#One_way_freeze
"One way freeze" by Destoros [Solo]
DDNet 01/26/2025 1:35 AM

Mentions:

@destoros
DDNet 01/26/2025 1:35 AM
happymaciek 01/26/2025 2:12 AM

I like those 2 trees down there

destoros 01/26/2025 12:11 PM
  • minor gameplay changes
  • new logo
  • more doodads
konstee 02/02/2025 7:55 AM

another destoros map, another masterpiece

destoros 02/02/2025 3:10 PM

❤️

nameless_me 02/05/2025 3:44 PM

plz no, I don't like destoros mapping

blaiszephyr 02/05/2025 3:49 PM

i respect you giving a certain type of feedback (i've seen like 5 nitpicks/opinions on design from ya) - which is totally valid, no questions asked. but please dont say stuff like this

  • it's discouraging when you have someone simply say "please no" after you provide something you spent your free time on for others to enjoy :(
nameless_me 02/05/2025 3:51 PM

I agree, I mostly comment on design, since that is what I like most about a map, I just don't like Destoros's maping, and idk why

nameless_me 02/05/2025 3:56 PM

the design on this map did extramly basic very well tho, and the backround color and the color of the mountain in the back, I really like that

blaiszephyr 02/05/2025 3:57 PM

destoros always had a heartwarming kind of design style to me :p

nameless_me 02/05/2025 3:58 PM

at this point I should only comment on design, we have other good testers for gameplay

blaiszephyr 02/05/2025 4:02 PM

design is important, i respect it

mirfay123 02/05/2025 4:03 PM

respect u cause u test rn but dont just give harsh comments or atleast try explaining what is wrong

nameless_me 02/05/2025 4:05 PM

can do

vena6080 02/05/2025 4:48 PM

Csc

destoros 02/11/2025 10:38 PM
  • minor gameplay change at cp2
  • prettier mountains
destoros 02/11/2025 10:38 PM
itom6176 02/12/2025 6:15 AM

Parts are🔥 🔥 🔥

blaiszephyr 02/12/2025 8:54 AM

map was super fun to play through

blaiszephyr 02/12/2025 9:02 AM

some corners missing around the map, should look into that aswell ^^ (pointed out by doshik)

DDNet 02/12/2025 9:10 AM
blaiszephyr 02/12/2025 9:12 AM

pointed out by doshik aswell and i agree: these switches shouldnt be marked because they only trigger the draggers if you're to slow/ded

doshikey 02/12/2025 9:43 AM

corner

doshikey 02/12/2025 9:48 AM
destoros 02/12/2025 10:56 PM
  • minor gameplay change at cp 3, 7, 8 and 10
  • fixed corners
DDNet 02/12/2025 10:56 PM
destoros 02/12/2025 10:58 PM

Glad you liked it 🙂 I removed the markings for the double bounce laser and the stoppers in the last picture but I want the outside to be accessible and did not shut off the end. Tele To 12 is used for some cool movement outside the map.

destoros 02/12/2025 10:59 PM

I also rather have the off switches marked, dont want to obscure crucial game tiles

destoros 02/12/2025 10:59 PM
  • minor gameplay change at cp 3, 7, 8 and 10
  • fixed corners
  • correct filename
destoros 02/12/2025 11:50 PM
  • minor gameplay change right before cp9
blaiszephyr 02/13/2025 6:17 AM

Oh it being cut open is fine then, but I'd personally enjoy some sort of design at the end. Never liked secrets forcing me to turn in entities personally

Tho that's your choice ^^.

Will look at the changes later this evening

comebackplay 02/13/2025 3:25 PM

Ok i looked at map and what i notice. Ur map at all is so raw and not smooth, but idea is uniq and good. so here is my explain. I think u take too much complex map, try something more simple without specials tiles. U dont have enough experience with mapping. I decide it because u cant even map this regular swing well.

comebackplay 02/13/2025 3:27 PM

1 useless special tiles 2 bad swing|| its bad cus u need hook > side of tile.||

comebackplay 02/13/2025 3:34 PM

so here is my advice. 1 drop this map until u take more experience with mapping 2 u skip some basic steps which one u can learn it if u try create more simple map. ||U cant create brutal map if u cant create novice map ©|| gl man)

0x314 02/13/2025 3:40 PM

1 drop this map until u take more experience with mapping I think the guy has some experience with mapping 🙂

wee.tw 02/13/2025 3:41 PM

not enough for triki

blaiszephyr 02/13/2025 3:52 PM

thats.. a crazy statement :p - destoros mapped one of my favourite 2p maps Holidays 2 :p

blaiszephyr 02/13/2025 3:53 PM

thats also not true, it works from whatever angle if you DJ early before/while swinging - he even showcased that in his video.

