DDNet 07/01/2018 4:18 PM
@Arem Shin
DDNet 07/01/2018 4:18 PM
Arem Shin 07/02/2018 6:28 AM

Hello. My task now is to help the testers? And what if I found a bug that I already fixed? Do I need to reload the map in



snail 07/02/2018 7:57 AM

u upload it there

Arem Shin 07/02/2018 8:19 AM

Hm... Okay, thanks.

Arem Shin 07/02/2018 8:49 AM

And i can add lasers to noobfilter, if needed. https://i.imgur.com/PgPRbRN.png https://i.imgur.com/ub8rJHw.png

Arem Shin 07/02/2018 9:01 AM

update version

Arem Shin 07/02/2018 9:09 AM

in update version:

  1. Added one teleport tile to the left of the hole. https://i.imgur.com/YVDyk90.png
  2. Slightly changed here for balance. https://i.imgur.com/pUAJvoW.png
Arem Shin 07/02/2018 12:49 PM

Folugenr and Farmer conducted a test map and found out some bugs. Corrected them.

Arem Shin 07/02/2018 12:50 PM
Arem Shin 07/02/2018 12:51 PM

Update version

Arem Shin 07/02/2018 3:16 PM

Will anyone go to test now?

Arem Shin 07/02/2018 4:39 PM

RF made a little less for complexity. https://i.imgur.com/Cic6LOF.png Here, from now on, you need to do 2RJ for passage. https://i.imgur.com/FGFSYHr.png I slightly changed this part of the map. https://i.imgur.com/fwhpbcj.png

Arem Shin 07/02/2018 4:40 PM

Update ver.

Brokecdx- 07/02/2018 9:47 PM
@Arem Shin

are you there?

Arem Shin 07/03/2018 3:16 AM

I can enter the game only after 17:00 Moscow time. I'm working.

Arem Shin 07/03/2018 7:43 AM

But you can send screenshots with questions or opinions, and I'll try to answer or take into account your words.

Brokecdx- 07/03/2018 7:52 AM

We tested it already, we want to test it with you again

Arem Shin 07/03/2018 8:10 AM


Arem Shin 07/03/2018 2:00 PM

Well... I'm here and now can testing the map with you,

Arem Shin 07/03/2018 2:00 PM

But i'm eating.)

Arem Shin 07/03/2018 4:31 PM

Find the bug. Fixed.

Arem Shin 07/03/2018 5:59 PM

I must go to sleep. Well, we don't testing today.

jao 07/03/2018 11:56 PM

blue tele has to be changed to red ones (unless it's required for individual parts)

jao 07/03/2018 11:58 PM

is cp 2 just luck-based? if yes, it needs to be changed (filter is long already so just remove it completely I'd say)

jao 07/03/2018 11:59 PM

un-solo has to be before start line and there has to be a decently big area before start where people can wait/team-up

Rem1x 07/04/2018 12:17 AM

im think filter not bad

Arem Shin 07/04/2018 2:41 AM

` not luck, just skill

Arem Shin 07/04/2018 2:45 AM

` i will must changes tele on all map or only in the start?

Rische 07/04/2018 2:55 AM

whole map, unless you need it specifically for the part.

Arem Shin 07/04/2018 2:57 AM

Hm... Okay. Just never use red tele. 😄 I'll try.

Arem Shin 07/04/2018 3:13 AM
Rische 07/04/2018 3:15 AM

Not sure 🤔 Your screen shows a pic from the start xd

Rische 07/04/2018 3:16 AM

I guess it's about the unsolo - startline?

Arem Shin 07/04/2018 3:17 AM


Arem Shin 07/04/2018 3:17 AM

And "big" area before start-line 😄

Arem Shin 07/04/2018 3:20 AM

And now I have to go to work.

Brokecdx- 07/04/2018 3:48 PM

$rate balance=4 flow=3 creativity=4 playability=2 fun=0 design=1 bonus=0

Brokecdx- 07/04/2018 4:03 PM


Balance: Some parts vary a lot in terms of difficulty. Fair mapped but not too good.

Flow: Parts don't have a really good flow imo, you had some ideas, but overthought your concept completely and messed it up.

Creativity: I barely wanted to give you 4 points for it. Nothing in this map is really innovative.

Playability: Parts are mostly either thought out bad or overthought. And that goes for the map overall as well. Parts dont work like the should imo.

Fun: This will be only played for points. Not really exciting to play it, very boring gameplay.

Design: Looks not too bad so I gave you 1 point.

jao 07/05/2018 12:29 AM

checked like half the map. playtime balance is horrible (e.g. after start one guy does 3 parts and then the other one not even 1)

jao 07/05/2018 12:30 AM

not sure how the second half looks

jao 07/05/2018 12:30 AM

but that's a big flaw. both players should have equal playtime (parts should be at a similar lenght for both players)

vozdushniy 07/05/2018 2:27 AM

$rate balance=5 flow=4 creativity=4 playability=3 fun=2 design=1 bonus=0

Arem Shin 07/05/2018 5:00 AM

Today i will make a new part after first. For some balanced.

