33/48 | Balance: 6/10 • Flow: 8/10 • Creativity: 6/10 • Playability: 8/10 • Fun: 3/5 • Design: 2/3 — 7 Votes
DDNet 06/21/2018 7:35 AM
Brokecdx- 06/21/2018 5:05 PM

$rate balance=5 flow=9 creativity=7 playability=8 fun=2 design=3 bonus=0

Brokecdx- 06/21/2018 5:06 PM

Nice dummy map exspecially the design is very well done. Good flow I like it! Nothing else to be said

N9mkOik 06/21/2018 7:23 PM

$rate balance=6 flow=8 creativity=6 playability=9 fun=3 design=3 bonus=0

N9mkOik 06/21/2018 7:24 PM

Good dummy map but I think need to make this map a little longer.

N9mkOik 06/21/2018 7:24 PM


Deeper 06/21/2018 8:48 PM

$rate balance=7 flow=7 creativity=6 playability=8 fun=6 design=8 bonus=0

DDNet 06/21/2018 8:48 PM

Rating for

` has to be between 0 and 3

DDNet 06/21/2018 8:48 PM

Rating for

` has to be between 0 and 3

Deeper 06/21/2018 8:49 PM

$rate balance=7 flow=7 creativity=6 playability=8 fun=2 design=8 bonus=0

DDNet 06/21/2018 8:49 PM

Rating for

` has to be between 0 and 3

DDNet 06/21/2018 8:49 PM

Rating for

` has to be between 0 and 3

Deeper 06/21/2018 8:49 PM


Deeper 06/21/2018 8:50 PM

$rate balance=7 flow=7 creativity=6 playability=8 fun=2 design=2 bonus=0

Deeper 06/21/2018 8:50 PM

Nice dummy 3* map

N9mkOik 06/21/2018 9:09 PM


N9mkOik 06/21/2018 9:09 PM

Дизайн фан и бонус до 3

Persus 06/21/2018 9:11 PM

dont forget

😃 you can skip one part with it

DanilBést 06/22/2018 4:22 AM

Fixed, but added to switch open and added to

, but maybe at not skipped now.

|UroboroS| Rockus.~ 06/22/2018 12:35 PM

$rate balance=3 flow=8 creativity=8 playability=9 fun=2 design=3 bonus=0

|UroboroS| Rockus.~ 06/22/2018 12:36 PM

Parts aren't that balanced since i find myself the main parts being easier than the faily drag you put in the middle of them. The design is pretty solid, not too dark and not too bright and all the colors combine with each other which makes an enjoyable map to play without entities.

DanilBést 06/22/2018 12:55 PM

Really, that's first posted and voted, should people easy parts at balanced parts, drag are not faily of parts that balanced. Nevertheless, I fixed parts.

DanilBést 06/22/2018 1:13 PM

what's the reaction for 🆙

jao 06/22/2018 1:13 PM


jao 06/22/2018 1:14 PM

(means the map is on test servers)

N9mkOik 06/22/2018 1:33 PM
snail 06/23/2018 7:42 AM

https://i.imgur.com/50zjh78.png i would consider adding a cp there on this part, considering the global map's difficulty and the length of this part, it would make it overall more balanced and less rage on having to do the whole part again

snail 06/23/2018 7:43 AM

other than that very nice map, the very last solo rocket part is probably too hard tho

snail 06/23/2018 7:43 AM

$rate balance=6 flow=8 creativity=5 playability=8 fun=2 design=2 bonus=0

DanilBést 06/23/2018 7:46 AM

I know, added to cp than 2 parts, but thanks.

DanilBést 06/23/2018 7:47 AM

hold the 4 grenades

DanilBést 06/23/2018 7:47 AM

it's not hard ^^

worstwish 06/24/2018 5:34 AM

$rate balance=7 flow=6 creativity=7 playability=9 fun=3 design=3 bonus=0

Ravie 06/24/2018 3:02 PM

Drag parts are excruciatingly long, freeze parts are way too faily in relation to the rest of the map. Design looks good enough but you should remove all the unused doodads from the tilesets. There are no parts/ideas that I have not seen before in other maps, pretty much everything is copied from something else even down to design. Aside from the faily freeze parts the difficulty is 2 rather than 3. Logos are blurry but you probably don't care.

