#Micro
"Micro" by FJP [Solo]
DDNet 11/02/2022 5:43 AM
@FJP

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Micro.map
40.18 KB
DDNet 11/02/2022 5:43 AM
DDNet 11/02/2022 5:43 AM
louis 11/02/2022 5:51 AM

no

Voxel 11/02/2022 5:58 AM

no

Voxel 11/02/2022 5:59 AM

this is like i_wanna_get_the_points but worse

FJP 11/02/2022 6:18 AM
FJP 11/02/2022 6:19 AM

can I at least get a test

yāccreフレシュマイボイ 11/02/2022 9:41 AM

cool

yāccreフレシュマイボイ 11/02/2022 9:41 AM

mb not put start on spawn

yāccreフレシュマイボイ 11/02/2022 9:44 AM

still not worst map to speedrun

Steinchen 11/02/2022 1:47 PM

$decline map too long

Steinchen 11/02/2022 1:49 PM

Okay but fr map feels inconsistent asf

FJP 11/02/2022 3:03 PM

Every move has a consistent setup if you are input buffering

FJP 11/02/2022 4:13 PM
FJP 11/02/2022 4:14 PM

if it's too short, I'm willing to add more. If certain parts are too repetitive, I'm willing to change them

FJP 11/02/2022 4:24 PM

added time cps

Micro.map
40.23 KB
FJP 11/02/2022 4:30 PM

optimized start

Micro.map
40.23 KB
FJP 11/02/2022 4:32 PM
Micro.map
40.23 KB
louis 11/02/2022 5:17 PM

well it's both too short and repetitive and also the gameplay is just not fit for ddnet so

FJP 11/02/2022 5:47 PM

I understand that it may be short and repetitive but what do you mean by not fit for ddnet?

FJP 11/02/2022 5:47 PM

not trying to be provocative just genuinely curious

louis 11/02/2022 5:54 PM

its just like bare autoparts

louis 11/02/2022 5:54 PM

we are fine with them in cases like schwung

louis 11/02/2022 5:54 PM

but this map has no substance otherwise, just too plain

louis 11/02/2022 5:55 PM

for example, think if the map was not auto but just normal jumps

FJP 11/02/2022 5:55 PM

the thing is they arent autoparts, you have to buffer the inputs or the parts don't work

FJP 11/02/2022 5:55 PM

so its constant gameplay

FJP 11/02/2022 5:55 PM

you can't pause throughout the whole map

FJP 11/02/2022 5:56 PM

there's one or 2 parts where you can stall, but the whole point is that the gameplay is fast paced

louis 11/02/2022 5:57 PM

yeah but imagine without the buffer it's just single jumps

louis 11/02/2022 5:57 PM

and the single jumps aren't rly fun

louis 11/02/2022 5:57 PM

esp the last half of the map is just the same thing

louis 11/02/2022 5:57 PM

i mean i think you know what we are looking for on ddnet

louis 11/02/2022 5:57 PM

you already have a few released maps

FJP 11/02/2022 5:57 PM

im re-working the last part of the map

FJP 11/02/2022 5:58 PM

I'm trying to get outside the creative bounds

FJP 11/02/2022 5:58 PM

i think solo maps have the most potential there

yāccreフレシュマイボイ 11/02/2022 5:58 PM

already done XD

yāccreフレシュマイボイ 11/02/2022 5:58 PM

look at anima

FJP 11/02/2022 5:58 PM

anima was an inspiration 🙂

FJP 11/02/2022 5:59 PM

the parts are far from the same though due to the lack of downtime you have in this map

FJP 11/02/2022 6:00 PM

take it or leave it, I would rather have the "concept" be declined than the "execution"

FJP 11/02/2022 6:01 PM

I'll update later one more time and if that doesn't change your mind than you can decline it

yāccreフレシュマイボイ 11/02/2022 6:01 PM

its execution

FJP 11/02/2022 6:01 PM

then what can I do to make it better

yāccreフレシュマイボイ 11/02/2022 6:01 PM
@louis
FJP 11/02/2022 6:01 PM

other than make it longer and add more variety

louis 11/02/2022 6:02 PM

solo maps have least creative potential

yāccreフレシュマイボイ 11/02/2022 6:02 PM

wtf

Steinchen 11/02/2022 6:02 PM

louis is wrong

FJP 11/02/2022 6:02 PM

I strongly disagree

louis 11/02/2022 6:02 PM

it limits the amnt of physical interactions so has an objectively lower part pool

