#carzysh
"Carzysh" by Anatomy [Solo]
DDNet 09/22/2020 3:22 PM
@Anatomy

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 09/22/2020 3:22 PM
✨Astral|Crying🌙 09/22/2020 4:20 PM

weird locatian a idk where to go first add maybe arrow

✨Astral|Crying🌙 09/22/2020 4:20 PM
✨Astral|Crying🌙 09/22/2020 4:20 PM

or numbers left 1 right 2

✨Astral|Crying🌙 09/22/2020 4:21 PM
✨Astral|Crying🌙 09/22/2020 4:21 PM

looks weird also

✨Astral|Crying🌙 09/22/2020 4:21 PM

Why up miss chair

Anatomy 09/22/2020 4:23 PM
@✨Astral|Crying🌙

что? Я знаю ты русский xD

✨Astral|Crying🌙 09/22/2020 4:23 PM

а ок

✨Astral|Crying🌙 09/22/2020 4:23 PM

ну вообщем с дизайном как-то страно что-то

Anatomy 09/22/2020 4:24 PM

Хз,впервые попробовал в 2 блока xD

Anatomy 09/22/2020 4:24 PM

Ну хотябы оригинально

✨Astral|Crying🌙 09/22/2020 4:24 PM
✨Astral|Crying🌙 09/22/2020 4:24 PM

Опять же этот переход выглядит нереально странно

✨Astral|Crying🌙 09/22/2020 4:24 PM

блоков

Anatomy 09/22/2020 4:25 PM

Я незнаю как сделать его более плавным

Anatomy 09/22/2020 4:25 PM

🤔

✨Astral|Crying🌙 09/22/2020 4:25 PM

ну как минимум убрать отттуда эти 2 блока

✨Astral|Crying🌙 09/22/2020 4:25 PM

зачем они там

✨Astral|Crying🌙 09/22/2020 4:25 PM

они практически не помогают в хуке

✨Astral|Crying🌙 09/22/2020 4:25 PM

и просто выглядят не красиво

Anatomy 09/22/2020 4:26 PM

Хмм,завтр уберу xD

Anatomy 09/22/2020 4:26 PM

Сегодня я уже в тишку не играю

✨Astral|Crying🌙 09/23/2020 6:57 AM
✨Astral|Crying🌙 09/23/2020 6:57 AM

E,thb n

✨Astral|Crying🌙 09/23/2020 6:58 AM

Убери тут 1 слой блоков фриза

✨Astral|Crying🌙 09/23/2020 6:58 AM

очень раздражающая тема

Anatomy 09/23/2020 8:17 AM

Ok

Anatomy 09/23/2020 12:34 PM
louis 09/23/2020 10:26 PM
louis 09/23/2020 10:26 PM

bad spawn start, its a little annoying since u have to jump out of the chairs

louis 09/23/2020 10:26 PM

just remove the table and chair for the start

louis 09/23/2020 10:26 PM

xd

louis 09/23/2020 10:26 PM
louis 09/23/2020 10:26 PM

entity bug here

louis 09/23/2020 10:27 PM

u have the front entity placed but not the game one

louis 09/23/2020 10:29 PM

i dont think this map is releasable. You have some good ideas, but overall the map is too tight and unbalanced.

louis 09/23/2020 10:29 PM

$decline

louis 09/23/2020 10:30 PM

i'll point them out so you can see what i'm talking about

louis 09/23/2020 10:30 PM
louis 09/23/2020 10:31 PM

parts like these aren't very fun because it's just the same hook a buncch of times

louis 09/23/2020 10:31 PM

u could try making it a little different instead of just a straight line

louis 09/23/2020 10:32 PM
louis 09/23/2020 10:32 PM

this part isn't a bad idea, but it is a little messy.

louis 09/23/2020 10:33 PM
louis 09/23/2020 10:33 PM

this might be personal preference, but it's nice when you can see the whole weapon instead of having half of it in a block

louis 09/23/2020 10:33 PM
louis 09/23/2020 10:34 PM

this jump actually wasn't so bad, you removed the ceiling so they had to use hook speed from the floor to get over it. variations like these are nice to see

louis 09/23/2020 10:34 PM
louis 09/23/2020 10:34 PM

you don't technically need 4 shields here, just one every other tile

louis 09/23/2020 10:34 PM
louis 09/23/2020 10:34 PM

also this felt very linear (you just go from left to right). maybe put in some turns so it's not boring?

louis 09/23/2020 10:35 PM
louis 09/23/2020 10:35 PM

u dont really need the armor behind walls here

louis 09/23/2020 10:35 PM

u can just put it in the middle so it's more visible

louis 09/23/2020 10:35 PM
louis 09/23/2020 10:36 PM

these markings on the left and right could be improved (and you also should put a turn off entities sign in the entities so people can see the marking)

louis 09/23/2020 10:36 PM
louis 09/23/2020 10:37 PM

something like this probably looks better because it's clear they have to go left first

louis 09/23/2020 10:37 PM
louis 09/23/2020 10:37 PM

im seeing a lot of these types of parts in this map - maybe try changing it up a little bit instead of having things poke out from the wall all the time.

louis 09/23/2020 10:38 PM
louis 09/23/2020 10:39 PM

the stoppers here can just be replaced with tele or unhookable blocks

louis 09/23/2020 10:39 PM
louis 09/23/2020 10:40 PM

add shields in the red box so u cant take ninja and skip the shotgun part

louis 09/23/2020 10:40 PM
louis 09/23/2020 10:41 PM

this part is pretty confusing. if you wanted it to be a confusing part, you succeeded, but i'm not sure if you need this part.

louis 09/23/2020 10:41 PM
louis 09/23/2020 10:41 PM

this part isn't bad but its a little tight (1 hookable block + low ceiling)

louis 09/23/2020 10:42 PM
louis 09/23/2020 10:42 PM

should put unfreeze where i'm standing

louis 09/23/2020 10:42 PM

also the box has freeze in design but no freeze in entities

louis 09/23/2020 10:42 PM
louis 09/23/2020 10:42 PM

the design + entities here just looks a little sloppy

louis 09/23/2020 10:43 PM

try making it square if the rest of ur map is square too

louis 09/23/2020 10:43 PM

but the laser part wasn't bad

louis 09/23/2020 10:43 PM

okay thats all i had to say

louis 09/23/2020 10:43 PM

oh u should also put a little more effort into the design of the map

louis 09/23/2020 10:44 PM

ddnet walls + grass doodads aren't the best combo, maybe try using the grass_main tileset so it matches with the trees

plsplsplslol 09/23/2020 10:44 PM

you all need to put hookthrough on the blocks that are hookthrough

louis 09/23/2020 10:44 PM

ask here if u have any questions btw

plsplsplslol 09/23/2020 10:44 PM

no need to put it around

Anatomy 09/24/2020 5:03 AM

:0