blaiszephyr 02/13/2025 3:59 PM
blaiszephyr 02/13/2025 4:00 PM

also what are you referring to when you say "special tiles" ? when you mean the switches its a mechanic which imo is really fun and works really good with the way he incoorperated it

comebackplay 02/13/2025 4:00 PM

i can do it consistent. but its still bad mapped.

blaiszephyr 02/13/2025 4:02 PM

if you say so m'lord

comebackplay 02/13/2025 4:04 PM

thanks my ...minion???

comebackplay 02/13/2025 4:06 PM

i no idea why he do this bad swing then. and other raw stuff.

anthonyyx 02/13/2025 4:09 PM

what does raw mean?

comebackplay 02/13/2025 4:10 PM

if smth work like u not expecting

anthonyyx 02/13/2025 4:10 PM

?

comebackplay 02/13/2025 4:11 PM

for example this swing.

anthonyyx 02/13/2025 4:12 PM

why is that unexpected? it seems fairly obvious you need to dj, the timing doesnt seem that weird at all

.cammo. 02/13/2025 4:13 PM

raw as in first version of a sketch i suppose ?

comebackplay 02/13/2025 4:15 PM

so why its then possible to do without dj.

comebackplay 02/13/2025 4:16 PM

I think this variation is very bad in this case.

blaiszephyr 02/13/2025 4:18 PM

can you guys go to

#💬meta-testing

to bash triki - gracias

blaiszephyr 02/13/2025 4:19 PM

you moved the freeze one down but didnt in design - did you intend to touch that even?

blaiszephyr 02/13/2025 4:22 PM

pretty sure the shield on cp3 is useless, you need cp4 to get to laser anyway

blaiszephyr 02/13/2025 4:25 PM

can we have the CP flags align with the actual checkpoint entities pls?

blaiszephyr 02/13/2025 4:26 PM

:(

anthonyyx 02/13/2025 4:27 PM

sorry i havent tested the map myself, but where in your feedback do you say this? from your message it just says "bad swing", thats not very informative is it? maybe its your feedback that is "raw" rather than the swing 😄 👍

oxyzo. 02/13/2025 4:27 PM

special shield flag

.cammo. 02/13/2025 4:35 PM

call it a skill issue but as someone that didnt watch the video i found cp1 to be annoying since with every setup except the one in the video you miss the leftmost hookable by just a few pixels

blaiszephyr 02/13/2025 4:35 PM

unneccessary CP2 down

blaiszephyr 02/13/2025 4:39 PM

is that filler really necessary? it'll just annoy everyone who magically misses such an easy laser xD

.cammo. 02/13/2025 4:53 PM

weird

blaiszephyr 02/13/2025 5:00 PM

secret ( we leave it like dat) -

louis.place 02/13/2025 5:06 PM

i did find some moves in this map a little awkward, for example this part is spaced really unforgivingly

DDNet 02/13/2025 6:08 PM
nameless_me 02/13/2025 7:38 PM

I actually agree with triki on one thing, I don't like destoros mapping style, I couldn't really point out why before now, but now I think I got it, what triki said is somewhat close "I think u take too much complex map, try something more simple without specials tiles. " however, even though I kind of agree with triki, this still isn't grounds for critizisum since its just opinion, Destoros maps well, just not in the style I like

also, this guy has beeen releasing maps since before ddnet was a thing and his maps are some of the frist to get released on ddnet, so yes, he has experience

destoros 02/13/2025 8:06 PM

I dont know man triki, your advice kind of triggers me and not for the first time. It seems to me you really dont know how to get your point across without sounding rude or condescending. Also, most of the times your input is not thought through at all and I start shaking my head left and right in disbelief when I read your messages, from my experience at least. At this point I rather have you not give any feedback on my maps anymore.

oxyzo. 02/13/2025 8:17 PM

why the pregnant man emoji

destoros 02/13/2025 8:17 PM

Yeah I haven been around for quite a while and I like intricately designed maps. Something innovative or a twist on an idea, something where the path forward is not super obvious. Stuff like that is what keeps me enjoy mapping 🙂

destoros 02/13/2025 8:18 PM

I suppose something in the line of "emotional pregnant", dunno 🤷

destoros 02/13/2025 8:18 PM

maybe just a troll 😄

bkepsi 02/13/2025 8:19 PM

Im no troll

destoros 02/13/2025 8:20 PM

thats exactly what a troll would say!

