#Blue_Fox
"Blue Fox" by Zweitleben [Brutal]
DDNet 11/10/2020 5:53 PM
@Zweitleben

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

murpi 11/10/2020 6:34 PM

nice, gl with map

lukaspeuwu sus 11/11/2020 12:53 PM

looks nice

Zweitleben 11/11/2020 4:37 PM

Some fixes after played with Coke yesterday

Zweitleben 11/11/2020 11:17 PM
Zweitleben 11/13/2020 2:13 AM
lukaspeuwu sus 11/13/2020 11:27 AM

what are the changes?

Zweitleben 11/13/2020 4:23 PM

put cto on ground, removed double cto on one player sides. more room on prt tele 12 adn 15 for swing. made nf to prt 1. made prt 1 easier. prt tele 17 changed. prt tele 40 changed shotgun jump by. added cto 44. added swing prt 30 and removed some hookable there. removed some tele prt 26 and some deko changes.

Zweitleben 11/13/2020 4:24 PM
Zweitleben 11/14/2020 2:31 PM

comfort changes tele 3 and 5

Zweitleben 11/15/2020 11:31 PM

added ht on part tele 31 and a platform on part tele 38

Zweitleben 11/16/2020 4:43 PM

changees part tele 33 and sign changes weapon tele 27

Zweitleben 11/17/2020 6:31 PM
triki 11/17/2020 7:33 PM
triki 11/17/2020 7:33 PM

useless edge

triki 11/17/2020 7:53 PM
triki 11/17/2020 7:53 PM

long part

triki 11/17/2020 7:55 PM
triki 11/17/2020 7:56 PM

this way fallible need some info or remap

triki 11/17/2020 7:57 PM
triki 11/17/2020 7:57 PM

annoying place

triki 11/17/2020 7:58 PM

no need wepon tele, just put wall

triki 11/17/2020 7:59 PM
jao 11/17/2020 7:59 PM

why noob filter in teamforce map

triki 11/17/2020 8:02 PM
triki 11/17/2020 8:04 PM

1 after tele put this more down 2 double edgehook for nonreason and no balance at the end part.

triki 11/17/2020 8:07 PM
triki 11/17/2020 8:07 PM

put here frezze

triki 11/17/2020 8:10 PM
triki 11/17/2020 8:10 PM

this unfrezze not clear. put more unfrezee

sen pa'𖤐 11/17/2020 8:12 PM

Heartcore is also team force (iirc) and also has a noobfiltet

triki 11/17/2020 8:13 PM
triki 11/17/2020 8:14 PM

1 wrong shield 2 no reason for solo unsolo on this part

triki 11/17/2020 8:16 PM
triki 11/17/2020 8:17 PM

1 no need hook wall better unhook 2 add +2sek down way

triki 11/17/2020 8:17 PM
triki 11/17/2020 8:19 PM

at all this so boring part for down tee. i like ur old version but with tele (for up) and no so long way (for down)

triki 11/17/2020 8:20 PM
triki 11/17/2020 8:22 PM

1 this filler really boring 2 bbetter just left this part with small filler part

triki 11/17/2020 8:23 PM
triki 11/17/2020 8:24 PM

2 Noreason for switch, it is only confusing ppl. 1 put tele here 3 replace shield for other side.

triki 11/17/2020 8:25 PM
@Zweitleben
triki 11/17/2020 8:25 PM

gl

triki 11/17/2020 8:26 PM

ps i mentioned only impotant staff. but i not shure if after fix it is realesable.

Zweitleben 11/17/2020 8:27 PM

thanks 4 the feedback triki, most of is is really usefull, like stuff i didnt thought about in the first place

triki 11/17/2020 8:28 PM

need so much work on this for release

triki 11/17/2020 8:29 PM

np man.

Zweitleben 11/17/2020 8:31 PM

but I do not agree with everything (different feedback). I'll rework the the stuff u (an others) mentioned and then we'll see 🙂

Zweitleben 11/17/2020 8:31 PM

thanks again 4 testing man!

ZimE 11/18/2020 4:59 PM

np

@Zweitleben
Zweitleben 11/18/2020 6:26 PM

fixed some of the mentioned points by triki so far

maggi323 11/18/2020 7:08 PM

why noob filter in teamforce map

@jao

I choose my teammates after they're done with the nf to see who is even capable of playing tw at a certain level. So i personally have no problem with nf in team force maps.

