"Cequals3" by maggi323 [Solo]
DDNet 04/27/2019 7:33 PM
@maggi323 [HM6-30W-0QG]
DDNet 04/27/2019 7:33 PM
Im 'corneum 04/27/2019 7:40 PM

cool map. remembers me a bit of safe place but this one is easier

Gwendal 04/27/2019 7:58 PM

Why the map isn't on test servers ? D:

maggi323 [HM6-30W-0QG] 04/27/2019 8:13 PM

Now it is

maggi323 [HM6-30W-0QG] 04/27/2019 9:22 PM

Made one laser easier and made more layers HD Details, so you can turn some design elements off like the moving quads.

Kicker 04/27/2019 10:54 PM

long blackbear with all weapons )

Kicker 04/27/2019 10:54 PM

nice map

Gwendal 04/27/2019 11:35 PM
Kicker 05/01/2019 7:48 AM

add 1 more freeze here, this guy failed it like that 3 times in a row

Kicker 05/01/2019 7:52 AM

and dont forget move ground

Lady Saavik 05/01/2019 9:14 AM

don't make your moving name HD (#7 group)

Lady Saavik 05/01/2019 9:27 AM

put spawn tile on the ground so you have dj right after spawn

Lady Saavik 05/01/2019 9:37 AM

remove this start/finish line xd

Lady Saavik 05/01/2019 9:39 AM

you can add moreblocks for people who zoomed out or something

maggi323 [HM6-30W-0QG] 05/01/2019 1:37 PM

Okay Kicker, but Saavik, why not making my name hd? i could put a non moving one behind for not hd if that's better. didn't notice that finish line there ๐Ÿ˜„

maggi323 [HM6-30W-0QG] 05/01/2019 1:50 PM

Removed wrong startline, fixed the faily grenade jump, added more blocks outside, added map name at spawn, put spawn on floor, put static mapper name behind moving one for HD off.

Lady Saavik 05/01/2019 3:36 PM

it's just nice to always have logo visible, or are you not proud of your map?

maggi323 [HM6-30W-0QG] 05/01/2019 3:57 PM

I am, but are there so many ppl playing with hd off?

Kicker 05/01/2019 10:05 PM

You misspelled your logo

maggi323 [HM6-30W-0QG] 05/01/2019 10:12 PM

:DDD woops

maggi323 [HM6-30W-0QG] 05/01/2019 10:13 PM
maggi323 [HM6-30W-0QG] 05/01/2019 10:35 PM
jao 05/02/2019 2:16 PM

bg layer can be 2x2 and "auรŸen" deleted

maggi323 [HM6-30W-0QG] 05/02/2019 4:42 PM

why could auรŸen be deleted? it's in front of the player and bg is not and what do you mean by 2x2

jao 05/02/2019 4:45 PM

why does it matter that itโ€™s in front of the player

jao 05/02/2019 4:45 PM

can you ever go behind it?

jao 05/02/2019 4:46 PM

2x2 -> 2 tiles wide, 2 tiles high

maggi323 [HM6-30W-0QG] 05/02/2019 4:47 PM

It matters, because of the hook and weapons that could appear behind the wall when you play

maggi323 [HM6-30W-0QG] 05/02/2019 4:48 PM

wasn't aware of the 2x2, it get's extended to infinity right?

jao 05/02/2019 4:48 PM


maggi323 [HM6-30W-0QG] 05/02/2019 4:51 PM

did the 2x2 thing, auรŸen has to stay

ZimE 05/13/2019 7:28 PM

very cool map, i like it, please release

Tyga. 06/25/2019 6:25 PM

gogo release pls, pretty nice map ๐Ÿ˜„

1vogel 06/25/2019 8:43 PM

map is the solo euquivalent to silex maps, everything seen already just a new order, finish it once grab the freepoints and never touch it again classic stuff no bugs found anymore except for the design looking like 1 huge bug but that is intended i guess

1vogel 06/25/2019 8:44 PM

oh oh map has the coolest startline design 2019

Silex 06/27/2019 1:33 PM


Silex 06/27/2019 1:41 PM

Ye true Silex maps never get played twice

Silex 06/27/2019 1:42 PM
Silex 06/27/2019 1:42 PM

YoCi 24/7 64/64

Ravie 06/27/2019 2:29 PM

YoCi > all strongshits combined

Silex 06/27/2019 4:53 PM

Pipou > Ravie

skua 06/27/2019 4:57 PM

Pipou best concept mapper

Silex 06/27/2019 4:58 PM
skua 06/27/2019 4:59 PM

Selix best stronghold mapper

skua 06/27/2019 5:12 PM

Silex, when stronghold 7?

archimede67 06/27/2019 5:22 PM

altho its not by silex

1vogel 06/27/2019 6:42 PM

yeah silex just adapt crap its true when it rymes.

