#SimpleBLocks
"SimpleBLocks" by SBL [Brutal]
DDNet 11/23/2020 10:38 PM
@Dzeebo

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Dzeebo 11/24/2020 9:09 AM
DarkOort 11/24/2020 9:32 AM

I see that you were inspired by stronghold to make this map Well, this one is not releasable because stronghold was released in 2016 and it was almost the first hh map I don't see a future for this map and it's better to restart a map from scratch by taking inspiration from more recent maps

DarkOort 11/24/2020 9:32 AM

$decline

DarkOort 11/24/2020 9:33 AM

Quick fix that I see

DarkOort 11/24/2020 9:33 AM

For your next map

DarkOort 11/24/2020 9:33 AM
DarkOort 11/24/2020 9:33 AM
DarkOort 11/24/2020 9:33 AM
DarkOort 11/24/2020 9:33 AM
DarkOort 11/24/2020 9:34 AM

(Maybe I have wrong on the last screen tell me if this is the case)

DarkOort 11/24/2020 9:35 AM

Me and (I'm sure) other testers are available if you want to ask us for advice for your next map

Ravie 11/24/2020 10:51 AM
@DarkOort

he's made maps in this style long before stronghold 😬

Dzeebo 11/24/2020 10:54 AM

Hey, yeah that is what I was about to say, I have made a map series called "SimplePlay" (which leads to the similar name SimpleBLocks) which is basically the same style but on novice/moderate level and shorter. But if you decline it, i will respect it but wont agree with you. 🙂

Dzeebo 11/24/2020 10:55 AM

About the logo, yep has to be embedded, my bad

Dzeebo 11/24/2020 10:57 AM

Last screenshot: you supposed to hammer 1 tee over throught the hole and 2 tee jump to left and get caught. couldnt test it cuz im a scrub with my dummy 🙂

Dzeebo 11/24/2020 10:58 AM

Oh yeah its too far, will fix it, unless its 100% declined

Ama 11/24/2020 11:00 AM

I would say make it a little bit easier and it would be a great map

Ama 11/24/2020 11:00 AM

more things you can chill on

Ama 11/24/2020 11:00 AM

more ways to save someone when you dont first try a part

Ama 11/24/2020 11:01 AM

and then this map is good

Dzeebo 11/24/2020 11:01 AM

Yeah can do that, but it is still declined so not sure if its worth working on it

Dzeebo 11/24/2020 11:01 AM

becasue im not changing parts just adding little things

Ama 11/24/2020 11:02 AM

talk to testers

Ama 11/24/2020 11:02 AM

as they are mostly noobs that can only play 1 style of map

Ama 11/24/2020 11:02 AM

and dont see the ways this could be improved

DarkOort 11/24/2020 11:04 AM
@Ravie

Oopsi

@Dzeebo

Sorry for this, I forgot to check ^^'

Ama 11/24/2020 11:06 AM
@Dzeebo

just be sure your map got declined without even being played

DarkOort 11/24/2020 11:06 AM

The fact that you forgot to inlay the logo disturbed me a little bit, but my bad for the rest

Dzeebo 11/24/2020 11:07 AM

haha np, yeah i screwed that up

DarkOort 11/24/2020 11:07 AM
@Ama

I tried it, and I post my humble opinion :x

Ama 11/24/2020 11:09 AM

with dummy ?

Ravie 11/24/2020 11:10 AM

Honestly looks like not a bad simple hh map, just the start seems a bit small. But we typically decline similar maps nowadays so not sure if it'd be fair to release this one. Maybe with some improvements and a fresher modern design it'd be releasable so let's see what other people think and reset for now.

Ravie 11/24/2020 11:10 AM

$reset

Dzeebo 11/24/2020 11:11 AM

So I cant use the design is what you are saying?

Ama 11/24/2020 11:12 AM

if anyone plays brutal maps with design he is just mentally retarded that is my opinion XD

Ravie 11/24/2020 11:12 AM

design doesn't matter for now, just saying in case we decide later to release it it'd need at least some background

Dzeebo 11/24/2020 11:13 AM

But I didnt use background for my simpleplays either

Ama 11/24/2020 11:13 AM

its 2020 make a simple background or make the background fit the theme

Ravie 11/24/2020 11:13 AM

yeah but mapping quality is moving forward, nowadays all maps have more than just basic blocks and a flat color sky

Dzeebo 11/24/2020 11:14 AM

its not about that, its about reffering to an old series

Dzeebo 11/24/2020 11:14 AM

but yeah i guess i can do that

Ravie 11/24/2020 11:14 AM

but I'm not much of an expert on this type of maps so I'd like to see what stronghold players think