Brokecdx- 07/05/2018 8:41 AM

To be honest, you are reworking this map since 2015, don't you think it's time to start a new one perhaps? Keep in mind you need at least 25 points for release, and adding one new part doesn't make the other part of the map better. For me to change my ratings is to rework the map completely again with proper parts, and at this point you try this since 2015 and got stuck in the same map. But it's your choice in the end

Arem Shin 07/05/2018 8:52 AM

I was afk 2 years. I don't rework this map so long time, lol. I do not want to rework the map, because it's my story and the other players who played it. Minor details I can remake and add something new, but I will not delete anything. If, in the end, the map does not pass your standards, then nothing terrible will happen.

Arem Shin 07/05/2018 8:55 AM

To some extent it's oldschool, where there were no clear rules on how to do maps. It was always an experiment, something new, for which we were not criticized or criticized. Now it is more difficult to do something outstanding than in those times. So I will not make maps in the future.

jao 07/05/2018 10:39 AM

we could release it as an oldschool map (those have no gameplay standards), but it feels like at this point you changed too much already. you even added new tiles that didn’t exist back then

jao 07/05/2018 10:41 AM

maybe it would make more sense to release the original version

Arem Shin 07/05/2018 10:44 AM

I think you mean new tiles is jetpack?

jao 07/05/2018 10:45 AM

was referring to dj refill tile, but jetpack too,.

jao 07/05/2018 10:45 AM

idk how much different the current map is to the original one

jao 07/05/2018 10:46 AM

(didn’t play back then)

Arem Shin 07/05/2018 10:46 AM

In 2013/2015 was dj

jao 07/05/2018 10:46 AM


Arem Shin 07/05/2018 10:46 AM

Only jetpack was added later.

Arem Shin 07/05/2018 10:46 AM


jao 07/05/2018 10:47 AM

well anyway, what do you think about original version

jao 07/05/2018 10:47 AM

if it’s about nostalgia

Arem Shin 07/05/2018 10:52 AM

Hm... I do not mind, but in the original version, as it turned out, there were a lot of bugs, so the current version can be taken as the original. Just with some corrections. And yet today I will add a new part, as I planned, since I have already started. Okay?

jao 07/05/2018 10:53 AM

bugs should be fixed, y

jao 07/05/2018 10:54 AM

new parts is ofc contradicting to nostalgia

jao 07/05/2018 10:54 AM

but again idk the original map

Arem Shin 07/05/2018 10:54 AM


ᶰ°Konͧsti 07/05/2018 10:55 AM

LichKing is an AMAZING map

Arem Shin 07/05/2018 10:56 AM

it's just for some balance. after the first part, the second player only needed to use the chain once. there is an idea, I can implement. on the map it will not hurt badly.

jao 07/05/2018 10:57 AM


jao 07/05/2018 10:57 AM

is oldschool expert, you should ask him 😘

Arem Shin 07/05/2018 10:58 AM

Okay. Thanks.)

ᶰ°Konͧsti 07/05/2018 11:00 AM

LichKing should maybe not be released as oldschool like it is now

ᶰ°Konͧsti 07/05/2018 11:00 AM

but as brutal

Arem Shin 07/05/2018 11:01 AM

by the way, teleportation of grenades appeared for the first time before the advent of ddnet in my tournament on ddrace. there was a slightly modified server for this.

ᶰ°Konͧsti 07/05/2018 11:01 AM

Weapon teleports are way more older than ddnet

ᶰ°Konͧsti 07/05/2018 11:01 AM

It worked with cfg files back then

jao 07/05/2018 11:02 AM

but for a brutal map it’s not really meeting the standards we have now

ᶰ°Konͧsti 07/05/2018 11:02 AM

Xd true

jao 07/05/2018 11:02 AM

hence, trying to see what the original map gives

ᶰ°Konͧsti 07/05/2018 11:02 AM

But for oldschool things like jetpack need to be removed

jao 07/05/2018 11:04 AM

ye that’s the problem

Arem Shin 07/05/2018 11:04 AM

there is no category between brutal and oldschool? 😆

Arem Shin 07/05/2018 11:04 AM


vozdushniy 07/05/2018 11:05 AM


Arem Shin 07/05/2018 11:06 AM

I can remove the jetpack, if you want. He was added later.

Arem Shin 07/05/2018 11:06 AM

It's just a short moment in this map.

ᶰ°Konͧsti 07/05/2018 11:37 AM

jetpack is a DDNet invention

ᶰ°Konͧsti 07/05/2018 11:38 AM

It cant be oldschool

snail 07/05/2018 12:03 PM

yeah same for dj refill

snail 07/05/2018 12:03 PM

even if its early ddnet its not oldschool

ᶰ°Konͧsti 07/05/2018 12:06 PM


Arem Shin 07/05/2018 12:25 PM

What do you think is included in the old school? Even if the DJ does not go there.

Arem Shin 07/05/2018 12:27 PM

I can use a laser door (switch) instead of a DJ, which will give the same effect.

jao 07/05/2018 12:38 PM

can’t u keep it how it was originally?

snail 07/05/2018 12:39 PM

doors on oldschool maps are fine

Arem Shin 07/05/2018 12:58 PM

, with doors, ok.