FJP 11/02/2022 6:03 PM

sometimes limitations force mappers to come up with creative solutions to problems

yāccreフレシュマイボイ 11/02/2022 6:03 PM

a map needs to limit the parts it uses or it will be a mess

yāccreフレシュマイボイ 11/02/2022 6:03 PM

no map uses all interaction

louis 11/02/2022 6:03 PM

yeah but creative potential is different from how easy it is to be creative

FJP 11/02/2022 6:03 PM

so it needs more diversity?

louis 11/02/2022 6:03 PM

anyways

yāccreフレシュマイボイ 11/02/2022 6:04 PM

not talking about this map

FJP 11/02/2022 6:04 PM

o

louis 11/02/2022 6:04 PM

the thing is adding buffers to a map doesnt necessarily make it a lot more creative

louis 11/02/2022 6:04 PM

that usually comes from interesting movements or different ways to do an existing movement

louis 11/02/2022 6:04 PM

buffers are just a physical input technique

yāccreフレシュマイボイ 11/02/2022 6:05 PM

== different way to do existing moement

louis 11/02/2022 6:05 PM

you shouldnt be making a map out of buffers, but adding buffers to an already nice map

louis 11/02/2022 6:05 PM

if u want to use this technique

louis 11/02/2022 6:05 PM

ofc there are some buffer specific

louis 11/02/2022 6:06 PM

but like yeah this map is not creative enough for its length

yāccreフレシュマイボイ 11/02/2022 6:06 PM

well u didnt give urself enough to work w by making anima but no hook/weps

@FJP
yāccreフレシュマイボイ 11/02/2022 6:07 PM

+

yāccreフレシュマイボイ 11/02/2022 6:07 PM

no problem with concept

FJP 11/02/2022 6:07 PM

it's a bit different from anima

FJP 11/02/2022 6:07 PM

but yeah i did try to limit myself as much as possible

FJP 11/02/2022 6:07 PM

:p

yāccreフレシュマイボイ 11/02/2022 6:07 PM

ya its different but you should extend

FJP 11/02/2022 6:08 PM

il work on it a bit more but I would like to keep it short if possible

yāccreフレシュマイボイ 11/02/2022 6:08 PM

more than on e direction change in air, toetap

yāccreフレシュマイボイ 11/02/2022 6:08 PM

mayb hook

FJP 11/02/2022 6:08 PM

im fine with it being a bit longer

yāccreフレシュマイボイ 11/02/2022 6:09 PM

why ? its 1* rn, u wont make it too hard

FJP 11/02/2022 6:09 PM

I guess it's more of an aesthetic decision

FJP 11/02/2022 6:09 PM

idk

FJP 11/02/2022 6:09 PM

xd

FJP 11/02/2022 6:10 PM

i thought about using hook but it can be inconsistent

FJP 11/02/2022 6:10 PM

il work with it a bit more

yāccreフレシュマイボイ 11/02/2022 6:12 PM

have player hook into wall

FJP 11/02/2022 6:13 PM

thats a bit too much like anima though :p

yāccreフレシュマイボイ 11/02/2022 6:13 PM

anima is good so its ok

yāccreフレシュマイボイ 11/02/2022 6:14 PM

u only reason should be to make speedrun less cancer, but u can spread parts out to prevent skip

FJP 11/02/2022 6:15 PM

i think the speedrun is really fun tho

FJP 11/02/2022 6:15 PM

:c

yāccreフレシュマイボイ 11/02/2022 6:15 PM

i dont

yāccreフレシュマイボイ 11/02/2022 6:15 PM

but i only speak for me

FJP 11/02/2022 6:22 PM

before I add anything else is this any better

louis 11/02/2022 9:59 PM

barely

louis 11/02/2022 9:59 PM

but now its very skippable

louis 11/02/2022 10:00 PM

you'll have to branch out from just single jumps if you want smth like this to be releasable

louis 11/02/2022 10:00 PM

and make it a lot more dynamic, etc

FJP 11/02/2022 10:34 PM

alright, that strays a bit from what I'm wanting from this map, so you can go ahead and decline it

FJP 11/02/2022 10:34 PM

regardless, thanks for the feedback

louis 11/02/2022 10:36 PM

$decline

Dr.Funmanteddy 11/03/2022 2:59 AM

Maybe add in frame perfect pixel perfect hooks to do

Ninjed 11/03/2022 6:12 AM

Pls no

triki 11/03/2022 10:03 AM

idk i dont like this gameplay)