Hello. My task now is to help the testers? And what if I found a bug that I already fixed? Do I need to reload the map in#📬submit-maps
u upload it there
Hm... Okay, thanks.
Folugenr and Farmer conducted a test map and found out some bugs. Corrected them.
Will anyone go to test now?
are you there?
I can enter the game only after 17:00 Moscow time. I'm working.
But you can send screenshots with questions or opinions, and I'll try to answer or take into account your words.
We tested it already, we want to test it with you again
Well... I'm here and now can testing the map with you,@Brokecdx-
But i'm eating.)
Find the bug. Fixed.
I must go to sleep. Well, we don't testing today.
blue tele has to be changed to red ones (unless it's required for individual parts)
is cp 2 just luck-based? if yes, it needs to be changed (filter is long already so just remove it completely I'd say)
un-solo has to be before start line and there has to be a decently big area before start where people can wait/team-up
im think filter not bad
` not luck, just skill
` i will must changes tele on all map or only in the start?
whole map, unless you need it specifically for the part.
Hm... Okay. Just never use red tele. 😄 I'll try.
Not sure 🤔 Your screen shows a pic from the start xd
I guess it's about the unsolo - startline?
And "big" area before start-line 😄
And now I have to go to work.
$rate balance=4 flow=3 creativity=4 playability=2 fun=0 design=1 bonus=0
Balance: Some parts vary a lot in terms of difficulty. Fair mapped but not too good.
Flow: Parts don't have a really good flow imo, you had some ideas, but overthought your concept completely and messed it up.
Creativity: I barely wanted to give you 4 points for it. Nothing in this map is really innovative.
Playability: Parts are mostly either thought out bad or overthought. And that goes for the map overall as well. Parts dont work like the should imo.
Fun: This will be only played for points. Not really exciting to play it, very boring gameplay.
Design: Looks not too bad so I gave you 1 point.
checked like half the map. playtime balance is horrible (e.g. after start one guy does 3 parts and then the other one not even 1)
not sure how the second half looks
but that's a big flaw. both players should have equal playtime (parts should be at a similar lenght for both players)
$rate balance=5 flow=4 creativity=4 playability=3 fun=2 design=1 bonus=0
Today i will make a new part after first. For some balanced.
To be honest, you are reworking this map since 2015, don't you think it's time to start a new one perhaps? Keep in mind you need at least 25 points for release, and adding one new part doesn't make the other part of the map better. For me to change my ratings is to rework the map completely again with proper parts, and at this point you try this since 2015 and got stuck in the same map. But it's your choice in the end
I was afk 2 years. I don't rework this map so long time, lol. I do not want to rework the map, because it's my story and the other players who played it. Minor details I can remake and add something new, but I will not delete anything. If, in the end, the map does not pass your standards, then nothing terrible will happen.
To some extent it's oldschool, where there were no clear rules on how to do maps. It was always an experiment, something new, for which we were not criticized or criticized. Now it is more difficult to do something outstanding than in those times. So I will not make maps in the future.
we could release it as an oldschool map (those have no gameplay standards), but it feels like at this point you changed too much already. you even added new tiles that didn’t exist back then
maybe it would make more sense to release the original version
I think you mean new tiles is jetpack?
was referring to dj refill tile, but jetpack too,.
idk how much different the current map is to the original one
(didn’t play back then)
In 2013/2015 was dj
Only jetpack was added later.
well anyway, what do you think about original version
if it’s about nostalgia
Hm... I do not mind, but in the original version, as it turned out, there were a lot of bugs, so the current version can be taken as the original. Just with some corrections. And yet today I will add a new part, as I planned, since I have already started. Okay?
bugs should be fixed, y
new parts is ofc contradicting to nostalgia
but again idk the original map
LichKing is an AMAZING map
it's just for some balance. after the first part, the second player only needed to use the chain once. there is an idea, I can implement. on the map it will not hurt badly.
is oldschool expert, you should ask him 😘
LichKing should maybe not be released as oldschool like it is now
but as brutal
by the way, teleportation of grenades appeared for the first time before the advent of ddnet in my tournament on ddrace. there was a slightly modified server for this.
