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Changes not in the version from the video: -added start and finish 👌 -made better spikes (i think) -added some blocks outside (no gameplay changes) -scaled down bg so it looks less crappy (still is tho)



oh no

well the map is cool ofc cus its like i wanna etc

but im not sure if ppl will find it fun

since its far from whats seen as "good" gameplay

I agree that gameplay is bad but like you said its like a trial map

Is this like the "I wanna be" game series? 😅

this is annoying as fuck 10/10 rls pls

when release

This idea is awesome. I could see something like this being released but its sooooo tight and annoying to do over and over again

This type of maps are nice but don’t have a grate gameplay more than jump as: vvvvvvvv Geometry dash (like the one I did) I wanna

i wanna decline the map

i wanna accept

you forget to add solo command

i invite 3 friends, and then...

i wanna know how many star does mapper expecting since i dont consider this as "difficulty" but just "annoying to waste some times to try it and finally get only 4 points" or something

also, i know youre refering to other games but the current spike didn't clearly show the hitbox and its pain to play in design view better find a solution to solve this problem

$change server fun


i dont see this being released on solo, its just so different from ddnet gameplay and feel like it would be hated on

when release

if youre going to refer i wanna hitbox, better use 2tiles tele instead of only 1

imagine putting effort into a level only for it to be changed into a fun server with 0 points



i mean we can do a vote but i think a lot of people do not enjoy this style of gameplay

also this is just a me thing but i have a gripe against the spike shading

Hello, i ran the map and i would say it was annoying, would be good if map had any challenge, but this one only tight jumps

I don’t think this will solve the issue of the map :/

thanks for showing the issue and not "map bad" 🙂 this chamber is now fully submerged

i dont think I will change this one cuz this chambers idea is doing jump in the water to cancel speed from a ground jump

i tried to balance "looks cool" and "tries to show hitboxes better that a square" i know its not perfect but i tried to put spikes so they show whats important at the moment while still looking good for your example its more important to see how low you can fall after jump so this one is horizontal if you are just standing i could put a large spike with bad hitbox next to you and it wont matter much

almost every important place has smaller spikes to try and incourage players to risk going inside the usual tp square (which i did a lot playing with textures)

i dont think you clearly understand what im expecting

ill try to explain with example later

it would be cool to push for solo and not fun but i guess if ppl really dont like tight jumps then why is exanimus released i guess im fine with fun server but would have to change the name now 💩

its annoying at first as every hard solo or especially race map, but you can improve (even in part like these) because i tried the map a lot i could do most of the screens in like 5-10 mins so i expect pros to learn this map in multiple runs (xd yes)

aside from the screen with 2 corner jumps i would say all of them can be learned to have minimal rng (i might even redesign that one and keep the optional corner jump in the last part)



also, the tileset actually didnt give much option on mapping, it should provide different size of spike(larger spike) to make design easier

well firstly i highly doubt that players who are capable to beat this map dont know how to use entities but the important point is that i actually want them to go like in your last screenshot. the map looks super impossible with entities but actually quite open when you put more accurate hitbox representations

4x4 spike would have a terrible hitbox tho 🤔 i guess you could put it where the player cant reach

yea thats what i mean

the design view hitbox gameplay doesnt make any sense right now actually

it does for me, idk whats wrong with it. skilled players joins the map, sees that spikes teleport closer on touch that tp and go with that rule

thats assuming he doesnt even know pgup button and cant verify it clearly

the design in the video is fine too i suppose, so i can do grey outline with no gradient but right now i think it looks nice as it is

yes


try to compare it

the changes i make is refering your video to make sure the gameplay doesnt change

i see your point, but in your last screenshot the spike at the bottom doesnt cover the middle of tp so you can fail without hitting the spike

just an example, i didnt take much time on this

as long as you understand what i want to explain

and in the first part spikes show hitboxes the best in the gaps you have to jump, everywhere else isnt that important cuz you just dj after going off the platform for example (except fot the last jump, I agree that its important and not shown properly)

i would like to show hitboxes the best at every tp but that would mean spam 2 connected mini spikes everywhere, and in most places you really dont need this level of precision

and lastly first part is my least favourite so i might even redesign it (maybe)

rendering 40 min demo to show that the map isnt impossible


here: in green is how the player might jump. here the dj is inside the tp box so normally the player would be scared to jump as late, but the spike shows that there is still some room left in red we have a movement that doesnt contribute to completing the part which means we dont have to focus on showing hitboxes this well here but can instead add a spike that looks good


i agree that its doesnt work perfectly but its not as bad as you might think

(and the blue dot is probably the actual hitbox lmao)

proposed name change: i wanna get the jetpack

nice xDDD but i still hope that there is a tiny chance of this releasing on solo

if this is a fun map at last, there will no one finish because it's A FUN MAP

will probably be as active as multiFAT


fun map not fun 😮💨

I think it should be 2 or 3 star solo, cus in other case noone will try to finish it. May be 4, but 4 may be too fat. Yes, isn't tryed yet, but gameplay seems like annoying as fuck. But, why not.

Or 4 star race?

-made the first part much easier by eliminating the last difficult jump

can always revert that change ofc but first part was like top3 in difficulty imo


ok finally it rendered, here is mу completing part 2-15 in one go in about 40 mins

(timestamps in the description)

part one isnt there cuz it was a bit bad before the fix :P

also always playing with textures

-added "Map by Gazebr" so more ppl will know who to hunt irl

this doesnt really fit on fun server cause its not fun perfect fit for solo server though! rls

-added water in the middle of cp 17 (less spam from server) -added underwater block texture

when rls

Hello dear mapper! Tried to play this map and left on third part, and my eye started to twitch. Maybe it would be good map, but not as good as annoying.

Hi! Race 5* exists so i dont see a problem here 🙂

If players are able to get so good with rocket that they first try the entire run_golden_toilet (4* race) then i dont see why they wont be able to just jump precisely

Please stop with "map is annoying" because many maps on ddnet are but they are still fun as a challenge. Point out what you don't like about the part and I will try to fix it or say why I cant do that

where is the SOLO server COMMAND??

when release

cool

if you ask me then how do you do that lol

i wanna be the release

race has nade and doesnt use tunes

ok i think i figured our the solo thing

-made the map actually solo (i think)

Miss click?

