2⃣9/49 | Balance: 7/10 • Flow: 6/10 • Creativity: 5/10 • Playability: 6/10 • Fun: 3/5 • Design: 2/3 • Bonus: 0/1 — 5 Votes
DDNet 07/02/2018 1:49 PM
@Rico (T3ntuki) [EU]
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Rico (T3ntuki) [EU] 07/02/2018 8:45 PM

Newest Version Croneum tolde me, that the map name should be written in lower case

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Im 'corneum 07/02/2018 9:11 PM

design fix:

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Brokecdx- 07/02/2018 10:21 PM

$rate balance=7 flow=7 creativity=6 playability=7 fun=3 design=1 bonus=0

Brokecdx- 07/02/2018 10:22 PM

Still would have liked it more without jetpack and nade instead. Good map

worstwish 07/04/2018 11:31 PM

$rate balance=8 flow=8 creativity=7 playability=8 fun=4 design=2 bonus=1

vozdushniy 07/05/2018 1:24 AM

$rate balance=8 flow=7 creativity=8 playability=9 fun=4 design=2 bonus=0

vozdushniy 07/05/2018 1:25 AM

easy release

jao 07/09/2018 4:04 PM

agree with broke. the jetpack thing is weird af, you should go with the nade version, but make it a few less required shots maybe

jao 07/09/2018 4:04 PM

the laser pull that prevents you from team-finishing should be hinted somehow

jao 07/09/2018 4:05 PM

getting the dummy through this 1-tile hole is a small flow killer

jao 07/09/2018 4:05 PM

have you tried placing the unfreeze directly under the freeze? I think that would let it feel smoother

jao 07/09/2018 4:07 PM

I'm either too bad for this or it's a bit too pixel-perfect (more opinions please)

jao 07/09/2018 4:08 PM

the design looks pretty good overall, but I think the bigger jungle midground bushes would look better

jao 07/09/2018 4:10 PM

$rate balance=7 flow=7 creativity=5 playability=7 fun=4 design=2 bonus=0

jao 07/09/2018 4:11 PM

so, like all the norx maps, this is really short. but it appears even shorter than the others..

jao 07/09/2018 4:12 PM

what about making it a bit longer? you seem to have enough ideas, but it would be better if you make one decently long map instead of a lot short ones

jao 07/09/2018 4:18 PM

do you need to embed the pistol marking btw? I think we already talked about that once 😄

jao 07/09/2018 4:19 PM

file size can be cut down by probably 50% if you remove unused tiles from tilesets

jao 07/09/2018 4:20 PM

entity bug

jao 07/09/2018 4:23 PM
jao 07/09/2018 4:24 PM
jao 07/09/2018 4:31 PM

I find it weird that in the part with the 1-tile hole you fail if you go fast down

jao 07/09/2018 4:31 PM

that's like really anti-speedrun

jao 07/09/2018 4:32 PM

$rate flow=6

jao 07/09/2018 4:32 PM

speaking about speedrun, you should add time-cps

snail 07/10/2018 10:08 AM

this is way too short for me theres literally 6 parts o.O

snail 07/10/2018 10:09 AM

also not fan of the "hold a/d at a very precise spot/corner and fall" that u used twice, its basically knowing the map and no skill required at all..

snail 07/10/2018 10:14 AM

$rate balance=6 flow=5 creativity=5 playability=6 fun=2 design=2

snail 07/10/2018 10:14 AM

$rate fun=1

snail 07/10/2018 10:15 AM

the map is good but it would be unfair to give high flow/creativity ratings when there are so few parts (same for fun, it starts nicely and ends 1 minute later, thats kinda deceiving)

Pipou 07/10/2018 10:17 AM

Tested with snail, the parts lack of explanations, the design is nice very simple and easy to play with, try to optimize your images your map isn't worth 700Kb could be down to 300/400.

