#DDPika_remake
"DDPika_remake" by PoKeMoN [TD] [Oldschool]
DDNet 05/02/2023 10:39 PM
@PoKeMoN [TD]

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 05/02/2023 10:39 PM
pipou_tw 05/02/2023 11:36 PM

There are already too many maps like that one which are actually good (good as in good for oldschool). The parts are too repetitive and essentially boring

pipou_tw 05/02/2023 11:37 PM
pipou_tw 05/02/2023 11:38 PM

The design is too painful to watch

pipou_tw 05/02/2023 11:39 PM

$decline

PoKeMoN [TD] 05/05/2023 4:59 PM
@pipou_tw

, I redid almost all of the parts and removed the repetitive ones. I replaced the horrible background and fixed the bugs in the tileset. I'd like to upload the map again, if you don't mind. But I'm not sure if it now counts as oldschool after changing parts or if it needs to be uploaded as a new map?

pipou_tw 05/05/2023 7:21 PM

Sure, you can upload it. And that's a good question I can't answer for now, you can do it here

PoKeMoN [TD] 05/06/2023 6:25 PM
PoKeMoN [TD] 05/06/2023 6:26 PM
@pipou_tw

, one more question. I used a lot of quads for the clouds because I wanted to make it look like we're among the clouds, but

@imperius9110

says it's not good to use so many quads. Is there really a problem with that? If so, I'll redo the clouds and other design issues, of course, if you approve the gameplay part

uronfire 05/06/2023 6:54 PM

$reset

uronfire 05/06/2023 6:54 PM

so it doesnt vanish

pipou_tw 05/06/2023 7:31 PM

You can't rename the file here (unless there is a way to do it)

pipou_tw 05/06/2023 7:31 PM

Otherwise the bot won't recognize it

pipou_tw 05/06/2023 7:32 PM
DDNet 05/06/2023 7:32 PM
pipou_tw 05/06/2023 7:35 PM

$change name DDPika_remake

PoKeMoN [TD] 05/06/2023 7:53 PM
PoKeMoN [TD] 05/06/2023 7:53 PM

Removed the tile with an invalid id

pipou_tw 05/06/2023 8:01 PM

Who of you remade the gameplay ?

PoKeMoN [TD] 05/06/2023 8:05 PM

I, but Imperius helped me

pipou_tw 05/06/2023 8:09 PM

Well it's really good now

ᶰ°Konͧsti 05/06/2023 8:10 PM

:O your the Striped Clouds mapper, i absolutely love it

PoKeMoN [TD] 05/06/2023 8:10 PM

Thanks

pipou_tw 05/06/2023 8:10 PM

Most of the time it's 1 player doing the part and the other one just drags him out but it should be ok

PoKeMoN [TD] 05/06/2023 8:11 PM

Like on the most oldschool maps

pipou_tw 05/06/2023 8:11 PM

Yeah

ᶰ°Konͧsti 05/06/2023 8:11 PM

i were rank 1 there once with 160 minutes

really great to see you back mapping. Planning to do new maps also?

pipou_tw 05/06/2023 8:12 PM
@PoKeMoN [TD]

Could you join me on my server ?

PoKeMoN [TD] 05/06/2023 8:12 PM

I haven't thought about it yet. It was Imperius who made me redo my old map

pipou_tw 05/06/2023 8:45 PM

Lol those values

pipou_tw 05/06/2023 8:45 PM

-286 862,594° in 48 hours

pipou_tw 05/06/2023 8:45 PM

360° is just fine for a full cycle

pipou_tw 05/06/2023 8:45 PM

A time period of 6 mn (360s) would be good

pipou_tw 05/06/2023 8:46 PM

$waiting

pipou_tw 05/06/2023 8:47 PM

It looks like a 3* moderate

ᶰ°Konͧsti 05/06/2023 9:19 PM

are we going to release it as moderate map?
I would like to keep it as oldschool as long as it doesnt contain ddnet features. We did that for recent reworks too

cyberfighter 05/06/2023 9:41 PM

3 star moderate is like around 2 star oldschool i think

ᶰ°Konͧsti 05/06/2023 10:51 PM

probably lol

pipou_tw 05/07/2023 8:22 AM

We did it for inception oldschool but most of us agreed it shouldn't be on oldschool then time passed and we forgot

pipou_tw 05/07/2023 8:23 AM

That's why I don't know what we should do with such maps, we are discussing it

pipou_tw 05/07/2023 8:27 AM

But once again, I'm impressed by that map

pipou_tw 05/07/2023 8:27 AM

It's really great

pipou_tw 05/07/2023 8:29 AM

I wish we had good maps like that again instead of that terrible trend with those blockers