happymaciek 02/13/2025 8:21 PM
blaiszephyr 02/13/2025 8:23 PM

stop off-topic!

oxyzo. 02/13/2025 8:23 PM

thats an awesome pfp tho

bkepsi 02/13/2025 8:24 PM

Who doesnt know maciek?!

destoros 02/13/2025 8:24 PM
  • fixed the freeze
  • removed the shield at cp3 since I found no way to cheat the part with laser
  • aligned flags with cps where it was reasonable
  • made cp1 a little easier by moving the vertical freeze line 1 tile to the left
  • removed unnecessary cp2
  • kept the filler for now, maybe Ill put something more interesting there in the future
destoros 02/13/2025 8:25 PM

🙂

destoros 02/13/2025 8:29 PM
.cammo. 02/13/2025 8:30 PM

confirmed skill issue

destoros 02/13/2025 8:30 PM

nono, its with the new change

.cammo. 02/13/2025 8:31 PM

hookable one tile down ?

destoros 02/13/2025 8:31 PM

freeze 1 tile left

.cammo. 02/13/2025 8:31 PM

ah okay

.cammo. 02/13/2025 8:31 PM

nice

destoros 02/13/2025 8:32 PM

you mind trying it again?

destoros 02/13/2025 8:32 PM

right now?

.cammo. 02/13/2025 8:32 PM

sure

destoros 02/13/2025 8:44 PM
  • minor gameplay change at cp1 to push the player towards taking a better line, making the part easier
lynmicha 02/13/2025 8:50 PM
comebackplay 02/14/2025 1:58 AM

Sorry man if i was rude i dont want, i just wanna help. im really sorry again. ye i see u have 25 maps and some of them I really love. im surprised. but it didn't change my mind about this map. i still dont like it.

I am really bad at giving feedback in a message, most of the time I give it on voice. but im learning, sorry again if i rude im not native eng. give me last chance i try to explain more detail maybe u understand what i mean and change ur mind about my feedback... or no.

1 i think at all use like this buttons is bad idea. most ppl play in entities and its hard to understand. this one side freeze doesn't fit well ddnet

especially if u can ez replace it by frezze+unfrezze in some place ||ye i know "freeze+unfrezze" realease hook but it's can solved with good placing||

comebackplay 02/14/2025 2:07 AM

2 this map so hard punish for better play. If u have better speed, longer hook and etc, most time u will fail. For example if player can move at this speed here u need keep it in mind and give space for this speed. or dont give this speed. Its so annoying to do parts slower then u can.

comebackplay 02/14/2025 2:11 AM

3 dont waste players time for boring stuff. red - is boring filler green - is actual fun part

comebackplay 02/14/2025 2:17 AM

i also noticed some timing and precision(tolerance) problems. i'm really tired of writing. if u want i can show in game with voice.

comebackplay 02/14/2025 2:25 AM

ye last one i dont wanna be rude but how say this? this is so lazy.

.freezy_ 02/14/2025 2:29 AM

^ Sounds resonable by just having a glimpse on what’s written. “3“ is debatable.

.cammo. 02/14/2025 5:26 AM

sudden loss of control is worse than figuring out you have to enter freeze from the off side to not get the effect

.cammo. 02/14/2025 5:27 AM

did you really describe the setups as "filler" ?

comebackplay 02/14/2025 5:33 AM

its not filler but its boring like a filler for me.

blaiszephyr 02/14/2025 7:27 AM

I disagree with 1 and go with the debatable point on 3 with freezy.

2 isn't something I really had an issue with, but maybe I'm just so bad

gazebr 02/14/2025 8:21 AM

The mechanic works entirely as intended with textures on so I dont get the fuss about buttons

gazebr 02/14/2025 8:27 AM

(+ not only does it look clean in design, but it will also look cringe with unfreeze idea when you randomly freeze for a moment)

anthonyyx 02/14/2025 9:51 AM

fuss... fussel?

destoros 02/21/2025 1:01 AM
  • minor gameplay change at cp6, cp7 and cp8
  • closed off the ending
vappy19 02/21/2025 1:24 PM

