#susterism_2
"susterism 2" by Savalic [Insane]
DDNet 02/24/2025 12:51 PM

Mentions:

@savalic
DDNet 02/24/2025 12:51 PM
savalic 02/24/2025 3:03 PM
  • nf is now doable without edging
  • small fix at a swing part
nameless_me 02/24/2025 4:12 PM

I shit my pants

matatass 02/24/2025 4:29 PM

be careful ger servers 😛

savalic 02/24/2025 11:07 PM
  • fixed 2 small design bugs 🙂
blaiszephyr 02/25/2025 3:18 PM

guys can we take this map seriously pls ty.

matatass 02/25/2025 3:20 PM

IMPOSS

savalic 02/25/2025 9:20 PM

If u like it or not, there’s is no reason to hate it. There are a lot of players that like hammerhit maps.

comebackplay 02/26/2025 5:52 PM

idk about this map but i think susterim is best map for t0 like amol’s map 4 ppl. i really wanna test this when i come home. and i think hf parts parts is was super balanced, especially in first two floors. idk why ppl hate maps like “susterism”

savalic 02/26/2025 6:01 PM

ig bc its a german thing?^^ susterism is one of the top 5 most played Insane maps (after just 1.5 years), plus many players asked me about it, otherwise I wouldn't have mapped a new version.

mirfay123 02/26/2025 7:20 PM

yeah but asterism and susterism are next level

dekael 02/27/2025 8:35 PM

asterism, susterism, afterism

kickerx 02/28/2025 8:18 AM

debilism

comebackplay 02/28/2025 10:03 AM

unfrezze here?

comebackplay 02/28/2025 10:04 AM

it's look like u can hold d here, i dont like it.

comebackplay 02/28/2025 10:14 AM

i dont like this different levels.

comebackplay 02/28/2025 10:14 AM

cus it force thinking brain like this.

comebackplay 02/28/2025 10:18 AM

i think if u add one more kill here it will be better.

mirfay123 02/28/2025 10:22 AM
jsontw 02/28/2025 12:28 PM

No xd

jsontw 02/28/2025 12:29 PM

I agree to the other 2 screenshots, but sometimes you drop random stuff like that which would never come to my mind😂

jsontw 02/28/2025 12:29 PM

Can you explain here why it would be better? Would be easier to understand then

.cammo. 02/28/2025 12:58 PM

thinking ? in an insane map ? impossible!

blaiszephyr 02/28/2025 1:27 PM

monkey see part monkey let :0 do part, monkey finish monkey happy.

comebackplay 02/28/2025 2:10 PM

Guys i know its super debatable, but its my pov. If I were a mapper, I wouldn't want people to fail the map because of the way this video presents it. I know it's unlikely, but there's still a chance.

savalic 02/28/2025 2:23 PM

Thanks for testing

@comebackplay

. ❤️

Screenshot 1: To keep the structure consistent I prefer not to unfreeze there, I don't think it's necessary either. Screenshot 2: No matter how I would change it, it would always look like you could just hold D. Since /spec is enabled, I think it's okay. Screenshot 3/4/5: I agree with J$SON here, I don't see it.

comebackplay 02/28/2025 2:24 PM

same as second problem, solve understanding part just by looking at it. its clearer u need to use dj when u add another tile of kill.

comebackplay 02/28/2025 2:33 PM

screen 1: idk maybe add here kills. But I'm not sure it won't break the part or screen 2: even better move unfreeze.

gazebr 02/28/2025 2:37 PM

If you just do an insane part without thinking about what you will do next then you deserve to fail xD

anthonyyx 02/28/2025 2:37 PM

agree with maybe trying to move the unfreeze further down to not get people confused as it really does look like you can just D

anthonyyx 02/28/2025 2:38 PM

or yeah add killtiles to make sure no one just holds D, good recommendation imo

comebackplay 02/28/2025 2:43 PM

first screen not just about "not thinking" its more about i need to practice it to be sure. where 2 and 3 is ur case

savalic 02/28/2025 2:44 PM

I'm fine with adding a killtile. Placing the Unfreeze lower would mean that it no longer needs a hammer against the wall, which I don't like.

gazebr 02/28/2025 2:49 PM

Im talking only about this screenshot, nothing here suggests that you should yeet left

gazebr 02/28/2025 2:50 PM

(You can clearly picture a path in your mind before lowering the tee)

.freezy_ 02/28/2025 2:51 PM

I yeeted left in my first test as well tbh

savalic 02/28/2025 2:52 PM

I can see it too, so the killtile I added should "fix" it.