DanilBést 06/24/2018 4:02 PM

Sorry, but did drag is not long parts that added in CP, edited for new design for grass, also doesn't copies then down design and don't unused the tileset. Nevertheless, added a new logo for new design, but thanks for testing.

Kicker 06/25/2018 9:43 AM

$rate balance=7 flow=9 creativity=7 playability=9 fun=2 design=2 bonus=0

DanilBést 06/25/2018 10:49 AM

Fixed the door switch for two cheats.

DanilBést 07/02/2018 5:05 AM

Fixed with filter and hooktrough marked.

jao 07/04/2018 5:28 PM

needs entities off signs were crucial info is in the design

jao 07/04/2018 5:29 PM

e.g. last part

DanilBést 07/04/2018 5:29 PM

thanks to testing but then tomorrow fix it.

jao 07/04/2018 5:30 PM

imo the rough cp font doesn't fit to the rest

jao 07/04/2018 5:30 PM

maybe make one in the style of the logo?

jao 07/04/2018 5:32 PM

should be white? (other positive markings are white as well)

jao 07/04/2018 5:33 PM

you need to put some design elements in HD

jao 07/04/2018 5:59 PM

very similar parts, all at the end/start of parts is a bit meh

jao 07/04/2018 6:00 PM

especially since the map is so short

jao 07/04/2018 6:02 PM

to be fair, the down ones have a little twist so it's not that bad

jao 07/04/2018 6:05 PM

the spawns shouldn't be so widely spread. it's annoying to get the dummy if you spawn near to the start and the dummy most right

DanilBést 07/05/2018 5:19 AM

Thanks to testing, but don't be short, It's a long that's parts and done. Also, added the moon.

Ravie 07/05/2018 2:12 PM

You probably don't need this many bombs in this tileset, there is no way you used all of them. Of the 'bombs_deathtiles' tileset you only used 1 tile. I think you should remove unused tiles from the tilesets to save some file size.

Ravie 07/05/2018 2:28 PM

This marking (top image) makes me think of super-jump rather than jump-refill, I advise you to change it to one like the bottom image, or something else if you don't think this looks good, as long as you make it clear.

DanilBést 07/05/2018 3:55 PM

Thanks, but this have tileset in forum and now looking.

DanilBést 07/05/2018 3:55 PM
Ravie 07/05/2018 4:00 PM

Wouldn't those bombs be enough?

DanilBést 07/05/2018 4:02 PM


DanilBést 07/05/2018 4:12 PM

I thinking 🤔

DanilBést 07/05/2018 4:18 PM

i have created this many bomb for after, I believe now tomorrow fixing soon or not.

jao 07/06/2018 3:14 AM

needs entities off sign here

jao 07/06/2018 3:15 AM

1 entities off sign at the finish part is sufficient btw 😄

DanilBést 07/06/2018 4:02 AM

I done and now release :D

Tyga. 07/07/2018 7:57 PM

$rate balance=6 flow=7 creativity=5 playability=9 fun=2 design=2 bonus=0

Tyga. 07/07/2018 8:00 PM

Great little map, just a shame that not much new is gebruht - Much is known, but I think cool that you have mapped many good ideas in a map with partial white good parts. PS: mB a bit short

DanilBést 07/07/2018 8:01 PM


DanilBést 07/07/2018 8:02 PM

but thanks

Ravie 07/07/2018 8:07 PM

I think those signs are not needed, there is freeze so it's obvious you can fail

Ravie 07/07/2018 8:08 PM

This part could be made a bit easier, but more interesting

Ravie 07/07/2018 8:09 PM

Those arrows are not needed imo

Ravie 07/07/2018 8:09 PM

other than that everything seems good

Ravie 07/07/2018 8:10 PM

Ah, also here a ! would actually be useful

Ravie 07/07/2018 8:11 PM

Also here

DanilBést 07/08/2018 5:06 AM

Thanks, because deleted this signs, filter parts and edited a door switch!

vozdushniy 07/08/2018 5:59 AM

$rate balance=7 flow=8 creativity=8 playability=9 fun=4 design=2 bonus=0

DanilBést 07/08/2018 6:13 AM

Forgot, deleted at one signs and add corner.

