#Warch_hard_2_rework
"Warch_hard_2_rework" by Warch [Oldschool]
DDNet 02/01/2024 11:01 PM
@pluskz

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/01/2024 11:01 PM
pluskz 02/01/2024 11:10 PM

i fixed the issues mentioned at https://ddnet.org/testlogs/show/Warch_hard_2

pluskz 02/01/2024 11:14 PM

please translate me (the first one at least)

cactusstrek 02/01/2024 11:14 PM

no

s.p.u.r 02/01/2024 11:14 PM

good map, +1

pluskz 02/01/2024 11:20 PM
pluskz 02/01/2024 11:20 PM

yay

vena6080 02/01/2024 11:26 PM

$ready 2

egorfake 02/02/2024 8:46 AM

top mapa

pluskz 02/02/2024 12:30 PM

-fixed unnoticed design bug

@vena6080

could you ready this version please?

vena6080 02/02/2024 12:31 PM

$ready 2

pluskz 02/02/2024 12:31 PM

thanks :)

texnonik 02/09/2024 3:28 PM

this tiles some supposed to be unhook , but it's probably fine as it is right now . remember playing start of map many years ago .

pluskz 02/09/2024 4:06 PM

Looks like something intended, due to these few bricks

texnonik 02/09/2024 4:08 PM

ye i was thinking like that to

DDNet 02/14/2024 5:03 PM
@pluskz

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!