ᶰ°Konͧsti 07/05/2018 3:46 PM

I prefer maps with only hook, unhook, freeze and unfreeze

ᶰ°Konͧsti 07/05/2018 3:46 PM

But other shit is also fine ofc

jao 07/06/2018 1:50 AM

I approved this since oldschool maps don't fall under the usual standards, so this only needs to be checked on bugs and mapping errors

jao 07/06/2018 1:50 AM

if anyone has objections about releasing this as oldschool, please tell

painn 07/06/2018 1:51 AM

14/49 no objections

jao 07/06/2018 1:52 AM

"since oldschool maps don't fall under the usual standards"

jao 07/06/2018 1:53 AM

do you think it's unfair to release on oldschool?

painn 07/06/2018 1:53 AM

did you even read what broke said at all

painn 07/06/2018 1:54 AM

and wasnt the requirement like 5 votes or something

jao 07/06/2018 1:54 AM

I did

jao 07/06/2018 1:54 AM

did you read what I said?

jao 07/06/2018 1:54 AM

oldschool maps aren't comparable to new maps, ofc from a current view they look worse

painn 07/06/2018 1:55 AM

how about using the system that was trying to get away from releasing by yourself

jao 07/06/2018 1:55 AM

oldschool maps always had different standards, but sure. I'll run a vote (not the rating one) about releasing it

painn 07/06/2018 1:56 AM


jao 07/06/2018 2:00 AM

removed the map from rating system to avoid confusion

Arem Shin 07/06/2018 6:28 PM

I removed all double jumps and put doors in place of them. https://i.imgur.com/99czbWw.png https://i.imgur.com/h9DWsu7.png https://i.imgur.com/Zex1T8h.png I added a new part of the map. https://i.imgur.com/TeLa0dO.png

This is the final version.

Arem Shin 07/06/2018 6:32 PM

oh, and removed jetpack https://i.imgur.com/KhwhTju.png

Arem Shin 07/06/2018 6:50 PM

woops, i don't fix the bug. Now it's done.

Arem Shin 07/06/2018 8:44 PM

If I add restrictions on the number of players in the team and the card can be passed only while being in the team, then this is not a problem?

jao 07/06/2018 8:46 PM

map should require that

jao 07/06/2018 8:46 PM

are the switches an issue?

Arem Shin 07/06/2018 8:47 PM


jao 07/06/2018 8:47 PM

why u wanna do it then

Ravie 07/06/2018 8:48 PM

Someone probably already reported this, but in case no one did, here's an entity bug

Arem Shin 07/06/2018 8:51 PM
Arem Shin 07/07/2018 2:37 PM

Added server settings: switch.

Arem Shin 07/07/2018 2:39 PM

Now I completely rely on your experience in testing so that you can find bugs that I could miss.

Shawn. 07/07/2018 4:06 PM

$rate balance=5 flow=4 creativity=6 playability=4 fun=1 design=1 bonus=0

Arem Shin 07/07/2018 5:57 PM

Very much I apologize for the fact that I often update the map, correcting bugs. Every time it seems that it is ready, but afterwards I notice new mistakes.

jao 07/09/2018 12:19 AM

the internal vote resulted in approving the map for oldschool server

Arem Shin 07/09/2018 3:05 AM

Wow. thanks, guys.)

Arem Shin 07/09/2018 7:11 AM

What is my task now?

jao 07/09/2018 10:57 AM

wait for us to test it and then fix potential bugs

Arem Shin 07/09/2018 11:01 AM

Ah, okay. Then good luck.)

ᶰ°Konͧsti 07/09/2018 11:33 AM

Oldschool way better than new maps

Arem Shin 07/09/2018 11:36 AM

Hah, thanks. 😆😄

Arem Shin 07/09/2018 3:08 PM

I apologize, forgot to answer. Just as the creator of the map, I wanted to be able to go through only 2 people in the team.

Arem Shin 07/09/2018 3:09 PM

But i think it's too late. 😄

ᶰ°Konͧsti 07/09/2018 3:10 PM

no teamforce on oldschool maps

Arem Shin 07/09/2018 3:10 PM


ChillerDragon 07/09/2018 3:10 PM


Arem Shin 07/09/2018 3:10 PM

It's nothing.

ᶰ°Konͧsti 07/09/2018 3:11 PM

I would disable teamforce on every map where its not absolutely needed

ChillerDragon 07/09/2018 3:11 PM

I would disable teamsforce on every map where its not absolutely needed

ChillerDragon 07/09/2018 3:12 PM


ChillerDragon 07/09/2018 3:12 PM

how to format in discord lul

Arem Shin 07/09/2018 3:12 PM

You try doing that?