DanilBést 07/18/2018 6:07 AM

I will new parts, but anyways fix them soon.

|UroboroS| Rockus.~ 07/18/2018 10:19 AM

you should really take a course on english, it would help you a lot dude|

DanilBést 07/18/2018 11:28 AM


DanilBést 07/20/2018 7:38 AM

Finally, I fixed the part and added some parts, but was should be long ;)

DanilBést 07/22/2018 4:51 AM

Forgot, I fixed unhookable and added tele cp

Ravie 07/27/2018 3:28 PM

You should make the gores parts more interesting, and not as faily

DanilBést 07/27/2018 3:30 PM

ok thanks, I will tomorrow fixing

DanilBést 07/28/2018 4:53 AM

Today fixed, but I thinking this added tele of gores that not faily

DanilBést 07/31/2018 3:14 AM

you forgot again the upload that test servers

jao 07/31/2018 3:15 AM

sorry (btw any mrs and tester can upload, not only me)

jao 07/31/2018 1:15 PM

you didn't add enough CPs for the player. teles should port to a reasonable spot (red arrow), not far away from it (blue arrow)

jao 07/31/2018 1:15 PM

this is just an example, there are more similar problems

jao 07/31/2018 1:17 PM

move switches like this further up so the door opens instantly and doesn't interrupt flow (also just an example)

jao 07/31/2018 1:18 PM

there is no need for the blue marked hook due to the red marked arrows

jao 07/31/2018 1:19 PM

this doesn't work: the dummy gets stuck on the edge between stoppers and unhook

jao 07/31/2018 1:20 PM

the blue-tele part shouldn't be one-try; no one will expect it

jao 07/31/2018 1:22 PM

this construction is really overshooting what it does (getting the dummy down the tube)

jao 07/31/2018 1:23 PM

why? opposes flow and is kinda unnecessary. just instantly port the dummy to TO-17

jao 07/31/2018 1:25 PM

do all 4 nades even touch the ground at last part? looks like only 2 or 3 make it down

jao 07/31/2018 1:27 PM

end of CP-5 part is too hard, drag parts with endless are too easy

jao 07/31/2018 1:27 PM
jao 07/31/2018 1:31 PM

don't put crucial layers in HD lol (hookable, etc)

jao 07/31/2018 1:34 PM

entity bug

jao 07/31/2018 1:53 PM

would be nice to have unfreeze after first freeze for QOL

jao 07/31/2018 2:07 PM

causes chat-spam

DanilBést 07/31/2018 2:27 PM

Finally, I done, fixed with freeze and etc 😊

DanilBést 07/31/2018 2:29 PM

release or wait?

jao 07/31/2018 3:05 PM
jao 07/31/2018 3:06 PM

oops forgot one

jao 07/31/2018 3:07 PM

these should be FROM-28

jao 07/31/2018 3:09 PM

ah and in my first screen, don't make a CP that ports you behind the door xD

DanilBést 07/31/2018 3:42 PM

All done and release!

Ravie 07/31/2018 6:22 PM

You didn't change the gores parts, only added teleport in the one where it's least needed

DanilBést 08/01/2018 5:31 AM

Done, but I don't have gores parts

jao 08/01/2018 2:13 PM

seems like I wasn't clear enough: https://imgur.com/gallery/pLj2IOo

jao 08/01/2018 2:13 PM

also revert the switch 13 change, it doesn't work anymore

DanilBést 08/01/2018 3:19 PM

Done, but I forgot added tele of marked and fixed.

jao 08/02/2018 2:20 PM

this still causes chat spam because you have to go past the 2x one to get speed. you also forgot the jump marking on the 2x one

jao 08/02/2018 2:21 PM

this bug is back

jao 08/02/2018 2:21 PM

switch 13 rescue system still doesn't work, please do it how you did it originally

jao 08/02/2018 2:22 PM

you could add time-CPs, the map is quite inviting to speedrun

DanilBést 08/02/2018 2:54 PM


jao 08/02/2018 4:29 PM

you can cheat 4 jumps now

jao 08/02/2018 4:30 PM

red ones need to be timed-switches, green ones can be removed

DanilBést 08/02/2018 4:39 PM

Done and release!

