#beyond_dreams
"Beyond Dreams" by QuiX [Novice]
DDNet 08/23/2020 8:25 PM
@FrosTribe

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Pepe 08/24/2020 2:10 AM

Map is unnecesarily big, maybe thats why its 1.18MB

Pepe 08/24/2020 2:11 AM

You should fix that

allocaツ 08/24/2020 2:13 AM

beautiful design

Pepe 08/24/2020 2:13 AM

There are 2 things on this pic, hookthrough is unnecesary, you just have to jump to the wall and if someone fail, you can get him easily. The other thing is that the map is filled with those exclamations signs, you should put them where is really necessary

Pepe 08/24/2020 2:14 AM

I have to agree on that, design is amazing, and i love what you did with the unfreeze

Pepe 08/24/2020 2:14 AM

another unnecesary HT

Pepe 08/24/2020 2:15 AM

3rd unneceseray HT, maybe you left it behind when you change the part

Pepe 08/24/2020 2:16 AM

for me it has some potential, specially with this design, i'd sugest to nerf some parts (like the laser part) because its a bit too hard for novice players compared to the rest

louis 08/24/2020 2:18 AM

the two forests are way too dark imo

louis 08/24/2020 2:18 AM

its all great except for the color of the forests

louis 08/24/2020 2:19 AM

have not looked at gameplay yet tho

Pepe 08/24/2020 2:21 AM

it depends on the resolution of your screen too, mine is not that good and it looked nice

Pepe 08/24/2020 2:40 AM

i'd also suggest to change the start/ending design

Pepe 08/24/2020 2:40 AM

doesnt fit with the map at all

FrosTribe 08/24/2020 4:05 AM

Hello there Pepe, thanks for the test ! :). The exclamation sign marks (imo) it looks good and i placed them in places where its a long jump where they cant see ahead (even tho isnt faily) or faily parts like in the first picture you send.

All of the hookthroughs i made them to simplify parts. For example in the first picture you send, its easier for them not to preciesly be on edge to hook out as they can slip of (ping/newbies), in the second image maybe u right i can make that normal unhook but still idk maybe some people cant jump that so thats why others can help (but yeah i can change that) and in the last pict same thing, instead of them being on edge to try hook/jump/move right, that ht helps to just easy catch. And for the laser part, newbies pass them easily, specially the second part, because when they got the laser at the first laser part, they know that they have to shot the tee, So the second part (as they also tend to hold a/d in their movements) they will just understand it, " this is all from what i saw idk what ppl think 🙂 "

Hm, not gonna lie, meanwhile i was mapping this map in trash server, some newbies joined, and they passed all the parts nice not big of a problem and also under 10 min team of 3 if i remember correct.

edit: really sorry for the size, idk there is nothing i can do to decrease it xD if i remove some mapres either it wont decrease it as much and it will make map more emptier :'c

Nooback 08/24/2020 6:51 AM

you dont really need laser, to pass those laser parts

FrosTribe 08/24/2020 9:46 AM

Hey Nooback, thx for looking at my map. Tbh if i make the freeze to the end it will prob be a bit long/boring, but, a newbie i dont thing can make a hammerthrow. I can make it 2 tiles more to the right maybe ^-^

Ama 08/24/2020 9:47 AM

The design only looks good on discord its not fun to play on it

Ama 08/24/2020 9:47 AM

tele has the same color as background

FrosTribe 08/24/2020 9:49 AM

but it makes a contrast with the white freeze + white freeze is visible hm...

Nooback 08/24/2020 9:59 AM

I like design, just once I didnt know at first what to do when you have to go wall

Ama 08/24/2020 10:02 AM

The thing is there is a part in The map where You think you can stand on but its teleporter

Greeen 08/24/2020 10:03 AM

where?

Greeen 08/24/2020 10:04 AM

might try out making the trees a bit lighter

FrosTribe 08/24/2020 10:06 AM

im working on it ^-^

Welf 08/24/2020 10:07 AM

played with ama before, i agree with him on the design, didn't look too closely for other stuff. i suggest to add HT here

louis 08/24/2020 12:48 PM

just make the two forests a little less dark and it will be very nice design

louis 08/24/2020 1:05 PM
louis 08/24/2020 1:05 PM

tele in block

ᶰ°Konͧsti 08/24/2020 1:06 PM
@louis

dont go on the map simpleworld in entities

louis 08/24/2020 1:06 PM

wtf

ᶰ°Konͧsti 08/24/2020 1:07 PM
FrosTribe 08/24/2020 1:11 PM
  1. Changed the ending bit according with the beginning (island).
  2. Change hookthrough at Welf's suggestion part.
  3. Changed a bit the second image of Pepe (removed that ht and make the place a bit bigger and nice to jump on.
  4. Extended 3 tiles of the first laser part.
  5. Fixed that tele (Louis).
  6. I made the forest bit brighter so you can see freeze/tele colors better.
  7. Retweaked a bit the freeze make it a bit more "enjoyable" (i hope xD).
  8. And i tried to make it under 1mb 😄
louis 08/24/2020 1:17 PM
louis 08/24/2020 1:17 PM

id put some unhook here cause its not obvious you have to go right (or alternatively you could put an arrow going right or smth) so nobos might try to go up and unhook won't allow them to

FrosTribe 08/24/2020 1:18 PM

oh i had the arrow pointing downwards on wall, i deleted i thought it was too easy xD

FrosTribe 08/24/2020 1:19 PM

i will reupload the change if more fixing need done :3

louis 08/24/2020 1:20 PM
louis 08/24/2020 1:20 PM

also are u sure you want a tele on each jump?