.freezy_ 02/28/2025 2:52 PM

It‘s indeed misleading after playing a bunch of brainrot t0 parts for a while but it shouldn’t necessarily need fixing, it’s more like a mapper interests matter

.freezy_ 02/28/2025 2:53 PM

It‘d be great if you could append screenshots because I thought you added a kill to a different part 😅

gazebr 02/28/2025 2:53 PM

Well I dont see it but whatever

comebackplay 02/28/2025 2:54 PM
savalic 02/28/2025 2:54 PM

Should do the work.

.freezy_ 02/28/2025 2:56 PM

Yes that looks good but I‘m afraid the conversation was actually about screenshot 3

anthonyyx 02/28/2025 2:57 PM

this is why youre 3rd best flawless member

savalic 02/28/2025 2:58 PM

Idk, if u spec it you will see the killtile there, if not... you might be dead anyways. I dont see a point adding something there tbh

.freezy_ 02/28/2025 3:04 PM

It’s more about mapping it less misleading which triki suggests but that’s up to you to decide on 👍🏻

anthonyyx 03/01/2025 1:23 PM

Red: Can do part easier imo with the swing from the right. Me and Draggory found the part harder to do intended if you also need to get as far left as possible, although this is probably only a problem if you are 2p Green: If you are 4p+ you can all go down and stack wall instead (found by

@draggory

)

anthonyyx 03/01/2025 1:24 PM

(red dot (tee) can be moved even further left for easier as well)

draggory 03/01/2025 1:36 PM

Forcing the player to use dj here just to get it back immediately solo is a bit weird. Also can be skipped by just having someone afk here so they don't have to spend dj, maybe extend the first hookable up so you don't need to?

draggory 03/01/2025 1:41 PM

(You can go back without dj anyways, don't see the need to have to get it back the way you can)

draggory 03/01/2025 1:46 PM

Skippable in t0 with larger teams (Both walls)

draggory 03/01/2025 1:55 PM

Can skip here with wall, maybe extend the freeze? (4p skip)

draggory 03/01/2025 1:58 PM

Skippable in 4p too if the tower doesn't squish too much

draggory 03/01/2025 2:02 PM

You can just fly tower here instead of swinging

draggory 03/01/2025 2:10 PM

On a side note I do enjoy the map, the arrows inside the tiles in entities are a nice addition

savalic 03/01/2025 7:01 PM

Thanks for testing, fixed all the screenshots above. 🙂

comebackplay 03/02/2025 5:11 PM

u dont have spec room i pref some mark here, ofc i understand u have hookable and its insane map but i still think so.

comebackplay 03/02/2025 5:32 PM

put this higher for 1 tile sometimes it can be skipped.

savalic 03/02/2025 5:33 PM

There was an arrow before, some people told me thats confusing. So I removed him.

comebackplay 03/02/2025 5:35 PM

what u mean no? its sad when i need prof that(

comebackplay 03/02/2025 5:42 PM

idk if this throw is intended, looks super easy.

comebackplay 03/02/2025 5:53 PM

1 this is way easer than intended way 2 add more time for react by add +5 tiles

comebackplay 03/02/2025 6:12 PM

i dont like 2 way so much easer than 1. idk what intended way.

comebackplay 03/02/2025 6:46 PM

if u add more space here it will possible for epic save if both will have dj

comebackplay 03/02/2025 7:01 PM

it was fun test, good map. i feel like second map way harder then first map. cus harder and have no deserve kills like this.

savalic 03/03/2025 1:36 AM

(2) is intended, seems fine for me

comebackplay 03/03/2025 9:03 AM

so i think u need block 1 way or do 2 way more clear, because tomany ppl will try 1 way first.

btw i also on this part still dont like hook where u need dj, cus dj not obivius if u fast thinking .

