#nether
32/48 | Balance: 6/10 • Flow: 5/10 • Creativity: 8/10 • Playability: 8/10 • Fun: 3/5 • Design: 2/3 — 4 Votes
DDNet 06/21/2018 3:29 PM
@Persus
DDNet 06/21/2018 3:29 PM
Persus 06/21/2018 3:36 PM

probably 1* Insane map

Persus 06/21/2018 3:39 PM
  • map has no tele at all
Persus 06/21/2018 3:39 PM
  • 2ppl map without teamforce
ChillerDragon 06/21/2018 3:41 PM

looks great in zooz

Brokecdx- 06/21/2018 5:10 PM

$rate balance=5 flow=6 creativity=8 playability=9 fun=2 design=2 bonus=0

Brokecdx- 06/21/2018 5:10 PM

Cool insane 1*, I think some parts are not insane though

ChillerDragon 06/21/2018 6:31 PM

2 design and 0 bonus for that map

ChillerDragon 06/21/2018 6:31 PM

lul

ChillerDragon 06/21/2018 6:31 PM

look at this maste rpiece

Persus 06/21/2018 6:35 PM

wow thanks for the response ^^ ik some parts a maybe a little bit to easy but i probably change that in the future

Persus 06/22/2018 5:12 PM
Persus 06/22/2018 5:13 PM

made 3 parts a bit harder and fixed some tiny skips. thanks to Bumm and especially N9mkOik.

Syltoox 06/23/2018 8:12 AM

$rate balance=7 flow=7 creativity=9 playability=9 fun=2 design=2 bonus=0

Persus 06/25/2018 8:16 PM
Persus 06/25/2018 8:16 PM

changed one part close to the end since it turned out to be a bit to hard imo and made one solo less frustrating

DanilBést 06/29/2018 7:02 AM

$rate balance=6 flow=6 creativity=7 playability=8 fun=2 design=2 bonus=0

sen pa' 🌈 07/02/2018 9:17 PM

ching chong bitch

sen pa' 🌈 07/02/2018 9:18 PM

fun=1000

DanilBést 07/04/2018 3:29 AM

too many fun's, If you can't many that funs, them fun only 0-5

Rische 07/04/2018 3:33 AM

Fun only 0-5 =/

sen pa' 🌈 07/04/2018 8:26 AM

i dont care

sen pa' 🌈 07/04/2018 6:35 PM

srsly if i had 1000x fun i do 1000x not 5

vozdushniy 07/08/2018 5:27 AM

$rate balance=7 flow=6 creativity=8 playability=8 fun=1 design=1 bonus=0

kmma 07/09/2018 5:52 AM

$rate balance=8 flow=8 creativity=7 playability=9 fun=2 design=2 bonus=0

RayB. 07/15/2018 10:16 PM

Good map, didn't enjoy the map by myself but its well executed. I didn't test it properl but I think a

would love to and some more

member could leave a rating. 🤔

sen pa' 🌈 07/16/2018 7:02 AM
@RayB.

Yes correct ! i think they should bring back that everyone can rate becuase i dont see any testers xD

Freezestyler 07/22/2018 9:27 PM

$rate balance=8 flow=4 creativity=7 playability=9 fun=4 design=2 bonus=0

Freezestyler 07/22/2018 9:31 PM
@jao

my vote worked but the ok sign went away O.o

sen pa' 🌈 07/22/2018 9:32 PM

Yes

sen pa' 🌈 07/22/2018 9:32 PM

Bug

jao 07/22/2018 9:36 PM

did someone spam the reaction?

sen pa' 🌈 07/22/2018 9:36 PM

No

sen pa' 🌈 07/22/2018 9:36 PM

Maybe freezy try again

jao 07/22/2018 9:37 PM

idk, it should only go away if you edit the message

Amu~Cookie 08/06/2018 2:36 PM

$rate balance=6 flow=5 creativity=7 playability=6 fun=2 design=2

Amu~Cookie 08/06/2018 2:39 PM

$rate playability=4

Amu~Cookie 08/06/2018 2:41 PM

changed my mind because of the end, I think it's not vanilla friendly because you need zooz to see where you are going with jetpack and u need to aim to not collide with the block and freeze and death

jao 08/06/2018 5:55 PM

unused tune-layer?

