#moon_roar
"Moon Roar" by Knuski [Moderate]
DDNet 10/06/2019 3:40 PM
@Knuski
Knuski 10/06/2019 3:58 PM

many little important changes

Knuski 10/06/2019 5:08 PM

added time checkpoints

Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:09 PM
Cøke 10/06/2019 8:11 PM
Cøke 10/06/2019 8:12 PM
Cøke 10/06/2019 8:20 PM
Cøke 10/06/2019 8:20 PM
Cøke 10/06/2019 8:22 PM
jao 10/06/2019 9:25 PM

$decline

jao 10/06/2019 9:25 PM

really missing the content here

jao 10/06/2019 9:25 PM

not even 10 parts and nothing special to it

jao 10/06/2019 9:25 PM

also not well made even tho its that small

Knuski 11/22/2019 4:53 PM

Reworked almost every part with tester

Ravie 11/22/2019 4:55 PM

fixed a lot of things, good little map that deserves a release imo

Salaziel 11/22/2019 6:15 PM

rawrs x3

skua 11/22/2019 7:04 PM

I would change bg color or freeze color to make freeze visible

skua 11/22/2019 7:05 PM

that's a really bad contrast

skua 11/22/2019 7:05 PM

barely visible for me

Knuski 11/22/2019 7:16 PM

should be better now

skua 11/22/2019 8:07 PM
skua 11/22/2019 8:07 PM
skua 11/22/2019 8:11 PM

these parts are brutal 1* imo

skua 11/22/2019 8:11 PM
skua 11/22/2019 8:11 PM

tp2 and tp3

Knuski 11/22/2019 10:21 PM

fixed minor things

arafat abouchaker 11/25/2019 2:15 PM

design looks like 5* brutal but gameplay is moderate xd

arafat abouchaker 11/25/2019 2:16 PM

anyway, you should fix holes in roof and walls, just to avoid bugusing with the new hammer feature, because you could cheat the whole map with it

arafat abouchaker 11/25/2019 2:17 PM

parts are okay, nothing ultra new

Knuski 11/25/2019 4:59 PM

there is no way to escape the map now witout touching kill tiles

jao 11/25/2019 10:32 PM

i think his point is that you can skip kill tiles with the new hammer

jao 11/25/2019 10:32 PM

(which they already abused on heartcore 2)

Ravie 11/26/2019 3:29 PM

not needed, new hammer is broken

Ravie 11/26/2019 3:29 PM

and if you could do the same bug before then why are all other maps not fixed

jao 11/26/2019 4:09 PM

they are fixed as the skips are revealed

Knuski 11/29/2019 4:13 PM

no holes anymore

Ravie 12/28/2019 3:34 PM

$ready 1

Ronan 12/28/2019 7:31 PM

best map

archimede67 12/28/2019 10:03 PM

worst

Knuski 12/28/2019 10:10 PM

worst dev right here

Knuski 12/28/2019 10:10 PM
archimede67 12/28/2019 11:10 PM

ahahha jk 😄

archimede67 12/29/2019 11:16 AM
@Knuski

when rls

Knuski 12/29/2019 11:19 AM
archimede67 12/29/2019 11:23 AM

say a date

Knuski 12/29/2019 11:45 AM

31.12.2019 at 23:59

archimede67 12/29/2019 2:08 PM
@jao

got it?

texnonik 12/29/2019 4:49 PM

2019 best and last map ?

skua 12/29/2019 4:50 PM

it seems that noone made a christmas map

Knuski 12/29/2019 4:59 PM
Knuski 01/10/2020 8:39 PM
@jao

rls on next friday maybe ?

texnonik 01/11/2020 5:14 PM

i played it today , why map is so short ?

Knuski 01/11/2020 5:36 PM

why not ? there are so many moderates that are even shorter

archimede67 01/12/2020 12:19 AM
@jao

answer or worst admin on earth

RonIn 01/12/2020 3:39 PM

Worstestwish

archimede67 01/12/2020 5:06 PM

was

jao 01/13/2020 8:46 PM

$reset

jao 01/13/2020 8:46 PM

this still has some issues that need to be resolved

jao 01/13/2020 8:53 PM

1) first part is not gonna work in team 0: the part is long and hard but there is little room for afks/people who wait (throwing them in freeze is not a solution). the easy filter doesnt help with that either. 2) everything besides first 2 parts and tele 6 is too easy. 3) a long part that you have to do twice doesnt belong in a short map (tele 3) 4) end of tele 6 is unnecessary faily 5) cp 6 placement needs to be improved 6) the map isnt optimized for speedruns while that should be the main focus of short, straightforward, fairly easy maps