ChillerDragon 07/09/2018 3:12 PM


ᶰ°Konͧsti 07/09/2018 3:12 PM
Arem Shin 07/09/2018 3:12 PM

~~ <- use that

ChillerDragon 07/09/2018 3:13 PM


Arem Shin 07/09/2018 3:13 PM


ᶰ°Konͧsti 07/09/2018 3:13 PM

new message

ChillerDragon 07/09/2018 3:13 PM


ChillerDragon 07/09/2018 3:13 PM

now even better

Rem1x 07/09/2018 3:14 PM

~rofler 228~

Arem Shin 07/09/2018 3:18 PM

I hope people will hate this map. 😄

ᶰ°Konͧsti 07/09/2018 3:31 PM

I already liked it from first time joining

ᶰ°Konͧsti 07/09/2018 3:32 PM

The original one

Arem Shin 07/09/2018 3:32 PM


Arem Shin 07/09/2018 3:32 PM

embarrassed me!

jao 07/09/2018 5:54 PM
jao 07/09/2018 5:54 PM

why did you remove these cool graphics 😦

Arem Shin 07/09/2018 5:56 PM

Very voluminous figure by weight.

Arem Shin 07/09/2018 5:56 PM

But i can add this picture, if you want

Arem Shin 07/09/2018 5:57 PM

Where you download this version of map? 😄

jao 07/09/2018 5:59 PM
jao 07/09/2018 6:00 PM

for that part with the dj refill tiles: I guess you could keep it like it was originally?

jao 07/09/2018 6:07 PM
jao 07/09/2018 6:07 PM

looks like a bug

Arem Shin 07/09/2018 6:31 PM

Hm... Don't sure

Arem Shin 07/09/2018 6:33 PM

Because if you use a standard two-way block of movement, then you can accidentally stick the player in or not pull out, I think, that's why I added a comprehensive block there.

jao 07/09/2018 6:34 PM

the stoppers inside of the blocks have no effect

jao 07/09/2018 6:34 PM


Arem Shin 07/09/2018 6:34 PM

Now I'm redoing the end of the map, because I can not go through the remix, I'll simplify it lightly.

Arem Shin 07/09/2018 6:34 PM


Arem Shin 07/09/2018 6:35 PM

lol, i was removed this blocks

Arem Shin 07/09/2018 6:35 PM


Rem1x 07/09/2018 6:35 PM


Arem Shin 07/09/2018 6:35 PM


Rem1x 07/09/2018 6:35 PM
Arem Shin 07/09/2018 6:38 PM

Not necessary. We recently passed this part without a double jump.

Arem Shin 07/09/2018 6:41 PM
Arem Shin 07/09/2018 6:41 PM

Was fixed.

Arem Shin 07/09/2018 6:57 PM

add the button for deactivation door. https://i.imgur.com/IAS04f3.png

Arem Shin 07/09/2018 6:57 PM

It's the last update, because other parts was testing by me and remix.

ᶰ°Konͧsti 07/09/2018 6:58 PM
Arem Shin 07/10/2018 2:29 PM
Brokecdx- 07/10/2018 4:15 PM

Looks awesome

Brokecdx- 07/10/2018 4:15 PM

You made yourself?

Arem Shin 07/10/2018 4:15 PM


Brokecdx- 07/10/2018 4:15 PM

Ah who made it?

Arem Shin 07/10/2018 4:15 PM

Selle made that.

Arem Shin 07/10/2018 4:16 PM

She was my friend who make some pictures for tournaments

Brokecdx- 07/10/2018 4:16 PM

ah looks awesome!

Arem Shin 07/10/2018 4:16 PM


Arem Shin 07/10/2018 4:16 PM

Well. I add this picture then and rework some parts.

Arem Shin 07/10/2018 4:17 PM

For better gameplay of course.)

Brokecdx- 07/10/2018 4:17 PM

Is selle also in this discord?

Arem Shin 07/10/2018 4:17 PM


Arem Shin 07/10/2018 4:18 PM

She don't play teeworlds anymore.

Arem Shin 07/10/2018 4:38 PM
Brokecdx- 07/10/2018 4:56 PM

she is really good

Arem Shin 07/10/2018 5:00 PM

Added the picture by Selle. Logo LichKing

Slightly simplified this part of the map. https://i.imgur.com/HO27UOM.png A little raised unfreeze, so that the player had to use 2rj. https://i.imgur.com/YwefMXq.png

deen 07/10/2018 6:37 PM

really like the graphic by Selle

Arem Shin 07/10/2018 6:37 PM


Arem Shin 07/10/2018 6:37 PM

She was good.)

ᶰ°Konͧsti 07/10/2018 6:37 PM


Arem Shin 07/10/2018 7:52 PM

Wait, i will update the map, because texnonik found the bugs. <_<

Arem Shin 07/10/2018 8:40 PM

I added a door and several new lasers so that you can not skip this part of the map. https://i.imgur.com/Cksgd9B.png

I added an old checkpoint near the Hammerfly so that you can not go back and activate the ability to beat the players (this will skip several parts). https://i.imgur.com/YtNd67S.png

Rem1x 07/11/2018 6:04 AM

swap checkpoints bcs guys when making hookfly can fail if 1 player pickup cp then 2 player fail down

Rem1x 07/11/2018 6:04 AM
Arem Shin 07/11/2018 6:05 AM



. I'm just on my job.

Arem Shin 07/11/2018 10:32 AM

Я, крч, пойду телефон на зарядку поставлю.

