#Single_Nade
"Single Nade" by Destoros [Solo]
DDNet 11/07/2022 2:01 AM
@Destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 11/07/2022 2:01 AM
louis 11/07/2022 2:01 AM

looks like more than a single nade on a lot of parts

Destoros 11/07/2022 2:12 AM

there is no need to do a double nade to get thorugh a part

Destoros 11/07/2022 2:12 AM

thats the main idea of the map

Destoros 11/07/2022 2:12 AM

also a map called double nade is coming soon^^

FJP 11/07/2022 2:23 AM

Concept is cool, but half of the parts I wouldn't consider "single nade" parts. Maybe just call the map nade, I think it sounds better anyways. Nice map regardless 🙂

Arrow 11/07/2022 2:27 AM

the map looks a unbalanced

Arrow 11/07/2022 2:28 AM

and this is just my impression, but at first i thought it would be the solo version from Jao Shooter

Arrow 11/07/2022 2:28 AM

the lasts parts are cool

Kujire 11/07/2022 2:36 AM

cool map :D deserves rls

Destoros 11/07/2022 2:42 AM

Why dont you consider them "single nade"? My rationale behind this name was, that the player never has to time a double nade.

And thanks 🙂

FJP 11/07/2022 2:44 AM

I get the idea, but I was expecting something like a tuning that only allows you to rocket once per part or something. If you have to rocket more than once, even if you don't see the nade (like a ground nade), then I wouldn't consider it a single nade part

FJP 11/07/2022 2:44 AM

that's just me tho

Destoros 11/07/2022 3:15 AM

Thats true, the skill curve rises quite steep. Most of the parts simply teach some rocket tech and the final parts bring all of them together in a highly dynamic manner. At least I tried that. I want the last parts to be rather hard and hope many not-so-good players will put themself to the grind of making it through.

Of course I will be around when the map releases and help anyone who needs help, to overcome this adversity.

louis 11/07/2022 3:22 AM

parts look neat (omg two were stolen from my unreleased maps i never finished

)

louis 11/07/2022 3:22 AM

i would remove the airnade part, idk who likes playing airnades

louis 11/07/2022 3:23 AM

and id order parts more by difficulty

louis 11/07/2022 3:23 AM

well most hard parts are near the end i guess

FJP 11/07/2022 3:25 AM

air nade setup is clean tho

louis 11/07/2022 3:46 AM

nah

louis 11/07/2022 3:46 AM

i mean it has speeders for no reason + ive seen setups like that a lot anyways

Skystrife 11/07/2022 4:04 AM

The part at 1:20 is effectively a double nade tbh. Map looks nice tho

Alexandar 11/07/2022 8:28 AM

solid map, cute video ( i wish every mapper would release a video map-walkthrough)

  1. as ddnet bot mentioned - time cps missing for speedrunners
  2. visuals missing for actual checkpoints (not sure how necessary are those)
  3. map indeed felt a little unbalanced. personally, went from first-trying every part to quadrupling my time at CP8 (swing with a really long up-tunnel) and then doubling my time again at the very last part, which felt like a map boss im a fan of progressively increasing complexity throughout the map, but those 2 parts felt a bit "spiky" to the overall feel

p.s. airnade is fine

Destoros 11/07/2022 12:19 PM

that also makes sense, maybe I should reconsider the map name; dont know yet

Destoros 11/07/2022 12:22 PM

Im a filthy copy cat 😅 😅

Destoros 11/07/2022 12:23 PM

they provide a consistent setup for every attempt, makes the airnade much easier imo

Destoros 11/07/2022 12:23 PM

since you only have to learn one specific setup

Destoros 11/07/2022 12:24 PM

with the exact same nade explosion point

Destoros 11/07/2022 12:25 PM

kinda true, but you can simply hold the fire button for the third nade and it automatically times it

Destoros 11/07/2022 12:35 PM

Thank you for testing!

1) fix time cps in a sec 2) The flow of parts basically tell wheter you got a new cp or not, I dont think additional markings are necessary 3) I want the last part to be this hard, you saying it felt like a map boss is exactly what Im going for. But maybe I should provide some means to train the last part. I thought about creating a separate training section which is the 2nd half of the last part and after finishing that training part, it simply puts you at the beginning of the real last part. I will provide a pic in a sec. About cp8 I saw many people struggle there, because they dont know how to do a good starting swing. I probably put some additional tele there to push the player towards a good starting setup.

