
Mentions:
@savalic

- nf is now doable without edging
- small fix at a swing part


I shit my pants

be careful ger servers 😛

- fixed 2 small design bugs 🙂


guys can we take this map seriously pls ty.

IMPOSS

If u like it or not, there’s is no reason to hate it. There are a lot of players that like hammerhit maps.


idk about this map but i think susterim is best map for t0 like amol’s map 4 ppl. i really wanna test this when i come home. and i think hf parts parts is was super balanced, especially in first two floors. idk why ppl hate maps like “susterism”

ig bc its a german thing?^^ susterism is one of the top 5 most played Insane maps (after just 1.5 years), plus many players asked me about it, otherwise I wouldn't have mapped a new version.

yeah but asterism and susterism are next level


asterism, susterism, afterism

debilism

cus it force thinking brain like this.



No xd

I agree to the other 2 screenshots, but sometimes you drop random stuff like that which would never come to my mind😂

Can you explain here why it would be better? Would be easier to understand then

thinking ? in an insane map ? impossible!

monkey see part monkey let :0 do part, monkey finish monkey happy.

Guys i know its super debatable, but its my pov. If I were a mapper, I wouldn't want people to fail the map because of the way this video presents it. I know it's unlikely, but there's still a chance.

Thanks for testing
@comebackplay. ❤️
Screenshot 1: To keep the structure consistent I prefer not to unfreeze there, I don't think it's necessary either. Screenshot 2: No matter how I would change it, it would always look like you could just hold D. Since /spec is enabled, I think it's okay. Screenshot 3/4/5: I agree with J$SON here, I don't see it.

same as second problem, solve understanding part just by looking at it. its clearer u need to use dj when u add another tile of kill.


If you just do an insane part without thinking about what you will do next then you deserve to fail xD

agree with maybe trying to move the unfreeze further down to not get people confused as it really does look like you can just D

or yeah add killtiles to make sure no one just holds D, good recommendation imo


I'm fine with adding a killtile. Placing the Unfreeze lower would mean that it no longer needs a hammer against the wall, which I don't like.

Im talking only about this screenshot, nothing here suggests that you should yeet left

(You can clearly picture a path in your mind before lowering the tee)

I yeeted left in my first test as well tbh

I can see it too, so the killtile I added should "fix" it.

It‘s indeed misleading after playing a bunch of brainrot t0 parts for a while but it shouldn’t necessarily need fixing, it’s more like a mapper interests matter

It‘d be great if you could append screenshots because I thought you added a kill to a different part 😅

Well I dont see it but whatever

Should do the work.

Yes that looks good but I‘m afraid the conversation was actually about screenshot 3

this is why youre 3rd best flawless member

Idk, if u spec it you will see the killtile there, if not... you might be dead anyways. I dont see a point adding something there tbh

It’s more about mapping it less misleading which triki suggests but that’s up to you to decide on 👍🏻

Red: Can do part easier imo with the swing from the right. Me and Draggory found the part harder to do intended if you also need to get as far left as possible, although this is probably only a problem if you are 2p Green: If you are 4p+ you can all go down and stack wall instead (found by
@draggory)


(red dot (tee) can be moved even further left for easier as well)


(You can go back without dj anyways, don't see the need to have to get it back the way you can)

Skippable in t0 with larger teams (Both walls)

On a side note I do enjoy the map, the arrows inside the tiles in entities are a nice addition

Thanks for testing, fixed all the screenshots above. 🙂


There was an arrow before, some people told me thats confusing. So I removed him.

what u mean no? its sad when i need prof that(

idk if this throw is intended, looks super easy.