Arem Shin 07/11/2018 11:02 AM

Woops, not here. 😄

vozdushniy 07/11/2018 1:12 PM


Rische 07/11/2018 1:43 PM
@Arem Shin


Arem Shin 07/11/2018 1:48 PM

nou? 😄

Arem Shin 07/11/2018 3:10 PM

Coming soon i will upload the last version without bugs (i hope).

Arem Shin 07/11/2018 4:20 PM

Last version

Arem Shin 07/12/2018 4:45 AM

Can the trailer to the map be in the release announcement? Just a question.

Arem Shin 07/13/2018 7:35 AM

I thought and decided to make some part easier and the stars with the moon will be in high details so that they can be removed from the background in the graphics settings.

Arem Shin 07/13/2018 2:56 PM

A few small changes, as promised.

  1. Tilted the tiles 1 to the right to make it easier. https://i.imgur.com/kKh9C37.png
  2. I put a few teleports to not be cut. https://i.imgur.com/erdmsPu.png
  3. Bonus: You can stand on the hand of the LichKing. https://i.imgur.com/J1DZpqi.png
Arem Shin 07/14/2018 2:35 PM

Found the small bug. Fixed. https://i.imgur.com/y4VM1bX.png

Arem Shin 07/15/2018 2:15 PM

You could try to skip here, so added more shields. https://i.imgur.com/EHNxSmR.png

Arem Shin 07/15/2018 2:37 PM

What's wrong with that? o.O

Syltoox 07/15/2018 2:37 PM


Syltoox 07/15/2018 2:37 PM


Arem Shin 07/15/2018 2:38 PM

I can try to upload again

Syltoox 07/15/2018 2:38 PM

im just having fun

Arem Shin 07/15/2018 2:38 PM

Ah, okay. 😄

Arem Shin 07/15/2018 2:43 PM

But I still decided to update the map to avoid another pass already at the finish. Also added shields. https://i.imgur.com/mnmB3Gg.png The rest I trust you, otherwise I will constantly find small bugs and fix them a thousand times. 😄

Arem Shin 07/15/2018 4:40 PM

Added doors, so that there was no failure. https://i.imgur.com/Y46pAWU.png

Rem1x 07/15/2018 4:43 PM

fail with get stuck in finish, if other player fail and go to tele

Arem Shin 07/16/2018 8:33 AM

Just one fact about why the map was originally created. And just the fact that before the command / team was used. https://i.imgur.com/i7ehOlt.png

Arem Shin 07/16/2018 12:38 PM

Really the latest version. From updates: deleted some buttons from the doors.

Arem Shin 07/24/2018 8:51 AM

Well. Somebody can show me the bugs on this map or ready for release?)

jao 07/25/2018 5:59 PM

if you want to team-force the map, add

`(if you also want to force the size)

jao 07/25/2018 6:00 PM

no style corner

jao 07/25/2018 6:02 PM

here should be unhook game-tile

ᶰ°Konͧsti 07/25/2018 6:02 PM

if its still supposed to be oldschool it shouldnt use teamforce

jao 07/25/2018 6:02 PM

idk, he said it had team-force

ᶰ°Konͧsti 07/25/2018 6:02 PM

there is only 1 oldschool map with teamforce and this only because it would be heavily cheatable (startline skip etc.)

jao 07/25/2018 6:03 PM

better check for cheats than complain about team-force

ᶰ°Konͧsti 07/25/2018 6:03 PM
ᶰ°Konͧsti 07/25/2018 6:03 PM

This map shouldnt use teamforce imo

N9mkOik 07/25/2018 6:07 PM
Kicker 07/25/2018 6:10 PM

find cheats omg

jao 07/25/2018 6:11 PM

why is there CP-34 here?

Jesus Christ 07/25/2018 6:12 PM

This map isnt oldschool anymore imo, he changed too many things, most of the map is from 2018

Jesus Christ 07/25/2018 6:12 PM

Ok maybe not most but a lot

jao 07/25/2018 6:13 PM

needs un-solo somewhere here (like red-marked area) + maybe back CP

jao 07/25/2018 6:14 PM


Arem Shin 07/25/2018 6:39 PM

It's all? I just in editor now.

Arem Shin 07/25/2018 6:39 PM
Arem Shin 07/25/2018 6:40 PM

You can't skip this part, if you mean that.

Arem Shin 07/25/2018 6:40 PM

Or you mean make there cp for back?

jao 07/25/2018 6:46 PM

was asking the purpose of it

jao 07/25/2018 6:46 PM

seemed useless to me

Arem Shin 07/25/2018 6:48 PM

Hm... Okay.

jao 07/25/2018 6:50 PM

there are some other things I would consider as bugs from modern point of view, but for oldschool it's fine

Arem Shin 07/25/2018 6:51 PM

I think the return to the previous check-point is not needed, because it is extremely difficult to fail here.

Arem Shin 07/25/2018 6:52 PM

Unsolo may be useful to add.

Arem Shin 07/25/2018 6:56 PM
Arem Shin 07/25/2018 6:57 PM

Small fixes, given the screenshots above.

Arem Shin 07/25/2018 7:20 PM

I did not notice the messages above.



ezy 07/25/2018 7:21 PM
ezy 07/25/2018 7:21 PM

Done or not?