Pipou 07/10/2018 10:17 AM

$rate balance=6 flow=6 creativity=4 playability=5 fun=1 design=1 bonus=0

snail 07/10/2018 11:01 AM

$rate bonus=0

Im 'corneum 07/10/2018 11:33 AM

hmn i thought short dummy maps are trending now. would make sense since there are so many short solos as well

Brokecdx- 07/10/2018 11:55 AM

I just thought it's shortness is because of the general norx series

snail 07/10/2018 12:00 PM

i think the other ones are longer tho

Brokecdx- 07/10/2018 12:11 PM

Ye, it decreased every release, nora 2:14, noro 1:42, and this now 1:35

jao 07/10/2018 12:15 PM

better make it a tiny bit longer again^^

Im 'corneum 07/10/2018 3:52 PM

i'll see what i can do. is one part more good?

Rico (T3ntuki) [EU] 07/10/2018 4:51 PM

$rate balance=7 flow=6 creativity=4 playability=7 fun=4 design=2 bonus=0

jao 07/10/2018 6:28 PM

it's good. 3-4 more would be best imo

Im 'corneum 07/10/2018 7:58 PM

added one part+ a bit solo stuff at the end.

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jao 07/13/2018 4:42 PM

how is the ninja thing supposed to work? I can only get the dummy to ninja if I do some dummy copy shit

jao 07/13/2018 4:44 PM

no one else got problems here? I always end up on the edge if I do it without dj oO

jao 07/13/2018 4:47 PM

approved, length seems similar to noro now so it should be fine

jao 07/13/2018 4:51 PM

you can drop dummy down on right side

Ravie 07/13/2018 5:41 PM

I think freeze is a bit too opaque, makes it hard for me to focus on dummy, especially if he's in a stopper etc

jao 07/13/2018 5:56 PM

btw last tee tower shouldn't be faily if u don't give any hint whatsoever

Im 'corneum 07/14/2018 2:37 PM

fixed and explained the screens + some other stuff tested with jao

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Im 'corneum 07/14/2018 2:43 PM

added explaination for the new part

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Im 'corneum 07/14/2018 2:59 PM

even more explaination xd

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Syltoox 07/18/2018 12:18 PM

ready for release

DanilBést 07/18/2018 2:58 PM


jao 07/22/2018 11:04 AM

first of all, the bind that binds activating deepfly doesn't work

jao 07/22/2018 11:04 AM



jao 07/22/2018 11:05 AM

second, you should replace

`, it improves readability

jao 07/22/2018 11:06 AM

third, you can add new lines in the tune


enter message with

` instead of forcing it with a lot spaces

jao 07/22/2018 11:07 AM

fourth, the description is misleading: you don't activate deepfly by binding something, you bind something that can activate it then

jao 07/22/2018 11:11 AM

and last, you used a lot double quote marks. that makes it a bit confusing to read + I think you even forgot some so it doesn't line up perfectly. instead, for the ones that surround the whole bind, use single quote marks (


jao 07/22/2018 11:12 AM

also, [7:56 PM] jao: btw last tee tower shouldn't be faily if u don't give any hint whatsoever(edited)

Im 'corneum 07/29/2018 1:10 PM

can i just put the text from JustDeepfly there then?

jao 07/29/2018 5:48 PM

doesn't matter how you fix it as long as you do it properly. I showed you my way, but if you prefer a different one, go ahead

Im 'corneum 07/30/2018 11:45 AM

i put the bind in the info corner with clipping and wrote in the tune zone enter message: "use deepfly function on this part" bcs you dont fly or anything there

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jao 07/30/2018 12:13 PM

add entities-off at the previous part and move spawn to the correct place then it's fine

jao 07/30/2018 12:15 PM

and remove the unused font

jao 07/30/2018 12:23 PM
Im 'corneum 07/30/2018 1:00 PM

done! thanks

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jao 07/30/2018 1:26 PM

ah, last thing: you should consider adding time-CPs

Im 'corneum 07/30/2018 1:28 PM


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jao 07/30/2018 1:33 PM

looks good to me