Ama 11/24/2020 11:14 AM

exactly make the gameplay better and later care about the design option

Dzeebo 11/24/2020 11:15 AM

meaning changeing parts or just adding little thing to make parts more easy, saveable like you said earlier

Ravie 11/24/2020 11:18 AM

more like the second

Ravie 11/24/2020 11:19 AM

gameplay looks to me about as good as stronghold so for now I'm just interested if players want another map like this or not

Dzeebo 11/24/2020 11:20 AM

okay cool, so lets wait for them to try it i guess

I.K.U 11/24/2020 1:05 PM

3 rd hit is the hardest part of the map its too faily (for 2 player) and not consistent at all (i might did something wrong)

I.K.U 11/24/2020 1:05 PM

long and boring fly s

Dzeebo 11/24/2020 1:06 PM

already changed that

I.K.U 11/24/2020 1:06 PM

then maybe upload map

Dzeebo 11/24/2020 1:06 PM

im changing other stuff still

I.K.U 11/24/2020 1:07 PM

ok im still gonna tell u the rest in case u didnt see the mistakes

I.K.U 11/24/2020 1:07 PM

🙂

Dzeebo 11/24/2020 1:07 PM

yes please 🙂

I.K.U 11/24/2020 1:07 PM

same problem

I.K.U 11/24/2020 1:08 PM

this is just a waste of time

I.K.U 11/24/2020 1:09 PM

too repetative and last edge and getting down your partner is super annoying

I.K.U 11/24/2020 1:10 PM

blank empty space

I.K.U 11/24/2020 1:11 PM

maybe put another edge on the left of the hookable cuz 1 is quite few specailly u have to start fly its a proble with 6+ people

I.K.U 11/24/2020 1:11 PM

too repetative

I.K.U 11/24/2020 1:12 PM

thats all

Dzeebo 11/24/2020 2:40 PM
I.K.U 11/24/2020 2:48 PM

forgot to add freeze here

Dzeebo 11/24/2020 2:55 PM

yikes 😄

Dzeebo 11/24/2020 3:01 PM
triki 11/25/2020 12:15 PM
triki 11/25/2020 12:15 PM
triki 11/25/2020 12:17 PM

Only these parts are candidates for release

triki 11/25/2020 12:17 PM

other part so boring with basic idea.

gamertyp 11/25/2020 1:43 PM

The map itself seems to be decent. Even though I would adjust a few things, your newest version is already much better. The big problem is that this map neither does something new, nor does it feel like a new Interpretation of something old. Or to say it simple: It's more of the same. For Testers, this could be a reason to decline it.

Dzeebo 11/25/2020 2:03 PM

Okay I see your point and I can understand if it is getting declined. I just thought maybe a new facet hh-map could be nice, anyway let me try to make an example. Imagine all players are marathon athletes. They always run, it is always the same, the only thing that changes is the route. So basically what I am saying is, many player do not want much different anyway, based on the percentage of a map running on a server. For example, the Muliteasymap server is always full (I know it is a on map only server but still ppl are joining it), then what other maps do you see? Grandma, Grandpa, Stronghold, Back to Basics, and then maybe some other maps but it is always coming back to these maps I just listed. That's my thoughts at least.

Dzeebo 11/25/2020 2:03 PM

Correct me if I'm wrong 🙂

triki 11/25/2020 2:42 PM
@Dzeebo

if u look at "Grandma, Grandpa, Stronghold, Back to Basics" map structure like hh+part+hf+part+hf+part etc. so "part+filler+part+filler etc" but if i look at ur map it is look like "filler+filler+filler+filler etc"

triki 11/25/2020 2:48 PM

and dont forget for no creative maps quality is higher, cus have so much hh and hf maps.

Dzeebo 11/25/2020 2:51 PM

hmm i guess decline it then, maybe ill pick it up and change the structure of the whole map if im in the mood for that but for now i dont plan to change a whole lot. it is what it is ^^

triki 11/27/2020 8:57 AM

decline

Deleted User 11/27/2020 9:07 AM

$decline

Ravie 11/27/2020 10:14 AM

@Deleted User why?

