#Capricorn
"Capricorn" by Starkiller [Dummy]
DDNet 03/21/2020 12:03 AM
@Starkiller
DarkOort 03/21/2020 12:27 AM

i suppose that's a hammer here, but we can skip it easily

DarkOort 03/21/2020 12:44 AM

missing kill tile

DarkOort 03/21/2020 12:53 AM

bug here

DarkOort 03/21/2020 1:05 AM
DarkOort 03/21/2020 1:08 AM
DarkOort 03/21/2020 1:11 AM
  • unused envelopes
DarkOort 03/21/2020 1:16 AM

missing ht

DarkOort 03/21/2020 1:19 AM
DarkOort 03/21/2020 1:20 AM

design bug

DarkOort 03/21/2020 1:20 AM
DarkOort 03/21/2020 1:25 AM

corner bug

DarkOort 03/21/2020 1:28 AM

missing corner

DarkOort 03/21/2020 1:34 AM

corner

tux 03/21/2020 7:55 AM

great, unique gameplay with unplayable design!

louis 03/21/2020 1:56 PM

i was gonna change the midground color but i see that it's just 500000 quads so rip

Starkiller 03/22/2020 7:53 PM
Starkiller 03/22/2020 7:53 PM

thx for testing

@DarkOort
Starkiller 03/22/2020 7:53 PM

im not gonna change the last screen

Starkiller 03/22/2020 7:53 PM
@tux

feel free to make a better design

louis 03/22/2020 8:24 PM

for design

louis 03/22/2020 8:24 PM

try desaturating most colors

louis 03/22/2020 8:24 PM

and also use basic_freeze for freeze instead of ddnet tiles

louis 03/22/2020 8:43 PM

i think if u desaturate jungle midground, background, and alpha out the moon it will look a lot better

Starkiller 03/23/2020 4:19 PM
Starkiller 03/31/2020 12:32 AM
Starkiller 03/31/2020 12:33 AM
Starkiller 03/31/2020 12:42 AM
Qywinc 05/20/2020 5:56 PM

gameplay is good just found little things

Qywinc 05/20/2020 5:56 PM

design issue

Qywinc 05/20/2020 5:56 PM

ht istead of stopper to prevent out of map, map still work if you change

Qywinc 05/20/2020 5:57 PM

maybe add stopper to the right to prevent you go to left and fail

Qywinc 05/20/2020 5:57 PM

same here

Qywinc 05/20/2020 5:57 PM

you cant see there is freeze too

Starkiller 05/20/2020 7:19 PM

sry but i dont get the first screen. 2nd screen u cant hammer your dummy out of the map but ill change 3rd screen wont work since u cant hammer the dummy out of the stoppers then. other 2 screens fixed

Starkiller 05/20/2020 7:20 PM
Qywinc 05/20/2020 8:25 PM

missing design

Qywinc 05/20/2020 8:25 PM
DarkOort 05/21/2020 5:27 PM

I don't think these corners are mistakes

Starkiller 05/21/2020 6:15 PM

thats right

Freezestyler 05/21/2020 6:36 PM

consistency should actually be kept

jao 05/22/2020 4:25 AM

minor design elements dont need to be consistent, they need to look good. only important gametile markings etc need to be consistent

Starkiller 05/24/2020 10:51 PM
Starkiller 05/24/2020 10:51 PM

thx to lenah and qywinc

Starkiller 05/24/2020 10:55 PM
Lenah 05/25/2020 12:59 AM

kinda breaking the flow i tried like 5 mins until i got the dummy up. Maybe ive done it wrong dunno. But would be better to add one stopper below or delete 1 block o:

Lenah 05/25/2020 1:17 AM

if u fail edge here u are ded maybe add ht?

Lenah 05/25/2020 1:18 AM

tried this a few times rly hard to calculate when u have to jump and how u have to hammer the tee, I failed there a lot dunno 😦

Lenah 05/25/2020 1:19 AM

I Like the rest of the map except what i mentioned. I think 4 dummy map, if u change what i pointed out could be going to 3. +1

Qywinc 05/25/2020 11:05 AM

At 03:17 can you try edgehook and JUMP Up again If you muss. This isnt that faily as you think

Qywinc 05/25/2020 11:05 AM

Miss*

Lenah 05/25/2020 11:06 AM

ah

Qywinc 05/25/2020 11:07 AM

At 2:59, there is a way to do it in 2sec you have to find out when you wanna speedrun

Qywinc 05/25/2020 11:08 AM

At 3:18 i dont like it neither

Qywinc 05/25/2020 11:08 AM

:D

Starkiller 05/25/2020 7:20 PM

well at all idk what to change in total. i can remove 1 block in the first screen. 2nd screen got already explained by qywinc and the 3rd idk. dummy holds d and u jump above him, hammer and catch him. cant fail by kill or smth. im not sure what u did wrong. maybe show me ingame

