#bomb_raid_2
"Bomb Raid 2" by DanilBest [Dummy]
DDNet 12/29/2018 9:42 AM
@Danie74
Kicker 12/29/2018 1:04 PM

cheat, just go with ur dummy here instead of doing part

Syltoox 12/29/2018 1:09 PM

xD

Kicker 12/29/2018 1:20 PM

make more obvious that u need rls your dummy here, its annoying for people who play with default zoom

Kicker 12/29/2018 1:23 PM

as Genex noticed on Desert Dog, you can save your telegun doing same way

Kicker 12/29/2018 1:26 PM

i think simple door here would be better than this

Kicker 12/29/2018 1:30 PM

works not 100% and there no way to get your dummy back

Kicker 12/29/2018 1:32 PM

maybe delete this block so u no need to swap on dummy for press D

Kicker 12/29/2018 1:36 PM

sometimes you using doors, sometimes such thing, simple door would be much than this a bit complicated thing imo

Kicker 12/29/2018 1:39 PM

overall good map

Danie74 12/29/2018 1:45 PM

Thanks for testing

@Kicker

, fixed

Ravie 12/29/2018 2:13 PM

Dummy never touches a checkpoint so when he touches C-From at CP-21 he gets teleported to spawn

Ravie 12/29/2018 2:14 PM

can miss switch

Ravie 12/29/2018 2:15 PM

annoying, copied from Stellar and doesn't force the right way

Kicker 12/29/2018 2:18 PM

this part easy without shotgun, shotgun will confuse beginners, they will try to use shotgun and make part harder cuz of it

Kicker 12/29/2018 2:20 PM

you didnt fix telegun skip anyhow btw, it still working with same way

Kicker 12/29/2018 2:29 PM

useless and only confusing

jao 12/29/2018 2:51 PM

why confusing

jao 12/29/2018 2:52 PM

the arrow makes it pretty clear

Kicker 12/29/2018 2:52 PM

anyway it useless

texnonik 12/29/2018 4:00 PM

good map , easyer than momb raid 1 . Need to fix teleport gun cheats :/ ( shooting to dummy will teleport to his location )

Danie74 12/29/2018 4:19 PM

just it anyways the map series Bomb Raid parts right now, but thanks to testing, well fixing later

Rixi 12/30/2018 2:26 AM

you can add a switch with the hammer off symbol and change the delay to 3 to avoid cheats with teleporting to your dummy (this also disables grenade hits on dummy)

Danie74 12/30/2018 11:34 AM

Sorry

@Rixi

, but always the edited parts and all fixed, thanks to testing

Jesus Christ 12/30/2018 4:10 PM
Jesus Christ 12/30/2018 4:10 PM

put the button more up

Jesus Christ 12/30/2018 4:10 PM

its annoying to wait

Jesus Christ 12/30/2018 4:33 PM
Jesus Christ 12/30/2018 4:33 PM

u can skip the whole part

Danie74 12/31/2018 8:29 AM

Fixed

Ravie 01/04/2019 7:10 PM
Ravie 01/04/2019 7:11 PM

stupid to give shotgun only for this, better make it reachable with hook

Ravie 01/04/2019 7:11 PM

missed unfreeze

Ravie 01/04/2019 7:11 PM

hard to see stoppers in tele

Rixi 01/04/2019 10:43 PM

add a speeder on the edge to avoid stupid edge fails?

Rixi 01/04/2019 10:43 PM

add an entity arrow or an entities off sign there?

Rixi 01/04/2019 10:44 PM

you can still cheat telegun and therefore keep endless and jetpack for the whole map btw.

Danie74 01/05/2019 7:19 AM

why cheat

Danie74 01/05/2019 7:40 AM

but there?

