30/48 | Balance: 8/10 • Flow: 6/10 • Creativity: 6/10 • Playability: 6/10 • Fun: 2/5 • Design: 2/3 — 6 Votes
DDNet 06/21/2018 12:29 PM
bit 06/21/2018 12:29 PM


bit 06/21/2018 12:29 PM

hi bot, how are you

N9mkOik 06/21/2018 12:30 PM


bit 06/21/2018 12:30 PM


bit 06/21/2018 12:30 PM


N9mkOik 06/21/2018 12:30 PM


bit 06/21/2018 12:31 PM

Brokecdx- 06/21/2018 5:08 PM

$rate balance=8 flow=4 creativity=5 playability=6 fun=0 design=2 bonus=0

Brokecdx- 06/21/2018 5:08 PM

Cool map but this rifle part has to be removed or changed, I dont think that people will like it that much. It destroys the gameplay imo. There is 1 marked freeze missing, I think you put the wrong sign there for sure, people wont know except they change to entities which shouldnt be the case. Overall I don't feel like it's necessary to put this circling part into the map, I am sure something else fits it better.

bit 06/21/2018 6:57 PM

Really thanks for your testing! i modified my map. the laser part was changed(much easier now) , added some unfreeze(to give player more chance except restart), fixed a skip, and did a big change at the begin of the map. anyway, map is easier now. And i tested all part again to ensure it can works well.☺

bit 06/21/2018 6:57 PM
N9mkOik 06/22/2018 5:56 AM

Will be a good map if you do what I told you, I think it's solo 3*

bit 06/22/2018 5:57 AM


bit 06/22/2018 5:57 AM


bit 06/22/2018 5:57 AM

i do it now

bit 06/22/2018 6:13 AM
bit 06/22/2018 6:13 AM

Added unfreeze, and fixed a skip

bit 06/22/2018 6:14 AM

thanks for your testing!

worstwish 06/24/2018 5:33 AM

$rate balance=7 flow=5 creativity=5 playability=7 fun=1 design=1 bonus=0

bit 06/24/2018 6:54 AM

wow, thanks for your testing ☺

worstwish 06/24/2018 7:00 AM

np cutie

bit 06/24/2018 7:03 AM

what about the difficulty? how many stars it should be? 😬

worstwish 06/24/2018 7:05 AM

date me and i will tell u

bit 06/24/2018 7:11 AM

ok, you come to China first 😜

worstwish 06/24/2018 7:20 AM

ok wait

bit 06/25/2018 10:02 AM

new spawn

bit 06/25/2018 10:10 AM

new startline

bit 06/25/2018 11:18 AM

cant connect to servers

worstwish 06/25/2018 11:19 AM


worstwish 06/25/2018 11:19 AM


bit 06/25/2018 11:22 AM

i dont know ,

i can connect chinese servers only now

worstwish 06/25/2018 11:28 AM

nice timeout

Kicker 06/25/2018 11:36 AM

$rate balance=8 flow=5 creativity=5 playability=6 fun=2 design=2 bonus=0

Kicker 06/25/2018 11:36 AM

nice map, solo 4

bit 06/25/2018 12:27 PM

xD☺ thank you, Kicker

bit 06/28/2018 4:12 PM

its a looooong time to wait for the map release

there are so many maps waiting for testing

Ravie 06/28/2018 4:13 PM

Maps are released based on their quality, and how smoothly the testing goes, rather than the order in which they were submitted

bit 06/28/2018 4:17 PM


Rische 06/28/2018 4:18 PM

We have priority maps aswell

Ravie 06/28/2018 4:18 PM

Of course, for maps that have been in testing for a very long time

bit 06/28/2018 4:20 PM

😅 ok, now i have started making my new map

bit 06/28/2018 4:21 PM

the space theme

Ravie 06/28/2018 4:21 PM

Remember, that you can only have max 5 maps in testing at one time 😛

bit 06/28/2018 4:22 PM

i never worry about that , i make map really slowly 😂

texnonik 07/04/2018 3:53 PM

but what if you didnt post your own map , but some one else did 🤔

Ravie 07/04/2018 4:07 PM


bit 07/05/2018 12:33 AM
bit 07/05/2018 5:49 AM

does map have a size limit? 2 MB, 1 MB ? or what is the recommend about map size ?