- added an arrow (https://discord.com/channels/252358080522747904/1343565905774248017/1345805695525847100)
- moved freeze a bit (https://discord.com/channels/252358080522747904/1343565905774248017/1345811129515114598)
- added some freeze but a bit different (https://discord.com/channels/252358080522747904/1343565905774248017/1345816175979925609)
- removed the killtile and changed a floor all the way down there (https://discord.com/channels/252358080522747904/1343565905774248017/1345833310349426819)

(2) is intended, seems fine for me

so i think u need block 1 way or do 2 way more clear, because tomany ppl will try 1 way first.
btw i also on this part still dont like hook where u need dj, cus dj not obivius if u fast thinking .

I like it how it is tbh^^

any active testers besides freezy? xd

im not pro

I'm not active 💀

Sadly again the ready map will be “composted” in testing



$decline

This command was not found.

that causes big fps drops for low end pcs and decent drops for regular pcs

ty for finding
@f0rtishka, fixed the 3 entities bugs 🙂

Sad that you don't want to fix star quads, it's not a hardest fix at all and would gradually improve performance. if you don't know how:
- Get 1 star quad and stretch it so it covers the whole map, use aspect ratio on a quadd
- Quads have
property, top left dot has
value, bottom right has
value and so on. What you have to do is set value from
to bigger one and leave
as is. Value i found accurate to star size on your map is
.
- If you feel like there's small amount of stars (i kind of did), you could copy just 1 quad from each group and rotate it for about 45 degrees. As a result, instead of about 40 quads you'll just get 4, i found that it made game about 50% smoother on my pc (as in 50% more fps). So, i really suggest doing that. (screenshots as proof for fps drop and extreme similarity of fixed stars, i have 200fps cap and it caps on fixed version)


(i could probably just drop fixed version for you here, but it's better if you learn this method)

Its the same background as in the first map, I wont change anything besides parts/entities/etc.

it doesn't change anything visually, just improves performance

i don't think keeping mistakes/errors along in next projects is okay

Easterism


idk why tester are waiting on this one

Many ready maps are not released because we don't have enough testers due to the high volume of incoming maps.

Name which maps are ready at this moment

i can't accept a map with design flaws like these, especially not after i made step by step guide on easy fix

i don't get your argument that it's the same as in the first map, that doesn't change the point that that's new map that also has to go through testing

that wouldn't even take more than 15 minutes, yet you refuse

u dont have to get it, just accept it

it's either you fix this and get 1 ready out of 2 or let it rot here for months 🤷♂️

i would suggest to buy a computer and stop playing on a toaster (well ig a toaster gets out more than 120 fps on this map...) there is absolutely no issue with the current stars

im currently on an older laptop (just checkin) and even that one got 1.3k fps on that, i wonder what my pc will have on this one^^

i would suggest caring at least a little bit about your own maps

if you don't see absolutely any issue with stars then you don't know absolutely anthing about teeworlds editor renderer and optimization

nah im out, discussing with you reminds me somehow of toddlers since when are you tester btw? xd

sorry, when my argument was wrong? yeah 40 4k star quads that spin in the sky for 43 minutes is peak mapping ik

the "fix" will bring 5fps more than without. its the same map series so i wont change it cause what u suggest is something that is not even noticable imo, also it would change the background sligthly and i dont want that. accept it or leave it, idc.

you are bringing up the numbers without even testing yourself, idk if it's your laziness or ego or both but damn it's not that deep, good luck then

"older laptop" tells us nothing, a 2015 high end will outperform brand new 2025 garbage

saying that discussing with s1mple feels like discussing with a toddler just to ask how long he's been a tester to disrespect him is peak arguing

like first suggesting it, then demanding it with the statement that otherwise you won't get the map approved. for a thing i have previously justified why i don't fix it and then explained that the fps drops he seems to have are not due to the game/map/etc. but to his setup. this fix brings almost no (only minimal) improvement, yet i don't fix it because i don't want to have a difference to the first map even to this small extent as suggested

and i said the statement about the "toddler thing" because he keeps repeating himself without really understanding that i won't fix it anyway, no matter what he says as i clearly stated several times 🙂

one reason why this game is popular is because it runs on a toaster.