Gwendal 01/05/2019 1:17 PM

Why cheat ? Because the whole map is obviously easier with telegun , endless hook and jetpack

Gwendal 01/05/2019 1:19 PM

If u meant where , it is at the telegun part , so somewhere like there ( Kicker's screen )

Danie74 01/05/2019 2:07 PM

thanks

Danie74 01/05/2019 2:08 PM

fixed

Ravie 01/09/2019 12:39 AM

on tele-27 part either use the shotgun in a part or remove it, it's silly to only use it to pull dummy out

Ravie 01/09/2019 12:40 AM

stoppers in tele are still hard to see and don't always have consistent design (sometimes dark sometimes white)

Ravie 01/09/2019 12:43 AM

make this whole block orange? it would look better imo (optional)

Ravie 01/09/2019 12:45 AM

tele 29/30 is the only part that needs dummy to hold jump, it's a bit annoying and distracts from the gameplay

Ravie 01/09/2019 12:46 AM

put speeders in all places like this, not just sometimes

Lady Saavik 01/09/2019 1:06 AM

don't make logo hd

Ravie 01/09/2019 1:15 AM

bug

Ravie 01/09/2019 1:18 AM

maybe instead of

put a blue arrow (and put it on front layer so there's freeze under it)

Ravie 01/09/2019 1:22 AM

one way stoppers make it easier to go back

Ravie 01/09/2019 1:24 AM

should mark deep in the first part

jao 01/09/2019 1:33 AM

entity bug

jao 01/09/2019 1:35 AM

rescue system not needed (no one will understand it anyways)

Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:02 AM
Lady Saavik 01/09/2019 2:03 AM
Danie74 01/09/2019 1:18 PM

thanks for all testing, fixed

Syltoox 01/09/2019 1:26 PM

np bro

Syltoox 01/09/2019 1:26 PM

when danil4syltoox2

Danie74 01/09/2019 1:27 PM

map gores is soon, sorry

Lady Saavik 01/09/2019 3:03 PM
Lady Saavik 01/09/2019 3:04 PM
Lady Saavik 01/09/2019 3:04 PM

or

Lady Saavik 01/09/2019 3:04 PM
Lady Saavik 01/09/2019 3:05 PM

you added text to hold jump on dummy, so ad entities off sign there

Danie74 01/09/2019 3:05 PM

fixed now

Lady Saavik 01/09/2019 3:08 PM

omg wait I will post more things

Lady Saavik 01/09/2019 3:08 PM

or join us on test server

Lady Saavik 01/09/2019 3:08 PM

I will show you

Danie74 01/09/2019 3:11 PM

add speeders

Danie74 01/09/2019 3:16 PM

done

Danie74 01/09/2019 3:18 PM
Lady Saavik 01/09/2019 3:22 PM

come back .-.

Danie74 01/09/2019 3:27 PM

sorry, my dad is playing

Danie74 01/09/2019 3:30 PM

but we need post

Lady Saavik 01/09/2019 3:30 PM

ok we will do it later

Silex 01/09/2019 9:32 PM
Danie74 01/10/2019 12:17 PM

not funny

@Silex
Syltoox 01/10/2019 12:36 PM

ye

Danie74 01/10/2019 12:37 PM

done

Gwendal 01/10/2019 4:58 PM

not funny oof

archimede67 01/12/2019 5:58 PM

when rls?

Danie74 01/12/2019 5:58 PM

soon

archimede67 01/12/2019 6:02 PM

πŸ‘Œ

jao 01/14/2019 12:53 PM

having to switch to dummy should really be avoided on dummy maps. I'm pretty sure you can work around it with tune zones here. also, I don't see the point in having the part twice. to me it's rather annoying and time wasting

jao 01/14/2019 12:54 PM

this is also pointless. just make it shorter so that you can reach dummy with hook

jao 01/14/2019 12:56 PM

why not just use hookthrough here if you block it off with a stopper anyways? becomes invisible in entities

jao 01/14/2019 12:58 PM

tele-12 can be tele-11 (move totele to where to-12 currently is)

Danie74 01/14/2019 1:56 PM

fixed

Rixi 01/15/2019 11:12 PM

Some suggestions, feel free to ignore them if you disagree =)

the runback from totele1 is kinda long, i'd suggest you place totele1 somewhere near where i am standing

Rixi 01/15/2019 11:13 PM

ugly endless marking with the cave background

Rixi 01/15/2019 11:13 PM

i dont really see the use of the telegun off tile in the freeze, does it matter if your dummy keeps it?