DanilBést 08/02/2018 4:39 PM

but thanks

jao 08/02/2018 4:44 PM

these switches are useless now

jao 08/02/2018 4:45 PM

can also cheat 4 jumps like this

DanilBést 08/02/2018 4:49 PM

and last fixed

jao 08/02/2018 4:55 PM

looks good from my side now, but we should at least wait for 2 more ratings or till it's scheduled (next week)

jao 08/02/2018 4:56 PM

if you still want something changed, explain it to him :P

Ravie 08/03/2018 8:49 AM

You don't need tele in solo-gores parts, those are easy enough. But dummy-drag gores are still faily imo, maybe remove freeze on the ceilings? Tele 27 takes dummy back to CP6. CP9 until CP13 are difficult compared to the rest of the map imo, however, the new parts are an improvement.

DanilBést 08/04/2018 4:43 AM

Done, but don't need this tele gores imo, what does should CP9 until CP13 is still easy, so I forgot added the CP8. I fixed the tele gores and filter

Genex 08/06/2018 2:34 PM

$rate balance=7 flow=9 creativity=6 playability=8 fun=2 design=2

Ravie 08/06/2018 11:13 PM

Tele 4 part is just as faily as it was, but much harder. The other gores parts are not changed at all.

DanilBést 08/07/2018 5:29 AM

Not gores parts at all, it's added with tele, but fixed tele 4, so just easy

Rische 08/07/2018 10:10 AM

Use CP @tele 4 so if the dragger hits it he doesnt die

Rische 08/07/2018 10:12 AM

$rate Balance=6 flow=7 creativity=7 playability=7 Fun=3 Design=2

Rische 08/07/2018 10:14 AM

cheat, both can go down

jao 08/07/2018 10:16 AM

did u do it? looked too hard to me

Rische 08/07/2018 10:16 AM


Rische 08/07/2018 10:16 AM

gotta have to boat at the end though, its pretty dang hard

jao 08/07/2018 10:17 AM

ah good to know

Rische 08/07/2018 10:18 AM

this transition seems pretty hard without dj

Amu~Cookie 08/07/2018 11:03 AM

$rate balance=6 flow=7 creativity=5 playability=7 fun=3 design=2

Amu~Cookie 08/07/2018 11:08 AM

Generic dummy map for me, nothing special i've seen pretty much all parts before so there wasn't any learning curve, but still kinda enjoyed playing it because flow was good. And I think this map will still be challenging for moderate player

DanilBést 08/07/2018 11:36 AM

huh yeah, fixed and added with switch and jumps, but thanks Lexin

DanilBést 08/07/2018 11:40 AM

I thought It was people is nice gameplay at all parts, also should people than parts are great, flow and design.

jao 08/07/2018 12:02 PM

you can still do Lexin's cheat I think: open the door and go back

jao 08/07/2018 12:02 PM

but in general I find the door as anti-cheat pretty lame

jao 08/07/2018 12:02 PM

there is probably a better way to prevent it

jao 08/07/2018 12:03 PM

the CP-4 fix is also weird: you don't have to hook the tee into the marked tele anymore

Gwendal 08/07/2018 12:04 PM

I find that the balance isn't that good

Gwendal 08/07/2018 12:04 PM


Gwendal 08/07/2018 12:04 PM

the first part is novice or mod1

Gwendal 08/07/2018 12:04 PM

and at the end u've some faily drags

jao 08/07/2018 12:06 PM

it's fine to have an easy part at the start of the map + the faily drags are short and easy