Why you provide me with this info? 😂


xdsry

well i was talking more about the difficulty and annoying aspect and provided hard race maps as example

my map isnt race at all

this map is annoying cuz you get teleported about every 0.5 sec

for a min

til you found how to do the way

if you jump wrong that is

as i said this is basically every race 4-5* that ive played, but this time its not race because you cant really keep speed or anything

i can't tell if sarcasm or not

if the problem is that you do the same jump many times then why hard race maps even exist

considering this msg id say 70% not sarcasm

also this map on fun server would be stupid af

either release it or not

the main argument against the map that I see is that "jump too precise, cant first try the map" why tf is this required

fine ill change it to solo but considering many people already said it's annoying to play it doesn't really seem like a good release

well after chainism

it doesnt matter

i mean the map idea is cool but this gameplay isn't hard to map in my opinion, and tw jump mechanics is just limiting for gameplay like this

i agree that its not super diverse cuz literally parabola goes brrrr, but I still tried to use "different" jumps in each part

$change server solo

Worst map i have ever Seen


even konsti agrees wtf

Thanks for explaining the problem and testing 👍

So this map is weird This is 100% inspired by I wanna be the guy, but then again, it somehow didn't click on me that it was the case. Map has 15 parts and those are extremely tight and short. The difficulty is made around the tightness of the parts, making it a "die -> retry" situation, which is frustrating, even on solo. There is near no way to pull off practices for this map, let alone use actual skills which you can use to parkour through the parts. Parts are pure precision based, which is not fun I assume and would be the reason for people to decline this map.
So problem right now with this map: 15 parts, which are short, tight and frustratingly precise. People are having problems testing it out and let alone finish it. Solution would be to increase the size of some parts, have some breathing ground on tight parts, where it's pure precision and have those breathing grounds cp, so it won't be even more frustrating to continuously do the part, cuz you failed after a resting ground of the parts.

About adding more parts, not my interests

increasing size of parts would destroy the idea of the map

if youve ever played i wanna maker needle levels you can see how precise some of them get

Tight spaces: i can try and just expand start and finish boxes or whatever but 1) i dont see why 2) it will probably look worse

Ppl have problems with testing: which problems exactly? Cant aim to tp inside? Or cant add a checkpoint on a personal server?

"Frustratingly precise": ok? Thats like almost the entire point of a hard map. Im pretty sure dying half way in exanimus is annoying af but no1 cares cuz "its a challenge for the best"

So from all that i guess I will try to expand non gameplay parts tomorrow if im able to

i care a lot exanimus is trash and should have never been released

If you go extreme with rocket you get airnade ultra or [your map here] and if you go (not really) extreme with jumping you get this

My point is: if this kind of difficulty is fine then why everyone hates this map, and if its not why exanimus is still up

i have a solution we delete exanimus and instead upload this map ddnet is saved

If you opened description in my 40 min playthrough you wouldve seen that most parts take only a few mins (when im bat at the game without prep) is it really so repetitive and awful?

Too perfect for my case to happen 🙂

So please stop saying worst map awful map if you simply cant stop midair or just jump my god. Its not a 1 star. Show me which jump you find to be too random or whatever, i fixed first part after all -_-

this map is honestly much better than most releases design is meh so only 8/10

Im completely nub in design stuff so i can agree that its basic but i couldnt do better 🙏

do like cheeser said instantly becomes 9/10

ye i like the bottom spikes more

Its just the same spike all over the level when it really doesnt need to show you exact hitbox there

this is not what u get if u go rly extreme with jumping 😹

there is much better jump techs

I can tell that no1 really tested this and i see why, but personally i played the entire map with textures and didnt find it infair. Just smol spike strict, big one isnt

But jumping is sooo cool in itself 👀 👀

when ppl say worst map awful map its because its annoying to play not because its bad mapped

i dont think u are seeing what they are saying

Annoying to play isnt rare in high difficulty so i still dont see it

Exactly

wat

yeah its not rare but its still not a good thing

Can you explain why playing this over and over is fun but jumping over and over isnt

I will once again say that my parts take minutes to complete if you just get the feel for the part, it not like you will spend 10 hours in one room

Exanimus next


- exanimus shouldn't have been released regardless
- its not only jumps

But it did cuz why exactly?

what so you're saying since we released one exanimus we should release all future ones

Um probably yeah, I mean if this was the only kind of this map to be released then apply same logic and my map will be the only jump trial map

It doesnt make sense: I build a map with a simple but theme, make unique parts and maybe suck at deco. And the only argument I hear is "its annoying"

thats a totally valid argument

No, cuz you can apply it to so many maps

At the end its not even objective

At least tell what is annoying,maybe one jump is just to perfect to be in the map or something. You cant just say that every move in this map is annoying cuz its not true

Last jump in part 1 was annoying so i made it easier. "You have inf jump" thing was annoying so I reduced or even got rid of it

Its not like you will join the server and zoom through it instantly but its not rng

I will think on how to replace one corner tp jump in tp 16 and will also try to expand non gameplay parts of the rooms but that tomorrow

Dont see why you would need more space but whatever

i can say that like 80% of the jumps are annoying

Cuz hard?