Arem Shin 07/25/2018 7:21 PM

For no cheated. Players could take the next checkpoint, return for the opportunity to hit each other and fall into the teleporter. This would destroy the subsequent parts of the map.

Arem Shin 07/25/2018 7:26 PM

Now about the command

`. I do not think it's necessary to use it. Of course, because of this, some doors will work less steadily and other parts of the map can also be cut most likely, but if the majority are against, then I will not insist.

Arem Shin 07/25/2018 7:27 PM
@Jesus Christ

, I did not change anything much in the map. The original does not differ from the original. I just made it easier for people.

Arem Shin 07/25/2018 7:28 PM

Corrected version. Based on earlier screenshots.

Jesus Christ 07/25/2018 7:29 PM

i saw the old version, and the latest and its totally different, i know bug and balance fixes but its not oldschool anymore for me

Arem Shin 07/25/2018 7:32 PM

I also have an old version, but where is the huge difference? Some moments were cut out only because they were useless, superfluous, or lucky. Some are added for balance and interest. Yes, it was not in the original, but it does not spoil the card in general.

However, everyone has his own opinion.

Jesus Christ 07/25/2018 7:32 PM

it doesnt make any difference for me if its oldschool or not tbh

Arem Shin 07/25/2018 7:35 PM

For me, as one of the creator of the map, it matters. But again, everyone has his own opinion.

Arem Shin 07/25/2018 7:37 PM

And now good night.

Arem Shin 07/26/2018 7:44 PM

Well? For the whole day there were no screenshots with bugs and wishes to fix anything. Do you think the map is ready? And the last question. Most, I suppose, against team-force? I think it's worth it or not to put restrictions on the number of players in the team or not? I value your opinion. PS: During the tournament on the map, the use / team was mandatory (just a fact, no more).

jao 07/26/2018 9:30 PM

the map is annoying to test, can't be done in a few minutes: oldschool + a lot switch constructions + CP stuff + hard difficulty. I won't have much time to test till maybe sunday and I don't wanna rush it either. if any other

has time, please go ahead and check

Arem Shin 07/27/2018 3:21 AM

Oh, okay. I apologize for my intolerance. I will try not to rush you any more.

jao 07/30/2018 2:17 PM
jao 07/30/2018 2:17 PM
jao 07/30/2018 2:18 PM

your switch markings are inconsistent: would be nicer to have different markings for each kind (deactivator, activator, timed, normal)

jao 07/30/2018 2:19 PM

I didn't look super closely for skips/cheats, but you seem to have covered up everything with proper stoppers, shields and CPs

jao 07/30/2018 2:27 PM

about team-force: "but if the majority are against, then I will not insist." well you have to consider how valuable those guys opinions are - some might not even have played the map. if it was a new map, it should definitely have it (tons of complicated switch constructions, very few space in a lot parts). but since it's oldschool it might be fine to leave it without; people expect these maps to be somewhat annoying :D

jao 07/30/2018 2:30 PM

this should be unhook

Arem Shin 07/30/2018 2:33 PM

Concerning the switches.

Some doors can be skipped simply because it will not be necessary to open them during the passage, when someone else can open them. This is if you play without /team with a lot of players. The buttons that open/close the doors all act for a while, so that there are no bugs with doors with a large number of players.

jao 07/30/2018 2:33 PM

I think these don't do anything

Arem Shin 07/30/2018 2:34 PM

It's for no skip, rly.

jao 07/30/2018 2:34 PM

they are inside of unhooks

Arem Shin 07/30/2018 2:34 PM

Oh. 😄

Arem Shin 07/30/2018 2:37 PM

Okay, thanks. Fixed all of screens.

jao 07/30/2018 2:37 PM

did you look at the switch markings?

Arem Shin 07/30/2018 2:38 PM


Arem Shin 07/30/2018 2:38 PM

But I do not understand how I can make them better.

jao 07/30/2018 2:39 PM

I noticed here: red marked ones are one deactivator and one activator, yet they look the same. green one activates something, but is black which usually refers to deactivating something (e.g. deactivating hammer next to it)

Arem Shin 07/30/2018 2:40 PM

You meant to visually indicate which button is responsible for what?

jao 07/30/2018 2:43 PM


Arem Shin 07/30/2018 2:44 PM

White color on the card characterizes the passage further: the door opens and you can go further. Black color cancels this action. I still do not know how. I can draw new tiles, indicating activation and deactivation for a while, but this will take time.

jao 07/30/2018 2:47 PM

nah it's fine then I guess

jao 07/30/2018 2:48 PM

switch marked, but no gametile below it

Arem Shin 07/30/2018 2:49 PM

Oops, forgot about this.

Arem Shin 07/30/2018 3:10 PM
N9mkOik 07/30/2018 4:49 PM

Release when?