Weapon teleports are way more older than ddnet
It worked with cfg files back then
but for a brutal map it’s not really meeting the standards we have now
hence, trying to see what the original map gives
But for oldschool things like jetpack need to be removed
ye that’s the problem
there is no category between brutal and oldschool? 😆
I can remove the jetpack, if you want. He was added later.
It's just a short moment in this map.
jetpack is a DDNet invention
It cant be oldschool
yeah same for dj refill
even if its early ddnet its not oldschool
What do you think is included in the old school? Even if the DJ does not go there.
I can use a laser door (switch) instead of a DJ, which will give the same effect.
can’t u keep it how it was originally?
doors on oldschool maps are fine
, with doors, ok.
I prefer maps with only hook, unhook, freeze and unfreeze
But other shit is also fine ofc
I approved this since oldschool maps don't fall under the usual standards, so this only needs to be checked on bugs and mapping errors
if anyone has objections about releasing this as oldschool, please tell
14/49 no objections
"since oldschool maps don't fall under the usual standards"
do you think it's unfair to release on oldschool?
did you even read what broke said at all
and wasnt the requirement like 5 votes or something
did you read what I said?
oldschool maps aren't comparable to new maps, ofc from a current view they look worse
how about using the system that was trying to get away from releasing by yourself
oldschool maps always had different standards, but sure. I'll run a vote (not the rating one) about releasing it
removed the map from rating system to avoid confusion
oh, and removed jetpack https://i.imgur.com/KhwhTju.png
woops, i don't fix the bug. Now it's done.
If I add restrictions on the number of players in the team and the card can be passed only while being in the team, then this is not a problem?
map should require that
are the switches an issue?
why u wanna do it then
Added server settings: switch.
Now I completely rely on your experience in testing so that you can find bugs that I could miss.
$rate balance=5 flow=4 creativity=6 playability=4 fun=1 design=1 bonus=0
Very much I apologize for the fact that I often update the map, correcting bugs. Every time it seems that it is ready, but afterwards I notice new mistakes.
the internal vote resulted in approving the map for oldschool server
Wow. thanks, guys.)
What is my task now?
wait for us to test it and then fix potential bugs
Ah, okay. Then good luck.)
Oldschool way better than new maps
Hah, thanks. 😆😄
I apologize, forgot to answer. Just as the creator of the map, I wanted to be able to go through only 2 people in the team.
But i think it's too late. 😄
no teamforce on oldschool maps
I would disable teamforce on every map where its not absolutely needed
I would disable teams
force on every map where its not absolutely needed
how to format in discord lul
You try doing that?
~~ <- use that
now even better
I hope people will hate this map. 😄
I already liked it from first time joining
The original one
why did you remove these cool graphics 😦
Very voluminous figure by weight.
But i can add this picture, if you want
Where you download this version of map? 😄
looks like a bug
Hm... Don't sure
Because if you use a standard two-way block of movement, then you can accidentally stick the player in or not pull out, I think, that's why I added a comprehensive block there.
the stoppers inside of the blocks have no effect
Now I'm redoing the end of the map, because I can not go through the remix, I'll simplify it lightly.
lol, i was removed this blocks
Not necessary. We recently passed this part without a double jump.
add the button for deactivation door. https://i.imgur.com/IAS04f3.png
It's the last update, because other parts was testing by me and remix.
Like that? https://i.imgur.com/FfFVILn.png
You made yourself?
Ah who made it?
Selle made that.
She was my friend who make some pictures for tournaments
ah looks awesome!
Well. I add this picture then and rework some parts.
For better gameplay of course.)
Is selle also in this discord?
She don't play teeworlds anymore.
she is really good
really like the graphic by Selle
She was good.)
Wait, i will update the map, because texnonik found the bugs. <_<
swap checkpoints bcs guys when making hookfly can fail if 1 player pickup cp then 2 player fail down
. I'm just on my job.
Я, крч, пойду телефон на зарядку поставлю.
Woops, not here. 😄
Coming soon i will upload the last version without bugs (i hope).
Can the trailer to the map be in the release announcement? Just a question.
I thought and decided to make some part easier and the stars with the moon will be in high details so that they can be removed from the background in the graphics settings.
