#yun_gu_2
"Yun Gu 2" by bit [Brutal]
DDNet 09/20/2019 2:21 PM
@bit
bit 09/20/2019 2:21 PM
archimede67 09/20/2019 2:24 PM
Jesus Christ 09/20/2019 2:25 PM
sinisa 09/20/2019 2:25 PM
Dan_cao 09/20/2019 2:40 PM
Boci 09/20/2019 3:31 PM
skua 09/20/2019 4:48 PM
skua 09/20/2019 5:01 PM

some parts are really annoying to play

skua 09/20/2019 5:01 PM
skua 09/20/2019 5:02 PM
skua 09/20/2019 5:03 PM

bug

skua 09/20/2019 5:03 PM
jao 09/20/2019 5:58 PM

spawn doesnt work (in t0)

Kicker 09/20/2019 6:09 PM

why not 2p forced

jao 09/20/2019 6:11 PM

you cant spawn in a team

Slayzn 09/20/2019 6:44 PM

missing freez corners at end

Cøke 09/20/2019 6:47 PM

missing corners in this area

Slayzn 09/20/2019 6:48 PM

thanks coke

Slayzn 09/20/2019 6:51 PM

same here

Slayzn 09/20/2019 6:52 PM
Kicker 09/20/2019 7:21 PM

this tele will make ppl rq, its just 2nd part, very annoying to do

Kicker 09/20/2019 7:21 PM

cp here instead

Kicker 09/20/2019 7:23 PM

would be cooler imo if u delete some freeze here and make it soloable swing

Kicker 09/20/2019 7:23 PM

cp

Kicker 09/20/2019 7:25 PM

move ht 1 tile > and make space here instead, 1 tile space is too tight and annoying to do

Kicker 09/20/2019 7:28 PM

boring part, its just about 2 edgehooks

Kicker 09/20/2019 7:30 PM

lame anticheat, im sure u can find better solution

Kicker 09/20/2019 7:31 PM

annoying edge, i would replace with ht

bit 09/21/2019 9:53 AM
bit 09/21/2019 9:54 AM
@jao

added more spawn points

bit 09/21/2019 9:55 AM
@skua

removed stoppers

bit 09/21/2019 9:55 AM
@Slayzn@Cøke

thank you, i added the corners

bit 09/21/2019 9:57 AM
bit 09/21/2019 9:57 AM
bit 09/21/2019 9:58 AM

fixed these 2 parts

bit 09/21/2019 9:59 AM

the 2nd part, its ez to do it

bit 09/21/2019 10:00 AM

added a english title at the beginning

bit 09/21/2019 10:07 AM

i want to keep the edge hook parts , and other things

@Kicker

mentioned were fixed

wauwauf 09/21/2019 11:15 AM

beautiful map⬛

archimede67 09/21/2019 12:15 PM

+

bit 09/21/2019 12:31 PM

+++ (

)

bit 09/21/2019 12:32 PM
bit 09/21/2019 12:32 PM

Thanks

@Cøke

for improved the animation of 'flying dots'

bit 09/21/2019 12:33 PM

changed the cp style

bit 09/21/2019 12:34 PM

merged clouds, moon and sky layers to one group

bit 09/21/2019 12:56 PM

Fixed some freeze corner😅

Cøke 09/21/2019 1:00 PM
bit 09/21/2019 2:00 PM

add star animation & added some unfreeze

bit 09/21/2019 3:08 PM

fixed a cheat

Cøke 09/28/2019 11:56 AM

🤔

bit 10/01/2019 11:19 AM
texnonik 10/01/2019 6:26 PM
wauwauf 10/02/2019 9:24 AM
bit 10/28/2019 4:02 PM
Boci 11/02/2019 3:02 AM

🙂

wauwauf 11/04/2019 1:45 PM
bit 11/17/2019 7:21 AM

when rls

plsplsplslol 11/17/2019 7:22 AM

Cellegen 11/17/2019 9:19 AM

I checked the latest version, and i have high expectations for this map. Design is flawlessly good, no design mistakes / bugs so far, and the gameplay feels like it's brutal difficulty. I would give this map a brutal 2, after all it's not even close to faily, which it makes it practisable and after all fun. I think it's ready to release on next week.

bit 11/17/2019 11:24 AM

Thank you

Cøke 11/17/2019 1:32 PM

Agree with

@Cellegen

, map is rdy for months now..

