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unhook color fix

tested with zelda pretty cool t0 map... its felt like a "modern" stronghold map (design + some gameplay) parts are well mapped for bigger teams, the only thing that i dont like are those 3 dummy drag parts (which i mentioned ingame to both mappers^^) but except for that i like this map

design fixes

thx for testing
@Dino&
@zelda.but we think the dummy drags are fine 😛

fixed stuff that
@Soapy Sandwichsuggested

shader hd, deleted unused signs

Map seems to be a fun oldschool style 3 star (maybe 4 star).
It has some interesting parts that I haven't seen before.
Should be a great team 0 map and a nice challenge for 2 man teams.

added back way in one part, added ! sign at the end, small changes in one part for better gameplay - thx for testing
@Genex@Freezestyler
sounds like a good map

I'll take a look

1.Screen: you dont need hammer. you can solo jump in. but maybe i will fix that for speedrun and brainless tees 2.Screen: no with good reaction you dont fail here with 2p and the whole map is easy to fail. is the mapstyle 3.Screen: i will fix that

thx for testing 🙂
@Lady Saavik
- oh no parts can have multiple ways to do them

We can add unfreeze there, but then you should also add unfreeze beyond the edge. But that seems strange to us... Because you can become unfreeze in the air

If you marked it it would be different, but we have never marked unfreeze on the floor and did not want to do so in the future

yes I mean only the platform

I don't like unfreeze on the edge

Hm ok


$ready 3

that was fast

I was about to flame it, dang it


u can still flame it

I'm joking nouis


I already tested the map, it's fun and it's nice for big teams, I like how they implemented some stuffs in it. And I'm glad it is ready

changed clouds

Looks good



little part and design fixes


Why tridemy is the owner of map but coke upload that


Tridemy uploaded the first version and Coke is uploading some fixes

a


They made the map together

little design and gameplay fixes again 😄