ᶰ°Konͧsti 05/07/2023 9:08 AM

nah actually there are more reworks than that. For example LichKing was totally changed and we decided to keep it ad oldschool. I dont like the pure definition of oldschool that it must be only done before ddnet but the style and the parts wont count much in the rating. I mean the category is for old maps but as long a rework keeps the oldschool flair it should stay on oldschool

PoKeMoN [TD] 05/07/2023 7:37 PM
  1. Fixed the animations.
  2. Some minor fixes in two parts.
PoKeMoN [TD] 05/07/2023 7:37 PM

Added unfreeze in this part. Now it works fine.

PoKeMoN [TD] 05/07/2023 7:38 PM

Added freeze next to the hookthrough wall and tp on the edge of the platform.

pipou_tw 05/16/2023 5:24 PM

The unhookable flickers when you move around

pipou_tw 05/16/2023 5:25 PM

You could change the color or the distance between the hatching

pipou_tw 05/16/2023 5:25 PM

Or make them \\\

pipou_tw 05/16/2023 5:26 PM

Unmarked unfreeze

pipou_tw 05/16/2023 5:27 PM

Flying entity

pipou_tw 05/16/2023 5:28 PM

I don't think it's relevant, just want to make sure you know about it

pipou_tw 05/16/2023 5:29 PM

Should be ready after that

pipou_tw 05/16/2023 5:29 PM

Reminder : 2*

pipou_tw 05/16/2023 5:29 PM

$waiting

PoKeMoN [TD] 05/17/2023 12:51 PM
  1. Removed random flying entity.
  2. I made the distance between the hatching bigger. But I don't know is it less flickery now? If it isn't, I can try to use the same tile for the unhook as for the hook.
coke1465 06/08/2023 9:18 PM
coke1465 06/08/2023 9:19 PM
coke1465 06/08/2023 9:22 PM
coke1465 06/08/2023 9:26 PM
coke1465 06/08/2023 9:27 PM
coke1465 06/08/2023 9:28 PM
coke1465 06/08/2023 9:29 PM
coke1465 06/08/2023 9:32 PM

maybe add a new unfreeze design? btw u cant see the unfreeze design with hd off

coke1465 06/08/2023 9:36 PM

oh i saw now u already added a unfreeze design like this 😄 then use it for the screens i sended

coke1465 06/08/2023 9:41 PM

$waiting

coke1465 06/08/2023 9:42 PM

and maybe use the big lines for the unhooks too but \\

imperius9110 06/08/2023 9:43 PM

I may not understand something, but what is the point of marking unfreeze which is not necessary to see?

coke1465 06/08/2023 9:43 PM

imo u should mark unfreeze like this (screenshots)

coke1465 06/08/2023 9:43 PM

u can set it to the ground and just add flowers

coke1465 06/08/2023 9:46 PM

we have a little improvement for this drag part

coke1465 06/08/2023 9:46 PM

the wall one more left and down there 2 more tele to force the drag? there is one more cheat but its annoying.. cheat at tp7 is cool

coke1465 06/08/2023 9:50 PM
coke1465 06/08/2023 9:50 PM

the logos looking blurry

coke1465 06/08/2023 9:57 PM

cool map, should be ready after that

coke1465 06/08/2023 10:04 PM

if u want to fix the second cheat add here unhookable (part works good without hookable there)

pipou_tw 06/08/2023 10:41 PM

I thought the unfreeze doesn't really matter, he uses flowers for it and it's oldschool