jao 11/17/2019 3:45 PM

please rework the spawn: spawns should be grouped together, it should be trivial to get to start (even on a full server!) and there should be more than 2 tiles space before startline.. (especially if the map is team forced)

jao 11/17/2019 3:46 PM

extra cps on spawn arent necessary - if you go into cptele without ever touching a cp, you will be ported to spawn anyways

jao 11/17/2019 3:47 PM

red tiles might look good design wise but they make gameplay worse. blue tiles i would remove to make people get going

jao 11/17/2019 3:49 PM

i agree with kicker about part 2 - it might be easy if you know how to do it, but figuring it out can be tough. its also the only part in the map that requires such advanced "game knowledge"

jao 11/17/2019 3:50 PM

makes more sense to move the cp on to the platform

jao 11/17/2019 3:50 PM

this doesnt look like an undeep marking

jao 11/17/2019 3:51 PM

move cto 29 down

jao 11/17/2019 3:52 PM

this hook is odd

jao 11/17/2019 3:52 PM

move 1 to the right

jao 11/17/2019 3:53 PM

cp 40 part is way too easy

Cellegen 11/17/2019 3:53 PM

you mean its unbalanced compare to other parts? or just generally easy?

jao 11/17/2019 3:53 PM

i would make this hookthrough

jao 11/17/2019 3:54 PM

this is overkill, you can end the part here

jao 11/17/2019 3:55 PM
@Cellegen

compared to the rest of course

Cellegen 11/17/2019 3:56 PM

i don't get the third picture, i mean why you show it up as a problem, people can check it with entities off

Cellegen 11/17/2019 3:56 PM

other pictures and mentions are reasonable

jao 11/17/2019 3:57 PM

having to check design markings in entities is bad

jao 11/17/2019 3:57 PM

they are there so that you dont have to use entities

Cellegen 11/17/2019 3:57 PM

well yes, cuz there is no general explanational marking for deep :V

Cellegen 11/17/2019 3:58 PM

but all considering that, people will expect brutal maps to be played by professionals; meaning that entities off will have objectives on this map

Cellegen 11/17/2019 3:59 PM

so i don't think (besides the design of it) that we might change that

jao 11/17/2019 4:00 PM

design markings have to be understandable

jao 11/17/2019 4:00 PM

add startline here

jao 11/17/2019 4:00 PM

(below start)

Cellegen 11/17/2019 4:00 PM

i've seen worse markers for deep m8

Cellegen 11/17/2019 4:00 PM

just let it as it is

Cellegen 11/17/2019 4:00 PM

wait

Cellegen 11/17/2019 4:00 PM

is that possible to cheat that?

Cellegen 11/17/2019 4:01 PM

without weapons, no way

jao 11/17/2019 4:01 PM

its possible

Cellegen 11/17/2019 4:01 PM
Cellegen 11/17/2019 4:01 PM

doubt

jao 11/17/2019 4:01 PM

whatever

Cellegen 11/17/2019 4:02 PM

if somebody finds a way to cheat that, then you can sue me by telling the oppisite 😦

Ravie 11/17/2019 4:03 PM

from what I remember this map was full of little cheats, focus on more important things than deep markings for now

Cellegen 11/17/2019 4:03 PM

oh ravie, if you think so, then why aren't you in this case?

Ravie 11/17/2019 4:04 PM

I'm too busy to test now

Cellegen 11/17/2019 4:04 PM

we can wait 1 week

Cellegen 11/17/2019 4:05 PM

i knew this would happen

jao 11/17/2019 4:06 PM

i already reported all the other important things? :D

Ravie 11/17/2019 4:07 PM

I mean improving how parts work like kicker's screens, not moving a cp

jao 11/17/2019 4:09 PM

i dont really mind minor gameplay issues

jao 11/17/2019 4:09 PM

as long as it works well overall

Ravie 11/17/2019 4:11 PM

what's the point in fixing little things when parts might still change in bigger ways and make new little issues

Ravie 11/17/2019 4:11 PM

anyway do whatever

jao 11/17/2019 4:13 PM

why would parts change in bigger ways?

jao 11/17/2019 4:15 PM

besides that 1 unbalanced part

Cellegen 11/17/2019 4:32 PM

i dont think ravie looked at the map anyway

Cellegen 11/17/2019 4:33 PM

he just says those things as an exuse for his tester role

Cellegen 11/17/2019 4:33 PM

also why would there be more issues on a fix that had more issues already?