real (this was one of the only game my pc could handle years ago)

lol we had the same discussion 😁 then I decided to not test ur maps

Was it before or after you said you don't test maps?

wat

holy hell my fps drops from 1400 to 200 with stars on

Ok, let's start with the fact that no, you don't keep stars the same as in the first map, they are completely different. First map uses 64x64 quads for stars which is quite optimized and decent looking, second map on the other hand uses 40 2048x2048 quads. They are both visually and technically not the same, not even a little. So in fact, you did change how the second map stars look like, and you either forgot or try to lie out this point. Yes, i first suggested the fix since i first took a quick look and realised it could be a problem. After fixes i saw you didn't do anything about it, so i asked to fix it, and added a whole instruction on how you could potentially fix it, with minimal change to visual aspect, yet again you refused to do it in any way, then you say that you don't know why this map is in waiting, i said that i can't accept a map with design flaws like this (if you'd fix it you'd get first ready from me). According to your message, i said that this map wouldn't get approved if you didn't fix the issue, which is untrue since there's decent amount of testers who can set ready, including me, so when i said it's either you fix this and get 1 ready out of 2 or let it rot here for months i literally meant my ready. About the fps drops he seems to have are not due to the game/map/etc. but to his setup, i had a few people that said they have fps drops too, you should also have fps drops but again, you didn't ever try to fix them and see if it would help. this fix brings almost no (only minimal) improvement - i showed you how my fps got about 50% better after fix, there are people who would feel improvement too. The fact that you don't want to spend a few minutes on fix to make map even a little bit better is what i meant with i would suggest caring at least a little bit about your own maps. So i hope i cleared this up. For people who silently clown or laugh emoji my messages - speak up and say what i said wrong, thank you.

well, about the different background you are actually right... this wasnt even supposed to be the right one.

- switched bg to the same as in sus1

in that case i have to apologize to you
@f0rtishka
eh it's fine, at least there's a conclusion (should've just spent time on the first part of my wall of text

)

while on this topic, i suppose map name lacks apostrophe from the first version

this needs to be added when it gets uploaded on the server, since the bot is deleting it. but snail will ask for sure

otherwise i cant upload it bc map name and channel name wouldnt match


not fully sure about 1 star, seems quite close difficulty wise to first map

it should be atleast 2*, some said 3 but ig 2 is fine

The bg situation is crazy



or
?

Good question

With space I’d say


Sus terim 3 when

tomorrow

when release

tomorrow

yesterday

Guys, be serious... next year.

https://discord.com/channels/252358080522747904/1343565905774248017/1355073502624874648 you still haven't answered

if you feel like something is indeed ready you can always point it out in respective channels

instead of making such takes

no need to look others map cus this map for example redy for 95% and still not release.

Many ready maps are not released name like 5

map is stuck now?

need a stepbro ig

susterism 3

This arrow is just a big bait imo, giving a false sense of "you can just go wall and it's fine" so that you don't zoom or similar but just drop and die. I'd like to see it removed, feel free to share your opinions




cant upload any changes cause of symbols... like i said

thats why i said that


does that work?

apparently not

i redesigned that part a bit so the arrow isnt needed


nope^^

Name it susterism_2?

yeah give it the channel name for now

we'll deal with that later

i redesigned that part a bit so the arrow isnt needed


x)

change name pls

That's odd.


i redesigned that part a bit so the arrow isnt needed

the bot seems a little weird, maybe you want to look into that (we don't have that many maps with special characters in their name so it's not too urgent I guess)

Do you remember how it was added on the first one?

ye like i said^^ snail will ask when hes gonna upload it^^

Oki.






Do you happen to know why we sanitize single quotes? I know some symbols are invalid in filenames on windows, but are single quotes really one of them?