Arem Shin 07/31/2018 10:03 AM

, don't know.

jao 07/31/2018 12:32 PM

does this part even work in team 0? once door 23 is closed it won't ever open again

jao 07/31/2018 12:33 PM

meh I really think all those switches will cause annoying problems in team 0

jao 07/31/2018 12:36 PM

also parts like this will become completely unplayable in team 0. imagine 4 or more people down there, not being able to go anywhere

Gwendal 07/31/2018 12:51 PM

If u can spec it's " fine "

Gwendal 07/31/2018 12:51 PM

But if this is oldschool u probaly can't

Arem Shin 07/31/2018 1:45 PM

If it is possible to somehow open this door, then this moment can be missed. Although it's good, I have an idea how to make it so that you can not miss this moment. But this is the next door. : D

About the fact that some parts of the map can be annoying for the games Again, because the card was created only for two players, and not for the set.

jao 07/31/2018 1:47 PM

yea, that's why it should be team-forced

ᶰ°Konͧsti 07/31/2018 1:50 PM

?XD Stereotypes are the oldest oldschool and they all have /spec

ᶰ°Konͧsti 07/31/2018 1:50 PM

also /spec was default on old Servers

ᶰ°Konͧsti 07/31/2018 1:51 PM

this map should not be teamforced but sv_pauseable should be enabled

Arem Shin 07/31/2018 2:01 PM

I can do that.

jao 07/31/2018 2:01 PM

spec wouldn't help in the last part

jao 07/31/2018 2:01 PM

would still be ultra shit

Arem Shin 07/31/2018 2:01 PM
Arem Shin 07/31/2018 2:02 PM

And removed the door here.

Arem Shin 07/31/2018 2:02 PM
Arem Shin 07/31/2018 2:02 PM

I think it will be better.

Arem Shin 07/31/2018 2:02 PM

Ofc door open on some time and closed again.

Arem Shin 07/31/2018 2:06 PM

About the forced team.

I do not mind, but only if you agree. I just do not see problems in the forced team, but if you think that you can not add it, then all right.

ᶰ°Konͧsti 07/31/2018 2:07 PM

teamforce will make the map not played

ᶰ°Konͧsti 07/31/2018 2:08 PM

people hate teamforce, you cant just join and play, you first have to look for a partner and it is boring as hell

jao 07/31/2018 2:08 PM

it's not playable without team-force (e.g. last screen I posted)

ᶰ°Konͧsti 07/31/2018 2:09 PM

teamforce wont help in any part too and in the last part will never be a group of 20

Arem Shin 07/31/2018 2:09 PM

Then you can point out that it is recommended to play in a team of two players.

ᶰ°Konͧsti 07/31/2018 2:09 PM

Stereotypes are not playable in team 0 also but its funny as hell

ᶰ°Konͧsti 07/31/2018 2:09 PM

I dont understand the point

ᶰ°Konͧsti 07/31/2018 2:09 PM

u can play in team

ᶰ°Konͧsti 07/31/2018 2:10 PM

why force people to do?

ᶰ°Konͧsti 07/31/2018 2:10 PM

Its just not needed to play in team and its players own fault to stuck in team 0

ᶰ°Konͧsti 07/31/2018 2:10 PM

i prefer starting to play a map with Some tees until we fail

Arem Shin 07/31/2018 2:11 PM

Maybe it's better to write in the beginning of the card that it is recommended to play in a team of two people?

ᶰ°Konͧsti 07/31/2018 2:12 PM

Ye thats completely ur decision

jao 07/31/2018 2:12 PM

idk do whatever you want

Arem Shin 07/31/2018 2:13 PM

Okay, then we'll stop at the recommendation at the beginning of the map.

ᶰ°Konͧsti 07/31/2018 2:14 PM
Arem Shin 07/31/2018 2:24 PM
snail 07/31/2018 2:47 PM

thats not true. spec was enabled on some servers but it wasnt default at all

ᶰ°Konͧsti 07/31/2018 2:51 PM

/pause was = /spec and default on most popular servers

snail 07/31/2018 2:52 PM

ye it was /pause and no it wasnt

snail 07/31/2018 2:52 PM

it was only on some

ᶰ°Konͧsti 07/31/2018 2:52 PM

Im pretty sure it was on ddracepro

snail 07/31/2018 2:52 PM

ddracepro were never the most popular servers lol

ᶰ°Konͧsti 07/31/2018 2:53 PM

I mean procodex

snail 07/31/2018 2:56 PM

ye i think it was enabled on procodex but it wasnt on many other srvs (and also never has been on old ddmax which is as oldschool as procodex)

ᶰ°Konͧsti 07/31/2018 2:56 PM

OK ure right

ᶰ°Konͧsti 07/31/2018 2:56 PM

but ddmax is not a real oldschool server for me

snail 07/31/2018 2:56 PM

why not

ᶰ°Konͧsti 07/31/2018 2:56 PM

Every shit nobo maps got released there

snail 07/31/2018 2:56 PM

skynets are older than most of oldschool maps xd

ᶰ°Konͧsti 07/31/2018 2:56 PM

its like a bad ddnet

jao 08/01/2018 1:28 PM

could add entities-off at the text otherwise looks ok

jao 08/01/2018 1:37 PM

ah, also enable /spec (


Arem Shin 08/01/2018 1:38 PM


Arem Shin 08/01/2018 1:40 PM

What you mean? High-detail?