Gwendal 08/07/2018 12:06 PM


DanilBést 08/07/2018 12:27 PM


Rico (T3ntuki) [EU] 08/09/2018 7:09 PM

$rate balance=6 flow=7 creativity=6 playability=8 fun=3 design=2

Rico (T3ntuki) [EU] 08/09/2018 7:12 PM


Gwendal 08/09/2018 7:33 PM

this isn't the normal way ? :o

ezy 08/09/2018 8:05 PM

what a skip

DanilBést 08/10/2018 2:57 AM

deleted skippable

jao 08/13/2018 5:19 PM

this tele is really weird; it's not logical to be ported so far to the right when you have never been there before, you should rather remove freeze at the ceiling and leave it faily

jao 08/13/2018 5:20 PM

seems like there is endless-off in both game and front layer

jao 08/13/2018 5:23 PM

you should move the unhook wall to where the green marking is, remove the tele, and change the laser pull to a red one

jao 08/13/2018 5:24 PM

you should remove this text as it's misleading; holding and shooting 3 grenades is not what you need to do

DanilBést 08/14/2018 4:30 AM



, I fixed all

DanilBést 08/17/2018 4:22 AM


Pollex 08/17/2018 5:24 AM

Hey, I had fun playing this map 🙂

Also played it some time ago, glad to see it improved a lot design- and gameplay-wise. The alternation of unfailable drag parts and very punitive gores-like parts was a bit lame back then, good that you made the latter parts easier. The last gores-like part is still too faily compared to the other ones imo.

The design is ok, but too much information is displayed for my taste. Mainly:

  • switch activator markings (natural for me that failing the part closes the door)
  • CPs markings at the end of a checkpoint "area" (e.g. CP-9, CP-19)

See further comments here :


If the map is to be released, I would see it as a(n easy) Dummy 3*.

balance= 5 6 flow=8 creativity=4 playability=6 fun=4 design=2


DanilBést 08/17/2018 6:18 AM



, but I fixed with switch and etc, I did you have tester, just should release them

DanilBést 08/17/2018 6:20 AM

because that not faily in last part in gores, I guess does easy gores, was people is not faily at gores

DanilBést 08/17/2018 6:22 AM

and delete with turn-off entities of last part

Pollex 08/17/2018 7:20 AM

wow, so fast 😮 Maybe even a bit too fast actually ^^' (those were only suggestions i'm not a tester/MRS ^^)

There are a few misunderstings i think (sry if it was unclear) :

I did not say to remove door at CP5 and to write AREA on CPs xd also, you can't get dummy back next to CTO-16 now!

  • be careful, there is a missing tile on some CPs

btw, 1 'Turn OFF entities' at the last part could have stayed maybe ? (to see the arrow)

Pollex 08/17/2018 7:21 AM

and yea remember i'm not a tester and not in MRS 😁

DanilBést 08/17/2018 8:16 AM


DanilBést 08/17/2018 8:17 AM

but I forgot, added with tele-cp

Pollex 08/17/2018 10:32 AM

A few flaws remain : https://imgur.com/a/yJSSAev

jao 08/17/2018 11:45 AM

good test


, thanks

DanilBést 08/17/2018 11:51 AM


DanilBést 08/17/2018 11:52 AM

I fixed with tele, delete at switch marking and change with part at dummy

DanilBést 08/17/2018 11:52 AM

well, can your release?

Ravie 08/17/2018 12:03 PM

Why did you remove the hookthrough? This hook is difficult now

Ravie 08/17/2018 12:03 PM

hooking the tee out can be tricky/annoying

Ravie 08/17/2018 12:04 PM
Ravie 08/17/2018 12:06 PM

this part with tele is difficult

Ravie 08/17/2018 12:11 PM

this drag is difficult (putting tele will not make it better) make it easier by making it wider, or removing freeze on the ceiling

Ravie 08/17/2018 12:15 PM

Door #5 is not needed anymore, neither is CP 11

Ravie 08/17/2018 12:22 PM

If you grab CP 13 without finishing the drag part you can't go back, so you're softlocked (dumb, I know, but should still be fixed)

Ravie 08/17/2018 12:26 PM

Inconsistent CP markings

Rische 08/17/2018 12:28 PM
Rische 08/17/2018 12:28 PM

reuploaded new version, since i missclicked on an old version and it overwrote it

jao 08/17/2018 12:29 PM

you could’ve just added a ☑ on his last one ^^

Ravie 08/17/2018 12:30 PM

Missing freeze corner

Ravie 08/17/2018 12:31 PM

automapper bug

Pollex 08/17/2018 1:57 PM

A few flaws have been added :p https://imgur.com/a/I8vUOwn

Agree with Ravie's comments, except:

Maybe you do it the wrong way ? Look Rico's message, you only need to hook twice.