Or because maybe it has some pressing pattern that is painful idk

I will once again take airnade ultra as example: isnt it annoying to just shoot somewhere in the middle of falling with no visual indication and all that stuff? Maybe, but it still feels good (probably) when you finally shoot perfectly

okay you're right in that annoying is a subjective term, so i will rephrase my argument

i do not think this map is representative of what ddnet players enjoy in gameplay

yes the idea is cool but literally everyone above said that it's annoying to play (and i guess lwai is a masochist because he says its annoying but wants to release it)

which is why i wanted to release it on fun at first, because the idea is nice but i wouldn't want to force anyone to play this map if they want solo completions

ddrace mechanics just aren't built for gameplay like this

the thing about IWBTG fangames is that the jumping mechanics are much different

air friction is much different as well as jump heights, etc

Every noob (including me) will tell you that edgehook bad, but is it really? Same goes for tight jumps imo
About players dont enjoy: as far as I can tell no1 really even tried it and just said its bad. And there are close to 0 maps which force you to jump so precise so you cant get good at jumping rn unlike rocket or anything.
And lastly ofc my list of desired outcomes goes like: Release on solo Release on fun Declined

If you see top plays with rocket its feel surreal, but 5k hours do the job, same here but in smaller scale

Jump is different: well isnt it nice to figure out how to adapt it in new physics?

slide 1 and 2...nyan cat i mean not that precise but you practice the same mechanic

thats a good argument imo but this does not encompass much of tw jump physics at all

I should really go sleep now but after that I will look into "annoying" thing and maybe nerf some part a tiny bit or something different

Pls no decline


i mean yeh im not declining stuff just wanted a discussion on it

Хватит трястись так за эту карту, ну не нравится никому - бывает. Сделаешь лучше потом. (Explaining to mapper some sheet) My point is: i am against of releasing, im sure next tries will much better

Хватит ныть по поводу того что карта не интересная. Пока не будет карт с такими прыгами игроки и не захотят улучшаться. Смысл был учить оружия когда их только добавили? В broken brain ты либо долбишься в дырку либо делаешь одно и тоже миллиард раз. Если бы все сказали что мол карта соответствует ожиданиям игроков то у нас бы не было той крутой карты.

(Explaining to the player my point)

Но она реально была прикольная и креативная, тебе тут никто не ноет, просто карта и правда не очень вышла, прими это и сделай лучше)

Кроме дизайна я не вижу почему карта вышла не очень. Геймплей не ультра дикий и протестирован, тематика тоже есть

Im sorry but its the most stupid argument by far. For once if you plan to complete all solos than my map is only a minor inconvenience on your journey. And if you plan to jusf beat a lot of maps and hate this - just dont play it duh

Im just hoping that there are a few such masochists in the game rn


in short: personally do not like this map

what about people who want all 4* completions 🤣 or just people who look forward to new solos in general

Pain and suffering is the only way

With or without my map

i agree that i dont think its an argument to "not force" anyone to play it if they want full completion

whenever this was brought up we always said no one is forced to play anything xd

if u wanna get full completion u will obviously have to go through maps that u heavily dislike but if we start taking that into account and try to please everyone, that would quite limit the amount of releasable maps

ok... -got rid of both corner jumps (tp 15 and 16) and replaced them with a jump you can probably learn, but... -made kill route in the last part scary af so youd better still do that last corner jump


(i didnt try the map, just talking in general - that said judging from the video the concept looks nice but indeed very tedious)


also as you can see i did it without a checkpoint so might remove it in the future 👀

this is just the same part twice

it was the same part twice before the change as well

i guess now there is a reason to remove cp, to show that the player is somewhat consistent with this jump

before cp was there cuz corner jump is very very precise

Most hyped map test atm 😹

more like most hype least testing :P

this is like a 1 hour map if you have never touched it

most 5* solos take 3 times as much or even more

this map is tedious but not hard

so i tested this now because you claimed nobody did. i think i speak for most of the community when i say this map should not get released. im not saying its bad mapped, the idea is good. but there will be noone who will actually like to play this. imo this map has zero replay value, its not fun to either play normal or to speedrun. cp6 and cp12 are horrible to do, and the map is extremely unbalanced aswell. i'd just install the I Wanna Be games if i want to play stuff like that. would never open Teeworlds for this.


thanks for testing but i still think that if you dont like the gameplay then just dont play as for cp6 and 12 - i will look into them about unbalanced map - i can rearrange the parts and maybe nerf something that is too difficult compared to other parts i dont see whats wrong with this map being on ddnet. no1 is forced to play it but if someone wants to do precise jumps this will be the map for it

the "i will install other game" argument is meh in my opinion if i would want to hook stuff id install spiderman and not ddnet - ???

whats wrong with diverse maps which explore every little part of the game?

i was just saying. if you are fine with people playing this only once to get the points and then never touch it again then its okay

i wasnt trying to be mean. but this type of map is just not made for ddnet, there are far better games with better mechanics for this. just my opinion

yep

i didnt think that you were trying to be mean or anything, i just dont like the agrument 🙂

-tried to solve cp6 issue with wtr


idk if this works well so waiting for opinions apart from "part annoying"

the part is vexatious 🙂

-tried to find what was bad about cp12 and fix it


sneaky


ok yeah my completion argument wasn't really valid

but still

this doesn't really hold when literally 90%+ of people in this channel think it's annoying

not to mention this stuff is pretty easy to map

i mean really u only have to toss a wet spaghetti strand in the air, look at the pattern it makes on the ground, and draw tele around it

and additionally these parts don't -look- cool, they're just someone jumping around with tele surrounding them

when you have airnade maps or shitty starkiller maps, the parts at least have cool movements in them and look really sick

so i don't see the value in releasing this on solo if the vast majority will not think it's fun

for those who still want to practice this map for jump skills, that's why i say fun server is a good option to release it on

when rls

stop spam

I'm waiting for this map more than I was waiting for pseudofly and I can't help myself 😓

dont remember the "must look cool in the video" requirement i agree that its really not that hard to map (thats exactly why I chose it for my first map) but you cant just trace the same jump for 15 parts lol like i bet e02 wasnt hard to map but its still a nice idea

there is not much value in e02 imo - you just get a decent time and forget about it forever, but this doesnt mean that the map is bad at all

here you get a few sick jumps done and forget about the map forever

upload the video without textures so it looks cooler


This map is rly cool o.o

But you know it didn't click on me that this inspired by I wanna be the guy, cuz the pure presicion based concept is the only thing you see in this map, while I wanna be the guy has guns to shoot, some bullshit jumpscares and careful maneuvering through parts which have connections in them, let alone making some of the I wanna be the guy parts more creative and fun to do.

On the other notes you've mentioned, eh I'm not going to bother on arguing, it's more of your choice perhaps.