I don't see single quotes in that list

Oh hm, it's definitely being removed though, i'll dig around abit more

https://github.com/ddnet/ddnet/blob/master/src/base/system.cpp#L2892-L2971 this is what we use in the game btw

Okey weird, discord just silently removes single quotes from filenames in their CDN

First one was a secret release, so never went through public testing or the bot

I can't fix that issue unfortunately


Changed it back to
for now.
@snailx3When you’re scheduling the release, make sure to use
instead.

give it a go xd

while i agree that it feels, to me atleast pretty much like the first one i'd go with 2* given some other's seem to rate this harder than the first one. and some parts are harder, some fillers espacially.
couldnt find any major issues myself and i enjoyed it.
is the performance thing still a topic? i have gigachad PC so i cant relate


Optimized:


OMG

is the performance thing still a topic? i have gigachad PC so i cant relate https://discord.com/channels/252358080522747904/1343565905774248017/1355225893743886539 amd a10-7800 + 16gb ddr3 ram + geforce gtx 750

although mapper did reduce the amount of stars in some version, my laptop goes from 1000 to 100 in an old version but stays around 900-800 on test server version

💀 💀

Thats good... Right?


any preferred date?

2026 april first

would be nice

yes, it was fixed

not really (but maybe not on april 27th^^)


ty for finding them
@doshikey- fixed all of the screenshots above (freeze behind ht)
- added more arrows

Did you add THAT arrow again?


🤣

no the part doesnt require a arrow anymore

Thank god

xDD

If you add a changelog I can immediately ready it again

i didnt add anything "new", sometimes i only used arrows when playing with entities, i added them in design mode aswell

Ah, fair!

Optimized:


Following the above-mentioned rating suggestion

- fixed those 2 corner bugs above
- fixed one more corner bug on unfreeze should be good 2 go now



this saturday (12th) at 2pm?.

sounds good

Optimized:


when release

yesterday

everyone asks when release but never hows release


make tournament for this map :D

Vappy u can't do it when all ppl know the map, also t0 is boring for tourney

remember mapname "sus'terism 2"

when release

reworked 1 part (deleted a killtile)
part is easier with this rework, but it was way to faily

^

Optimized:


Will this affect the leaderboard? (Is the map faster to beat now?)

no, just easier to beat at all

Thanks, updated

remove pit

your fault for not taking speed. noob



move pit more right

I can tell that there is a story behind that.


make pit bigger

remove pit plsss

which pit?

Just make it super hard save 🙏

nah, i dont really see why i should make that easier

This does look very nasty to do but then again, Im not playing this map so whatever 👍

your opinion?

I don't have a strong opinion on this however I can tell you that I've seen LOTS of people die on that part

ppl dying there is good

imo


when release

this guy is still putting his name on other ppls mapres wtf

?

he's referring to this tileset: https://discord.com/channels/252358080522747904/295908390956433410/833800486263586817

please dont remove forms of credit from tilesets unless u get permission, better to say 'reworked by savalic for susterism, original tileset by mind'

if you can even call it a 'rework' -- it's just desaturated with a few blocks moved around to make it easier to use the generic_unhookable automapper

the tileset cleary says "reworked"

ye, with no mention of original creator

i can read english btw, no need to tell me what it says

good

imo the first hammer here is bigger killer than the pit. you can do the pit part consistently, but the hammer is hard to perform because its hard to predict how people gonna swing to the < and literally if u hammer few milliseconds early / late you gonna kill your team mate, thats where lot of people falls into kill tile.
in any team i played, we were losing few people on this hammer

would be nice to hear more opinions on this

+1, cant find any consistent way for the swing/hammer combo, always a bit random pit is fine

ye pit strat just had to be learned. Was just tilted i died there so told u to remove oops

Felt quite confident doing hammer/swing but I agree it's hard to coordinate and kind of punishing

i just tested with bumm 30 times, failed 5-6 times - i dont see any reason to do a fix there

unless you've got permission from mind, you still need to add back in the original attribution in the tileset btw

nah, the last 2 years of susterism1 nobody cared about this, i wont change anything now

