06/2024 11:00 PM
omegakysiku 12/06/2024 11:06 PM
omegakysiku 12/06/2024 11:40 PM

ig this chot is possible

omegakysiku 12/06/2024 11:40 PM

u can use dj for safer way

omegakysiku 12/06/2024 11:40 PM

idk if worth fixing

lukov. 12/07/2024 1:28 AM

fixed corners, some other design stuff, and now last swing have more space

omegakysiku 12/07/2024 1:44 PM

you didnt place the teles INSIDE the blocks

omegakysiku 12/07/2024 1:49 PM

this block doesnt have ht design

omegakysiku 12/07/2024 1:50 PM

tele missing inside the block here too

omegakysiku 12/07/2024 1:52 PM

missing deep inside block

omegakysiku 12/07/2024 1:57 PM

place some hook blockers on the stoppers since you can hook trough "blocks"

omegakysiku 12/07/2024 1:57 PM

here too

omegakysiku 12/07/2024 2:00 PM

kill tiles not marked at end

omegakysiku 12/07/2024 2:00 PM

im not even sure if its necessary tough (to have kill tiles there)

omegakysiku 12/07/2024 2:02 PM

this is the only unfreeze wich is solid block instead of hexagon

omegakysiku 12/07/2024 2:05 PM

this is the only deepfreeze corner on the map

omegakysiku 12/07/2024 2:09 PM

freeze in hookable, missing from unhook

omegakysiku 12/07/2024 2:09 PM

at 2nd hooktrough part

omegakysiku 12/07/2024 2:11 PM

deep corner in unhook

doshikey 12/07/2024 2:28 PM

no freeze inside wall

cyberfrighter 12/08/2024 11:50 AM

maybe some more freeze here to make it a bit more obvious what you are supposed to do

cyberfrighter 12/08/2024 12:00 PM

this part feels useless af cuz u can go down with both anyway, edit: ah it was mentioned already lmao

cyberfrighter 12/08/2024 12:00 PM

and going top might even be harder

lukov. 12/08/2024 6:21 PM

fixed every design stuff except killtiles

omegakysiku 12/09/2024 4:20 PM

even more corner bugs

omegakysiku 12/09/2024 4:21 PM

the corner inside has deep+freeze so it looks different

omegakysiku 12/09/2024 4:22 PM
omegakysiku 12/09/2024 4:27 PM
omegakysiku 12/09/2024 4:35 PM
omegakysiku 12/09/2024 4:38 PM
lukov. 12/09/2024 7:41 PM
DDNet 12/09/2024 7:42 PM
omegakysiku 12/09/2024 7:48 PM

somehow didnt remove this one but rotated it

omegakysiku 12/09/2024 7:51 PM

singular corner bug fixed

DDNet 12/09/2024 7:53 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆

oxyzo. 12/09/2024 8:57 PM
kote.1337 12/09/2024 9:07 PM
lukov. 12/10/2024 10:08 PM
coke1465 12/12/2024 12:22 PM

Cool design

@soulyvevo
louis.place 01/03/2025 12:21 PM

close this

louis.place 01/03/2025 12:21 PM
louis.place 01/03/2025 12:25 PM

pretty sure u can skip it

oxyzo. 01/03/2025 1:02 PM

7 quadrillion grenades

omegakysiku 01/03/2025 2:03 PM

why does that look like xpanic nades

soulyvevo 01/04/2025 1:58 AM

skipuis

lukov. 01/04/2025 2:02 AM

fixed

catseyenebulous 01/11/2025 10:34 AM

Nice parts, refreshing variety, good flow, great map. :)

DDNet 01/11/2025 10:34 AM

The map is now ready to be released! Difficulty Rating: ★★★★☆ Unoptimized version: https://discord.com/channels/252358080522747904/1290045106979864716/1324920981135032330

DDNet 01/11/2025 10:34 AM

Optimized version attached.

blaiszephyr 01/11/2025 10:39 AM
oxyzo. 01/12/2025 5:14 PM
itom6176 01/12/2025 5:23 PM

Map Announcement wrong? 4 or 5 stard

catseyenebulous 01/12/2025 5:29 PM
@snailx3

Just saw the same, I count 5 stars in the announcement. :D

gordolys 01/12/2025 6:24 PM

genius

snailx3 01/12/2025 6:59 PM

oh sorry, will fix

DDNet 01/18/2025 1:04 PM
@lukov.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

oxyzo. 01/18/2025 1:53 PM

i hope this map will be released

blaiszephyr 01/18/2025 2:08 PM

oxyzo. 01/18/2025 2:10 PM
gazebr 01/18/2025 4:09 PM

literally the msg above yours xD

oxyzo. 01/18/2025 4:38 PM

thats the joke smh