Also, I'm not sure that making the gores wider makes them easier since it increases the distance between the ceilling and the dummy (when on the floor), which you both have to hook. But removing some freeze on the ceiling does for sure.

DanilBést 08/17/2018 9:39 PM

I could fixing soon now, but thanks for few testing

DanilBést 08/18/2018 6:55 AM

I did Rico said skipped and should normal ways

DanilBést 08/18/2018 6:55 AM

because will doesn't hard map

DanilBést 08/18/2018 7:23 PM

Done and delete gores now, but I think bot is online

jao 08/18/2018 10:25 PM

wouldn't say all changes are improvements

jao 08/18/2018 10:25 PM

e.g. this looks really boring

jao 08/18/2018 10:27 PM

here you now have a super long part with a hard end which is likely to fail (since it requires reading the info). it will be annoying to re-do the whole part before

jao 08/18/2018 10:28 PM

switches should probably be moved above the tele, it's possible that they won't be triggered

jao 08/18/2018 10:47 PM

these stoppers don't make the part easier, it's harder to anticipate when dummy will come down + the part doesn't need any balancing

jao 08/18/2018 10:48 PM

you should make this hookable, otherwise you're dead if you panicked and lost dj

jao 08/18/2018 10:48 PM

missing endless-off

jao 08/18/2018 10:49 PM

you should stop making major changes to the map or at least think more about them; your last updates introduced a lot flaws

jao 08/18/2018 10:50 PM

just fix the missing stuff and then leave it that way

jao 08/18/2018 10:51 PM

btw : "Look Rico's message, you only need to hook twice." >it's an easy map, a lot hooks can be skipped if you are skilled enough - that doesn't mean you should remove those

jao 08/18/2018 10:52 PM

keeping the easy way with an extra hook doesn't take away the possibility to do it the pro way

Pollex 08/18/2018 11:12 PM

^yes sure, coz I saw it as a Dummy 3* but it's maybe a bit too much actually ^^

Rico (T3ntuki) [EU] 08/19/2018 12:02 AM

To clarify why i posted that skip. It was titled "Fyi (for your infromation/interest)" it just means that there is a skip. Its just to point it out. Its the mappers choice ifhe wants to change it. Not a necessary change.

DanilBést 08/19/2018 7:34 AM

I didn't that boring this parts, because should change the parts and his anyways deleted with hook through at first part, just easy way now

DanilBést 08/19/2018 7:35 AM

but I fixed all and we releasing now

DanilBést 08/19/2018 7:37 AM

I believe can be new map soon now!

Ravie 08/19/2018 11:00 AM
Ravie 08/19/2018 11:01 AM

I kept hitting this tele while trying to swing and getting teleported back to the start of the part (long way to walk)

Ravie 08/19/2018 11:01 AM
Ravie 08/19/2018 11:03 AM

I believe you should add speeders in all places like this, it's not always needed but in your map you often just barely get the dummy far enough which increases the chance to get edge

Ravie 08/19/2018 11:05 AM
Ravie 08/19/2018 11:06 AM

In this part after dummy gets teleported you get enough bounce to hit this freeze