Destoros 11/07/2022 12:40 PM

a separate area where the player can train the 2nd half of the part

GranD 11/07/2022 1:10 PM

small and good 2 star map

cyberfighter 11/07/2022 1:14 PM

this map reminds me of every ddrace player

Alexandar 11/07/2022 1:14 PM

i agree with your "2)", just occasionally not knowing whether i got cp or not made me unnecessarily afraid of walking backwards if i needed more space, but it doesnt really matter ability to practice 2nd part of "map boss" is a good alternative, i like it can't come up with any other suggestions, map is fantastic, deserves a release imo

GranD 11/07/2022 1:16 PM

in what?

cyberfighter 11/07/2022 1:17 PM

they are single

Destoros 11/07/2022 1:17 PM

xD

GranD 11/07/2022 1:17 PM

xD

GranD 11/07/2022 1:19 PM

Destros map is really cool, you want to play it again and again and set a better time. I really liked the last part.

Ninjed 11/07/2022 1:21 PM

Would be cool some years ago, now we have /practice

GranD 11/07/2022 1:25 PM

xD

Destoros 11/07/2022 2:08 PM

its still useful here since the training allows you to start in the middle of the part, which is not really doable with practice. But Im still not sure if I should keep the training section. I added it for now and hope for some feedback.

btw your mape dopee has some dope parts, ngl

GranD 11/07/2022 2:09 PM

it looks bad on the whole map

Destoros 11/07/2022 2:10 PM
  • added time cp
  • changed cp8 to push the players towards a good setup
  • added training section for the last part
Destoros 11/07/2022 2:10 PM

wdym?

GranD 11/07/2022 2:12 PM

this hook title is nothing it won't help pass the part.

Destoros 11/07/2022 2:12 PM

its for going fast

Destoros 11/07/2022 2:13 PM

from the previous part

GranD 11/07/2022 2:13 PM

I think that instead of this hook it would be better to put unhook title

GranD 11/07/2022 2:14 PM

if you have a nade, it won't help you much

cyberfighter 11/07/2022 2:15 PM

nade*

Ninjed 11/07/2022 2:34 PM

Looks like you never played race maps

GranD 11/07/2022 5:36 PM

never

Pipou 11/07/2022 9:08 PM

The sound is barely noticeable, you could just remove it

Knuski 11/07/2022 9:16 PM

i dont really get why u forbid people to perform a double to use it for speedruns :d

Pipou 11/07/2022 9:17 PM

Black artefact above the sign

GranD 11/07/2022 9:18 PM

lol it's barely noticeable

Pipou 11/07/2022 9:19 PM

It shouldn't be there at all

GranD 11/07/2022 9:19 PM
Pipou 11/07/2022 9:19 PM

Can see it when moving up and down, no matter the zoom

Destoros 11/07/2022 9:21 PM

already fixed it

GranD 11/07/2022 9:21 PM

Ahh indeed it can be easily seen

Nehr 11/07/2022 9:42 PM

I really like the overall flow but the last parts are too hard to be 1 star, and there is too many easy parts to be 2 stars I also don't see the point of having a training part at the end Nothing much to say about the design, the map is cool but a bit unbalanced

FJP 11/07/2022 9:46 PM

It's a 2 star map. Yes there is a curve in the difficulty, but it's clearly not a 1 star, and clearly not a 3 star.

GranD 11/07/2022 9:52 PM

The map itself is designed to gradually move from an easy part to a more difficult one

Nehr 11/07/2022 9:55 PM

y but in my opinion it just doesn't go from easy to hard fast enough

Nehr 11/07/2022 9:55 PM

but overall it's really good

GranD 11/07/2022 9:56 PM

and so if you want to say that the map is 1 star and only the last parts are difficult, then I do not agree with you, so somewhere 4 parts are 1 star, but then it is 2 stars.

GranD 11/07/2022 9:57 PM

Ye

Destoros 11/07/2022 10:33 PM
  • removed sound
  • flags now mark cps
  • some minor gameplay adjustments
  • removed training part
  • removed speedups
Destoros 11/07/2022 10:34 PM

Im still going to make the last part a little easier

Destoros 11/07/2022 10:34 PM

dont know yet

FJP 11/07/2022 11:02 PM

here's a thing you might want to fix, unless you wanted it like that

Destoros 11/07/2022 11:03 PM

yooo thats amazing

Destoros 11/07/2022 11:03 PM

thats a keeper 😄

FJP 11/07/2022 11:03 PM

😛

Destoros 11/07/2022 11:15 PM
  • made last part easier
Destoros 11/07/2022 11:45 PM
  • minor gameplay change
nothing_ 11/08/2022 1:51 AM

Hey i have played the map it has good flow parts aren’t that easy for the map to be 1 star, feels like it should be around 2 star few parts aren’t that easy to do as 1star map would offer. Nothing much to say about design its simple and clear nothing exceptional.