Ravie 01/13/2020 9:52 PM

I disagree with everything: 1) Most maps aren't meant for 'mass-t0' but almost all maps can handle small-medium groups 2) This map does get easier the closer you get to finish but there's nothing wrong with that, it's balanced enough 3) I don't see how a map's length should dictate part length as long parts aren't too long in general 4) Nobody able to play a brutal map will fail pressing 'right' at the right time 5) It works fine so I don't see a problem 6) Again I don't see how a map's length should dictate gameplay style, the only exception are maps that are both very long and faily

jao 01/13/2020 9:57 PM

1) it doesnt matter whether they are meant for t0 as long as they can be played in t0 it has to be considered 2) it should be the other way around (also to cope with 1.) 3) going back and forth counters flow and such parts feel like a lame way to increase length (maybe this is a me problem) 4) im not sure if were talking about the same thing 5) deep should get cp6 so that u can afk 6) if its not meant as a speedrun map, it feels like it’s missing content. if it’s meant as a speedrun map, it’s missing speedrun parts

Ravie 01/13/2020 10:02 PM

1) So you don't allow using team-force but maps without team-force must work for mass-t0 🤔 2) It doesn't really matter unless first part is very tight and slow 3) Flow is entirely optional 4) I'm talking about the only thing you can fail in that part (I wrote left instead of right in original message, sorry) 5) I agree here, but this part is short enough that it's not a big deal 6) See point 3

jao 01/13/2020 10:05 PM

1) yes 2) its slow to my standards 3) in general yes, but short maps that are a 100% gonna be speedrunned (due to their nature) should be optimized for it imo 4) ye thats too faily compared to everything else

jao 01/13/2020 10:06 PM

to 1), its not hard to make it work for t0 so i dont see a big issue here

Ravie 01/13/2020 10:11 PM

1) It starts in a similar way to supernova and other good maps 3) Maps that don't work well for speedrun just won't be 4) I guess that's easy enough to fix if you think it's a big deal

Ravie 01/13/2020 10:13 PM

I suppose tele-6 part justifies team-force :^

jao 01/13/2020 10:20 PM

1) there is way more space to wait at supernova lol 3) again its not hard to make it work well for speedruns with a few tweaks

Ravie 01/13/2020 10:23 PM

removing a bit of freeze here will make enough space to "wait"

Ravie 01/13/2020 10:24 PM

and imo those "tweaks" are fully up to Knuski since flow is completely optional

jao 01/13/2020 10:24 PM

ye just make more space at first part

jao 01/13/2020 10:25 PM

would remove freeze at some ceilings too

Ravie 01/13/2020 10:25 PM

tho tele-6 part is trolly for t0 with the switches and it's already a bad t0 map so I would just teamforce it

Cha 01/13/2020 10:47 PM

i cant even see freeze

Cha 01/13/2020 10:47 PM

on low brightness

Cha 01/13/2020 10:48 PM

teamforce a moderate like this is kinda odd tho

Cha 01/13/2020 10:48 PM

id rather t0 cuz its short and all

Cha 01/13/2020 10:48 PM

and just fix parts that are bad for t0

jao 01/13/2020 10:55 PM

oh yeah forgot to mention that tele6 doesnt work t0

skua 01/13/2020 11:38 PM

I dont like the first part too. It forces you to do a lot of slow vertical movements (always slower than horizontal). Switching direction too often would bother everyone in t0

skua 01/13/2020 11:38 PM
Knuski 01/14/2020 4:40 PM

question: should i remove the kill tiles that are randomly spread in the map cause of trolls or should i keep them ?

Jesus Christ 01/14/2020 4:42 PM

keep

Jesus Christ 01/14/2020 4:43 PM

i like to kill people in a run

Knuski 01/14/2020 5:01 PM

k good

Cha 01/14/2020 5:28 PM

rude

Cha 01/14/2020 5:28 PM

is this dummy friendly

Knuski 01/14/2020 5:55 PM

yes except one part

Knuski 01/14/2020 5:55 PM

but im still changing things

Knuski 01/15/2020 5:13 PM

fixed everything

jao 01/16/2020 4:23 PM

moon should be less brigth

jao 01/16/2020 4:24 PM

logo shouldnt be hd

jao 01/16/2020 4:25 PM

texts look like they could need some dilate

jao 01/16/2020 4:26 PM

missing corner

jao 01/16/2020 4:29 PM

entity bug

jao 01/16/2020 4:30 PM

removing some freeze or adding more space here would allow for way better flow

jao 01/16/2020 4:30 PM

no way to go back here?

jao 01/16/2020 4:31 PM

missing corresponding cp/cto

jao 01/16/2020 4:32 PM

also bad for flow

jao 01/16/2020 4:32 PM

multiple tees at cto 3 breaks t0

jao 01/16/2020 4:34 PM

it feels all a bit messy now

jao 01/16/2020 4:34 PM

you should really try to clean it up properly

jao 01/16/2020 4:39 PM

especially that short maps shouldnt have basic or low effort parts

Knuski 01/17/2020 2:24 PM

there is a way to go back ? or did i misunderstand u

@jao

?

