some parts are really annoying to play
spawn doesnt work (in t0)
why not 2p forced
you cant spawn in a team
missing freez corners at end
added more spawn points
thank you, i added the corners
fixed these 2 parts
added a english title at the beginning
i want to keep the edge hook parts , and other things@Kicker
mentioned were fixed
for improved the animation of 'flying dots'
merged clouds, moon and sky layers to one group
Fixed some freeze corner😅
add star animation & added some unfreeze
fixed a cheat
I checked the latest version, and i have high expectations for this map. Design is flawlessly good, no design mistakes / bugs so far, and the gameplay feels like it's brutal difficulty. I would give this map a brutal 2, after all it's not even close to faily, which it makes it practisable and after all fun. I think it's ready to release on next week.
, map is rdy for months now..
please rework the spawn: spawns should be grouped together, it should be trivial to get to start (even on a full server!) and there should be more than 2 tiles space before startline.. (especially if the map is team forced)
extra cps on spawn arent necessary - if you go into cptele without ever touching a cp, you will be ported to spawn anyways
i agree with kicker about part 2 - it might be easy if you know how to do it, but figuring it out can be tough. its also the only part in the map that requires such advanced "game knowledge"
cp 40 part is way too easy
you mean its unbalanced compare to other parts? or just generally easy?
compared to the rest of course
i don't get the third picture, i mean why you show it up as a problem, people can check it with entities off
other pictures and mentions are reasonable
having to check design markings in entities is bad
they are there so that you dont have to use entities
well yes, cuz there is no general explanational marking for deep :V
but all considering that, people will expect brutal maps to be played by professionals; meaning that entities off will have objectives on this map
so i don't think (besides the design of it) that we might change that
design markings have to be understandable
i've seen worse markers for deep m8
just let it as it is
is that possible to cheat that?
without weapons, no way
if somebody finds a way to cheat that, then you can sue me by telling the oppisite 😦
from what I remember this map was full of little cheats, focus on more important things than deep markings for now
oh ravie, if you think so, then why aren't you in this case?
I'm too busy to test now
we can wait 1 week
i knew this would happen
i already reported all the other important things? :D
I mean improving how parts work like kicker's screens, not moving a cp
i dont really mind minor gameplay issues
as long as it works well overall
what's the point in fixing little things when parts might still change in bigger ways and make new little issues
anyway do whatever
why would parts change in bigger ways?
besides that 1 unbalanced part
i dont think ravie looked at the map anyway
he just says those things as an exuse for his tester role
also why would there be more issues on a fix that had more issues already?
doesn't make sense to change the parts so that it wont have issues ravie?
all jao mentioned fixed
didn't change the cp40 . its not that easy the last wall hammer is some strict🤔
the 2nd part changed as kicker said
that one wall hammer doesn’t raise it to the same difficulty as the other parts
it’s really noticeably easier
i tested and its much harder than before
i hope this is the final version
also changed something at beginning part to make it looks better
Still not more tiles before startline?
thanks for the changes
i fixed some remaining minor issues myself
you released it without notice
nice, u saved us from the ddossers
that was the idea
u took my idea, or?
what you said
add unfreeze on tp 36 and 54
can you show screens
before & after
also i added 3 blocks at the beginning
not really a big deal 🤷♂️
how to do the literal first part with dummy?
not worth it
woah that's mad cancer
so annoying compared to doing it with an actual player
[8:53 PM] Boci: rls
seems like you were ok with it 1 day ago
i actually didn't think about playing it with a dummy 👀 but that's not really an argument is it? my opinion doesn't matter really
well now it doesnt anymore xd
i'll watch out more next time
im confident anyone who can finish a brutal 2* map can do this with a dummy