1vogel 06/27/2019 6:43 PM

but this all misses the topic so ill stop here

Silex 06/27/2019 8:52 PM


Silex 06/27/2019 8:52 PM


Silex 06/27/2019 8:52 PM


maggi323 [HM6-30W-0QG] 06/28/2019 10:03 AM

Added time checkpoints. Moved freeze tiles closer to the wall in the middle (a bit easier hooking)

jao 07/05/2019 2:03 PM

map idea is nice but it's not great for speedrunning

jao 07/05/2019 2:03 PM

especially middle part

jao 07/05/2019 2:08 PM

(i.e. no good flow)

maggi323 [HM6-30W-0QG] 07/13/2019 11:57 AM

Didn't feel bad in terms of flow to me, but as the creator I can't know. Thanks for the feedback. My thoughts on this are, that a speedrun map doesn't need to automatically give you the best speed. as example is run_guy_25 a popular map to speedrun, even though it's flow isn't great. But as I said, I had no flow issues with my map, but that's just for me. Anyways, is there something I should change that is keeping this map from getting a confirmation for release?

Firewave 07/15/2019 7:06 AM

Hi, i tested your map. It's really fun to play, gameplay is smooth and design are nice. I enjoyed playing it

Firewave 07/15/2019 7:07 AM

But I have some suggestion as player

Firewave 07/15/2019 7:08 AM

It's look buggy

Firewave 07/15/2019 7:09 AM

The blue circle is faily and annoying without dj, i suggest to add unfreeze here to take easly a dj

Firewave 07/15/2019 7:11 AM

I agree with another comment, it's nice but compared to another parts, that broke the flow(mid)

Firewave 07/15/2019 7:12 AM

You can fail at left wall and fall 1 tile right, to be more fair I should put an unfreeze here to avoid some stupid fail at end ๐Ÿ˜ƒ

maggi323 [HM6-30W-0QG] 07/15/2019 3:18 PM

1st screen i don't know what looks buggy. That it doesn't fit perfactly to restart on the other side? 2nd screen you just need enough upward momentum when you unfreeze with laser, then it should be no problem. i believe putting an unfreeze for dj would break the flow more. 3rd screen yes, the least flow in the mep, even though i think it still flows well if you do it right (you don't need to hit any wall that stops you) but if more ppl complain about it, i could look into it to change that part. 4th screen another unfreeze wouldn't change anything, because you need your dj to go up

maggi323 [HM6-30W-0QG] 07/15/2019 3:18 PM

Thank you for testing ๐Ÿ˜ƒ

Firewave 07/15/2019 3:28 PM

1st screen : little block looks behind but maybe my eyes are broken ๐Ÿ˜„

Firewave 07/15/2019 3:28 PM

I agree, it's possible but i guess it's really faily for 2nd screen

Firewave 07/15/2019 3:30 PM

4th screen, you can go back and then take dj back ( you can use the same way as the before part, let you fall and shoot a grenade down to escape 1 tile freeze, but it's a detail ๐Ÿ˜ƒ

Firewave 07/15/2019 3:31 PM

No probleme, i really enjoyed this map. I hope it 'll be realese soon

Firewave 07/15/2019 3:31 PM

( that's break flow because the part isn't hard but still long when you aren't good for these tricks)

maggi323 [HM6-30W-0QG] 07/15/2019 5:08 PM

Thanks again, but i still don't get what you mean in the first screen. the blocks should be moving and hide behint the left and right walls. Map should be faily, different ppl have different difficulties with the parts. 4th screen, now i get it, yes you can do that, but i feel there is no need for 2nd unfreeze

Firewave 07/15/2019 5:28 PM

Okay then my eyes are broken haha, okay I just told you what i think about, it's your map good luck for waiting ๐Ÿ˜ƒ

ั‚ฯ…x 07/18/2019 8:27 AM

Cool map!