N9mkOik 07/05/2018 5:49 AM

Nope size limit

bit 07/05/2018 5:49 AM


deen 07/05/2018 6:24 AM

recommendation: as small as possible, as large as necessary

jao 07/05/2018 8:02 AM

it should be reasonable. generally 1mb is a good limit unless the design justifies a larger size. but it’s not hard to cut down the size by improving mapres

bit 07/05/2018 10:02 AM

i tried to compress the mapres by PS, but it is still 1.7mb. now i am trying another way

deen 07/05/2018 10:06 AM

you can reduce the resolution of the mapres

bit 07/05/2018 10:31 AM

but i wanna keep the high quility

bit 07/05/2018 10:34 AM

i am trying

jao 07/05/2018 10:34 AM

remove unused tiles from tilesets

jao 07/05/2018 10:34 AM

combine tilesets (although idk if that does anything)

bit 07/05/2018 10:36 AM

how about 1.3mb ? i think i can compress it to 1.3mb

bit 07/05/2018 10:36 AM

or maybe 1.1mb

jao 07/05/2018 10:37 AM

well I have to see the map 🤓

bit 07/05/2018 10:38 AM

wait, i can show you one screenshot, 😜 and i think its not bad

bit 07/05/2018 10:41 AM
jao 07/05/2018 10:42 AM

yea the moon is the issue I guess

bit 07/05/2018 10:42 AM


bit 07/05/2018 10:42 AM


deen 07/05/2018 10:45 AM

well, that kind of graphic will always be large in png, true

bit 07/05/2018 10:49 AM

i am trying to draw another moon

jao 07/05/2018 10:50 AM


bit 07/05/2018 10:57 AM


jao 07/05/2018 10:58 AM


DanilBest 07/05/2018 11:10 AM


Ravie 07/05/2018 3:23 PM

Actually 1mb is a lot for a map, only maps with really advanced design, or poor mapres management get that big

bit 07/22/2018 12:05 PM

this is a Short and Small and Simple map, please test it !

worstwish 07/24/2018 4:00 AM

you're cute

snail 08/13/2018 4:07 PM

$rate balance=8 creativity=7 flow=6 playability=6 fun=3 design=2

snail 08/13/2018 4:07 PM

cool map

bit 08/13/2018 9:31 PM

thank you!

bit 08/16/2018 1:35 PM

a bit change about logo

jao 08/22/2018 2:12 PM

remove going-through-stopper bug use

bit 08/22/2018 2:17 PM


jao 08/22/2018 2:22 PM

well or leave it, but don't be surprised when it doesn't work anymore one day

bit 08/22/2018 2:52 PM

acuallly i didnt find this bug after many times my play and the tester's play. but i still did the change, i changed the part where i guess the bug may exist in.

bit 08/22/2018 2:53 PM
bit 08/22/2018 2:53 PM

replaced most stoppers to unhookable tiles

bit 08/22/2018 2:55 PM

I don't know if I did right.

bit 08/22/2018 2:56 PM
bit 08/22/2018 3:00 PM

btw, i can make map with the teleport gun? i didnt find any map with this feature except that 2 maps for testing

Ravie 08/22/2018 3:06 PM

It's officially in the game, with entities and everything, so I guess you could

bit 08/22/2018 3:07 PM

😊 thank you!

jao 08/22/2018 3:07 PM

"2 maps for testing" you implied yourself that the feature is still in testing

jao 08/22/2018 3:08 PM

I'm not responsible for it, but I think they're still in beta

Ravie 08/22/2018 3:08 PM

You are able to make maps with it already so why not?

jao 08/22/2018 3:08 PM

you should talk to some dev

jao 08/22/2018 3:08 PM

well sure, but I guess he wants to have it on ddnet

bit 08/22/2018 3:08 PM


Ravie 08/22/2018 3:10 PM

But if devs didn't intend for people to make maps with it they wouldn't have made it fully accessible in the editor in official client

jao 08/22/2018 3:10 PM

if you have further questions about it, ask in


. this channel is for rush clouds

bit 08/22/2018 3:11 PM

😅 well, ok

Freezestyler 08/25/2018 11:20 AM

why do you want everybody to fix kill or stopper bug abuse parts? if it was just about bug-abuses you shouldn’t allow the sg-bugs,..., as well

Freezestyler 08/25/2018 11:21 AM

sorry bit, lil off-topic, hope you’re ok with that^^

Jesus Christ 08/25/2018 11:21 AM

because heinrich is going to fux kill tiles and stoppers

Jesus Christ 08/25/2018 11:21 AM


Freezestyler 08/25/2018 11:22 AM

i remember many maps in that you need to bug through stoppers?