DanilBést 08/19/2018 11:31 AM

thanks for


, so

DanilBést 08/19/2018 11:31 AM

I fixed with hook trough and added cp

DanilBést 08/20/2018 12:46 PM


jao 08/20/2018 1:12 PM

why do you keep making this hook harder? now it's for sure too hard

jao 08/20/2018 1:17 PM

there is no cp here, but there shouldn't be anyways

jao 08/20/2018 1:17 PM

just remove the block and the cp design

jao 08/20/2018 1:20 PM

I'm not sure if this cp was there before, but there is no need for it either

jao 08/20/2018 1:21 PM
jao 08/20/2018 1:22 PM

you used this part element very often already, better think of something more different (btw that tele shouldn't put you to the cp 8 above)

jao 08/20/2018 1:22 PM

have to agree that this is too faily and unpredictable for lower tier players

jao 08/20/2018 1:23 PM

so please take care of what you change and that you do it properly

jao 08/20/2018 1:23 PM

then we can release it

DanilBést 08/20/2018 2:20 PM



, but this don't need delete this block and cp design, I will forgot in added cp. I fixed all and now final version!

DanilBést 08/20/2018 2:22 PM

deleted with freeze ceiling and added tele

DanilBést 08/20/2018 2:30 PM

oops, I forgot deleted with tele-cp

jao 08/20/2018 2:36 PM

have u understood everything I said? because half of the stuff is poorly or not fixed

DanilBést 08/20/2018 2:45 PM

the stuff is excellent, what your mean, I didn't poor with stuff, because that people like a stuff

DanilBést 08/20/2018 2:47 PM

Added with dark screen and change the color with unhook

Ravie 08/20/2018 2:52 PM

This '4 jumps' is not needed, and is spammy if you walk back through it

DanilBést 08/20/2018 2:53 PM


DanilBést 08/22/2018 12:10 PM


Ravie 08/22/2018 1:02 PM
Ravie 08/22/2018 1:03 PM
Ravie 08/22/2018 1:05 PM
Ravie 08/22/2018 1:10 PM

It just came to me that the last part is very annoying to do without the 'shoot vertically' bind

DanilBést 08/23/2018 5:10 AM

I did it, what without the 'shoot vertically' bind

DanilBést 08/23/2018 5:10 AM

because last part for sign '3 grenades and hold'

DanilBést 08/23/2018 6:13 AM

just fixed change parts that not boring and added marking

DanilBést 08/23/2018 6:22 AM

what does it, 2 mouth ago

jao 08/23/2018 10:02 AM

what purpose does this serve? you can probably achieve it without a weird switch construction

jao 08/23/2018 10:03 AM

why did you completely change that first hook instead of reverting it to the original version?..

DanilBést 08/23/2018 11:05 AM

because Ravie said 'This part is still unpredictable'

jao 08/23/2018 11:09 AM
jao 08/23/2018 11:09 AM


jao 08/23/2018 11:10 AM

yeah it's good you changed the part ravie mentioned, but you can probably implement it in a better way

DanilBést 08/23/2018 11:19 AM

and also fixed changed the good ways and added with speeder

jao 08/23/2018 11:25 AM

and what about first part?

jao 08/23/2018 11:25 AM

the original version is better than the current one

jao 08/23/2018 11:28 AM

TO 25 isn't used anymore

Gwendal 08/23/2018 11:49 AM

The last part is rly annoying imo

Gwendal 08/23/2018 11:52 AM
jao 08/23/2018 11:54 AM

or better, move the rocket to the to-tele

Gwendal 08/23/2018 11:54 AM

well this is what i mean no ? xd

Gwendal 08/23/2018 11:54 AM

maybe i don't explain gud sry

DanilBést 08/23/2018 11:54 AM

I did it, I fixed the change the first part, deleted with tele and moved the grenade at last part

jao 08/23/2018 11:55 AM

oh didn't see the arrow xd

DanilBést 08/23/2018 11:57 AM

oh, I things done, deleted at arrow, but could don't needed and added marked with speeders

DanilBést 08/23/2018 11:58 AM

rls pls

jao 08/23/2018 11:58 AM


DanilBést 08/23/2018 11:58 AM


jao 08/23/2018 11:58 AM

why do you keep making the first part worse and worse..

jao 08/23/2018 11:58 AM

just take the very first version u made

jao 08/23/2018 11:58 AM

u understand?

jao 08/23/2018 11:59 AM

like this but without removing the hookthrough

Gwendal 08/23/2018 11:59 AM

well this is not a skip

Gwendal 08/23/2018 12:00 PM

just a nice way to do the part

jao 08/23/2018 12:00 PM


Gwendal 08/23/2018 12:00 PM

i'm not good at balancing part

Gwendal 08/23/2018 12:00 PM
Gwendal 08/23/2018 12:00 PM

but this things is hard no ?