Starkiller 11/19/2020 12:33 AM

noobfilter in teamforce maps are useless and time waste

Zweitleben 11/19/2020 9:07 PM

before the discussion ceeps on going - i removed the nf

Zweitleben 11/19/2020 9:10 PM

why noob filter in teamforce map

@jao

to troll u jao

Zweitleben 11/20/2020 6:46 PM

added pr (was gone with nf)

Zweitleben 11/21/2020 12:19 AM
Zweitleben 11/21/2020 11:21 PM

water is now animated

Zweitleben 11/24/2020 4:22 PM
Zweitleben 12/01/2020 12:49 AM
Shawn. 12/01/2020 7:38 PM

so i tested it with DarkOort, the map in general is fine, enjoyed playing it, pretty chill map imo maybe u could make the parts harder but thats testers choice. a thing i noticed too often is that sometimes there are too many filler parts and kinda useless ones

triki 12/02/2020 5:43 PM

delete frezze on tele

triki 12/02/2020 5:48 PM

move this 4 cto << for instant start part

Cøke 12/02/2020 5:56 PM
triki 12/02/2020 11:18 PM

sign is no need here , it is not novice

triki 12/02/2020 11:23 PM

no reason for tele here just frezze.

maggi323 12/06/2020 7:47 PM

first

maggi323 12/06/2020 7:47 PM

second

maggi323 12/06/2020 7:47 PM

make up your mind triki

triki 12/06/2020 8:17 PM

i mean not rly info "signs" . i mean need use better gametiles for info. idk if u got me.

triki 12/06/2020 8:17 PM
triki 12/06/2020 8:18 PM

here i use 0 signs, but it is clear where need fall. And this is too info.

maggi323 12/06/2020 8:20 PM

well there is only one spot where there is 1 freeze on bottom, seems clear to me as well, at least not as unclear as other map parts. but at least i get what you mean now, but it's nothing he has to change, just watch before jumping down helps

triki 12/06/2020 8:24 PM

he alredy did change.its ok now

Zweitleben 12/07/2020 4:00 AM
Zweitleben 12/07/2020 4:01 AM

changed the recommanded. Also changed tele 38 and 12 a little bit

Marcell_HUN 12/07/2020 5:52 AM

Rls

Zweitleben 12/08/2020 11:57 PM
Zweitleben 12/09/2020 4:10 PM
Zweitleben 12/09/2020 4:11 PM

fixed a skip i found on part 34 and also made a reset on part 20 so dont have to w8 for your mate to come back if u fail

OneLimeyBoi 01/03/2021 1:10 AM

Honestly love the design, one of the most unique I've seen so far, sadly you just kept the spawn really nice the rest kind of looks generic. Hookable should have a different color to fit the color scheme better, the deep blue mountains in the back a little more desaturated and maybe add some more spots that look similar to spawn so it blends into each other. The parts itself are mostly creative, a few are pretty tedious, didn't check out all of them. Over all a good map but definitely not my style of parts, that doesn't mean they are horrible. I just don't like most of the setups they use, it's missing more parts that flow into each other, at least for my taste. Keep it up.

Zweitleben 01/10/2021 8:26 PM

Thanks for the detailed feedback! I Added some more Spots that look like the start all over the map and I've changed the bg color as well. I also changed part tele 5 and part tele 50 a bit and repaired some animations. If there are more guys that would like to change the color of the hookable - i will do so, but i pretty like it like it is.

Zweitleben 01/12/2021 10:06 PM
texnonik 01/13/2021 5:52 PM

found freeze tiles instead tele zweitleben knows , i showed him

texnonik 01/14/2021 11:44 AM

where is fix ?

sen pa'𖤐 01/14/2021 11:46 AM

Is going to upload the fix if its ready

Zweitleben 01/14/2021 10:07 PM

i also changed part tele 5 a bit and changed cp 27

Zweitleben 01/14/2021 11:01 PM
Zweitleben 01/15/2021 7:28 PM

Some bug fixes (thx to Tsin) and an Team up! - Information at the Start

Zweitleben 01/24/2021 4:08 AM
Zweitleben 01/27/2021 6:29 PM
JoaoGardaOmar 02/05/2021 3:44 PM

Hey, can you dim the background stars? , they are very big and that makes it ugly

JoaoGardaOmar 02/05/2021 3:45 PM
@Zweitleben
174 02/07/2021 4:56 PM
174 02/07/2021 5:39 PM

make this part more consistent. maybe make the gap larger here

174 02/07/2021 5:48 PM

move this wall 1 to the right so you only have to do 1 hook to hammer

174 02/07/2021 5:50 PM

the back at blue is weird, because you drag the player through it (conflicting therefore). make the back at orange

174 02/07/2021 6:00 PM

move CTO 22 to orange

174 02/07/2021 6:21 PM

lower floor by 2-3 blocks to disable 3+ player towering

174 02/07/2021 6:34 PM

thanks QuiX for help

Cøke 02/07/2021 8:22 PM

2p force

174 02/07/2021 8:23 PM

oh! ok that changes things

Cøke 02/07/2021 8:23 PM

u can do it with coords too but idk

Cøke 02/07/2021 8:24 PM

maybe whole floor 2 freeze

174 02/07/2021 8:24 PM

yeah

Zweitleben 02/07/2021 10:35 PM

okay, so thanks 4 all the testing! 🙂 good points- i will change the mentioned quick and upload the result. Just one Question, i dont get the CTO 22 move, can u tell me why?