Yes, I forgot that game is extremely precise, but then again, the move set that game uses makes it acceptable

oops

i use a single layer lol xD i just thought it would look better with underwater blocks, can revert it ofc

I like it over the spikes, but the unhookables don't work well with it since it's inconsistent, you can keep it if you want

-fixed wrong tp, removed some unreachable tps (so it still look ok in entities)

i will keep them for now cuz you cant really "misunderstand" something in this map, but might consider it later

most iwbtg fangames focus exactly on precision jumping so i went off that

Well I just wish we can have stable camera movesets with scriptable camera controls, so this map wouldn't even bother me

xD and ability to disable "you have inf jump" so you can enable/disable it many times in parts

(if the map clearly shows parts where jump is inf ofc)

there is an option to disable server messages, so just reminding them that you can do that is fine

wait you can do that? ok i will think of a way to point out the water stuff in the first part or something

also by inconsistent do you mean when two textures collide or that there are two texture in general? like does tp 17 look better than 8?


oh you are right, when building i looked at it like "2 pools" while the later room is like completely underwater

ok i will see what looks better and what not

Also you can jump from the start room onto the first part

idk if that's intentional

yes it is, thats the reason for placing a table on top of one of the parts

will fix a bit later

finish is enclosed anyway so it does no harm

You can't see the finish line when standing in front of it, due to the brightness

i know, i just thought its nice how the flower "blinds" you and sorta becomes finish or whatever. but the real reason why i left it is i cant get a good texture for it (as i said im -1 at drawing and color theory)

🤷♀️

yes pls :D (no promises but at least "big" finish looks good in this screenshot)

lemme try

no clue when did i accidentally made it impossible but it really is

xD


-made this impossible jump possible

ok ill experiment with the finish line now

ty for the tiles :D

Np :3

You can drag parts from other maps onto your own btw

how?

tho i still have to add this tile to my tiles so its still only one tileset

Just select the part and load the other map xd

bruh no way


oh yep this one 100% is, part was changed after i went trough all jumps above

and idk about finish jump, maybe it should stay like that

good luck on your map.

like everyting in this map, the table must be earned! :D

-fixed the impossible jumps above the map and removed tunezones inside blocks

-changed finish colors

intense finish design showcase

can someone explain how to do that?

oh, i thought its possible to do for the map and not for yourself

-added time cps (they work inside teles, right?) -added a tee jumping in water in the first part to explain how it works -removed cp from room 6 (now only tp 6) because the part was too easy after the fix


-fixed 1 tele 😅

finally a map like this


but ye I agree with nouis that if the friction and things are not tuned it may not be enjoyable

i only watched the video but PLEASE tell me you removed the jumps thru tele corners

Amazing!! 🥰

I left the optional one in the last part (sadge)

.

ah i see

when release

wait doesnt the map name imply that no one would play this other than for points

yes

Stop spamming, when I see the channel lighting up im excited about new haters

i can be your hater if that makes u happy

The name is simply a parody of "I wanna" titles, nothing deep here. But I dont mind your interpretation

bad map $decline

2nd best criticism rn rivaled only by "map annoying"

damn

personally enjoy maps like this but im worried it will get declined since people don't like very specific tele movement normally

so i guess i will just wait and see :(

and to be honest i have made maps similar to this but not as compact

same i guess 🤷♀️

i just dont get how they dont like "repeating the same jump" when in every hard map no matter how diverse you will be stuck at the first input for quite a while

i dont see whats so hard to understand

other hard maps have cool, satisfying movements that use hooks, weapons, momentum, etc. in a nice way

even if they do require a lot of tries

weapon finals for example

i would say that these jumps are cool and satisfying to perform

only for you and some other peoples probably

well maps arent for everyone

dont see much love towards "Disability" yet some ppl probably enjoy it

yea ofc everything is subjective but its quite clear that this is much more disliked than liked

u can rls anything with that statement, lot of people like to play shitty ddmax and these maps really popular even nowadays doesnt mean we should continue to release same low quality maps

but ur map wont be even popular like these ddmax

im pretty sure

so i would release this only on fun server

for these few people who lke to challenge themself

maybe we add a notfunatall server could be fitting

the difference is that a ddmax map with 10 repeating hooks doesnt add anything to ddnet but my map does even tho its not at all a masterpiece

i dont care

pain server when


havent seen much in testing channels but im pretty sure this isnt the first time

i mean regardless if it adds something or not, it still needs to be well mapped (which in my opinion this is not)

it is

its the most hated map in testing channel iirc

and im checking testing channels for 5 years in a row or so

then tell me whats wrong with it besides tight jumps, i need feedback lol

Wow didnt expect to make history just like that

i think its just limiting the gameplay by putting each part in a little box

If the jumps are 2 blocks wide at most boxes of which size do you expect? I can try to make them the size you think fits

The only thing its limiting is how many of these jumps I can put here and i think its fine right now

what i mean is that these parts are kinda underwhelming for a map that aims to be the first map on ddnet that utilizes jump mechanics to the fullest

Dont expect me to add weapons or some sort of jump "extensions" to this

have u played #deleted-channel

i highly recommend it

there 0 jump mechanics at all? whole gameplay is only extreme a-d control and extremely precise jump timing

which doesnt fit ddnet gameplay at all

thats why i would rls it only on fun

Sry its late for me so i only watched the first video in testing and what i see is: freeze jump, edge from running setup, edge from wall setup

Like the map is good and much better than mine but you cant seriously say that it has everything and my map doesnt

How tf does "dont fit" work 🗿 is it just must be precise but in every aspect except mid air control?