Gwendal 08/23/2018 12:01 PM

like harder than others parts

DanilBést 08/23/2018 12:01 PM

aaa... we did this hook is difficult at first parts

Gwendal 08/23/2018 12:01 PM

and faily

jao 08/23/2018 12:01 PM

its not harder than e.g. faily gores drag

jao 08/23/2018 12:01 PM

should be fine for the difficulty

Gwendal 08/23/2018 12:01 PM


DanilBést 08/23/2018 12:08 PM

it's easy parts, but used the endless with hook tees

Gwendal 08/23/2018 12:09 PM


jao 08/23/2018 12:13 PM

just revert the first part back the original version then rls

DanilBést 08/23/2018 12:36 PM

We should be fine to fixed all and final version now

DanilBést 08/23/2018 12:37 PM

but thanks

DanilBést 08/23/2018 12:39 PM

just first part has not skipped, change parts

DanilBést 08/23/2018 12:39 PM

and not harders

jao 08/23/2018 12:40 PM

you should remove the hook block

jao 08/23/2018 12:40 PM

it doesn't prevent anything and it can block normal hooks

jao 08/23/2018 12:40 PM

as it's below the hooktrhough

DanilBést 08/23/2018 12:41 PM


DanilBést 08/23/2018 12:42 PM


jao 08/23/2018 12:45 PM

ready dummy 2

DanilBést 08/24/2018 11:10 AM

fixed with dark and hookthrough

jao 08/24/2018 11:21 AM

this CP isn't used

jao 08/24/2018 11:23 AM

'HOLD !' text has to be non-HD

jao 08/24/2018 11:24 AM

entity bug

jao 08/24/2018 11:28 AM

there is nothing in design here

jao 08/24/2018 11:28 AM

so remove the entities-off

DanilBést 08/24/2018 11:35 AM

I fixed with backgrounds at mountains and all

DanilBést 08/24/2018 11:39 AM

can't find the bugs now

jao 08/24/2018 11:50 AM

you didn't fix the 'HOLD !' text

DanilBést 08/24/2018 11:58 AM

there layer is 'Font' that enable in HD

jao 08/24/2018 11:59 AM

you have to set


DanilBést 08/24/2018 11:59 AM


DanilBést 08/24/2018 12:00 PM

Font is not hd, sorry

DanilBést 08/24/2018 12:00 PM

release now!

snail 08/24/2018 2:33 PM

tomorrow ok?

DanilBést 08/24/2018 4:07 PM

yes, ok!

DanilBést 08/25/2018 6:17 PM


DanilBést 08/25/2018 6:21 PM
jao 08/25/2018 6:23 PM

I can’t upload to live servers

DanilBést 08/25/2018 6:25 PM


snail 08/25/2018 6:41 PM


DanilBést 09/06/2018 12:10 PM

easy edge with first part

DanilBést 09/06/2018 12:47 PM

update in non-test servers map?

jao 09/06/2018 1:02 PM

I wouldn’t re-upload the map because of such an unimportant change

DanilBést 09/06/2018 1:07 PM


DanilBést 09/06/2018 2:30 PM


Gwendal 09/06/2018 4:05 PM

did u understand what jao said xd ?

DanilBést 09/06/2018 4:39 PM


DanilBést 09/06/2018 4:39 PM


Ravie 09/12/2018 2:42 PM

You can't keep reuploading the map with tiny unimportant fixes

DanilBést 09/12/2018 2:45 PM

cuz, does right already with released and not sure reuploaded, It's ok?

DanilBést 09/12/2018 2:49 PM

sorry, I don't having fix right now with first map

Ravie 09/12/2018 2:50 PM

Unless there is a big cut it shouldn't be reuploaded 😄

Silex 09/12/2018 9:51 PM

Learn english rafie