Genex 08/06/2018 5:58 PM

$rate balance=7 flow=4 creativity=7 playability=8 fun=1 design=2

Genex 08/06/2018 6:01 PM

In my opinion it's maybe brutal 5 star it looks like insane cuz of the kill tiles there are parts that are insane but there are many parts there are brutal

jao 08/06/2018 6:05 PM

for the directional markings you switch between the blue arrow and entities-off-sign, maybe only go with one for consistency

jao 08/06/2018 6:05 PM

(arrow makes probably more sense)

jao 08/06/2018 6:07 PM

markings behind freeze are kinda hidden. it doesn't matter when it's stoppers that purely serve for anti-cheat, but e.g. here (screen), it would be nice to have the jetpack marking more obvious

Persus 08/07/2018 12:29 PM
@Amu~Cookie

-2 playability for the end? you can simply fly down next to the blocks and when you fly up you can move right when you are next to the tiles. You have to do the same with zoom (when you dont zoom out like crazy). and also playability has nothing to do with vanilla compability i think. I appreciate your opinion.

sen pa' 🌈 08/07/2018 12:29 PM

Yes

sen pa' 🌈 08/07/2018 12:29 PM

You nobo

Freezestyler 08/07/2018 12:40 PM

agree, everything works perfect and would be also nice to know why you rated the balance so low

@Amu~Cookie@Brokecdx-
Amu~Cookie 08/07/2018 12:42 PM

in my opinion it is related to playbility because it affect how the map is playable, someone without zoom has higher chance of failing

Amu~Cookie 08/07/2018 12:45 PM

even for speedrunning it give advantage to zoom user

Amu~Cookie 08/07/2018 12:45 PM

because speedrunner have no time to do the noob way

sen pa' 🌈 08/07/2018 12:46 PM

Use dynamic camera

Amu~Cookie 08/07/2018 12:46 PM

u are kidding right ?

Amu~Cookie 08/07/2018 12:46 PM

you are aiming down with jetpack

Persus 08/07/2018 12:46 PM

omg sen pa' xd

sen pa' 🌈 08/07/2018 12:46 PM

Correct

Persus 08/07/2018 12:49 PM

if this is so bad in your opinion, do you have some idea of how to fix it? those blocks are so you cant speedfly and i dont want to spam something like unhammer there. serious question.

Amu~Cookie 08/07/2018 12:49 PM

and may even be killing the flow a bit.

Amu~Cookie 08/07/2018 12:55 PM

speedfly wouldnt be faster than jetpack in this case, are those blocks really meaningfull ? to add challenge for the end ?

Amu~Cookie 08/07/2018 12:57 PM

I may be harsh because of the vanilla thing too I'm not sure how to deal with it, I need more opinion about it too.

sen pa' 🌈 08/07/2018 12:58 PM

I mean its insane soo

jao 08/07/2018 1:01 PM
@Amu~Cookie

ddnet client grants you an advantage on every map tho

jao 08/07/2018 1:02 PM

you could argue that time-CPs are negative playability for speedrunning cause they don't work on vanilla clients

Freezestyler 08/07/2018 1:02 PM

If you delete blocks:

Genex 08/07/2018 1:02 PM
@Amu~Cookie

i don't think that someone with vanilla client plays an insane map cuz he need zoom out and all that shit

Amu~Cookie 08/07/2018 1:07 PM

ok I see

Amu~Cookie 08/07/2018 1:08 PM

$rate playability=6

Persus 08/07/2018 1:09 PM

ok nvm i think i can actually fix it.

Amu~Cookie 08/07/2018 1:09 PM

as for balance, I think there some unbalanced part

Amu~Cookie 08/07/2018 1:10 PM

when u do the first few part and arrive to this :

Amu~Cookie 08/07/2018 1:10 PM
Amu~Cookie 08/07/2018 1:12 PM

for instance, but nothing game breaking

Persus 08/07/2018 1:12 PM

i think something like this would be better? (not exaclty like this)

Amu~Cookie 08/07/2018 1:16 PM

sure ^^

Persus 08/07/2018 1:22 PM

so you think i should increase the difficulty of the first 2 3 parts? i did them a bit more easy since most player would block each other. but if this is such a big issue i can try to improve those parts