Lyn :3

destoros 03/06/2025 7:02 PM

micha :3

kickerx 03/07/2025 8:09 AM

i agree this swing feels awkward to perform. my suggestion to make it 1 line of freeze instead of 2, it adds up a bit variety to the part not in bad way imo. but not necessary, its up to you

kickerx 03/07/2025 8:11 AM

i was always dying like that. its probably possible to hit through these 2 lines of freeze but very hard

kickerx 03/07/2025 8:24 AM

i agree with this too but its not THAT awkward and i dont think its something bad imo. parts are cool and it didnt feel awkward when i was finishing the map for 2nd time unlike some other maps with awkward parts

kickerx 03/07/2025 8:37 AM

/ready 3

kickerx 03/07/2025 8:38 AM
DDNet 03/07/2025 8:38 AM
oxyzo. 03/07/2025 8:43 AM

think🧠

balami. 03/07/2025 2:08 PM

you have to use the buttons in the thread

louis.place 03/07/2025 3:36 PM

i suggest doing this as well, i'd ready once this part is less awkward

destoros 03/07/2025 3:37 PM
  • removed the mentioned freeze line
louis.place 03/07/2025 5:42 PM

actually i changed my mind i cant ready it yet

louis.place 03/07/2025 5:42 PM

some of the checkpoint flags in design don't line up with the checkpoints in entities

louis.place 03/07/2025 5:42 PM

pls fix

blaiszephyr 03/07/2025 5:47 PM

He did fix a few when I mentioned it, some flags would've looked weird or smth

blaiszephyr 03/07/2025 5:47 PM

Here xD

louis.place 03/07/2025 5:48 PM

cp 9 and 8

louis.place 03/07/2025 5:48 PM

move cp 9 to where the flag is and move the cp 8 flag to after the cp

destoros 03/07/2025 6:03 PM
  • moved cp9 and cp8-flag
DDNet 03/07/2025 6:09 PM

Optimized:

DDNet 03/07/2025 6:09 PM
matatass 03/07/2025 6:17 PM

YES YES YES

destoros 03/07/2025 6:24 PM

🙂

matatass 03/07/2025 6:30 PM
canarda_04 03/07/2025 8:47 PM

Oh I saw this map in YouTube

canarda_04 03/07/2025 8:47 PM

Cool map

snailx3 03/08/2025 6:51 AM
@destoros

do u want the _ in the name?

snailx3 03/08/2025 6:51 AM

One_way_freeze or One way freeze?

mirfay123 03/08/2025 12:43 PM

prob without _ cuz its cursed

destoros 03/08/2025 3:40 PM

One way freeze

snailx3 03/08/2025 4:18 PM

k

oxyzo. 03/15/2025 1:15 PM

hi guys when uuh release

DDNet 03/15/2025 1:15 PM

Hellou :3

oxyzo. 03/15/2025 1:15 PM

wheres the Your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

exosphere___endosphere 03/15/2025 1:36 PM

wtf

oxyzo. 03/15/2025 1:43 PM

hi guys

DDNet 03/15/2025 1:43 PM

Hellou :3

oxyzo. 03/15/2025 2:14 PM

I guess the map never got released

destoros 03/15/2025 3:42 PM

Its already released

.cammo. 03/15/2025 6:01 PM

where 🆙 emote on channel

oxyzo. 03/15/2025 6:21 PM

thats what im talking about

oxyzo. 03/15/2025 6:22 PM

and no "Your map has been.." message

.cammo. 03/15/2025 6:22 PM

bot died

oxyzo. 03/15/2025 6:22 PM

so this never got released

oxyzo. 03/15/2025 6:22 PM

confirmed

oxyzo. 03/15/2025 6:22 PM

the map is just our imagination

.cammo. 03/15/2025 6:22 PM

bad bot

DDNet 03/15/2025 6:22 PM

:C

louis.place 03/15/2025 9:36 PM
@snailx3@murpi

^

murpi 03/16/2025 5:18 AM

The released map is titled "One way freeze", but it should actually be "One_way_freeze". So the issue lies with the map name mismatch.

@destoros

should we correct the map name, or are you okay with the current one?

DDNet 03/16/2025 5:32 AM
@destoros

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 03/16/2025 5:32 AM

One_way_freeze has been set to RELEASED.

murpi 03/16/2025 5:34 AM
@snailx3

if the map name changes, also change the map channel name in the https://discord.com/channels/252358080522747904/1332886694575345767/1332886698677243964 thread, otherwise the bot won't detect the map release in

#announcements

and mark the map channel as released.

DDNet 03/16/2025 5:35 AM
snailx3 03/16/2025 6:26 AM

ah okok didnt know

snailx3 03/16/2025 6:26 AM

will do it next time