Freezestyler 08/25/2018 11:22 AM

even oldschool ones

Jesus Christ 08/25/2018 11:23 AM

he fixes only that u cant go full through it anymore

Freezestyler 08/25/2018 11:25 AM

ok thanks, would prefer a vote about those fixes...(nice bugs imo)

bit 08/25/2018 12:19 PM
bit 08/25/2018 12:19 PM

what is the kill tile bug? i know the stopper bug

Freezestyler 08/25/2018 12:20 PM

you can fall through kill-tiles without getting killed

bit 08/25/2018 12:22 PM

need speed? i think the teleport-tile has same bug ( or feature xD 🤔

Freezestyler 08/25/2018 12:24 PM

yes you need some speed, depends on the speed if it works (too much speed could kill you as well), you cant skip tps 😄

Gwendal 08/25/2018 12:24 PM

Pretty sure u can skip tps

Gwendal 08/25/2018 12:24 PM

On everdeen

Freezestyler 08/25/2018 12:24 PM

you cant

Gwendal 08/25/2018 12:24 PM

there is a part with a famous bug where u go through a tp

Freezestyler 08/25/2018 12:25 PM

you can fall into a tp under it, ye, but not skip it

Syltoox 08/25/2018 12:25 PM

if a tele has 2 layer. (up layer is for example tele 20, down layer tele 21.) u can glitch through tele 20 into 21 with some speed

Gwendal 08/25/2018 12:25 PM

oh okay

Syltoox 08/25/2018 12:25 PM

or with ninja through a tele

Gwendal 08/25/2018 12:25 PM

alright i see

Gwendal 08/25/2018 12:25 PM


Syltoox 08/25/2018 12:26 PM

also u can bug with sg through 1 tile tele i guess, and the other tele can be for example 50 tiles higher and u get into it instead of 1st one

Syltoox 08/25/2018 12:27 PM

but u cant fall through it

Freezestyler 08/25/2018 12:27 PM

god, now i feel sad for bit because i made his topic being spammed

bit 08/25/2018 12:28 PM


Syltoox 08/25/2018 12:28 PM

we can delete all comments

Gwendal 08/25/2018 12:32 PM

we can if u want ye

bit 08/25/2018 12:33 PM

oh, why? will jao punish me?😱

Gwendal 08/25/2018 12:34 PM

no , he will punish me Syltoox and Freezestyler D:

bit 08/25/2018 12:36 PM

😂 scary jao

Gwendal 08/25/2018 12:38 PM
Syltoox 08/25/2018 12:46 PM

he wouldnt punish me

Syltoox 08/25/2018 12:46 PM

he ehrenmann

Freezestyler 08/25/2018 12:58 PM

had a quick look on the map (as apologize), didnt read anything above, maybe i just repeat others

Freezestyler 08/25/2018 12:59 PM

didnt test gameplay

Freezestyler 08/25/2018 12:59 PM

I love your fog and logo btw 😄

bit 08/25/2018 1:10 PM

thanks your advices, I gonna fix it later😬

bit 08/25/2018 1:49 PM

fixed a entity bug, did some design changes

bit 08/25/2018 1:50 PM

use the jetpack as speed-up because that symbol make me feel like a bit speed up. 😅

bit 08/25/2018 1:52 PM

now deep is green. i think it look a bit better.

bit 08/25/2018 1:57 PM

the moon (in fact that tile's name is sun xD) doesnt fit very well, but i have no idea about making it better. maybe need some sunlights? 🤔

bit 08/25/2018 2:01 PM

maybe the 'jao moon' fit better? 😜

bit 08/25/2018 2:01 PM


Freezestyler 08/25/2018 2:06 PM

well idk, jetpack tiles are really not the best, better use normal freeze tiles with other color for deep

Freezestyler 08/25/2018 2:06 PM

i would remove the moon/sun completely 😄

Freezestyler 08/25/2018 2:06 PM

but feel free to add the jao moon XD

bit 08/25/2018 2:09 PM

just remove the sun, i didnt realize it

bit 08/25/2018 2:09 PM


bit 08/25/2018 2:38 PM


bit 08/25/2018 3:15 PM

changed the speed up design

bit 08/25/2018 3:15 PM


jao 08/25/2018 3:17 PM

the issue with deep marking wasn't the color, but that you use the common start-line marking for it. now that you changed it to green, it looks even more like a start-line

bit 08/25/2018 3:18 PM


bit 08/25/2018 3:18 PM


Freezestyler 08/25/2018 3:19 PM

ye, everything except the startline looks nice now 😄

jao 08/25/2018 3:21 PM

here you didn't add the jump symbol that you added at the other walljump markings

jao 08/25/2018 3:23 PM

I'm not sure if you should mark these kinda stoppers that are inside freeze. you don't really need to know about them + they make the map look messy (also white marking on white freeze is painful to look at)