And what would you do with 0 jumps in a map without hookables (im asking for real - maybe there is a cool thing i dont know about)

I dont say that I wont redesign the parts to include for example edges or other stuff but I say that my map isnt one jump x15

And lastly map has at least 3 enjoyers so it will have more finishes than exanimus


xd

continue to play dumb

wont bother u

i was jking i love this map

pls realese

Thanks for pointing out what needs improvement

Im sorry if it wastes some of your time guys and maybe annoying but I really dont see anything wrong with this gameplay and as a mapper will "defend" my own map for as long as possible 🥔

i think nouis wants something cool

and kicker wants a hh map

wrote a person who made 2 maps that are based on one mechanic, truly inovative masterpieces .............

ya i guess all i will say is that people are too judgemental of different map types. ddnet squanders creativity like this because we don't like "specific" kinds of maps. impossible to fix because of values upheld in testing team and only the majority of players will get their way

it does no harm to release this map or any other "unpopular" map, simply don't play it and grow up

lets not insult others mapping skills, thank you =]

the only people who actually care are people like Starkiller who want to finish every map. I still don't know why we can't have a gores category or simple drag category but I don't claim to think DDNet was progressive anyway lol

plus kicker is someone who can actually talk about concept maps, he made aled 1 + 2, the first concept maps for actual aled moves and they are very popular and well mapped in my opinion

no point in discussing this damn map, you testers have already made up your minds so just stop drawing it out and wasting ppls time

$decline


thats not the point, the point is that this map is mapped not great so even if it is creative its still not good for rls on solo

and its not 'creative' either i mean this idea has 100% been thought of before

no offense mapper i mean congrats for being the first one to actually map it and submit ig

if that's the opinion than leave it at that, if they say they can't do that, decline it

we are not arguing about whether to accept or decline, its whether to release on solo or fun

"thought" but not mapped, and as I said about bad mapped - i will listen to suggestions

imo testing is annoying because we have to "guess" if we think there are problems with the map or not or if they already made up their mind and we're wasting time

like rly?? would you actually approve this map if the parts were more creative?

can you honestly say that? how can we know?

Sdecline

ok actually 1 irk i had was that most cps in this map introduce 2 'sides' of the part, but because each jump is very difficult, you end up playing the first half of a part much more than the 2nd half (and thus its pretty hard to 'practice' the 2nd part unless u actually go into practice mode first)

forgot a line there buddy ALSO WTF WHEN DID YOU GET TESTER congrats

thats one example of what i meant earlier about the limitation of making every checkpoint a symmetrical small box

since 3 weeks i think ahha ty

i thought arrow was always tester

I mean hard parts are usually played like that? You die a lot at the start and few attempts make it to the later half, i cant just add cps everywhere cuz this would be too easy, but i can make middle bigger so you can tp there more easily

meh i rq this channel it's like watching a car crash in slow motion i already know how this ends xd

i mean the way the map is formed, it seems more like 2 parts in a row with only 1 cp, since u can take a break in the middle of the two 'parts' anyways

usually hard parts u cant really take a break in the middle of a part

even if there may be 2 hard "moves" inside the same one part

xd

Well i get what you mean louis but the only solution to making the part feel "connected" like this is to just add some jump in the middle or whatever, and in most parts here it would look pretty dumb

in my opinion the map should rather be easier than more annoying

the heck, so when a map tester insults (with words like shity and low quality) ddmax mappers you won't write anything but if I stand and defend them then suddenly you write to me that I shouldn't "insult" him. Oh and btw I used words "truly inovative" which is a fact not an insult (maps are based on one mechanic that was known for ages of which nobody rly gave a single f.....)

low quality isnt rly an insult

i mean it seems like u were being sarcastic to kicker

If putting cps in the middle of every part is the key to solo release then i would do it, but we are not in a hurry so I wont do it like rn

- it didnt have to do with the map. u can go into kickers future map channels and call the parts low quality i wouldnt care

it is couse ddmax maps are not low quality (they just were made in 2009-2014 and now maps look a little bit diffrent)

yeah i mean i try not to use ddmax when describing parts since not everyone plays lots of ddmax category. i mean regardless what u said was more of a direct insult imo

yet you didn't do anything when he insulted all ddmax mappers as first but you did write when I defended them and you did want to lecture me and not him...........

pretty sure starkiller didnt like this

or i got confused

lul

i meant if it gets released he would have to play it, didnt say if he liked the map

mult0map :/

wow this map is so cool, but even tho i enjoyed it dont you just repeat the same jump over and over there too?

yea, the difference is that one is fun to play

cant agree sry

1) its fun to play my map for some ppl 2) many ppl ive seen so far hate s&p 7 even tho jumps are cool

ddnet players, accustomed to playing a precise and technically challenging game, when faced with a precise challenge:


i agree with this a lot

like have you even seen real iwbtg fangames? they're absolutely massive

idk why every part is not just easier jumps and bigger but it's your map

feels arbitrarily difficult ONLY because of the part sizes

just look at videos of good fangames, that should be your basis if you want to do the idea justice

otherwise ur gonna get declined dude

:(

don't forget also about the jump refill tiles and other mechanics like shooting save blocks (telegun maybe)

there are no such mechanics as in iwbtg and similar, and most of them are trolling

no effects distorting the screen or moving blocks, moving enemies (this can be done with bullets, but it's not that)


fax actually

ddnet is not meant for iwbtg similar games because it's just a different game, I don't think it's worth trying to make a parody if you can just make a good part

so this map should remain as it is with minor changes and either be accepted or declined

that makes no sense

this map is literally meant to be a parody

design, title, everything

yea probably the most stupid take ive ever seen

remove dummy maps then

remove ddmax remove S&P

tester btw

nice, already a meme about a test channel


lol, dummy maps and s&p have momentum and speed moves

this one doesnt

telegun save actually sounds pog, but too late for this map

how is anything too late for a map

you would have to make a box with cp block in it

uve just been trying to defend ur map without actually doing any big changes, why not just actually take all of the feedback into account and try different ways of improving ur map

well for once I was doing that already (when ppl actually did say something useful)

and secondly I will ofc try to make every start (and therefore end) bigger to fit a box but im very slow so this will take some time

and im definitely adding a room without a checkpoint block then


i mean i alr mentioned multiple times map woudl benefit if u opened it up instead of doing tiny boxes

Gazebr

i am saying this as a person On your Side

idk like look at levels like this, its not just a single/two jumps to next cp

please make the parts longer and easier or this map is getting nuked

sorry but it's true

yeah i understand, and as i said cp box is pog but probably wont work for this map but i will still try to implement it

cuz looks like the map will be in testing for 34 years anyway :P

literally anything like this

works for this map!! don't say can't !!