20% to die while repeating the same part over and over? tbh i never tested how insane parts normally do in that regard but it seems quite high

then i'll just do it myself 🤷♂️

Also how adding credits to a tileset would change the map in any way xD

no

yes?

why not changing it the last 2 years?

why discussing about it now

when it is rlsd

i cant check every maps tilesets 24/7

u didnt cared a single shit about that map while it was in testing

yeah, cause i dont test insanes

Why are you against it tho

you've had controversy with tilesets/designs in the past, you need to put your ego down and give credit to the people who spend hours creating tilesets that you use in your maps

cause there were 2 years, i wont change anything now when its already rlsd + first map is rlsd 2 years ago

its stupid

im not trying to be an ass, but editing someones tileset that clearly has their credit on it, removing the credit, then putting your own names on it is just insane

It doesnt even change anything on the map bro, takes like 2 mins in paint

If something isnt noticed or noticed by someone and ignored for a long time doesnt mean it should stay like this forever xD

i would change it if its a biggie bc there would stand "made by", i would completly understand...


have fun saving there 😄

I didnt understand the sentence well but if you meant that "there is no "made by" so its ok to remove even if its clearly there for credit" then this is bs


fixing from below seems fairly easy

reminds me of ddmax gameplay

what have you done



tested with freezy, should work like that.

the hammer is still equallly faily/punishing so it'd be nice to hear some more opinions

check screenshot above

if thats fine approve it
@.freezy_
crazy to insist on not fixing it but fix it after failing there urself lmao

i never insisted to not fixing it, i was just saying that i think its fine.

when 30 ppl saying its not good as it is, why not change it?

cuz this happened riight after u failed just seemed a little huhh

check chat how many messages i got...

soo adding the credits is still too much of a fix now tho?

yes

Stealing someones work is even crazier than refusing to fix a part until you fail it ursef in a real run ngl

guess we need 30 ppl in chat for that now

yes

i need 30 ❤️ reaction on this message

💀

Hope testers add it themselves cuz thats just pathetic lmao

why is it an issue to add credits for something you used

where was your opinion about that 2 years ago when sus1 was rlsd?

cause maybe he didnt know about it?

Well seeing as i only found out about that rn its even more pathetic and cowardice that you havent even fixed it after 2 years

Now i wonder how many other assets have been stolen

the audacity to blame others when ure the one stealing work

ye im good with that

maybe you should change that

ill consider it

💀

If nobody is willing to continue this blockbuster entertainment please continue with your opinions on this

agree on that the screen would make the part safer but not rlly easier

about this part, i don't think it need change, but if u really want u can do it like this, it will have visual clue ||what u need hooking|| and easier timing with teammate

at least in every group 30% die there

backfired hard huh🤡

this too easy with perfect lineup

i agree, maybe keep only 1 tile hookable.

It's the same like years ago, he wanna use all and put his name on it but creators name? Nooo 😁

Biggest steal was his solo map, it's about 30% by him, rest by others but wanted it rlsd with only his name on it

thats not even true but thats your opinion and thats fine 🙂

It's true and u still act like that

but ye, when u suggest to add a wall the whole part is made by you^^

Be thankful for other ppls work

but this is about this map, as an tester back then you should know that

Good that u think old mistakes protect

Heinrich will search all ur mistakes u have done in ur whole life and want to bash u for things u said years ago

ok, go ahead

U should know that

ill put in a mark in my calender, so i dont forget

With credits too, maybe a little check list helps

Have I done that ? That and that ?

aw this cute lil guy thinks hes something 😄

npc 😁

You two can continue that conversation in dms.

we could, but ive blocked him ig^^

Are u above 20 ?