Jesus Christ 08/25/2018 3:26 PM
Jesus Christ 08/25/2018 3:26 PM

u didnt mark jump here

bit 08/25/2018 3:26 PM

i gonna try to make it better,

Jesus Christ 08/25/2018 3:26 PM

maybe u should place it in the orange rectangle

jao 08/25/2018 3:26 PM

is jump marking needed? sounds like something you will realize intuitively

Jesus Christ 08/25/2018 3:26 PM

so people will know they receive dj

Jesus Christ 08/25/2018 3:27 PM

i failed because i didnt know there is dj, and i had to use entities to know that

jao 08/25/2018 3:27 PM

ah kk

Rische 08/25/2018 3:30 PM

the maps feels like it can get cheated, was close to it but havent done it yet, ill keep looking tho

bit 08/25/2018 3:37 PM

how about this, and i will remove the arrow in the freeze

jao 08/25/2018 3:41 PM

looks pretty good

bit 08/25/2018 3:46 PM

omg, jao can praise

jao 08/25/2018 3:53 PM
bit 08/25/2018 4:35 PM

sorry for my poor english, i hope you can understand it. 😅

bit 08/25/2018 4:36 PM
jao 08/25/2018 4:37 PM

ye that’s fine

bit 08/25/2018 4:37 PM

😬 i am happy

Syltoox 08/25/2018 8:54 PM

$rate balance=6 creativity=5 flow=6 playability=5 fun=2 design=3

Syltoox 08/25/2018 9:01 PM

isnt very necessary to fix it, but it is your choice

Syltoox 08/25/2018 9:04 PM

this part felt annoying for me, since u have to do around 10 edgejumps in a row and they are not so easy as the parts before and this isnt playable for me. another thing is, if u fall down of one of the first 3 edges, u fall into unfreeze and have to retry this part which destroys the flow for me.

Syltoox 08/25/2018 9:05 PM

this part felt the easiest since u dont have to do so much. also i think that the airjump tiles doesnt fit to the map, because it is the only part without any edgejump in there

Syltoox 08/25/2018 9:06 PM

u can actually "skip" the part by a few seconds, if u unfreeze ur self down. i literally did it, but it isnt necessary to fix.

Syltoox 08/25/2018 9:06 PM

i like the idea of your map but doesnt look very creative for me. its just normal i found ur design interesting especially i like the background because it fits to the map, markings are nice and logo is nice too and all colors fit together fun 2, because so many edgejumps isnt really fun for me. since its a short map and i could play almost to finish u get fun 2

Jesus Christ 08/25/2018 9:09 PM

omg its a flower

Amu~Cookie 08/25/2018 9:50 PM

$rate balance=8 flow=6 creativity=7 playability=6 fun=3 design=1

Amu~Cookie 08/25/2018 9:53 PM

nice map

bit 08/26/2018 4:54 AM

thanks to your advice !

bit 08/26/2018 4:54 AM

i did some change about wut you told me

bit 08/26/2018 4:55 AM

thanks for you test! ☺

bit 08/26/2018 4:55 AM

changed some part

bit 08/26/2018 4:57 AM
bit 08/26/2018 6:00 AM

fixed a entity bug and compress the size

bit 08/26/2018 6:01 AM

659 kb -> 531 kb

Gwendal 08/26/2018 10:44 AM

well design is cool

Gwendal 08/26/2018 10:44 AM

but i didn't even find how to do the begin

Gwendal 08/26/2018 10:44 AM


Pollex 08/26/2018 11:49 AM

I needed 15+ minutes to find out the beginning isn't like Lawliet https://ddnet.tw/ranks/solo/#map-Lawliet

Pollex 08/26/2018 11:51 AM

(where you have to press keys in freeze)

nvm, it happened on an old version when the sun was hiding the 1 tile gap at the beginning