ะ”ัะดั ะ–ะตะฝั 07/18/2019 10:01 AM

Common ddnet situation:

Tester: Hey, there is a bug Mapper: Where? Tester: Here. Mapper: Oh, I see. Yes. No, I will not fix it

jao 07/18/2019 12:11 PM

easy short maps that have no special gameplay should be optimized for speedruns since that's their main challenge

maggi323 [HM6-30W-0QG] 07/18/2019 1:15 PM
@ะ”ัะดั ะ–ะตะฝั

now show me the bug?


i wouldn't say it's an easy map and the challenge is only getting a good time. But why isn't it a good speedrun map? Just because the map gives you more opportunity to grind your movements, where other flow maps just let you grind milliseconds with changing a bit your grenade angle. Still if you say i have to change the flow I will do so, you are the testers, I'm just trying to justify my thoughts.

jao 07/18/2019 2:34 PM

if it doesnโ€™t flow well, the incentive to speedrun it is lower

jao 07/18/2019 2:35 PM

ofc you can technically speedrun any map

maggi323 [HM6-30W-0QG] 07/18/2019 3:25 PM

Yes, that is true

jao 07/26/2019 12:22 PM
@maggi323 [HM6-30W-0QG]

any flow improvements on the way?

jao 07/26/2019 1:04 PM

to clarify, I'm talking about these

maggi323 [HM6-30W-0QG] 07/26/2019 1:11 PM

Wouldn't know how to improve those hooks, i thought about the grenade part, as that is the only part where i could understand that ppl don't like the flow there, but the hooks should be fine

maggi323 [HM6-30W-0QG] 07/26/2019 1:13 PM

I already moved the left freeze closer to the wall to make the hooks easier.

maggi323 [HM6-30W-0QG] 07/26/2019 1:15 PM

But if you have suggestions, just tell me ๐Ÿ˜ƒ

jao 07/26/2019 1:17 PM

well you could restructure the map if you can't improve it otherwise

jao 07/26/2019 1:18 PM

I really think this part doesn't feel nice to play and having it right at the start of the map will make people not play it

maggi323 [HM6-30W-0QG] 07/26/2019 1:19 PM

Ok, do you have time to show me how you do the part on test server?

maggi323 [HM6-30W-0QG] 07/26/2019 3:00 PM
maggi323 [HM6-30W-0QG] 07/26/2019 3:01 PM

Changed the middle hook part, put one laser freeze line down, changed the part where you get grenade

maggi323 [HM6-30W-0QG] 07/26/2019 3:19 PM
maggi323 [HM6-30W-0QG] 07/26/2019 3:24 PM
maggi323 [HM6-30W-0QG] 07/26/2019 3:34 PM
maggi323 [HM6-30W-0QG] 07/26/2019 3:44 PM
Dareka 07/26/2019 4:24 PM

I like those hooks personally, makes the map a little bit harder

ั‚ฯ…x 07/26/2019 4:58 PM

man you really forgot the freeze ^^

maggi323 [HM6-30W-0QG] 07/26/2019 4:59 PM
maggi323 [HM6-30W-0QG] 07/26/2019 4:59 PM

Hahaha jao and i didn't see it ๐Ÿ˜„

Firewave 07/26/2019 5:11 PM

New grenade part is good, flow is here. I wait this map release

Gwendal 07/26/2019 5:11 PM
jao 07/26/2019 5:11 PM

ready or not

Gwendal 07/26/2019 5:12 PM

i didn't try last version yet, i can't know

Gwendal 07/26/2019 5:12 PM
maggi323 [HM6-30W-0QG] 07/26/2019 5:13 PM

Yes, newest version has cheat

maggi323 [HM6-30W-0QG] 07/26/2019 5:13 PM
Gwendal 07/26/2019 5:18 PM



this is ready

Gwendal 07/26/2019 5:18 PM


ั‚ฯ…x 07/26/2019 5:19 PM


Gwendal 07/26/2019 5:19 PM
Gwendal 07/26/2019 5:19 PM
maggi323 [HM6-30W-0QG] 07/26/2019 5:19 PM


jao 07/26/2019 5:20 PM


ั‚ฯ…x 07/26/2019 5:20 PM


jao 07/26/2019 5:21 PM

lol thanks

Gwendal 07/26/2019 5:28 PM

u are welcome

texnonik 07/26/2019 6:05 PM

$decline map looks simular to backtosolo1

Gwendal 07/26/2019 6:06 PM

i said $ready

Gwendal 07/26/2019 6:06 PM

so it's $ready

Gwendal 07/26/2019 6:06 PM


texnonik 07/26/2019 6:12 PM

$decline almost same map