174 02/07/2021 10:44 PM

sure! so as I understand the part you want to start running at kinda the same time, so the upper player gets speed with grenade and shoots one grenade down and gives the other player speed. when this attempt fails, it would be nice to just fall into tele and start again without having to walk all the way back. you already have a tocp there so it would be just moving the tile

Zweitleben 02/07/2021 10:54 PM

ok, im totally confused :D. I had the same idea like u so, the CTO22 is at the point where the down tee has to start again. did you start at the left position while testing ?

174 02/07/2021 11:12 PM

ahh ok, yeah we started from left because we managed to get more speed for down player with the little hill of hookables. so you use that field of hook near were the CTO22 + grenade to get the speed. maybe just remove the hook from left so people don't get tempted to start the run from there

Zweitleben 02/07/2021 11:12 PM

yes

Zweitleben 02/07/2021 11:13 PM

i can give u a demo if u want

174 02/07/2021 11:15 PM

sure!

174 02/07/2021 11:30 PM

HD on

コズミック猫 02/07/2021 11:31 PM

oh yeaaaah we forgot about it dang yes last screens no need fix then

174 02/07/2021 11:32 PM

he should still lower the floor there, you can tower by synchronising coordinates

コズミック猫 02/07/2021 11:37 PM

true true but is it really worth it tho? i mean normal way takes less than 3 sec xD

コズミック猫 02/07/2021 11:38 PM

but i guess if u want it to look cool and force normal way then yes go for it ! :3

Zweitleben 02/07/2021 11:51 PM

i already changed it like they way Coke said ^^

174 02/07/2021 11:52 PM

in these cases it's simple math: non-zero chance that people will try it. fix brings zero consequences to gameplay, so it's worth it to fix it

Zweitleben 02/08/2021 12:45 AM
Zweitleben 02/08/2021 12:58 AM
Zweitleben 02/08/2021 1:13 AM
Zweitleben 02/08/2021 1:27 AM
174 02/08/2021 3:23 PM

unmarked

174 02/08/2021 3:31 PM

remove freeze

Zweitleben 02/09/2021 12:19 AM
Zweitleben 02/09/2021 1:25 AM
Zweitleben 02/09/2021 1:34 AM
Zweitleben 02/09/2021 1:51 AM
Zweitleben 02/09/2021 1:52 AM
174 02/09/2021 3:01 AM

last bugs of no wall behind unhook:

174 02/09/2021 3:01 AM
174 02/09/2021 3:01 AM
174 02/09/2021 3:02 AM
174 02/09/2021 3:03 AM
174 02/09/2021 3:03 AM
Zweitleben 02/09/2021 8:26 AM
Zweitleben 02/09/2021 8:26 AM

fixed it

174 02/12/2021 11:29 PM
174 02/13/2021 1:04 AM
Zweitleben 02/13/2021 9:29 AM
Zweitleben 02/13/2021 9:29 AM

fixed

174 02/14/2021 12:56 AM
174 02/14/2021 12:56 AM
174 02/14/2021 1:01 AM

bug?

174 02/14/2021 1:02 AM

that's all

Zweitleben 02/14/2021 6:43 AM
174 02/14/2021 4:16 PM

$ready 3

Marcell_HUN 02/14/2021 6:47 PM

Finally

texnonik 02/14/2021 8:28 PM
@Zweitleben

♥ GG

Layosh 02/15/2021 12:47 AM
@Zweitleben
Layosh 02/15/2021 12:47 AM
DR.3AM 02/20/2021 12:09 AM

i think i followed this for 4-5 months

DR.3AM 02/20/2021 12:10 AM

congrats on the ready, bro!

Zweitleben 02/22/2021 2:20 PM

Thanks to all of the Congrats

174 02/23/2021 1:59 PM

removed invisible design tiles (21775)

174 02/23/2021 1:59 PM
tux 02/25/2021 7:31 AM

few smol design bugs

tux 02/25/2021 7:31 AM
tux 02/25/2021 7:31 AM
tux 02/25/2021 7:34 AM

set this quad as high detail aswell

tux 02/25/2021 7:35 AM

there are two unused envelopes you could delete

174 02/25/2021 7:42 AM

thanks tux, the 3 missing walls was my code and I will fix that quickly

and do for other maps

174 02/25/2021 8:02 AM

when I went through every tile I forgot HD off vs HD on 🤦‍♂️

174 02/25/2021 8:02 AM
tux 02/25/2021 9:11 AM

ah yeah I was wondering if that script was responsible for it, anyway can we try it out ourselves already or in near future? :)

174 03/01/2021 9:37 AM

removed 3 empty envelope layers, thanks tux