Lenah 05/25/2020 7:24 PM
  1. if it works like
@Qywinc

said its ok just show me. 2. is ok too. 3. ill show u

@Starkiller
Lenah 05/30/2020 3:34 PM

If u fail part and both are again down, dummy has dj and everytime u wanna hammer him back up he jumps and its hard to get him back up -> so maybe add that u lose jumps again if u fall down

Lenah 05/30/2020 3:35 PM
@Starkiller

but normal player would lose jumps too then maybe u have another solution

Lenah 05/30/2020 3:37 PM

If dummy is not high enough on left side, you cant to this swing and fail

Lenah 05/30/2020 3:40 PM

If u hammer dummy up its fail too 😄

Lenah 05/30/2020 3:55 PM

Pn me i need to test another part too Starkiller with u, cause it seems kinda hard compared to the others

Lenah 05/30/2020 5:29 PM

make here that u cant hook, too. I skipped the part if u add this u cant skip i think

Lenah 05/30/2020 5:33 PM

this is skipable too

Lenah 05/30/2020 5:38 PM

skipable

Lenah 05/30/2020 5:55 PM

skip 🙂

Lenah 05/30/2020 6:29 PM

stopper to right-> to avoid edge

Starkiller 05/30/2020 6:30 PM
Starkiller 05/30/2020 6:30 PM

...

Starkiller 05/30/2020 6:30 PM

wait

Lenah 05/30/2020 6:30 PM

xD

Starkiller 05/30/2020 6:33 PM
Starkiller 05/30/2020 6:37 PM
Starkiller 05/30/2020 6:38 PM
Lenah 05/30/2020 7:14 PM

Tested whole map again:

No more skips found, everything fixed by mapper Design no bugs found, only jumps not marked, but thats only for the dummy so I think not needed. And Design is so ugly nobody will play with it on so win win o: Map makes fun to play, faily and hard to play would say its 4* Dummy. Ready for release imo o:

DarkOort 06/04/2020 11:45 AM
DarkOort 06/04/2020 11:46 AM
DarkOort 06/04/2020 11:46 AM
Starkiller 06/04/2020 1:31 PM
Lenah 06/09/2020 2:15 PM

push - map should still be ready o:

Lenah 06/10/2020 7:50 PM
Lenah 06/10/2020 7:51 PM

here more unfreeze I would appreciate O:

Lenah 06/10/2020 7:52 PM

same for this 🙂

Lenah 06/10/2020 7:56 PM

u dont need hammer here, u can just throw dummy up

DarkOort 06/10/2020 8:11 PM

remove unused image

Lenah 06/10/2020 8:21 PM

unfreeze here would also be nice

Lenah 06/10/2020 8:24 PM

could also be 3* im not sure if 3 or 4, its a bit harder than aries imo but dunno if its worth 4

Starkiller 06/10/2020 9:28 PM

u dont need hammer here, u can just throw dummy up

@Lenah

ik

Starkiller 06/10/2020 9:31 PM
Lenah 06/11/2020 12:19 AM

k looks good, still ready to rls imo o:

Starkiller 06/12/2020 12:36 AM

so?

Lenah 06/12/2020 12:36 AM

Dont ask me 😮

Lady Saavik 07/03/2020 3:47 PM

design isn't the best

Lady Saavik 07/03/2020 3:47 PM

everything is blue

Lady Saavik 07/03/2020 3:48 PM

bushes should be less visible imo (closer to background color?)

Lady Saavik 07/03/2020 3:48 PM

and spikes more visible (maybe all white? I just found one)

jao 08/20/2020 6:55 PM

$waiting

Lady Saavik 08/22/2020 10:48 AM
@Starkiller
Starkiller 08/22/2020 11:11 AM

yes

Welf 08/22/2020 11:17 AM
@Starkiller

you are supposed to react to the test

Lady Saavik 08/22/2020 11:26 AM

wait, we should test it first, I only told him about the design xd

Welf 08/22/2020 11:30 AM

oh?

Welf 08/22/2020 11:30 AM

:x

Starkiller 08/22/2020 11:37 AM

would be nice

Welf 08/24/2020 1:21 PM

Stars, moon & bush should be HD also you should put the layer in group 1 HD or remove it and change the background color. The way you did it is wasting performance or would look ugly with HD off.

Starkiller 08/24/2020 3:54 PM

changed bg and spikes

Starkiller 08/24/2020 3:54 PM

bushes should be less visible imo (closer to background color?)

@Lady Saavik

making bushes less visibles looks weird xd

Lenah 08/24/2020 3:55 PM

changed bg and spikes

@Starkiller

my eyes are bleeding

Starkiller 08/24/2020 3:58 PM

wrong version

Starkiller 08/24/2020 3:58 PM

wait..