Cøke 01/17/2020 2:33 PM

no unsolo there

Knuski 01/17/2020 2:36 PM

ye the unsolo is at tele 3 cause if u get ported back u would get chat spam

Knuski 01/17/2020 2:36 PM

gonna change it then

Knuski 01/17/2020 3:41 PM

fixed everything and also changed cp 6

Knuski 01/17/2020 3:42 PM

and yes this is enough for many tees, like 7 tees can lie there and u could still do the part

jao 01/18/2020 1:30 PM

alright

archimede67 01/20/2020 4:19 PM

rls when

jao 01/20/2020 5:03 PM

good changes but cp 6 is too hard now

jao 01/20/2020 5:03 PM

would rate the map mod 4*

jao 01/20/2020 5:04 PM

i think you can improve the part by removing freeze from the ceiling and moving the freeze line more to the right

jao 01/20/2020 5:05 PM

i would remove these

jao 01/20/2020 5:06 PM

no corners

jao 01/20/2020 5:07 PM
jao 01/20/2020 5:09 PM

what parts need sv_pauseable?

jao 01/20/2020 5:11 PM

(if none, then you should remove it)

Knuski 01/20/2020 5:16 PM

i think it would be better to be able to spec there

jao 01/20/2020 5:18 PM

you sure it doesnt work with weak?

Knuski 01/20/2020 5:19 PM

no i mean that it would be nicer if there werent ppl lying there xd

Knuski 01/20/2020 5:19 PM

so they could spec

Knuski 01/20/2020 5:21 PM

fixed but i changed cp6 a bit differently but i could still change it to ur liking

jao 01/20/2020 5:28 PM

you shouldnt use sv_pauseable to cope with lack of space tho

Knuski 01/20/2020 5:29 PM

alright, there is enough space u dont need pausable xd

Knuski 01/20/2020 5:30 PM
jao 01/20/2020 8:25 PM

feels like another lame fix..

jao 01/20/2020 8:25 PM

compare cp6 and the solo before to what the other guy does

jao 01/20/2020 8:25 PM

doesnt align

jao 01/20/2020 9:17 PM

nvm the other guy does 1 more part

jao 01/20/2020 9:17 PM

but the fix still feels weird

Knuski 01/20/2020 9:18 PM

fixed it

jao 01/20/2020 9:32 PM

its a bit hard now

Knuski 01/20/2020 9:32 PM

u think ?

Knuski 01/20/2020 9:33 PM

i mean its really easy if u just aim upwards

Knuski 01/20/2020 9:33 PM

its almost like a 1 tile freeze

Knuski 01/20/2020 9:33 PM

and the drag isnt hard at all

jao 01/20/2020 9:36 PM

other parts first try for me this not

skua 01/20/2020 9:40 PM

I think tp6 was better before

skua 01/20/2020 9:41 PM

for me it's random now even when i'm aiming laser up

skua 01/20/2020 9:41 PM

2 tiles of freeze is too much maybe

Knuski 01/20/2020 9:47 PM

K I will Change It tomorrow

jao 01/20/2020 10:01 PM

suka said he has contrast issues. might want to make freeze more bright and moon less bright

skua 01/20/2020 10:04 PM

I think this level of contrast will not cause any eye-pain

skua 01/20/2020 10:05 PM

a lot easier to see all the details

skua 01/20/2020 10:06 PM

just compare to how it looks with your colors

jao 01/20/2020 10:12 PM

your version looks better to me

jao 01/20/2020 10:12 PM

upload the map here maybe

jao 01/20/2020 10:13 PM

if he wants to use it

Knuski 01/20/2020 10:13 PM

Sure if u like it more

skua 01/20/2020 10:13 PM

I think it's not about jao liking it more

skua 01/20/2020 10:13 PM

it's just common sense

skua 01/20/2020 10:14 PM

players should be able to see things

skua 01/20/2020 10:14 PM
@jao
Knuski 01/20/2020 10:14 PM

xd

skua 01/20/2020 10:44 PM

that last move is actually harder than it looks. What am I doing wrong?

Cøke 01/20/2020 10:54 PM

light,lamps and logo hd?

jao 01/20/2020 10:58 PM

logo not

Cha 01/20/2020 11:35 PM

laser part kinda tricky but good parts

Cha 01/20/2020 11:36 PM

rocket one took a bit too

Cha 01/20/2020 11:36 PM

first part is hard too

Cha 01/20/2020 11:36 PM

took the longest

Cha 01/20/2020 11:36 PM

maybe its ping tho

Knuski 01/21/2020 5:06 AM

U need to dj there very fast after ur jump

@skua
Knuski 01/21/2020 4:08 PM

fixed

jao 01/21/2020 9:31 PM

fixed some remaining bugs

jao 01/21/2020 9:32 PM

$ready 4*

texnonik 01/21/2020 9:40 PM

jao is going today to kill all maps on testing ? ( $decline and $ready )

Knuski 01/21/2020 9:44 PM

Noice