Found the small bug. Fixed. https://i.imgur.com/y4VM1bX.png
You could try to skip here, so added more shields. https://i.imgur.com/EHNxSmR.png
What's wrong with that? o.O
I can try to upload again
im just having fun
Ah, okay. 😄
But I still decided to update the map to avoid another pass already at the finish. Also added shields. https://i.imgur.com/mnmB3Gg.png The rest I trust you, otherwise I will constantly find small bugs and fix them a thousand times. 😄
Added doors, so that there was no failure. https://i.imgur.com/Y46pAWU.png
fail with get stuck in finish, if other player fail and go to tele
Just one fact about why the map was originally created. And just the fact that before the command / team was used. https://i.imgur.com/i7ehOlt.png
Really the latest version. From updates: deleted some buttons from the doors.
Well. Somebody can show me the bugs on this map or ready for release?)
if you want to team-force the map, add
`(if you also want to force the size)
if its still supposed to be oldschool it shouldnt use teamforce
idk, he said it had team-force
there is only 1 oldschool map with teamforce and this only because it would be heavily cheatable (startline skip etc.)
better check for cheats than complain about team-force
This map shouldnt use teamforce imo
find cheats omg
This map isnt oldschool anymore imo, he changed too many things, most of the map is from 2018
Ok maybe not most but a lot
It's all? I just in editor now.
You can't skip this part, if you mean that.
Or you mean make there cp for back?
was asking the purpose of it
seemed useless to me
there are some other things I would consider as bugs from modern point of view, but for oldschool it's fine
I think the return to the previous check-point is not needed, because it is extremely difficult to fail here.
Unsolo may be useful to add.
Small fixes, given the screenshots above.
I did not notice the messages above.
Done or not?
For no cheated. Players could take the next checkpoint, return for the opportunity to hit each other and fall into the teleporter. This would destroy the subsequent parts of the map.
Now about the command
`. I do not think it's necessary to use it. Of course, because of this, some doors will work less steadily and other parts of the map can also be cut most likely, but if the majority are against, then I will not insist.
, I did not change anything much in the map. The original does not differ from the original. I just made it easier for people.
Corrected version. Based on earlier screenshots.
i saw the old version, and the latest and its totally different, i know bug and balance fixes but its not oldschool anymore for me
I also have an old version, but where is the huge difference? Some moments were cut out only because they were useless, superfluous, or lucky. Some are added for balance and interest. Yes, it was not in the original, but it does not spoil the card in general.
However, everyone has his own opinion.
it doesnt make any difference for me if its oldschool or not tbh
For me, as one of the creator of the map, it matters. But again, everyone has his own opinion.
And now good night.
Well? For the whole day there were no screenshots with bugs and wishes to fix anything. Do you think the map is ready? And the last question. Most, I suppose, against team-force? I think it's worth it or not to put restrictions on the number of players in the team or not? I value your opinion. PS: During the tournament on the map, the use / team was mandatory (just a fact, no more).
the map is annoying to test, can't be done in a few minutes: oldschool + a lot switch constructions + CP stuff + hard difficulty. I won't have much time to test till maybe sunday and I don't wanna rush it either. if any other
has time, please go ahead and check
Oh, okay. I apologize for my intolerance. I will try not to rush you any more.
your switch markings are inconsistent: would be nicer to have different markings for each kind (deactivator, activator, timed, normal)
I didn't look super closely for skips/cheats, but you seem to have covered up everything with proper stoppers, shields and CPs
about team-force: "but if the majority are against, then I will not insist." well you have to consider how valuable those guys opinions are - some might not even have played the map. if it was a new map, it should definitely have it (tons of complicated switch constructions, very few space in a lot parts). but since it's oldschool it might be fine to leave it without; people expect these maps to be somewhat annoying :D
Concerning the switches.
Some doors can be skipped simply because it will not be necessary to open them during the passage, when someone else can open them. This is if you play without /team with a lot of players. The buttons that open/close the doors all act for a while, so that there are no bugs with doors with a large number of players.
It's for no skip, rly.
they are inside of unhooks
Okay, thanks. Fixed all of screens.
did you look at the switch markings?
