
this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules




check map again

u forgot something

cool map, love the design. Im shit at shotgun tho so Im not getting far




well then it's better than i expected it . I helped him , a lot stuff has been changed since first versions

сюда обновления загружай

ок

update

the corner design always let me think that the hitbox is very huge

deepf color is very dark and hard to spot

okay im update map later

- you forget start line

also should tell player that they have 3 jump initially

Make an inscription: "You have 3 jumps"

?

$waiting

fix

"turn off entities" please


also deep freeze still hard to saw

ok

fix

sorry for spam

ok

no needed

why not?

u can see in the chat

it says "u can jump 3 times"

still its okay to add it there

the fact is i ask some of my friend try it and no one know, because when they join the map the chat get spam by server

they dumbs

then why did u write "u have 3 jumps"?

cuz i readed the wrong one

fix



dont make the filter that long, its should be an easy and quick thing

this map would be nicer for 2 team forced player

its annoying hit the freeze when u fail





imo if u can managed to fix the things that i mentioned it could be a solid map



finish line and start line are different

Well thanks for the test.

Stoppers are needed there, they help to go through automatically, simply by holding down A and the spacebar.

I understand, but I can't just remake this

It's easy, I can show you

I fixed everything, but I don't know how to make it so that players can start only as a team.

sv_team 2 (force player only can start the game after team)

Thank you. Another question is how to make sure that there are a maximum of 2 players in the team.

sv_max_team_size <number>

thank you


I jumped without using it

U can cut the part, for example to cp 10

And make other parts besides the map is really short

show me




😎

Works with 100% probability

Fixed, but the difficulty is lost and, in principle, the dummy constantly falls directly on the player.

imo u should put a sign about that

u can add things to the part if u consider its easy

I'll leave it as it is, but make it impossible to fly there

How?

Fix

wrong name

It changes itself

The bot wont upload the map on test server if isnt the correct name

okey sorry




that would make it unbalanced, but try to fix the other parts.

like for example the whole 17 and 8 cp section must be reworked

Better to go the standard way. It will be much easier


Ye but ez fix just put more tele



POV: map is forbidden


I told u that you must rework this part

The map is really short

Therefore you have a lot of space to do new parts 😁

How many more parts do you need to make before the map is considered short?

For this map i would do at least 2-3 parts more

OKEY

Fix




Fix

dont rush on the fixes take your time and think


So do I have to redo everything from 23 cp to the finish line?

yes, i mean is called shotgun travel

okey

also here fix the hammer/no hammer spam

where?

on the cp 11

I don't understand what you mean


i can just remove it ( first screenshot)

why?

Wouldn't that help?

idk why is even there

I agree that this is not necessary.

I can do a hook fly here (If you mean chat spam)

my bad



fix above

$waiting

FIX

i still think the last part doesnt fit at all for moderate



the map got too messy to fix really

has a lot of bad points structurally speaking that its better to do a new map

like unbalance, weird mapping, tight spaces among other things


how do you only see that it has a lot of tight spaces

the 1st thing you see is tight spaces

I agree with Arrow's feedback, messy and unbalanced map with lots of tight/awkward to play spots. I also noticed at least half of the map you're not even interacting with the other tee. I think there are too many problems for a rework so I'm declining it.

$decline