Starkiller 08/24/2020 4:02 PM
Lenah 08/24/2020 4:04 PM
@Lady Saavik
Starkiller 08/24/2020 4:07 PM

its okay now?

Lenah 08/25/2020 6:34 PM
@Lady Saavik
Lady Saavik 08/25/2020 6:38 PM

what?

Lenah 08/25/2020 6:43 PM

you complained about design and he changed. Gameplay is already tested several times o:

Lady Saavik 08/25/2020 7:04 PM

I didn't complain ._.

Lenah 08/25/2020 7:05 PM

bushes should be less visible imo (closer to background color?)

@Lady Saavik

a

Lenah 08/25/2020 7:05 PM

and spikes more visible (maybe all white? I just found one)

@Lady Saavik

a

Lady Saavik 08/25/2020 7:05 PM

I said the bushes don't rly look like background

Lenah 08/25/2020 7:05 PM

design isn't the best

@Lady Saavik

a

Lenah 08/25/2020 7:05 PM

Imo map is ready since 2 months but nothing happens

Lady Saavik 08/25/2020 7:06 PM

will take a look but don't ping me asking for marking the map ready just because I said something about bad colors xdd

Lady Saavik 08/25/2020 7:07 PM

I don't even remember the map

Lenah 08/25/2020 7:07 PM

I didnt mar kfor making it rdy but it was stuck waiting for u answer cause u said something about design and he changed therefore

Lenah 08/25/2020 7:07 PM

xD

Starkiller 08/29/2020 2:27 PM

so?

Deleted User 08/29/2020 7:56 PM
Starkiller 09/06/2020 11:08 PM
Welf 09/10/2020 1:16 AM

Some players don't have the A-Key we all love (e.g. chinese players don't have it afaik). Rather add a description like "dummy presses left".

Welf 09/10/2020 1:17 AM

Same as before

Welf 09/10/2020 1:17 AM

I guess you know this skip? xD doesn't matter

Welf 09/10/2020 1:17 AM

remove the unused image

Welf 09/10/2020 1:17 AM

in entities it's hard to notice these death tiles

Starkiller 09/10/2020 10:33 PM
Starkiller 09/11/2020 6:04 PM

rdy now?

maggi323 09/11/2020 9:41 PM

Remove the left hookthroughs

maggi323 09/11/2020 9:42 PM

There are multiple parts with those ugly freeze corners inside of the hookthrough, would change them to diagonal corners, looking better.

maggi323 09/11/2020 9:42 PM

Parts are cool, with graphical fixes should be rdy for release

DarkOort 09/11/2020 9:44 PM

There is one envelopes unused

Starkiller 09/12/2020 12:36 PM
maggi323 09/15/2020 11:06 AM

You forgot to change it behind the hookthrough here

Starkiller 09/28/2020 4:26 PM
Welf 10/03/2020 2:52 PM

$ready 4

Welf 10/03/2020 2:55 PM

"dummy holds space" can be "confusing", because some players use another key to jump xD maybe you can add a speeder on the unlock tile, so in no case the dummy would miss the kill tile at the end

those are minor issues imo

Starkiller 10/05/2020 6:58 PM

dummy cant miss the kill cuz of laser dragger

Starkiller 10/05/2020 6:58 PM
Welf 10/05/2020 7:09 PM

i guess i didn't see that 😅

s1yo.' 10/05/2020 8:52 PM

a very interesting map. Playstyle is ok it's fun but can make the map angry in the long run. xd But the parts are creative and most of them are unique. 4 stars is a good rating from Welf. I found small skips. Maybe these are still interesting before Rls.

Then & ready.

s1yo.' 10/05/2020 8:53 PM

painting skills

s1yo.' 10/05/2020 8:54 PM

u can just get ur dummy right out by the kill tile. Its very easy mb fix

s1yo.' 10/05/2020 8:59 PM
s1yo.' 10/05/2020 8:59 PM

I forgot one thing. Actually, I find the information such as (press left) in order but in a dummy map the dummy should only be required for drag purposes and not for the switch, etc., possibly next time solve with arrows or switches. Otherwise, in my opinion, it is not so creatively solved

s1yo.' 10/05/2020 9:00 PM

greetings weirdFlex#

Welf 10/17/2020 6:39 PM
@Starkiller

did you see this test? Do you want to change something?

Starkiller 10/18/2020 1:21 PM

no. already knew it and im fine with it. not worth xd

Brokecdx- 12/05/2020 6:42 PM
texnonik 12/05/2020 6:44 PM

whats the point posting it if you was not able to cheat and its loses a lot of time if it's was possible to cheat i think

snail 12/06/2020 8:20 AM

yes