But I do not understand how I can make them better.
You meant to visually indicate which button is responsible for what?
White color on the card characterizes the passage further: the door opens and you can go further. Black color cancels this action. I still do not know how. I can draw new tiles, indicating activation and deactivation for a while, but this will take time.
nah it's fine then I guess
Oops, forgot about this.
, don't know.
meh I really think all those switches will cause annoying problems in team 0
If u can spec it's " fine "
But if this is oldschool u probaly can't
If it is possible to somehow open this door, then this moment can be missed. Although it's good, I have an idea how to make it so that you can not miss this moment. But this is the next door. : D
About the fact that some parts of the map can be annoying for the games Again, because the card was created only for two players, and not for the set.
yea, that's why it should be team-forced
?XD Stereotypes are the oldest oldschool and they all have /spec
also /spec was default on old Servers
this map should not be teamforced but sv_pauseable should be enabled
I can do that.
spec wouldn't help in the last part
would still be ultra shit
And removed the door here.
I think it will be better.
Ofc door open on some time and closed again.
About the forced team.
I do not mind, but only if you agree. I just do not see problems in the forced team, but if you think that you can not add it, then all right.
teamforce will make the map not played
people hate teamforce, you cant just join and play, you first have to look for a partner and it is boring as hell
it's not playable without team-force (e.g. last screen I posted)
teamforce wont help in any part too and in the last part will never be a group of 20
Then you can point out that it is recommended to play in a team of two players.
Stereotypes are not playable in team 0 also but its funny as hell
I dont understand the point
u can play in team
why force people to do?
Its just not needed to play in team and its players own fault to stuck in team 0
i prefer starting to play a map with Some tees until we fail
Maybe it's better to write in the beginning of the card that it is recommended to play in a team of two people?
Ye thats completely ur decision
idk do whatever you want
Okay, then we'll stop at the recommendation at the beginning of the map.
thats not true. spec was enabled on some servers but it wasnt default at all
/pause was = /spec and default on most popular servers
ye it was /pause and no it wasnt
it was only on some
Im pretty sure it was on ddracepro
ddracepro were never the most popular servers lol
I mean procodex
ye i think it was enabled on procodex but it wasnt on many other srvs (and also never has been on old ddmax which is as oldschool as procodex)
OK ure right
but ddmax is not a real oldschool server for me
Every shit nobo maps got released there
skynets are older than most of oldschool maps xd
its like a bad ddnet
could add entities-off at the text otherwise looks ok
ah, also enable /spec (
What you mean? High-detail?
place this tile somewhere in the air around the spawn
it's in game layer
one is sufficient
What does this thing do? 😄
it hints that there is useful information in the design
Thank you for help.)
I think map is ready for release? New icon.
tell him when u want to release it
Oh... Thank you.)
so he can put the trailer up
isnt the trailer alreayd online
from 3 years old lol
I will make new trailer.
Just tell me when.)
(saturday the 4th)
Now tell me, is there any error here? My English is bad.
4th of august
i guess it would also be more grammatically correct to add "on"
release on 4th of august
Release on the 4th of August
And which of the following is true? 😄
You might also wanna add 2018
I think this is not necessary. But if this is important, I can add.
Okay. Added this. Well... After ~30 minutes i will send in this chat the link of the trailer.)
The first view is yours.
If you still notice errors in the credits, then this is not difficult to fix.
And if you can, then insert this trailer in the subject with the announcement card please.
You can post the trailer in your map's forum thread, all maps on "Planned Releases" have a link to their thread
I hoped to be on the main page a little. 😄
Oh it's probably gonna be on the homepage anyway, they always put the newest teeworlds video there for a while
When was the first trailer released
when was this tournament
with the map
go make the tournament! 😄
would be funny to release it on same date if its near
it could maybe be released as special tournament@jao
like my and other people idea to make some challenges on very old maps with only a few finishes
I do not think that it will be interesting for people to pass a card in the tournament. Especially if there is nothing at stake, except for the prize place.
But anyway, thank you once again for all the help that you have given me.
making tournaments while there is constant ddos makes no sense at all
One more question. Can I put the trailer in#media
ill put it on homepage