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sometimes the 1/2 freeze is marked sometimes not, can u make it consistent

$waiting

everything fixed

u sure the gameplay havent changed?

If we are talking about the gameplay associated with 1/2 teleports, then initially all the edges were without teleports. Therefore, the gameplay remains the same. The map also had a fun zone with a football field, but it was not part of the gameplay, it had a lot of visual bugs, so I decided to remove it.

sometimes it was a bit harder

can u compare it to the old map and just change it how it was in entites? (fix the visual bugs)


$waiting

returned the original position of the teleporters





maybe take the first map version xd

leave the tele and fix design

$waiting

teleports remained in their original places, their design was fixed, I hope I didn’t miss anything


idk if it was the old map version but u can see here the part has changed

(tele12)


ok it was already edited then?

my fault, will look later again

the version that I uploaded for testing was slightly edited, but only the edges, later you brought up a conversation on this topic and I returned them to the original version, but moved the design of these corners to the teleporters themselves, as you asked earlier

👍


$optimize


$ready 2 (oldschool)


ty


o

thx


also here is missing the info about 14 part

so its kinda weird you from 13 part going through to 15 part 😊

well its need to fix all the other numbers because its going number +1 tp btw after 15tp is going. number + 2 tp

It's fine

$delete-map-from-servers

$released

$archive_imm