U have much to learn, checklist helps

It got unreleased?

when release

- added creds (tileset) dont upload yet pls, there is still the debate about that part i fixed - check: https://discord.com/channels/252358080522747904/1343565905774248017/1361080212854538330

i think it almost doesnt change anything and could be even more faily because instead of falling down to the pit where someone could possibly catch you, you will fall in kill tile now. From what i experienced while playing, people were dying here because of too early hammer which didnt even get you to the left side
i think freezestyler option with some stylish generics is good, but it will make part like barely failable so i guess you wont agree on that

very hard to find something in between here(at least i dont see how it can be changed).. its very faily or not faily at all

Not only do me and soapy keep the original creator of the tileset, we started adding the credits on the actual tiles somewhere at the start of the map. It's just the decent thing to do when people create things for us to use.


no cause its soloable

not for me

In combination with the pit under it I think this can be fairly punishing to fix but this is up for debate

looks good tbh, the only way you would die if someone hammers way too early

i would agree on that

ff3

f3

on alternative

doesnt this make it too safe?

thats the version with this fix: https://discord.com/channels/252358080522747904/1343565905774248017/1361321307018363103

this looks cheatable tho

can skip 2nd half of the part

We are past that one I think

This is the new version in question

If you want to make this part easier, remove the ceiling part next to the hole

That looks good to me, with fixed pit or not?

did you test this?

I did a couple tries with dummy

I couldn't solo swing all the way left

i'm always off by a couple pixels

I just wonder how bounce mechanics behave rather

I don't know :D

It definitely feels a lot more forgiving now given the amount of space

I'd leave the pit as is imo, people figured out a good way to unfreeze safely

here the version to test it on testserver

just need to make one and everyone else can just jump over it

i understand that a lot of people failed at the part which makes it frustrating, but this part is at like 15% of the map, and the map shouldn't be forgiving, its an insane, it shouldn't be a basic walkthrough with a large team

the frustrating thing about the part isnt just that people fail there, its that its the ONLY part in the map where 3 or more ALWAYS die

the problem with this part that its pretty random hammer because its impossible to hammer here consistently due to many factors

EVERY run i played this part, always at least 3+ people died on this part, i dont think that this is skill issue

maybe if u dont have dj there, that propably would fix it, no?

lets see how this version works

can still keep dj

a killtile on that block would probably be good i never rly got close to it when doing it right

At this point just leave the part as is

like its rlsd?

yes

4-5 teams finished already within 2 days, it can’t be too bad

This is kinda the key issue

We could finish it so often cause we always had huge teams

But imagine you grind this map in 4-6p teams and die here every 2nd run

Or just make the pit not that deep so it's still saveable. That way, you only need to get one through with the hammer—easiest fix.

if everyone is fine with this suggestion (https://discord.com/channels/252358080522747904/1343565905774248017/1361692977688215613) then this can be uploaded
- made the pit savable (but added some kt)
- added creds

The 30m filter

5 die there

100% real

But the sum didnt change


radom part and well tested parts are different 😄

i would leave it as it is as well

it is not random

imo up to mapper

maybe u wanna update to this version for now, its the current map (without fix) with creds

I am still open to making a change to this part. I would currently just suggest fixing the pit like Aaron suggested, as for the hammer I don't see an alternative without drastically changing the part.

Updated

when r...

idk i still dont see random on this part, its more skill issue but u can swap this part with earlier one like Doshik mention

About the pit part. I think the part is fine, people that complain are the ones that haven't practiced it at all or are just skill issued, its a basic swing and the only way to die in it, is not knowing how to swing it properly. The pit isn't the problem at all in my opinion because the down hook is really basic, however the kill tiles on the right of the hookthrought tip might be a bit too punishing, as it doesn't even give you an oppourtunity to catch when he's falling in the pit. Remooving it might be the only fix you really need, because, while still needing skill, reaction, and doing the down pit part, it allows people to stay alive I can't really send screenshots yet.

theres another rank that needs to be deleted. is there anything i can do (mapping wise) to prevent this?

No

remove startline

remove finish line

add a captcha they gotta solve

that's so genius

there will be no bots



try bullet or spinning laser maybe

multiple to teles might help too

mark as 🆙?