sen pa' 🌈 08/07/2018 1:23 PM

Prom night

Freezestyler 08/07/2018 1:25 PM
sen pa' 🌈 08/07/2018 1:25 PM

No

Amu~Cookie 08/07/2018 1:28 PM

its was just an exemple

Freezestyler 08/07/2018 1:30 PM

give one more since your example is invalidated

Amu~Cookie 08/07/2018 1:36 PM
Amu~Cookie 08/07/2018 1:36 PM

this is easier

Amu~Cookie 08/07/2018 1:37 PM

and in my opinion first few parts is not the start anymore

Persus 08/07/2018 1:38 PM

ok i agree that this is probably the easiest section of the map

snail 08/08/2018 11:52 AM

$rate balance=7 flow=5 creativity=8 playability=7 fun=4 design=1

snail 08/08/2018 11:54 AM

when u jump at some spots u can barely see lower freeze tiles

snail 08/08/2018 11:54 AM
snail 08/08/2018 11:55 AM

also this part was kinda meh: https://i.imgur.com/GfqdQqF.png

snail 08/08/2018 11:55 AM

i know there are several 100% tricks "ways" but until u test them out its basically a random/luck part

snail 08/08/2018 11:55 AM

like coming into the part theres no logical way

snail 08/08/2018 11:55 AM

(or i missed it)

Freezestyler 08/08/2018 7:42 PM

pretty obvious how that part works 100%

Brokecdx- 08/08/2018 9:07 PM

Explanation would be more helpful than "obvious"

Persus 08/08/2018 9:09 PM

ok changed the end part a bit. also added some explanation and changed some parts.

Persus 08/08/2018 9:12 PM

i also changed the bg a bit so you can see freeze better

Freezestyler 08/08/2018 9:27 PM

since when do you need to explain things that moderate players would see/do on insane maps? wtf, srsly

sen pa' 🌈 08/13/2018 1:23 PM

WOHOO

sen pa' 🌈 08/13/2018 1:23 PM

RELEASE

sen pa' 🌈 08/13/2018 1:24 PM

🎉🎉🎉

Freezestyler 08/13/2018 1:25 PM

OMG YES

Freezestyler 08/13/2018 1:25 PM

sen pa' 🌈 08/13/2018 1:26 PM
@Persus
jao 08/20/2018 1:33 PM

remove the kill and stopper bug use

sen pa' 🌈 08/20/2018 1:36 PM

Ok

Persus 08/22/2018 2:41 PM

idk how im supposed to remove those without creating a pretty big cheat

jao 08/23/2018 10:08 AM

move jetpack up (don't see how u could finish without jetpack)

Persus 08/23/2018 11:07 AM

ehm. without the stopper and kill tiles you can just get jetpack at the same time other ppl did the map legit in a short period of time, while they are falling down and deactivate deep. I think i figured out another way of doing it(because simply moving jetpack up is kind of a lazy solution). i post an updated version soon.

Persus 08/23/2018 1:08 PM
Persus 08/23/2018 1:12 PM

forgot to remove now useless layer.

Persus 08/24/2018 12:45 PM

release?

Syltoox 08/24/2018 1:23 PM
sen pa' 🌈 08/24/2018 1:38 PM
jao 08/24/2018 2:21 PM

shouldn't the arrow point down?

Persus 08/24/2018 2:25 PM

its pointing towards the wall

jao 08/24/2018 2:28 PM

looks more like "go right" than "go on the block"

jao 08/24/2018 2:28 PM

I think it would make more sense to show that you have to go into the freeze on the block

snail 08/24/2018 2:28 PM

(pointing down towards the block makes more sense imo)

Persus 08/24/2018 2:32 PM

hmm but you are supposed to hit the wall and then land on that block. i dont know how i should mark that properly

jao 08/24/2018 2:33 PM

does it only work in that 1 position

jao 08/24/2018 2:33 PM

?

Persus 08/24/2018 2:35 PM

probably works at most positions but im not sure if there are some random spots you can fail

jao 08/24/2018 2:38 PM

hm I still think having it point towards the block is more obvious

Persus 08/24/2018 2:39 PM

okay i change it

jao 08/24/2018 2:39 PM

ready insane 1

jao 08/24/2018 2:40 PM

btw good job on fixing the bug use stuff, funny construction :D

Persus 08/24/2018 2:41 PM

thanks ^^

Persus 08/24/2018 2:56 PM
snail 08/24/2018 4:12 PM
@Persus

wednesday 4:30?

Persus 08/24/2018 4:30 PM
@snail

is 7th of september ok? Im not online next week.

snail 08/24/2018 4:37 PM

k

sen pa' 🌈 08/24/2018 4:45 PM

Okay

Bumm 08/24/2018 5:24 PM

2 weeks uff

@Persus

:c

Persus 09/17/2018 6:27 PM

changed the 2. last hammerfly since it turned out to be almost impossible and random and im very sorry about it...