archive 4* u mean
Did anything change? If not, I'm against release
i changed a lot lol
from the screenshot it looks just as faily as it was tho
your average starkiller map
maybe u could test the map
but its not in the votelist
U forgot unlock tiles at the end
The end looks cheatable even if it's insanely hard
no one is gonna play this
from what I remember many tele parts weren't too bad, way too much instant death parts in between
yea, tele parts are cool but connections between with parts aka memento mori not acceptable with such map length (its super long)
more killtiles than freeztiles
like grim reaper :x
only grim reaper is thought through and not just impossible
70% of the faily parts are unfaily now
added unlock tiles
I don't really see much change
filler parts are still covered in kill tiles
u cant even fail anymore
everything is unfaily now except u are retarded af
but show me ingame what u want to change
you're retarded af if you die in a part with only freeze and kill
as i said. test with me and show me what u dont like
"u cant even fail anymore everything is unfaily now except u are retarded af" since when are you so full of yourself lol. Kicker is right, the map is super long, classic testsrv map, train map for 10years learn the tricks and eventually you are able to finish it. Memento mori still has only one finish, probably because most ppl try it for a few mins and then just quit it and this map is even harder. You can map what you want and if you are getting postive reinforcement from n9 and ven then just send the map to them and go have fun on your lan srvs, but theres no reason to rls this map on the official srv. Ps: personally i dont get the "first try or kill mechanic combined with super hard parts maps" and as ppl said, the gameplay aint even bad, just the way its mapped.
grim reaper. finished by vendetta and n9. heartcore ll-finished by vendetta and n9. so wheres your point?
SOON FINISHED BY US!!!
those maps are on the verge of being too hard, they arent rated 5* insane for no reason. im not the biggest fan of them either, but we dont need tons of nearly unfinishable maps. when ppl get better and those maps get more finishes then w/e you can release yours. ppl thought of antibuguse as unfinishable once too, so maybe theres a time for your map too
antibuguse is not faily, at least. Gives some motivation to play and not smashes you down when you missclick once
i dont hate the map. i just hate imagining myself to play it. getting those maps released is hard af because nobody wants to try. but everyone kinda wants to see how its done too. its a double edged sword 🤷
i agree with@Im 'corneum
i had fun watching the memento mori run, but it's something i would never finish.
i agree with lexin
if we want to release more crazy hard maps, then they should at least be very good to justify their existence
thats a stretch. how can you make new parts that are easy to understand
i mean really new stuff.
thats up to the mappers
i didn't give any postive reinforcement
nice reason for decline
there is no audience for this map
read above messages
did u ever test this map?
so maybe try to tell me what to change. whats to hard/too faily
and not be lazy af and say "decline"
everything needs to be generally less faily and less punishing
dumb it down until you can finish it without super
bad map in my opinion