you can use ranged telegun with tune gun_lifetime

about the difficulty - i dont see how making a jump just a bit easier wont ruin the challenge and "showcase" of cool jumps

maybe i just didnt try so i will

oh!! good point
until you consider: SpaceIsKey Nyan Cat Climb maps Bullseye Tee Calculator (XDDD)

you can ofc make it slightly easier, don't pretend moving like 1 tp doesn't make it easier xd

fun map / trash

fair, but i had 1 room where it was almost impossible but would be very cool if possible, but then i gave up and removed 1 tele - now its an easy room for a few tries

but its probably not the same for other rooms

i hope

if your parts are so small that moving 1 tele completely changes it, maybe it wasn't a good part to begin with

just saying

nope

i still like this idea but these are just testing standards

facts all those maps belong in fun category


i won't argue about that here because this is impossible knowing testers

im only arguing for testing standards here just so the map gets rls

imo short and precise just shows that my map would have a place in ddnet it has randomness and showcases some jumps which you have to retry a lot to beat

and take all of the debate in here as a compliment. the fact that it has not been immediately nuked or people are worried about its approval is a sign people believe in it a little

yes i agree but needs refinement to approve

tbh i was expecting a decline in 76 nanoseconds after upload


well don't squander the potential then

if it wasn't just removed, make it releasable

don't test their patience

hah, test

Idk why so much trouble with this map, I personally don’t think is worth a release the gameplay is really annoying which is counterproductive of what we say as a tester, besides the map is not nearly as the game is (I wanna be) I mean the parts are really tight (that also makes the feel of an old map smth like a solo where were mappres of a bomb as a tele[srry i don’t remember

]) compare with the actual game, like you could do (idk it’s just for make an example) 200x200 that could be 1 part and there do an actual challenge of jumps

yea the parts just have to be scaled up

By doing that you can improve the map a lot

in iwbtg, you have to hold down the move buttons in order to clear gaps. that's nowhere near true in this map. already there is a problem

1) stop with annoying - by that standart s&p 7 is annoying 2) jumps are fair in my opinion, their randomness can be reduced with learning but ok i will try bigger and easier, i still think this will ruin the map tho


it doesn't have to be DRAMATICALLY easier it just has to be slightly forgiving just like iwbtg

depends on how hard of an iwbtg you wanna be i guess

if the parts are scaled better you might be able to keep the difficulty

1.-Srry but it is 2.- more space doesn’t mean easy

also

iwbtg is not hard because every jump is hard. it's hard because the resets for parts are brutal and if you miss one you have to start over

that's the point imo

jumps can be hard but only if they're a part of smaller cps

well in iwbtg fangames the thing to learn is making a jump with the right height, here the jump is fixed so i tried to adapt to it by switching the thing to learn to mid air control and using the difference between a jump and dj

not necessarily you can force dj in ways

which is 1 tile smaller

well i said it at the end here and doesnt my map use that difference?

why not embrace edgejumps btw? or things like this?

in iwbtg there is "tech"

you may as well use some of the concepts of solo tech already in ddrace to make compilations of parts like these

corner jumps, alignment etc

there are similarly harder things already in solo

"speed edges" usually require some timers and map will be messy regular edges - ok i will try to add

speed edges?

none of the parts are timed in iwbtg

normally

the one where you hold while going up to jump from edge instantly

ok there are a lot of parts like that in iwbtg

not the point

toetaps

corner jump is a tp jump in tw


yea but it's not going to get approved is the thing

imo

you just have to deal with that

well 1 optional one doesnt hurt

go for other stuff

sure

try to find solo tech that is similarly hard as iwbtg. then structure the parts in a way that is similar, with longer sections that require semi-precise movements. imo this is the best way for a map like this

and ofc try to reuse parts of rooms as much as you can, just like the grid patterns of those kinds of levels

wat is iwbtg

i wanna by the guy (a game)

not the map for you to test then

(imo)

if you don't know the game you shouldn't test this map or you miss the point xd

you can look it up online

im gona play it dw

videos

the fangames are the important part

well the point is you do a jump that is barely possible but its the only thing in the part so if you make it you are done

boshy and camellia

not true

should we require everyone on tw to play i wanna be the guy before they join a server with this map

at least try to figure out what the map is supposed to be like

no im saying for testing it you illiterate bafoon

you're lucky it's a weekend day

how is testing a map different from playing it

otherwise i would call the principal



when u test a map you test it to make the experience best for those who play it

$decline srry but the map is not releaseable maybe if u adopt things of what was mentioned by many you can bring a new map with the same concept and also you could try to do mappres from the real game, that would make the map more striking

you should be testing to see if the concept is good AND you understand what they were going for

commonly, theming is cited for grounds for approval/denial

why decline? they mentioned changing the map

like literally 10 minutes ago

omg everything i just wrote is a waste of time!! my point about non-testers testing has been validated!! yeeeeesss!!!

rq

He would have to rework the whole map and to bring smth more “I wanna be teeish” thing xd

wouldn't take long, just expanding parts using current tileset

The maper can upload the map again on submit

anyways this is a testiment to different kinds of maps being filtered out because of testing standards. we do not have the attitude afforded to users to be a non-biased testing team and it will plague (like it has continued to plague) the mapping ecosystem

this is why i basically don't help new mappers

i know what they're up against

it's not worth my time to even SPEAK about maps I like, let alone help others learn


Don’t now how the part work bcs i did not test it so I can’t give a proper answer

you fall right and while falling have to refill your jump without bumping on the block to fall fast enough

basically all the parts are "precise" it is exactly the same shit as this but people somehow freak out when your tee isn't moving at max speed the entire time

this ^

so stupid the mentality ppl have

sorry gazebr gl with your map if you choose to resubmit

i rq for good stop spam now

same randomness, same resetting, but for some reason my jump "doesnt look cool"

doubt u even played 1 part of this lol

i watched the video, looks fine. exactly like parts ive made before

so basically you are baiting me into wasting even MORE of my time OOOO god damn the nerve these fucking testers have dude xD

im so done xd

how am i baiting u

and i played S&P even

i know what those maps are like

it's just more orthodox teeworlds movement

that's why it was approved

Does it still matters?

does what still matter

Size

This conversation at all rn

no it's pointless so why join in

I want - i join

even if this one map is doomed it will still matter for future ones (well it seems one sided rn but still)

