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Sorry, 1 missing freeze tile ^-^



cool structure

QuiX came out with an ace in the hole.




at all map looks rlly cool, more 1* insane then brutal ig

its all tested very well, want to find the ways of it or should we show all ?

we were not sure if we should show all and mark all with entities off aswell, i decided no but no problem to add it

sry just noticed that deepfly was off by default on ddnet servers 😄



Sorry, had to adjust a part that broke (somehow) and i fixed some small bugs.

tower here

idk if its beneficial to do so but u can

but bomf how to do it 2p

its team locked

This is at cp 4 so you can simply fly until tower and then fall to get to that position

Once towered you could possibly throw left and let them unfrz to continue from here but idk

it's okey, i closed it anyway

🤝

Fixed some small annoying parts and 1 part less faily, also some entity bugs.

This easy part moderate

Starkiller hard pqrt ? XD

So i fixed 2 parts the most said it was abit annoying and hard, hope i didnt miss anything else. Let me know if you find anything else that needs change and hope i didnt miss any entity bugs 😅

Can you highlight what you changed plz

its basically the whole part, in the middle of pic (they are 1 part)


Thx! Will fix when I'm home


Sorry, a switch decided not to work anymore for some unknown reason xD

That switch worked too much and went on strike

Tweaked 2 parts, fixed a small skip and added a new part, thanks to Chrona too, for helping me with some of these parts ^-^


- added this whole new section on the fly area (make it less boring and not so generic as "just fly"

Minor change

Fixed some corners

$change server insane

Talked in -game, waiting for the last update and ready 1

Should be all fixed 🙂

$ready 1

Sry there was 1 tile of freeze entity/design bug (not on gameplay wise)

$ready 1

- Had to add a platform on the right on this part

$ready 1

can u update the map b4 rls tomorrow?

Done

rocket+hammer is way to fail and 2 rockets aswell

nvm tested with mapper, everything fine

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

Had to adjust some important stuff for better flow (didn't know who to ping so i ping you xD)
- Some missing corners and wrong corners
- Added 1 extra puller at the last part of first transition, so its not a dumb fail
- Restructured second part, it was annoying and inconsistent
- Fixed a skip
- Some QoL changes

ok 👍


Please remember that the two-grace period policy only permits adjustments for bugs (such as design flaws) or skips. Do all changes fall within these two categories?

Yes murpi, only fixed a skip, some design corners and QoL

Updating now,
@frostribeAre you aware of any people who utilized the skip?

There aren't any ranks yet, also i haven't seen anybody reach really far in the map, so it shouldn't be a problem 😃👍

Alrighty, thanks for letting me know

np!