Gwendal 08/26/2018 12:03 PM

Hm idk

Jesus Christ 08/26/2018 12:21 PM

$rate balance=7 flow=9 creativity=6 playability=6 fun=2 design=3

Jesus Christ 08/26/2018 12:22 PM

good flow because of arrows, but these arrows reduce playability aswell

Jesus Christ 08/26/2018 12:23 PM

rly like the design, simple and clear, with that smoke/clouds stuff

bit 08/26/2018 12:27 PM

hmmmm, like edge jump. but cant stay on edge. Idk , I think the beginning isn't confusing, go right through the freeze but don't touch it, then fall down to get start line

bit 08/26/2018 12:28 PM
@Jesus Christ

thank you!!!☺

Gwendal 08/26/2018 12:28 PM

Yeah now that Jesus shows me it look pretty obvious , but i'm stupid u know so i didn't foudn it alone

Gwendal 08/26/2018 12:29 PM

i'm not good enough to play the map but i'd see Jesus playin the map and i would've the same ratings at him

bit 08/26/2018 12:29 PM

hmm, maybe. 🤔

bit 08/26/2018 12:32 PM

lol 😂

Gwendal 08/26/2018 12:32 PM

this is not funny :c

Jesus Christ 08/26/2018 12:32 PM

cheat found by Blurry

Jesus Christ 08/26/2018 12:32 PM
bit 08/26/2018 12:32 PM


bit 08/26/2018 12:33 PM

Is that possible?

Jesus Christ 08/26/2018 12:33 PM


Jesus Christ 08/26/2018 12:33 PM

u fall from stopper, take speed from arrow and dj right before freeze

bit 08/26/2018 12:34 PM


bit 08/26/2018 12:36 PM

I am gonna fix it now

bit 08/26/2018 12:51 PM

fixed a skip

Syltoox 08/26/2018 12:58 PM

$rate balance=8 playability=6

bit 08/26/2018 1:08 PM


DDNet 08/27/2018 10:36 AM

The map scored all required points! It only needs to be checked by a

now to be released

bit 08/27/2018 11:30 AM


Gwendal 08/27/2018 12:25 PM


Rische 08/27/2018 1:33 PM
Rische 08/27/2018 1:34 PM

Sorry but making this "cheatproof" when you have rifle is basically impossible on this map, i think you have to change that again

Rische 08/27/2018 1:37 PM

I tried some stuff around, i believe i still have some time to check it before the release. I came quite close to cheating the start and I'll have to look at other stuff too. cycle-maps with speedups, freeze and rilfe just scream "cheat me" 😄

bit 08/27/2018 2:03 PM


bit 08/27/2018 2:05 PM

i will change it. maybe i can replace most freeze with deep

Rische 08/27/2018 2:06 PM

oh yeah, deep would work. Didn't think of that^^

bit 08/27/2018 2:07 PM

ye, thank you so much for testing☺

bit 08/27/2018 3:16 PM

Replaced most freeze with deep to avoid skip. Did some detail adjustment.😋

jao 09/05/2018 11:27 AM

everything cheat-proof now?

Rische 09/05/2018 4:07 PM

seems good to me

bit 09/07/2018 3:19 PM

no bugs anymore, rls it 😜

jao 09/14/2018 1:04 PM

map logos shouldn't be HD

jao 09/14/2018 1:12 PM

start and finish line colors could be a bit more saturated

bit 09/14/2018 1:20 PM

i saw the logo of Bomb Raid is HD, so i set mine to HD

bit 09/14/2018 1:20 PM


jao 09/14/2018 1:21 PM

I would set the "Map by bit" non-HD too

bit 09/14/2018 1:21 PM

... ok

bit 09/14/2018 1:22 PM


bit 09/14/2018 1:23 PM

btw, who upload the map? you or the bot?

bit 09/14/2018 1:24 PM

if bot upload map, i will update map more frequently😄

jao 09/14/2018 1:24 PM

the bot uploads it when I add a ☑ reaction

bit 09/14/2018 1:24 PM


Kicker 09/14/2018 1:25 PM

he lie it was me

bit 09/14/2018 1:25 PM
jao 09/14/2018 1:25 PM

stop lying

Kicker 09/14/2018 1:25 PM


bit 09/14/2018 1:26 PM


jao 09/14/2018 1:26 PM

ok so ready 4*

bit 09/14/2018 1:27 PM


jao 09/14/2018 1:31 PM

feel free to post updated map versions tho, uploading is no effort and it makes testing more effective if you tell us what u changed

bit 09/14/2018 1:34 PM

☺ ok~, i know it now

Rische 09/14/2018 2:28 PM

4? 3* should be fine imo

Kicker 09/14/2018 2:44 PM

ninjed also said its 4*

jao 09/15/2018 8:57 AM

we can always adjust it after the release if it turns out to be too high, so I would stay with 4* for now