неееет деклайн((

ppl wonder why people are getting bored of ddnet

Nah, it not seems like thls

it's cus ppl release the same maps xd

t0 hammer hit or dummy map with switches

Konsti said the opposite


like how will making the rooms bigger help??? jumps are 1 block wide and dont require some sort of setup with open space, jumps are doable and short so even if you hate them with passion it wont take long

yea well he is a hammer hit dodo bird

his input is bad

run speed

I was joking on other subject

and you need to tune air acceleration to be similar to the original game

by "open it up" or "Size" we dont mean make the jumps 3 tiles wide we just mean stop fitting everything into a single room

you didnt

99% parts don't affected by run speed

everyone says mid air control trash but noone says throwing rocket into tp while falling 100 km/hour is trash cuz it looks cool?

you didn't understand what i meant then

none of them utilize it

it's not trash people just hating

Ya right, with rocket you feel the flow

there are released maps without flow, doesn't matter

It matter in maps where nothing creative

whats wrong with 2 jumps for two mirrored tps in one part? like if i put everyting into a giant room it 1) will look less cool 2) wont change anything

i don't think you want to play iwbtg the map

and news flash you don't have to

but it's not a BAD idea, it's just not what YOU want lol

its not gonna look less cool

opening up parts allows for cooler designs

(by designs i mean entity designs not design designs)

if you mapped it around run speed with full air accel then you would have a better map just saying

it will, 1 room for only 2 jumps tells you that this is a hard jump because the whole room is dedicated to it

the actual game you're styling after actually uses that quicker accel

but you mapped all air movement anyway

also jumps are higher (relative to speed)

lots of tuning needed imo

ask around about Geometry Dash maps. that's the kinda thing you should consider changing

100% open an challenging

the speeds and accelerations



ok now imagine this room having just 2 difficult jumps

to be fair this is a VERY MUCH cherry picked part

and 90% of it will be nothing

very simple

sorry for PTSD xD

im 'corneum should make his version of this map 😈

I’ll bring it back in some point tho

exact copy will be welcome 🙏

i feel like i could make this idea but better (since i already have imo) but out of respect for the mappers trouble in this I don't really care

also i prefer to not deal with testing system 24/7

Again and again with the same thing xD

you too, i dont have a choice but to respond the same way

it's a good idea but Headshot's map is way better

I’ll not discuss the thing for 10000 time

look at his map

газ9i нужн0 идею пр0д@в@ть з@ деревянные ты не шаришь

we should probably stop talking about this since we already know what would need to happen

lol if corneum copied this and got it released though

i would lol so hard

you all say make it bigger for different jumps but the map already has different jumps (maybe not edges but its just one thing) and if you dont like that its 1 wide - harder = more annoying and more randomness creeps up so bruh ofc it wont be first try

small != hard

uhhh if ur gonna change tunes and everything i dont see the point of releasing on solo then

it would turn into a fun map

oh in that case

let's move:

putt putt

fireball

uhhh

Sure but I’m not headshot

fuckin weird movement maps

yeah i would actually support that

so sure if the admins agree

lets put exanimus on fun too

yea don't agree, just because something is different you wanna shove it in new category

or diff category sorry

i mean at that point its just a different game

ya this POV bad imo

you don't want creativity

fine line here

as soon as you change stuff a little bit when do you draw the line

u can be creative with normal ddnet physics

it doesn't mean you have to be. weird argument

tunes that make sense if there was an actual dedicated block in the game layer is ok, after that u draw the line

ill release antihook then

if i finish it

you aren't allowed to personally decline it

have someone else do it

guaranteed good dummy map if i finish it

actually you may have already played this map

uh ok

i mean go ahead

not sure how its related to this

it's on Lynn's lounge actually

right now

but not finished

im saying just cus a map uses weird physics or idea doesn't mean no release

or not in the category it would normally belong to

if you do play it btw the last part is a meme, it was a throwaway idea

yeah but if u change all friction accels and speeds and whatnot on a map like this, whats left of actual teeworlds physics

no weapons, no hook, no nothing

gameplay

then just download i wanna maker on steam

yup you can use weapons and hook

im talking about this current map

such a weird pov especially knowing ur a steam player

o ya but

i still feel that way

somehow you've absorbed all this purist shit even though you've been in the community barely longer than me

i don't understand it

'barely' lol

and purism is beautiful in terms of mapping

aren't you a steam player?

or close to ot

it*

that era or whatever

i could be totally wrong but i thought u said

i use steam but ive known teeworlds since 2016

ahh

so like 3x damn

STILL

ddmax was long gone before then

i figure ppl in that time would be most like this

anyway sry for spam but not sure if this motivates me to prove a point or stay out of testing still xd

i rq regardless

im not louis

xd

ye i am not a lead tester sry bout dat


u

Im not saying that this map was decline proof after this statement, its just a bruh moment 💩

big W for testers

finally a good decision

i dont think this map is creative, just because no one did it before him (probably for a reason) it doesnt make it more creative, you can literally jump around on a platfrom and surround it with tele (im pretty sure a tester already said this) also s&p uses weird edge mechanics wich you actually need to come up with (way harder to map/come up with) and the map is basically half mapped since every 2nd part is just a mirrored

this makes no fucking sense since there are so much overtuned maps already

its not like multifat where the controls are completely different and your hook is 3 times longer

i wasn't necessarily saying this map was creative in that area of the conversation xd

we were speaking in general terms

record a demo of a completely empty jump, and then add teles everywhere around it

but this idea could have been more effective

if it ACTUALLY PLAYED like an iwbtg game it would be better, but since it's not tuned it's not

well if it was up to me i'd move them all to fun

a map can be creative but shit to play too

creative parts but shit executing

"shit execution" is subjective to people's expectations in teeworlds, that's why we can't have unbiased testing

if people play a map that controls differently they will assume it's "poorly executed" because it doesn't feel like teeworlds

and to that i say: don't play the map 4head

i don't see people rushing to play mult0map

or spaceiskey/nyan cat

these maps were still released

my point stands

mutl0map is dogshit

spaceiskey/nyan cat 1 play maps for points

you are allowed to release maps not everyone will play. quit your complaining

whos complaining?