louis 08/24/2020 1:20 PM

seems a little too easy for me but it's up to you

Lady Saavik 08/24/2020 3:11 PM

better to have more hookthr than too little, players will just not use it if they don't need to

FrosTribe 08/24/2020 3:39 PM

Here is a demo we record when i was mapping it, of the old changes 😄 https://www.youtube.com/watch?v=j-TQxqAuEyM

FrosTribe 08/24/2020 4:03 PM
  1. Added some freeze at "cp12" just to not be that repetitive.
  2. retweaked ending a bit, made a cool ending with some jump movememnts (not hard tho).
  3. added some unhooks on some ceilings to focus the direction of the gameplay.
  4. added some marks as well (maybe some tees get lost :z)
Ravie 08/24/2020 7:04 PM

why are there images from Crimson Woods?

louis 08/24/2020 7:07 PM

dizzy x crimson woods

Ravie 08/24/2020 7:07 PM

oh right, there's Dizzy bg too

FrosTribe 08/24/2020 7:10 PM

from crimson woods i took the forest yh, couldnt find other nice forest, but Dizzy? nah i got from normal ddnet mappres lmao xD

Ravie 08/24/2020 7:12 PM

well I'm not okay with people reusing stuff from my maps, should ask

@Oblikumquat

about dizzy stuff

Oblikumquat 08/24/2020 7:13 PM

u can use the mountains from dizzy for this map

FrosTribe 08/24/2020 7:13 PM

so im not allowed to use mappres if i also find them on the internet?

louis 08/24/2020 7:14 PM

u should check and make sure who made them and ask them for permission

louis 08/24/2020 7:14 PM

sometimes mapres get reposted on the internet but you still need to ask the original creator

FrosTribe 08/24/2020 7:15 PM

oukey

Ravie 08/24/2020 7:15 PM

it's okay with original creator's permission, but as I designed Crimson Woods I already know I wasn't asked

FrosTribe 08/24/2020 7:17 PM

yeh i understand, sorry

@Ravie

for not asking u

FrosTribe 08/24/2020 7:19 PM

gonna try make my own graphics from now on :3

FrosTribe 08/24/2020 8:49 PM
Lenah 08/24/2020 8:55 PM

I would add unfreeze here, u did this in all other parts too

Lenah 08/24/2020 8:56 PM

1 freeze too much

Lenah 08/24/2020 8:58 PM

sometimes there is an edge and sometimes not. What is right? o:

Lenah 08/24/2020 8:59 PM

same here and i saw a lot in the first parts

FrosTribe 08/24/2020 9:26 PM

Fixed some small things with Lenah

Lenah 08/24/2020 9:46 PM

No more design bugs found, map seems rdy imo o:

Dino 08/25/2020 9:58 AM

didnt found anything, map looks fine

Rin-San 08/26/2020 4:12 AM

I really liked this map good for novice players yeah ! :D

FrosTribe 08/26/2020 12:58 PM

Had to change a mappre because of new update, the info was grey squares idk xd

FrosTribe 08/26/2020 1:07 PM
FrosTribe 08/26/2020 1:27 PM
FrosTribe 08/26/2020 1:29 PM
FrosTribe 08/26/2020 1:30 PM

finally! fixed now jeez :/

FrosTribe 09/07/2020 4:16 PM

Made some design changes to freeze and dilated text

FrosTribe 09/07/2020 4:58 PM
FrosTribe 09/07/2020 5:15 PM

made bg higher

FrosTribe 09/07/2020 7:04 PM
@Cøke

Made logos smaller size, could you check if there is something else to change? 🙂

FrosTribe 09/07/2020 7:22 PM
FrosTribe 09/07/2020 7:31 PM
Cøke 09/07/2020 7:33 PM

$ready 2

Lady Saavik 09/12/2020 1:51 PM

better now

Welf 09/12/2020 1:52 PM

are you serious?

Lady Saavik 09/12/2020 1:55 PM

blue arrows?

Lady Saavik 09/12/2020 1:55 PM
Cøke 09/12/2020 1:56 PM

Most beginners do not play with entities

Lady Saavik 09/12/2020 1:57 PM

ok then......

Lady Saavik 09/12/2020 1:57 PM

remove it from here

Lady Saavik 09/12/2020 1:58 PM

to be consistent

Cøke 09/12/2020 2:00 PM

This is not to say that you can't do it, I think the mapper can decide where to put entities off

Cøke 09/12/2020 2:01 PM

( novice maps)

FrosTribe 09/12/2020 3:06 PM

i will change it np, but what you mean blue arrows?

Welf 09/12/2020 3:07 PM

the blue arrows in entities

louis 09/12/2020 3:56 PM

u cant assume all nobos dont play with entities, better to have it just in case

jao 09/12/2020 3:58 PM

if someone shows a friend tw he will tell him about entities

Kenzoo 09/12/2020 4:07 PM

i think that many new players know the entities, for example, I have helped a lot of new players in multimap and i told everyone to use the entities in the last part (the maze) and I think that I'm not the only one who has done this, multimap servers have many people and there is almost always someone who teaches them. also I can't ensure that they use the entities all the time

FrosTribe 09/12/2020 4:16 PM

so should i add entities off in all parts that i place a guide then?

jao 09/12/2020 4:17 PM

ofc

FrosTribe 09/12/2020 5:13 PM

okey 👍

FrosTribe 09/12/2020 7:34 PM

Added entities off