Cellegen 11/17/2019 4:34 PM

doesn't make sense to change the parts so that it wont have issues ravie?

jao 11/17/2019 4:50 PM

not helpful

Ravie 11/17/2019 7:32 PM
@Cellegen

replace me

Cellegen 11/17/2019 7:33 PM
bit 11/18/2019 3:51 PM
bit 11/18/2019 3:52 PM
bit 11/18/2019 3:52 PM

new beginning

bit 11/18/2019 3:52 PM
bit 11/18/2019 3:53 PM

all jao mentioned fixed

bit 11/18/2019 3:59 PM

didn't change the cp40 . its not that easy the last wall hammer is some strict🤔

bit 11/18/2019 4:00 PM

the 2nd part changed as kicker said

bit 11/18/2019 4:09 PM
Boci 11/18/2019 5:07 PM

rls

jao 11/18/2019 5:21 PM

that one wall hammer doesn’t raise it to the same difficulty as the other parts

jao 11/18/2019 5:21 PM

it’s really noticeably easier

bit 11/19/2019 11:34 AM
bit 11/19/2019 11:34 AM
bit 11/19/2019 11:35 AM

i tested and its much harder than before

bit 11/19/2019 11:36 AM

i hope this is the final version

bit 11/19/2019 11:37 AM

also changed something at beginning part to make it looks better

bit 11/19/2019 11:37 AM
Boci 11/19/2019 7:53 PM

rls

тυx 11/20/2019 5:39 AM

Still not more tiles before startline?

jao 11/20/2019 4:34 PM
jao 11/20/2019 4:46 PM
jao 11/20/2019 4:46 PM

$ready 2

jao 11/20/2019 4:46 PM

thanks for the changes

jao 11/20/2019 4:47 PM

i fixed some remaining minor issues myself

bit 11/20/2019 4:52 PM
Boci 11/20/2019 6:13 PM

friday rls?

Boci 11/21/2019 2:58 PM

you released it without notice

Boci 11/21/2019 2:59 PM

nice, u saved us from the ddossers

Boci 11/21/2019 2:59 PM

smart

@jao
jao 11/21/2019 3:01 PM

that was the idea

Boci 11/21/2019 3:06 PM

u took my idea, or?

Boci 11/21/2019 3:06 PM

completely unrelated?

jao 11/21/2019 3:07 PM

what you said

bit 11/21/2019 3:16 PM
bit 11/21/2019 3:19 PM

fixed unfreeze

bit 11/21/2019 3:19 PM

bad vpn

jao 11/21/2019 3:19 PM

where

bit 11/21/2019 3:21 PM

tp 36

bit 11/21/2019 3:22 PM

and 54

bit 11/21/2019 3:22 PM

add unfreeze on tp 36 and 54

bit 11/21/2019 3:22 PM
jao 11/21/2019 3:23 PM

can you show screens

jao 11/21/2019 3:23 PM

(before after)

bit 11/21/2019 3:24 PM

wait ok

bit 11/21/2019 3:27 PM
bit 11/21/2019 3:28 PM

before & after

Boci 11/21/2019 3:28 PM

x D

bit 11/21/2019 3:30 PM

also i added 3 blocks at the beginning

bit 11/21/2019 3:30 PM
Boci 11/21/2019 3:30 PM

not really a big deal 🤷‍♂️

jao 11/21/2019 3:30 PM

thanks uploaded

bit 11/21/2019 3:31 PM
bit 11/21/2019 3:31 PM
jao 11/21/2019 3:37 PM

np

Boci 11/21/2019 4:01 PM

how to do the literal first part with dummy?

Cellegen 11/21/2019 4:05 PM

not worth it

Boci 11/21/2019 4:05 PM

woah that's mad cancer

Boci 11/21/2019 4:05 PM

so annoying compared to doing it with an actual player

jao 11/21/2019 4:08 PM

[8:53 PM] Boci: rls

jao 11/21/2019 4:08 PM

seems like you were ok with it 1 day ago

Boci 11/21/2019 4:09 PM

i actually didn't think about playing it with a dummy 👀 but that's not really an argument is it? my opinion doesn't matter really

jao 11/21/2019 4:10 PM

well now it doesnt anymore xd

Boci 11/21/2019 4:10 PM

🤷‍♂️

Boci 11/21/2019 4:10 PM

i'll watch out more next time

jao 11/21/2019 4:15 PM

im confident anyone who can finish a brutal 2* map can do this with a dummy