savalic 03/03/2025 11:54 AM

I like it how it is tbh^^

savalic 03/11/2025 11:19 PM

any active testers besides freezy? xd

oxyzo. 03/11/2025 11:40 PM

im not pro

.freezy_ 03/12/2025 12:01 AM

I'm not active 💀

comebackplay 03/12/2025 2:14 AM

Sadly again the ready map will be “composted” in testing

gazebr 03/12/2025 8:04 PM

The composting in question:

f0rtishka 03/12/2025 8:15 PM

Couldn't find more design inconsistencies apart from these 3 (minor one near start and one near end plus one major one near end too)

f0rtishka 03/12/2025 8:16 PM

Please, don't do this with your 4k images or there will be me and

@soulyvevo

sobbing

soulyvevo 03/12/2025 8:16 PM

$decline

DDNet 03/12/2025 8:16 PM

This command was not found.

f0rtishka 03/12/2025 8:17 PM

that causes big fps drops for low end pcs and decent drops for regular pcs

savalic 03/14/2025 2:01 PM

ty for finding

@f0rtishka

, fixed the 3 entities bugs 🙂

f0rtishka 03/14/2025 8:01 PM

Sad that you don't want to fix star quads, it's not a hardest fix at all and would gradually improve performance. if you don't know how:

  1. Get 1 star quad and stretch it so it covers the whole map, use aspect ratio on a quadd
  2. Quads have

property, top left dot has

value, bottom right has

value and so on. What you have to do is set value from

to bigger one and leave

as is. Value i found accurate to star size on your map is

.

  1. If you feel like there's small amount of stars (i kind of did), you could copy just 1 quad from each group and rotate it for about 45 degrees. As a result, instead of about 40 quads you'll just get 4, i found that it made game about 50% smoother on my pc (as in 50% more fps). So, i really suggest doing that. (screenshots as proof for fps drop and extreme similarity of fixed stars, i have 200fps cap and it caps on fixed version)
f0rtishka 03/14/2025 8:04 PM

(i could probably just drop fixed version for you here, but it's better if you learn this method)

savalic 03/14/2025 9:00 PM

Its the same background as in the first map, I wont change anything besides parts/entities/etc.

f0rtishka 03/14/2025 9:11 PM

it doesn't change anything visually, just improves performance

f0rtishka 03/14/2025 9:11 PM

i don't think keeping mistakes/errors along in next projects is okay

reaktor_tyt 03/17/2025 8:07 AM

Easterism

savalic 03/27/2025 8:09 PM

idk why tester are waiting on this one

comebackplay 03/28/2025 2:17 AM

Many ready maps are not released because we don't have enough testers due to the high volume of incoming maps.

f0rtishka 03/28/2025 6:58 AM

Name which maps are ready at this moment

f0rtishka 03/28/2025 7:37 AM

i can't accept a map with design flaws like these, especially not after i made step by step guide on easy fix

f0rtishka 03/28/2025 7:38 AM

i don't get your argument that it's the same as in the first map, that doesn't change the point that that's new map that also has to go through testing

f0rtishka 03/28/2025 7:39 AM

that wouldn't even take more than 15 minutes, yet you refuse

savalic 03/28/2025 7:42 AM

u dont have to get it, just accept it

f0rtishka 03/28/2025 7:45 AM

it's either you fix this and get 1 ready out of 2 or let it rot here for months 🤷‍♂️

savalic 03/28/2025 8:04 AM

i would suggest to buy a computer and stop playing on a toaster (well ig a toaster gets out more than 120 fps on this map...) there is absolutely no issue with the current stars

savalic 03/28/2025 8:05 AM

im currently on an older laptop (just checkin) and even that one got 1.3k fps on that, i wonder what my pc will have on this one^^

f0rtishka 03/28/2025 8:05 AM

i would suggest caring at least a little bit about your own maps

f0rtishka 03/28/2025 8:06 AM

if you don't see absolutely any issue with stars then you don't know absolutely anthing about teeworlds editor renderer and optimization

savalic 03/28/2025 8:17 AM

nah im out, discussing with you reminds me somehow of toddlers since when are you tester btw? xd

f0rtishka 03/28/2025 8:19 AM

sorry, when my argument was wrong? yeah 40 4k star quads that spin in the sky for 43 minutes is peak mapping ik

savalic 03/28/2025 8:22 AM

the "fix" will bring 5fps more than without. its the same map series so i wont change it cause what u suggest is something that is not even noticable imo, also it would change the background sligthly and i dont want that. accept it or leave it, idc.

