


nice externals

u have to embed ur mapres

cuz nobody can see ur tiles rn

oops XD


the start is skippalbe here:

needs cleaning up but the gameplay is decent enough to be releasable imo

if you cut you cant finish though

u can look at https://ddnet.tw/rules for why startline skips aren't allowed

it should also make u aware of common problems in ur map (e.g. tele-tos on the ground)

dont know if this is wanted

but otherwise i think it can be a good map for novice


i would add a little platform here, so you dont have to climb up all the way every time

i dint added a platform here to enforce a tee to climb, but if its needed ill add then

not needed, just my opinion


- fixed the skip at start
- made drag a bit smaller (im not sure if i did it correctly)
- fixed the demo sent by Qywinc Dint clean the grass yet

fixed aswell some double unfreezes

fixed start cp, ill upload it later if more bugs are finded so i dont spam it

you can upload it so people test recent version and don't report already fixed bugs, it's not problem


oh alright, sorry then



removed start cps

- halved bushes
- minor fixes

imo ill probably remove all bushes beside start and end since after overlooking i dont like it at all



(previously you could skip whole part just by getting other tee up XD)

did a big test with Welf, (big thanks <3)
- embedded ddnet-tiles
- moved teles 1 tile up
- balanced some part
- some designs changes
- some bug fixes

very cool map

but has some issues

thanks! which kind of issues? so i can propably fix them :D

will be probably easier if you join us in server now
@WSikexd instead of making 734980 screenshots

just testing something





cool map

solo/unsolo markings should be swapped

-swaped solo/ unsolo
- corner fixes
- tryed to fix some skips



design fixes

corner fixes

thanks to everyone who helped me testing map



♥️

stopper markings are a little bright

made stoppers more eye friendly (beside the one at undeep part)

- added unfreezes at some parts

changed background color a bit, (guess i done)

added logo

fixed probably everything by Qed helps


- did some reorder
- some design fixes
- fixed one skip

dilated logo and marked undeep

a bit of gradient

$ready 3

$reset still some issues

fixing it with mapper



removed unhookables from start

and added freeze

fixed one tile missing

added time cps as requested :v


Noone answering me so i guess

$ready 3

$reset

there are some tele issues that should be resolved still

what tele issues?

if the reason is "cp 8"i fixed it :v

you were on the server with the mapper, you should explain what should be fixed instead of leaving the server and resetting the map

to teles should be grouped together

for example in some parts they are at different sides

that's not a major issue

grouped together

is it ok now?



moved totele in other side of last cp

this is important for speedruns too

alright thanks, ill fix that asap

tele changes

now they all are around each other

i think its ready

some design changes thanks to ravie

all bushes removed and better bg

removed unused tiles

(bushes)

$ready 4

finally...





rls

no regular releases during the event

forgot to make stars HD, and thats it

$decline

mapper asked for it













Why mapper wanted declined tho

Ask him