pipou_tw 06/08/2023 10:41 PM

Maybe just remove the unfreeze in game here

pipou_tw 06/08/2023 10:41 PM
pipou_tw 06/08/2023 10:42 PM

It's fine as it is

coke1465 06/08/2023 10:44 PM

since its a remake i see no problem to fix the cheats 🤷‍♂️

coke1465 06/08/2023 10:44 PM

if u try it without hookable u will realise its rly nice timing

coke1465 06/08/2023 10:44 PM

(think u mean all the edites)

pipou_tw 06/08/2023 10:45 PM

It's better now. Maybe the strips could be lighter so it doesn't hurt so much

pipou_tw 06/08/2023 10:46 PM

I would leave cheats

coke1465 06/08/2023 10:48 PM

as it is a remake we thought it would be cool to fix the skip, it was just an idea/suggestion i/we often have for maps

pipou_tw 06/08/2023 10:54 PM

Lighter like that (see the strips)

PoKeMoN [TD] 06/13/2023 7:29 PM
  1. removed/moved/marked unfreeze in the places that Coke mentioned about.
  2. moved 10 totp out of the freeze.
  3. redid the drag part as Coke suggested.
  4. fixed the skip at 7 tp.
  5. made the stripes on the unhook lighter as Pipou suggested.
coke1465 06/14/2023 11:24 AM

its bugged now

coke1465 06/14/2023 11:25 AM

idk if its me but i cant see whats hook and unhook

coke1465 06/14/2023 11:25 AM

maybe bcs the outlines

coke1465 06/14/2023 11:27 AM

what u mean by skip at tp7? (u can still do it without hook)

coke1465 06/14/2023 11:28 AM

u can jump and hammer there, but its nice

coke1465 06/14/2023 11:29 AM

unfreeze in totele missing

coke1465 06/14/2023 11:30 AM

$waiting

imperius9110 06/14/2023 11:36 AM

The idea is that if we take into account the fact that two people go through the map, then in the old version it was possible for both of them to go from below (blue arrow), but now with the same conditions it is impossible for two players to go through this part from below, because in any case you need player on top.

coke1465 06/14/2023 11:38 AM

ok

coke1465 06/14/2023 11:39 AM

u want to force that hook? or leave it

coke1465 06/14/2023 11:39 AM

speedups down would fix it if u want

imperius9110 06/14/2023 11:39 AM

want to force

coke1465 06/14/2023 11:39 AM

🤷‍♂️

coke1465 06/14/2023 11:40 AM

maybe try speedups down all the way

coke1465 06/14/2023 11:40 AM
imperius9110 06/14/2023 11:41 AM

it's does not help, only if we put tp's upper

imperius9110 06/14/2023 11:41 AM

or switch

coke1465 06/14/2023 11:41 AM

u can use stopper there too

coke1465 06/14/2023 11:42 AM

im sure u will find a good solution

imperius9110 06/14/2023 11:43 AM

will try, but later, thx for advices

imperius9110 06/14/2023 11:46 AM

i think "hook others off" will help on this section, but not sure will it looks good

coke1465 06/14/2023 11:47 AM

u can jump there and hammer

imperius9110 06/18/2023 9:27 AM
imperius9110 06/18/2023 9:27 AM
@coke1465
savalic 06/18/2023 11:27 AM

$reset

coke1465 06/18/2023 11:31 AM

not fully done

coke1465 06/18/2023 11:31 AM

the fixes

PoKeMoN [TD] 06/18/2023 6:04 PM
coke1465 06/18/2023 6:16 PM

the unhook is hard to look at and flickery again

coke1465 06/18/2023 6:16 PM

maybe do it like this?

PoKeMoN [TD] 06/18/2023 6:31 PM

Ok, I'll redo it this way

PoKeMoN [TD] 06/19/2023 12:44 PM

Replaced tiles for unhook

coke1465 06/19/2023 4:25 PM

ok looks all clear now

coke1465 06/19/2023 4:42 PM

$optimize

DDNet 06/19/2023 4:42 PM
coke1465 06/19/2023 4:48 PM

$ready 2