Rixi 01/15/2019 11:14 PM

add some unfreeze there so it isnt that annoying to run back in case you fail

Rixi 01/15/2019 11:14 PM

annoying fail now after the change you did

Lady Saavik 01/15/2019 11:15 PM

you can hook him

Lady Saavik 01/15/2019 11:15 PM

you can be in the corner and hook him

Rixi 01/15/2019 11:16 PM

it's hard to see the stoppers in the tele, i'd suggest you move the tele layer above the front layer

before

Rixi 01/15/2019 11:16 PM

after

Rixi 01/15/2019 11:16 PM

also, am i blind or didnt you add a jetpack off tile?

Rixi 01/15/2019 11:16 PM
@Lady Saavik

oh well, my bad then ^^

Lady Saavik 01/15/2019 11:17 PM

he messed up the on off things Melio after my test

Lady Saavik 01/15/2019 11:17 PM

I wanted him to take old version and fix everything again

Rixi 01/15/2019 11:17 PM

ah, makes sense

Lady Saavik 01/15/2019 11:18 PM
@Danie74

what language do you speak

Rixi 01/15/2019 11:19 PM

russian i think

Rixi 01/15/2019 11:22 PM

if your dummy is on the very edge like on my screenshot i cant get to hook him

Rixi 01/15/2019 11:22 PM

if he is a little bit closer i can

Lady Saavik 01/15/2019 11:23 PM

we did it even when he was far away like on our screenshot

Lady Saavik 01/15/2019 11:23 PM

nvm I will fix the map with mapper

Rixi 01/15/2019 11:24 PM

Mhmhm

Lady Saavik 01/15/2019 11:24 PM

we will see how to fix it

Danie74 01/16/2019 10:40 AM
@Lady Saavik

russian and english

Danie74 01/16/2019 11:28 AM

thanks for testing, fixed.

jao 01/16/2019 1:04 PM

remove these spawns please

Danie74 01/16/2019 1:08 PM

deleted

Danie74 01/16/2019 1:11 PM

with spawns

jao 01/16/2019 1:11 PM

what did you do to the map

jao 01/16/2019 1:11 PM

too many changes

jao 01/16/2019 1:12 PM

was better before

jao 01/16/2019 1:12 PM

e.g. this is pointless now

jao 01/16/2019 1:12 PM

you can just jump over

Danie74 01/16/2019 1:14 PM

this hold a and jump

jao 01/16/2019 1:19 PM

you can just swing onto the platform

jao 01/16/2019 1:20 PM

I think best would be to go from an older version and we fix crucial stuff

jao 01/16/2019 1:20 PM

because you only make it worse :s

Danie74 01/16/2019 1:24 PM

sorry

Danie74 01/16/2019 1:35 PM

done

archimede67 01/16/2019 1:48 PM

Oof

Danie74 01/16/2019 1:49 PM

Oof

Danie74 01/16/2019 2:53 PM
@jao
jao 01/16/2019 2:56 PM

?

Danie74 01/20/2019 3:20 PM

retry

archimede67 01/24/2019 4:32 PM

When rls ? Need some ups

archimede67 01/24/2019 4:32 PM

πŸ†™

jao 01/24/2019 4:37 PM

stop spamming testing channels with useless stuff

archimede67 01/24/2019 4:44 PM

Oh that's spamming then

archimede67 01/24/2019 4:47 PM

I just wanna play this map

archimede67 01/24/2019 4:48 PM

And I'm just asking a question to know if there's anything planned/discussed

Ravie 01/24/2019 4:49 PM

we only know dates for planned maps, this one isn't even ready yet

archimede67 01/24/2019 4:49 PM

Ok

jao 01/24/2019 4:51 PM

it’s ready when it’s ready. what do you except to get from those posts?

Danie74 01/24/2019 5:24 PM

oh

archimede67 01/24/2019 5:46 PM

lol

archimede67 01/24/2019 5:47 PM

okok

texnonik 01/24/2019 7:46 PM
@archimede67

i didnt know that you need press UP xD

archimede67 01/24/2019 7:47 PM

xd

archimede67 01/24/2019 7:47 PM

actually you don't need or i don't think that u need

archimede67 01/24/2019 7:48 PM

idk what the πŸ†™ emote do

texnonik 01/24/2019 7:49 PM
@archimede67

thats how mafia works !