f0rtishka 03/28/2025 8:24 AM

you are bringing up the numbers without even testing yourself, idk if it's your laziness or ego or both but damn it's not that deep, good luck then

.cammo. 03/28/2025 8:48 AM

"older laptop" tells us nothing, a 2015 high end will outperform brand new 2025 garbage

teeworlds. 03/28/2025 10:54 AM

saying that discussing with s1mple feels like discussing with a toddler just to ask how long he's been a tester to disrespect him is peak arguing

savalic 03/28/2025 11:42 AM

like first suggesting it, then demanding it with the statement that otherwise you won't get the map approved. for a thing i have previously justified why i don't fix it and then explained that the fps drops he seems to have are not due to the game/map/etc. but to his setup. this fix brings almost no (only minimal) improvement, yet i don't fix it because i don't want to have a difference to the first map even to this small extent as suggested

savalic 03/28/2025 11:43 AM

and i said the statement about the "toddler thing" because he keeps repeating himself without really understanding that i won't fix it anyway, no matter what he says as i clearly stated several times 🙂

balami. 03/28/2025 11:51 AM

one reason why this game is popular is because it runs on a toaster.

omegakysiku 03/28/2025 11:52 AM

real (this was one of the only game my pc could handle years ago)

coke1465 03/28/2025 11:53 AM

lol we had the same discussion 😁 then I decided to not test ur maps

f0rtishka 03/28/2025 2:42 PM

Was it before or after you said you don't test maps?

coke1465 03/28/2025 3:06 PM
@f0rtishka

wat

.cammo. 03/28/2025 5:03 PM

holy hell my fps drops from 1400 to 200 with stars on

f0rtishka 03/28/2025 5:39 PM

Ok, let's start with the fact that no, you don't keep stars the same as in the first map, they are completely different. First map uses 64x64 quads for stars which is quite optimized and decent looking, second map on the other hand uses 40 2048x2048 quads. They are both visually and technically not the same, not even a little. So in fact, you did change how the second map stars look like, and you either forgot or try to lie out this point. Yes, i first suggested the fix since i first took a quick look and realised it could be a problem. After fixes i saw you didn't do anything about it, so i asked to fix it, and added a whole instruction on how you could potentially fix it, with minimal change to visual aspect, yet again you refused to do it in any way, then you say that you don't know why this map is in waiting, i said that i can't accept a map with design flaws like this (if you'd fix it you'd get first ready from me). According to your message, i said that this map wouldn't get approved if you didn't fix the issue, which is untrue since there's decent amount of testers who can set ready, including me, so when i said it's either you fix this and get 1 ready out of 2 or let it rot here for months i literally meant my ready. About the fps drops he seems to have are not due to the game/map/etc. but to his setup, i had a few people that said they have fps drops too, you should also have fps drops but again, you didn't ever try to fix them and see if it would help. this fix brings almost no (only minimal) improvement - i showed you how my fps got about 50% better after fix, there are people who would feel improvement too. The fact that you don't want to spend a few minutes on fix to make map even a little bit better is what i meant with i would suggest caring at least a little bit about your own maps. So i hope i cleared this up. For people who silently clown or laugh emoji my messages - speak up and say what i said wrong, thank you.

savalic 03/28/2025 5:56 PM

well, about the different background you are actually right... this wasnt even supposed to be the right one.

savalic 03/28/2025 5:57 PM
  • switched bg to the same as in sus1
savalic 03/28/2025 5:58 PM

in that case i have to apologize to you

@f0rtishka
f0rtishka 03/28/2025 6:01 PM

eh it's fine, at least there's a conclusion (should've just spent time on the first part of my wall of text

)

f0rtishka 03/28/2025 6:05 PM

while on this topic, i suppose map name lacks apostrophe from the first version

savalic 03/28/2025 6:06 PM

this needs to be added when it gets uploaded on the server, since the bot is deleting it. but snail will ask for sure

savalic 03/28/2025 6:06 PM

otherwise i cant upload it bc map name and channel name wouldnt match

DDNet 03/28/2025 6:09 PM
f0rtishka 03/28/2025 6:10 PM

not fully sure about 1 star, seems quite close difficulty wise to first map

savalic 03/28/2025 6:14 PM

it should be atleast 2*, some said 3 but ig 2 is fine

gazebr 03/28/2025 6:34 PM

The bg situation is crazy

thousanshoursdota2 03/28/2025 6:48 PM
catseyenebulous 03/28/2025 7:05 PM
@savalic

or

?