jao 08/01/2018 1:42 PM

place this tile somewhere in the air around the spawn

jao 08/01/2018 1:42 PM

it's in game layer

Arem Shin 08/01/2018 1:46 PM

Like that? Just never use this. 😄

jao 08/01/2018 1:47 PM

one is sufficient

Arem Shin 08/01/2018 1:47 PM


Arem Shin 08/01/2018 1:48 PM

That better?

jao 08/01/2018 1:49 PM


Arem Shin 08/01/2018 1:49 PM

What does this thing do? 😄

Arem Shin 08/01/2018 1:49 PM
jao 08/01/2018 1:50 PM

it hints that there is useful information in the design

Arem Shin 08/01/2018 1:50 PM


jao 08/01/2018 1:53 PM


Arem Shin 08/01/2018 1:56 PM

Thank you for help.)

Arem Shin 08/01/2018 3:01 PM

I think map is ready for release? New icon.

jao 08/01/2018 3:04 PM


jao 08/01/2018 3:04 PM

tell him when u want to release it

Arem Shin 08/01/2018 3:04 PM

Oh... Thank you.)

jao 08/01/2018 3:05 PM

so he can put the trailer up

Arem Shin 08/01/2018 3:05 PM

Yes, please.)

snail 08/01/2018 4:12 PM

isnt the trailer alreayd online

snail 08/01/2018 4:12 PM

from 3 years old lol

Arem Shin 08/01/2018 4:14 PM

I will make new trailer.

Arem Shin 08/01/2018 4:15 PM
Arem Shin 08/01/2018 4:15 PM

Just tell me when.)

snail 08/01/2018 4:15 PM

(saturday the 4th)

Arem Shin 08/01/2018 4:16 PM

Okay. Wait.)

Arem Shin 08/01/2018 4:19 PM

Now tell me, is there any error here? My English is bad.

Arem Shin 08/01/2018 4:19 PM
snail 08/01/2018 4:37 PM

4th of august

Arem Shin 08/01/2018 4:37 PM

Okay, thanks.

snail 08/01/2018 4:38 PM

i guess it would also be more grammatically correct to add "on"

snail 08/01/2018 4:39 PM

release on 4th of august

Arem Shin 08/01/2018 4:39 PM


jao 08/01/2018 4:40 PM


Ravie 08/01/2018 4:51 PM

Release on the 4th of August

Arem Shin 08/01/2018 4:52 PM

And which of the following is true? 😄

Ravie 08/01/2018 4:55 PM

You might also wanna add 2018

Arem Shin 08/01/2018 4:56 PM

I think this is not necessary. But if this is important, I can add.

Arem Shin 08/01/2018 4:58 PM

Okay. Added this. Well... After ~30 minutes i will send in this chat the link of the trailer.)

Arem Shin 08/01/2018 5:22 PM
Arem Shin 08/01/2018 5:22 PM

The first view is yours.

Arem Shin 08/01/2018 5:23 PM

If you still notice errors in the credits, then this is not difficult to fix.

Arem Shin 08/01/2018 5:29 PM

And if you can, then insert this trailer in the subject with the announcement card please.

Ravie 08/01/2018 5:30 PM

You can post the trailer in your map's forum thread, all maps on "Planned Releases" have a link to their thread

Arem Shin 08/01/2018 5:30 PM

Hm... Okay.

Arem Shin 08/01/2018 5:32 PM

I hoped to be on the main page a little. 😄

Ravie 08/01/2018 5:32 PM

Oh it's probably gonna be on the homepage anyway, they always put the newest teeworlds video there for a while

ᶰ°Konͧsti 08/01/2018 5:32 PM

When was the first trailer released

ᶰ°Konͧsti 08/01/2018 5:33 PM


ᶰ°Konͧsti 08/01/2018 5:33 PM

when was this tournament

ᶰ°Konͧsti 08/01/2018 5:33 PM


ᶰ°Konͧsti 08/01/2018 5:33 PM

with the map

Arem Shin 08/01/2018 5:33 PM

go make the tournament! 😄

ᶰ°Konͧsti 08/01/2018 5:33 PM

would be funny to release it on same date if its near

ᶰ°Konͧsti 08/01/2018 5:34 PM

it could maybe be released as special tournament

ᶰ°Konͧsti 08/01/2018 5:34 PM

like my and other people idea to make some challenges on very old maps with only a few finishes

jao 08/01/2018 5:34 PM


Arem Shin 08/01/2018 5:35 PM

I do not think that it will be interesting for people to pass a card in the tournament. Especially if there is nothing at stake, except for the prize place.

Arem Shin 08/01/2018 5:36 PM

But anyway, thank you once again for all the help that you have given me.

jao 08/01/2018 5:36 PM

making tournaments while there is constant ddos makes no sense at all

Arem Shin 08/01/2018 5:37 PM

Your truth.

Arem Shin 08/01/2018 5:45 PM

One more question. Can I put the trailer in



jao 08/01/2018 5:46 PM


snail 08/01/2018 5:46 PM


snail 08/01/2018 5:46 PM

ill put it on homepage

Arem Shin 08/01/2018 5:46 PM


ᶰ°Konͧsti 08/01/2018 6:25 PM