Destoros 11/08/2022 6:23 PM
  • some minor gameplay adjustments
  • placed some height indicators at the start
Destoros 11/10/2022 7:20 PM
  • minor gameplay changes
Destoros 11/16/2022 5:21 PM
  • minor gameplay changes
  • made Lemon snow to kill tiles
Ravie 11/26/2022 11:23 PM

last part is easier with a double nade which kinda goes against the map's name, how about some blockers?

Destoros 11/28/2022 2:16 AM
  • added some blockers to last part
Destoros 01/18/2023 9:58 PM
  • minor gameplay adjustments
Arrow 01/18/2023 10:14 PM

The gameplay seems fine to me, the problem is the deco

Arrow 01/18/2023 10:14 PM

like the colours are kinda ugly

Arrow 01/18/2023 10:16 PM

spaces like this should be fill imo

Arrow 01/18/2023 10:16 PM

maybe you could go with something like this

Arrow 01/18/2023 10:16 PM

is way more colorfull like isnt off, you know

FightFire 01/19/2023 4:57 AM

Imo, if this map had no problems with gameplay, it would be ready for release. In terms of design, destoros always has such a simple style, you can refer to his s&p series. Also, there is no need for the tele to be filled because the tele inside is completely impossible to reach and there is no point in setting the inner tele.

PapotaV 01/19/2023 6:09 AM

yep, no corners erorrs

FJP 01/19/2023 6:28 AM

The deco is fine what

Destoros 01/19/2023 8:24 AM

I played with that idea a little and imo it clashes with the design of the map

Destoros 01/19/2023 8:25 AM
Destoros 01/19/2023 8:26 AM

the map consist of mostly straight lines which go on for many blocks and suddenly there are these irregularities

Destoros 01/19/2023 8:27 AM

and I rather keep the design simple

Destoros 01/19/2023 8:28 AM

but I'll fiddle with the colors a little

Destoros 01/19/2023 8:29 AM

oh and its a frost themed map, I dont think it should be colorfull and vivid

Destoros 01/19/2023 8:33 AM

the colors should be cold, less saturated

Destoros 01/19/2023 8:54 AM
  • changed colors a little
Arrow 01/19/2023 9:48 AM

Yeah no I get it but it looks too generic, maybe you could add some cracks on the unhooks at least…idk

Destoros 01/19/2023 10:08 AM

you mean smth like this?

Arrow 01/19/2023 11:22 AM

Nop, i mean like cracks on the unhook tile set itself

Arrow 01/19/2023 11:57 AM

And maybe a bit more blue ish idk

Destoros 01/19/2023 12:25 PM

I dont want that

Destoros 01/19/2023 12:26 PM
  • more blue
Pipou 01/31/2023 1:47 PM

That ending here kind of ruins the flow as you go quite slow

Pipou 01/31/2023 1:52 PM

I think it'll be ready after that change

Pipou 01/31/2023 1:52 PM

reminder : 2 stars

Pipou 01/31/2023 1:53 PM

$waiting

Pipou 01/31/2023 1:58 PM

Maybe you could remove the 3s timer as well, I don't see what it brings to the part

Destoros 02/01/2023 5:51 PM
  • improved flow of the part mentioned above
  • kept the 3 sec timer because the part is cheatable otherwise
Destoros 02/03/2023 9:23 AM
  • fixed some minor design bugs
Pipou 02/03/2023 11:38 AM
@Destoros

Tell me whenever you are available to test

Destoros 02/03/2023 12:00 PM

im here

Pipou 02/03/2023 12:35 PM

$waiting

Destoros 02/03/2023 1:50 PM
  • removed switch/gate
Destoros 02/03/2023 2:40 PM

-minor change

Destoros 02/03/2023 2:52 PM
Destoros 02/03/2023 2:52 PM
Destoros 02/03/2023 3:15 PM
  • added switch/gate again but in a different position
Knuski 02/03/2023 4:24 PM

🥹

Destoros 02/03/2023 4:55 PM

fck

Destoros 02/03/2023 4:56 PM
  • placed spawn in the correct location^^
Pipou 02/03/2023 5:54 PM

$ready 2

Destoros 02/03/2023 6:41 PM

thank you ❤️

Raks 02/03/2023 9:50 PM

Good job Destoros!

PopCorn181 02/03/2023 11:41 PM
Arrow 02/05/2023 10:10 PM

$optimize

DDNet 02/05/2023 10:10 PM
Cøke 03/11/2023 3:59 PM

$released