Kicker 11/27/2020 10:16 AM

because big boss triki said it

triki 11/27/2020 12:00 PM
@Ravie

mapper will change the structure of the whole map

Ama 11/27/2020 12:15 PM

SBL you listen to A guy that is not A tester 🤣

Cøke 11/27/2020 12:21 PM

Look further up, there are also 'testers' who said something about this map

I.K.U 11/27/2020 12:44 PM

anyone can test maps and give thier opinion the mapper can decide if they want to change something, stop being so arrogant

Ama 11/27/2020 1:25 PM
@I.K.U

if you read trikis reviews on maps everymap is shit and unreleaseable

Ama 11/27/2020 1:25 PM

so i wouldnt even listen to someone like that

triki 11/27/2020 1:28 PM

xD

triki 11/27/2020 1:28 PM
@Ama

u funny

Genex 11/27/2020 1:46 PM

Well he is right xd You aren’t a Tester xd

maggi323 11/27/2020 2:01 PM

I have to agree with ama as well, triki is very strict when testing, little things result in an unreleaseable map for him.

Kicker 11/27/2020 2:26 PM

any filler in map = delete or unreleaseable map for triki

Genex 11/27/2020 2:45 PM

Ye xd

I.K.U 11/27/2020 3:15 PM
@Ama

you have a point

Dzeebo 11/27/2020 5:52 PM

Well, I said i might change something if its not beeing released

Dzeebo 11/27/2020 5:53 PM

Tbh, I was waiting for some on opinions aswell, but obviously he decided to close this thread xD

Dzeebo 11/27/2020 5:53 PM

and Savalic just does it

Dzeebo 11/27/2020 5:53 PM

so idk whats even happening here

Dzeebo 11/27/2020 5:54 PM

apparently anyone can join a maps discussion and tell savalic to decline it 😄

louis 11/27/2020 5:57 PM

hmm i guess decline it then, maybe ill pick it up and change the structure of the whole map if im in the mood for that but for now i dont plan to change a whole lot. it is what it is ^^

louis 11/27/2020 5:57 PM

i think its cus u said this before that message

louis 11/27/2020 5:57 PM

if ur gonna rework it i can put it in the "waiting for mapper" category

174 11/27/2020 5:57 PM

than put it on $watiing

louis 11/27/2020 5:59 PM

idk what even went on here, there was a decline then a reset then a decline

louis 11/27/2020 6:01 PM

seems like different people are saying different things, so i'll just reset it

louis 11/27/2020 6:01 PM

$reset

louis 11/27/2020 6:01 PM

if you're reworking it or plan on reworking it, we can put it in $waiting

louis 11/27/2020 6:03 PM

if a tester / the mapper has a reason to decline we can decline it

louis 11/27/2020 6:03 PM

seems like some confusion happened here

Dzeebo 11/27/2020 6:04 PM

well i was waiting for more opinions

Dzeebo 11/27/2020 6:04 PM

becasue i dont know if i want to rework it

Dzeebo 11/27/2020 6:04 PM

idk if that makes sense

Dzeebo 11/27/2020 6:05 PM

so if everyone says its not releasable like this i might pick it up but dont know when i got time for that and the mood ^^

Dzeebo 11/27/2020 6:06 PM

so if a few more ppl could tell their honest opinion, that would be great

174 11/27/2020 6:07 PM

right now there just really isn't anything new, which isn't bad, but most maps of this type still have creative parts and deliver in their long run while developing a flow. this is both too short and has no outstanding creative parts, so IMO this needs a rather big update

Dzeebo 11/27/2020 6:09 PM

thats what im talking about, feedback rather then roasting lol

Dzeebo 11/27/2020 6:09 PM

thanks! xD

174 11/27/2020 6:11 PM

and with creative I don't meen weapons / tune zone stuff but just clever interactions of minimum two players / large groups. but there are still an infinite possibility of interesting interaction. you can also pay more attention to "flow" and I think this can be done by thinking about how parts are connected and in which order. because it is not trivial what the next part ist, you can put a lot of thought into that. making good team 0 maps is not easy

triki 11/28/2020 3:29 AM

For me filler is ok if he not longer then part and between 2 good part

triki 11/28/2020 3:40 AM

Ye it is my bad. Wonderfully2 was have same problem and it was too decline for same reason. and i thought if u need remap more then 50% map it need just declined cus need a lot of time for rework(especially if these are big maps).

triki 11/28/2020 3:48 AM

I explained to the mapper where he was wrong, and as it seemed to me he understood what was wrong with the map.

triki 11/28/2020 3:59 AM

Sorry if I offended you

@Dzeebo

.