savalic 03/28/2025 7:24 PM

Good question

savalic 03/28/2025 7:24 PM

With space I’d say

DDNet 03/28/2025 7:25 PM
lukov. 03/28/2025 9:09 PM

Sus terim 3 when

oxyzo. 03/28/2025 9:47 PM

tomorrow

exosphere___endosphere 03/30/2025 1:06 PM

when release

oxyzo. 03/30/2025 1:39 PM

tomorrow

ty4. 03/30/2025 4:39 PM

yesterday

comebackplay 03/31/2025 1:35 PM

Guys, be serious... next year.

f0rtishka 03/31/2025 1:44 PM
f0rtishka 03/31/2025 1:44 PM

if you feel like something is indeed ready you can always point it out in respective channels

f0rtishka 03/31/2025 1:45 PM

instead of making such takes

comebackplay 03/31/2025 5:44 PM

no need to look others map cus this map for example redy for 95% and still not release.

f0rtishka 03/31/2025 5:45 PM

Many ready maps are not released name like 5

savalic 04/02/2025 7:50 PM

map is stuck now?

savalic 04/02/2025 7:50 PM

need a stepbro ig

oxyzo. 04/02/2025 7:57 PM

susterism 3

.freezy_ 04/07/2025 1:58 PM

This arrow is just a big bait imo, giving a false sense of "you can just go wall and it's fine" so that you don't zoom or similar but just drop and die. I'd like to see it removed, feel free to share your opinions

DDNet 04/07/2025 3:39 PM
DDNet 04/07/2025 3:40 PM
DDNet 04/07/2025 3:40 PM
savalic 04/07/2025 3:41 PM

cant upload any changes cause of symbols... like i said

savalic 04/07/2025 3:41 PM

thats why i said that

DDNet 04/07/2025 3:47 PM
.freezy_ 04/07/2025 3:47 PM

does that work?

.freezy_ 04/07/2025 3:47 PM

apparently not

savalic 04/07/2025 3:47 PM

i redesigned that part a bit so the arrow isnt needed

DDNet 04/07/2025 3:47 PM
savalic 04/07/2025 3:48 PM

nope^^

catseyenebulous 04/07/2025 3:48 PM
@savalic

Name it susterism_2?

.freezy_ 04/07/2025 3:48 PM

yeah give it the channel name for now

.freezy_ 04/07/2025 3:48 PM

we'll deal with that later

savalic 04/07/2025 3:50 PM

i redesigned that part a bit so the arrow isnt needed

DDNet 04/07/2025 3:50 PM
savalic 04/07/2025 3:50 PM

x)

savalic 04/07/2025 3:50 PM
@.freezy_

change name pls

catseyenebulous 04/07/2025 3:50 PM

That's odd.

DDNet 04/07/2025 3:51 PM
savalic 04/07/2025 3:51 PM

i redesigned that part a bit so the arrow isnt needed

.freezy_ 04/07/2025 3:52 PM
@murpi

the bot seems a little weird, maybe you want to look into that (we don't have that many maps with special characters in their name so it's not too urgent I guess)

catseyenebulous 04/07/2025 3:54 PM

Do you remember how it was added on the first one?

savalic 04/07/2025 3:55 PM

ye like i said^^ snail will ask when hes gonna upload it^^

catseyenebulous 04/07/2025 4:00 PM

Oki.

DDNet 04/07/2025 4:21 PM
murpi 04/07/2025 4:21 PM
DDNet 04/07/2025 4:21 PM
murpi 04/07/2025 4:26 PM
DDNet 04/07/2025 4:26 PM
murpi 04/07/2025 4:35 PM
@learath2

Do you happen to know why we sanitize single quotes? I know some symbols are invalid in filenames on windows, but are single quotes really one of them?

learath2 04/07/2025 4:35 PM

I don't see single quotes in that list

murpi 04/07/2025 4:37 PM

Oh hm, it's definitely being removed though, i'll dig around abit more

learath2 04/07/2025 4:38 PM
murpi 04/07/2025 4:50 PM

Okey weird, discord just silently removes single quotes from filenames in their CDN

murpi 04/07/2025 4:55 PM

First one was a secret release, so never went through public testing or the bot

murpi 04/07/2025 4:55 PM

I can't fix that issue unfortunately

DDNet 04/07/2025 4:56 PM
murpi 04/07/2025 4:59 PM

Changed it back to

for now.