you

about?

and testers about this map

not being "creative" or worth release

wheres volley then

well its just not


it was removed from waiting category because louis is the biggest troll

mutl0map only got released cuz coke convinced people that people want it (it turns out people who wanted it couldnt play it)

not resubmitting because no changes yet

maybe you guys will consider move to
#general
if i finish volleyball it will be released

many already love it and no testers complained when it was up

this will make future reader suffer on reading the comment

nyan cat was made fucking 6 years ago 😂 and spaceiskey was made 9 years ago

what are you on about

i really don't care anymore because this entire channel is a waste of time anyway

there's nothing to preserve

why are u still chatting then

for fun




i responded to IKU you troll



Injection 4





bores

cant believe that you still think this little testing went into this map

Any changes made to the 1 half affects the other, so its even harder to map because you have to make sure it works both ways

And in s&p 7 i can maybe see first 2 jumps being hard to come up with, everything else is common knowledge

??XD
#⚡getspeed_4
Good map

Sure

this man really replied to me to tell me about a channel im not a part of

and i wasn't even talking about your maps, i mean the maps you play. as i said DODO BIRD

play I wanna kill the kamilia 3, easiest game in the iwanna franchise

on a serious note tho, i'd say the problem of this map is actually not being too "precise" or "difficult" or "annoying" per se, but is actually quite the opposite: it is not challenging enough that people who like challenges will start to appreciate it. If anyone can do this map then why bother? You can try incorporating some funny challenges like the corner tele trick on intense 2.0, that'd be way cooler to do

If you mean a jump through 2 diagonal teles then 1) its a safe option in the last part 2) there was a part with 2 corner jumps but the map would probaly be even more hated if i didnt remove them

And its not the only time parts were made easier, example: (this jump was very precise so ppl called it annoying)

make the map longer and easier all im gonna say xd

like a real fangame that takes many hours

it may not get released but i will host it for you if it doesn't

I think great idea is doing actually more parts. Choose current most interesting parts. Choose self, or just ask players. Which parts they like more, then others. Suggestion is remaking map. With chosen parts and with new, easier parts. With difficulty progression with parts for ~100points newbies, for actual hardness of parts. If part hard, grindy and with "rng", part is shit. Is part is hard and interesting, people more like it. In my opinion, 50% of parts is grindy rng shit and 50% of parts hard and interesting. xd This will grow map in size, but, may be, this will be more interesting for larger group of players. For example, if newbies can play starting parts, they will play it, before they stuck in skill-issue wall (and after it they will curse author xD, but at least, they played it). If map will not declined, better to start from harder parts, may be around 500-1000 points, and end with parts for 4-5k players. But if map just got declined after all, yes, it will be fun, if u do parts from zero to hero skills. From "0 points nobo" to "impossible without botting"

its ideal rn

lets just add another category "Submitn't" with all kinda good but ||rejected by testers|| unreleased maps

You know the fact that you dont take any of the criticism tells me youre going to go into your next map and make similar mistakes. Testing channel is not only to get a map released but a place for mappers to see their flaws...

Oh wait, youre not mapper, names are too similar. But still xD Mapper didnt seem to take feedback very well.

mainly because the feedback was that map is annoying -_- but you are right that im not a mapper

the whole theme was tight jumps in a small space and ppl told me to make map bigger and easier lol

Yes, i didnt seem to read a lot of it. But from what i saw was that its annoying. Tightly mapped and such.
But if you enjoy the gameplay then try map it again, get a proper solo player with you to test all the parts. Dont map these symmetrical boxes, looks weird. Just go and try make a better map. So if you make a new map, make it bigger, more spacious, more flow, and then if its rejected again, find what flaws those are. It's trial and error. | But as the map stands i do agree that it should just be rejected and you go and make a new one while avoiding the mistakes you made in this one.
Also, i didnt say you are not a mapper. I thought gerdoe was the mapper. If you made a map, youre a mapper xD

i will try to do a progression from easy to hard this time the symmetrical thing was interesting for me because parts had to work both ways and i thought you meant unexperienced by "not a mapper" which im totally is

Yeah do that. Sounds like it could work. Maybe if youre keeping it a jump map you could add tune zones for stronger or weaker jumps or whatever. Have fun with it ^^
And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with.
And no sorry didnt mean it like that, you are officially a mapper once you posted this 😄

"And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with" - you know that i will disagree but seems like its about right 💩

Not sure what has or hasn't been said here but here's my thoughts:
@GazebrParts 7, 10, 13, 14, 15 and 16 weren't too bad. The rest of the map felt like a completely different difficulty. symmetrical is fine but I'd prefer more checkpoints, maybe a checkpoint in the middle of each part would be better. The last part looks like the kill path is intended, you wanna make it more clear that there is another way imo.
Design isn't very great imo, the small spikes make it very unclear where the tp is.
Going forward I think you should try and map for a larger audience.
It sometimes is better to leave the harder techniques as shortcuts in the map and make ways for more players to play it.
I am not sure how many people will end up finishing a map like this but when it comes to releasing maps we also need to judge it on that.

Wont say much cuz its almost midnight for me but:
thanks for pointing out better parts, i will try to include them somehow if i finish a new version
this was supposed to be hard so i only left checkpoints in the parts where i couldnt complete the whole thing but if now its heading in the direction of less hard then sure i guess
can agree about design but there is little i can do 👀 i tried to show a more accurate hitboxes with smaller spike and left big inaccurate ones for "unimportant for gameplay" spots
and yes i will try to build something easier this time 😅 but the point about releasing based on expected finishes kinda rings exanimus in my head


Also how is pixel art design viewed among testers? Is it ok/meh/unwanted? (asking cuz i will likely wont be able to draw something good 💩 )

oh also kill path is for speedrunners/ppl who are afraid to spend 5-10 mins on corner jump 🥔 its as intended as a safe path

idk about pixel art, but if you're not good at making your own, maybe just go to skins.tw and download something that looks good, it's not like your map has to have an original design

also you should probably go ask in
#mappingif you want answers regarding maps you're making in the future instead of this channel