Dzeebo 12/10/2020 9:42 PM
Dzeebo 12/10/2020 9:46 PM
Dzeebo 12/11/2020 10:12 PM
Dzeebo 12/11/2020 10:40 PM
Dzeebo 12/11/2020 10:41 PM
Dzeebo 12/11/2020 11:29 PM
Dzeebo 12/11/2020 11:59 PM
Dzeebo 12/12/2020 12:00 AM
Dzeebo 12/12/2020 12:50 AM
Dzeebo 12/12/2020 1:12 AM
Dzeebo 12/12/2020 1:28 AM
Dzeebo 12/12/2020 1:30 AM
Dzeebo 12/12/2020 1:34 AM
Dzeebo 12/14/2020 7:40 PM

Update: changed/added/deleted a few parts and changed design

Dzeebo 12/17/2020 6:47 PM

So what is the status here now? xD

Cøke 01/04/2021 5:21 PM

what about unfreeze here?

Cøke 01/04/2021 5:28 PM

entity bug

Cøke 01/04/2021 5:29 PM

entity bugs

Cøke 01/04/2021 5:31 PM

too much clouds xd

louis 01/12/2021 4:42 AM

$waiting

louis 01/12/2021 4:43 AM

i think we'll need to have an internal vote on whether this map is releasable since it does feel like an old 2017 map but some parts are decent.

Cøke 01/12/2021 11:09 AM
@Dzeebo
Dzeebo 01/12/2021 11:50 AM

is it possible to get up there with speedlfy? that is your intention right?

Cøke 01/12/2021 11:51 AM

Yes

Dzeebo 01/12/2021 11:51 AM

fixed entity bugs, removed clouds

Dzeebo 01/12/2021 11:51 AM

and also added unfreeze

Cøke 01/12/2021 11:51 AM

Maybe try it with dummy

Dzeebo 01/12/2021 11:51 AM

ye

Cøke 01/12/2021 11:51 AM

With speedfly bug at the end

Cøke 01/12/2021 11:51 AM

Make it not too easy

Dzeebo 01/12/2021 11:54 AM

ok works just fine

Dzeebo 01/12/2021 11:55 AM
Cøke 01/17/2021 12:29 AM

add more hookable here

Cøke 01/17/2021 12:32 AM

red = freeze , blue = unfreeze .. it fits better here

Cøke 01/17/2021 12:34 AM
Cøke 01/17/2021 10:46 AM
@Dzeebo
Dzeebo 01/17/2021 7:18 PM

fixed

174 01/18/2021 4:31 AM
174 01/18/2021 4:32 AM
174 01/18/2021 4:37 AM

to hide the transparent holes, i would make this a solid tile (like above tiles)

174 01/18/2021 4:46 AM

I don't like the hookable design, it is a bit too saturated in contrast to other rather dull colors. So try to dampen that, or a color that better fits the mood like I did below (r 255, g 200, b 160)

174 01/18/2021 4:51 AM

like I said earlier, here a solid for sake of aesthetics

174 01/18/2021 4:54 AM

unmarked

174 01/18/2021 4:56 AM
174 01/18/2021 5:01 AM

missing wall

174 01/18/2021 5:04 AM

there are places where you sandwich freeze between walls and tiles

174 01/18/2021 5:04 AM

missing walls

174 01/18/2021 5:05 AM

missing walls, too

174 01/18/2021 5:15 AM

blue make solid block, orange remove freeze

174 01/18/2021 5:23 AM

only one wall doodad in this wall, put a few more

174 01/18/2021 5:24 AM

after all that map is ready

Dzeebo 01/18/2021 2:08 PM

I have fixed everything you mentioned, thanks for that, but is the color for the hookable really a problem? I do like it like that

Lwai 01/18/2021 2:19 PM

in case you want a 2nd opinion, i agree with Red that its quite a weird contrast

174 01/18/2021 3:10 PM

I won't force you on it

Dzeebo 01/18/2021 5:01 PM
174 01/18/2021 6:19 PM

$ready 2

I.K.U 01/27/2021 6:14 PM

not like its needed

FrosTribe 01/27/2021 6:15 PM

its reallyyy hard 2ppl to do that like really faily and hook is annoying if its 3 tiles only

Kenzoo 01/28/2021 8:45 PM

aled is coolpart

Ama 01/28/2021 10:31 PM

if someone adds an aled option in first part im gonna shit talk his maps so much he doesnt want to map anymore

I.K.U 01/28/2021 10:40 PM

whats wrong with you

@Ama
FrosTribe 01/28/2021 11:28 PM

xDDD

Ama 01/28/2021 11:32 PM

Its just a joke i hate People that play stronghold just to aled the first part and fail 90% of the time

FrosTribe 01/28/2021 11:36 PM

that i can agree to it, i always want to go normal way, but all people go down all time xD