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fixed several bugs

That map is very interesting, it's far from bad

The problem is that it heavily relies on the key people bound /spec on

The mental load can easily be avoided by playing it 2p

It would be much better if we had a setting to spec the dummy from the main tee

$waiting

- added the bind which spec the dummy from the main tee
- made the map bg brighter (deleted #9 group)
- adjusted unhook/hookthrough color
- changed some part
- put some markers

great map

It's much better now but I still can't see the kill tiles

The map is clean and well organized, it's pleasant to test

Also as you can see, I changed the colors to give you an example

Of course the hue can be changed

If it helps

$waiting

- fixed the switch bugs
- disable custom zoom
- deleted the fog
- choose Example 2 that Pipou gives with some hue changes (ex. logo color)
- fixed a entity bug
- added filter
- changed some parts

- fixed corner bugs


- added new corner which fit perfect for hookthrough (corner made by Cøke)

Reminder: 3*

map is a way better/unjoyable with the bind

$waiting

but sometimes the bind change your angle i don't know why

I've tried to find the way but idk how to resolve this problem

- changed last part unfaily when player miss the hammer
- make last part slightly difficult

$waiting


- fixed all of the above issues

Speed Mapper
@ohn0_Old man Mapper
@popcorn181

$ready 3

Speed Ready


are you aware of those skips?

i also found these two

last part is cursed

speedrun strets

truly if this would be my map then I would remove the upper way completly and keep those "skips" as intented ways (aka do the part the way you like it) =]

does the map need the spec enable? if not why a dummy map needs spec xD

I will fix the map on 8/13 because I am currently traveling and cannot use my computer

this is my phone discord account đ

$reset

$waiting

The cheats were whatever but it's your choice to fix them

How do you get your frozen tee skin as white?

i recolored it and replaced it with the original. its located in your skins folder, called x_ninja

Thank you đđģ

I wont fix the third skip because it is too dangerous to do

nvm, I'll fix this skip

- fixed all of the above issues

skip is still doable. no idea how you could fix it tho

and you made the second clip easier to do by removing the killtile, but thats whatever i guess. not really a big skip

I didnt considered this skip xD

- maybe kept skips

hope it is last patch đ


- kept skip

when ready sad





When ready? Xd

real

$ready

any tests...

$decline

I donât test dummy maps sorry

Iâm not a fan of dummy map gameplay đ

sad

" instead of ' '

It doesn't work when you copy/paste it

ready after that

$waiting

- changed the text ' ' to "

maybe last fix

when ready

it should be now

$waiting

plz ready

$ready

:P

plz ready

đĻ

đĻ

đ

đ

âšī¸

đŖ

đ

đĨš

||Stop Spamming||

$ready 3

ggs

gg

gg

gg

gg

gg

gg

gg

gg

gg

server setting bug fix

why is the logo HD ?

design stuff (not gameplay relevant) should be HD

try to place the time cp's better

it just looks terrible


$waiting



all fixed maybe

aaaaa




$waiting

i didnt got it this two

deco should be added as HD, logo not

ok


now done?

https://discord.com/channels/252358080522747904/1135140610693660784/1196571904727863387 i would add there 2 kills

should be ok after this

$waiting


$ready 3


thanks for the ping, updated

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

can you guys make a rule where in dummy maps you dont need another player for optimal experience (or a random bind that no one uses)

but i use /spec binding usually, i dont see something bad about needing a bind

have you played the map?

playing the map 2p is by far easier than with dummy

I agree

obvious QoL reasons



it can be beaten with just spec, not even that much harder

in case of rank 1 playing duo on a dummy map isnt even close to other shit players do to get the fastest time xD

if something is bad and should be fixed, its not an argument to say "there are worse things going on anyway"

i agree that dummies' input should be limited to just holding the same button for the whole, it sounds pretty lame otherwise

im assuming its not fixable here without breaking/completely revamping the map?

ok actually you are right, but lets say a dummy map has 2 or more "bollerman parts" (idk how this tech is called) in this case you use deepfly bind or invite someone else to look in the right directions for you (but everyone just uses the bind)

i understand that my example is less common and loses less time but isnt it the same problem

i just dont want this map to be fixed for the worst cuz top 0.1% of runners who are actually good enough to do a rank 1 cant find a single person to help or bind 1 new button

Teamrank on a new dummy map?

i like the idea of the map but it's rly dumb if you need another person for it to finish if there's a bind to make it easier it should be given to the player on this map like on just deepfly

Literally there's a bind at start of map


(to lazy to review by playing B-) )

its not a new thing


i agree

shouldnt make maps off of binds in general, its just bad practice

You dont need any binds besides just /spec to beat it, only high level speedruns need it

ye its hella fun to keep switching between main and dummy while doing gores :D:DD::D

and swings

Not saying its fast, but there is literally a place for you to fall so you have enough time to switch

Gores is the main problem anyway