Ravie 01/30/2019 9:23 PM

stupid fail scenario

archimede67 01/30/2019 9:31 PM

gg wp

Danie74 01/31/2019 10:10 AM

Done, not faily

jao 02/02/2019 12:19 AM

maybe one way stopper here to get dummy back in case you throw it all the way over

jao 02/02/2019 12:20 AM

left over unfreeze?

jao 02/02/2019 12:21 AM

you should really not have to switch to dummy here. I guess the easiest solution is to put a tune zone with increased

here

jao 02/02/2019 12:21 AM
jao 02/02/2019 12:25 AM

I would move endless off to here, then you would also not need endless on next to it

jao 02/02/2019 12:27 AM

endless on not needed either

jao 02/02/2019 12:27 AM

(next to tele 6)

jao 02/02/2019 12:28 AM

you forgot the black dot here

jao 02/02/2019 12:33 AM

it would be more intuitive to go back if you move telegun off after the part and add telegun activators on the ground (blue-marked area)

Danie74 02/02/2019 10:51 AM

Thanks, done fixed

bit 02/24/2019 5:21 PM

nice map Danie, i like it

jao 02/25/2019 11:49 PM

you messed the endless changes up and the hammer strength tune is way too high

jao 02/25/2019 11:49 PM

part should work how it did before

Danie74 02/26/2019 2:10 PM

Fixed now, but release?

Danie74 02/26/2019 2:34 PM

Oops, deleted with one marked endless

Danie74 02/26/2019 2:35 PM

cmon

Danie74 02/26/2019 3:16 PM

Fixed all now!

Danie74 02/26/2019 3:21 PM

Deleted with freeze a few parts

Danie74 02/26/2019 3:27 PM

Oh xD

Danie74 02/26/2019 3:32 PM

Done

jao 02/26/2019 3:33 PM
jao 02/26/2019 3:43 PM
Gwendal 02/26/2019 3:47 PM
jao 02/26/2019 3:53 PM
jao 02/26/2019 3:58 PM
Danie74 02/26/2019 3:58 PM

sorry, the dad is playing...

The 02/26/2019 4:00 PM

??

Danie74 02/26/2019 4:01 PM

but bring back

Danie74 02/26/2019 4:01 PM

soon

jao 02/26/2019 4:08 PM
The 02/26/2019 4:12 PM

why is jao posting maps now

Syltoox 02/26/2019 4:19 PM

He fixed on his own

Syltoox 02/26/2019 4:19 PM

To make map releasable

jao 02/26/2019 4:22 PM
jao 02/26/2019 5:08 PM
jao 02/26/2019 5:16 PM
jao 02/26/2019 5:16 PM
jao 02/26/2019 5:18 PM
jao 02/26/2019 5:24 PM
jao 02/26/2019 5:26 PM
archimede67 02/26/2019 5:37 PM

Dat fixes

jao 02/26/2019 5:47 PM
jao 02/26/2019 5:57 PM

release tomorrow 6pm

@Danie74

?

Danie74 02/26/2019 5:57 PM

yes!

Syltoox 02/26/2019 5:57 PM

release now?

Danie74 02/26/2019 5:57 PM

now

Syltoox 02/26/2019 5:58 PM

jao 31er

Syltoox 02/26/2019 5:58 PM

he wont

archimede67 02/26/2019 7:11 PM
@Danie74

yes πŸ’ͺ

Bumm 02/28/2019 10:38 PM

PLEASE ADD TIME STAMPS OMG

Bumm 02/28/2019 10:38 PM

i dont want to play with ghost.. its so annoying

Starkiller 02/28/2019 10:48 PM

agree with bumm

archimede67 03/01/2019 6:34 AM

Disable it then?

Bumm 03/01/2019 3:50 PM

please add speeders in tele 30-31

Bumm 03/01/2019 3:50 PM

pretty unfair for speed runner

Bumm 03/01/2019 3:50 PM

it's mega random

Bumm 03/01/2019 3:59 PM
Bumm 03/01/2019 3:59 PM

Fixed version

Freezestyler 03/01/2019 4:03 PM

Will remove tele in walls later

jao 03/01/2019 4:08 PM

πŸ˜‚

Syltoox 03/01/2019 5:55 PM

Bumm how many cheats added?

Syltoox 03/01/2019 5:56 PM

U cant r1 xd

Danie74 03/03/2019 6:30 AM
@jao

released emoji?

archimede67 03/03/2019 3:13 PM
#Evaluated Maps