@snailx3

When you’re scheduling the release, make sure to use

instead.

savalic 04/07/2025 8:58 PM
@.freezy_

give it a go xd

blaiszephyr 04/08/2025 3:13 PM

while i agree that it feels, to me atleast pretty much like the first one i'd go with 2* given some other's seem to rate this harder than the first one. and some parts are harder, some fillers espacially.

couldnt find any major issues myself and i enjoyed it.

is the performance thing still a topic? i have gigachad PC so i cant relate

DDNet 04/08/2025 3:13 PM

Optimized:

DDNet 04/08/2025 3:13 PM
ramirok_ 04/08/2025 3:24 PM

OMG

.cammo. 04/08/2025 5:38 PM

is the performance thing still a topic? i have gigachad PC so i cant relate https://discord.com/channels/252358080522747904/1343565905774248017/1355225893743886539 amd a10-7800 + 16gb ddr3 ram + geforce gtx 750

.cammo. 04/08/2025 5:52 PM

although mapper did reduce the amount of stars in some version, my laptop goes from 1000 to 100 in an old version but stays around 900-800 on test server version

exosphere___endosphere 04/08/2025 6:33 PM

💀 💀

blaiszephyr 04/08/2025 6:38 PM

Thats good... Right?

snailx3 04/08/2025 6:46 PM
@savalic

any preferred date?

oxyzo. 04/08/2025 7:49 PM

2026 april first

oxyzo. 04/08/2025 7:50 PM

would be nice

f0rtishka 04/08/2025 8:00 PM

yes, it was fixed

savalic 04/08/2025 9:42 PM

not really (but maybe not on april 27th^^)

doshikey 04/09/2025 8:05 AM

design bugs (freeze inside of hookthrough)

doshikey 04/09/2025 8:14 AM

those arrows don't make any sense, this is the only time you see them on the entire map

doshikey 04/09/2025 8:21 AM
savalic 04/09/2025 8:37 AM

ty for finding them

@doshikey
  • fixed all of the screenshots above (freeze behind ht)
  • added more arrows
.freezy_ 04/09/2025 8:38 AM

Did you add THAT arrow again?

savalic 04/09/2025 8:39 AM

🤣

savalic 04/09/2025 8:39 AM

no the part doesnt require a arrow anymore

.freezy_ 04/09/2025 8:39 AM

Thank god

.freezy_ 04/09/2025 8:39 AM

xDD

.freezy_ 04/09/2025 8:40 AM

If you add a changelog I can immediately ready it again

savalic 04/09/2025 8:40 AM

i didnt add anything "new", sometimes i only used arrows when playing with entities, i added them in design mode aswell

.freezy_ 04/09/2025 8:41 AM

Ah, fair!

DDNet 04/09/2025 8:41 AM

Optimized:

DDNet 04/09/2025 8:41 AM
.freezy_ 04/09/2025 8:42 AM

Following the above-mentioned rating suggestion

doshikey 04/09/2025 12:04 PM

tiny bugs

savalic 04/09/2025 12:54 PM
  • fixed those 2 corner bugs above
  • fixed one more corner bug on unfreeze should be good 2 go now
savalic 04/09/2025 1:05 PM
@.freezy_
snailx3 04/09/2025 1:18 PM

this saturday (12th) at 2pm?.

savalic 04/09/2025 1:18 PM

sounds good

DDNet 04/09/2025 1:31 PM

Optimized:

DDNet 04/09/2025 1:31 PM
ty4. 04/10/2025 6:57 PM

when release

oxyzo. 04/10/2025 6:58 PM

yesterday

.cammo. 04/10/2025 7:03 PM

everyone asks when release but never hows release

vappy19 04/10/2025 11:16 PM

make tournament for this map :D

coke1465 04/12/2025 8:10 AM

Vappy u can't do it when all ppl know the map, also t0 is boring for tourney

savalic 04/12/2025 11:59 AM
@snailx3

remember mapname "sus'terism 2"

exosphere___endosphere 04/12/2025 3:09 PM

when release

savalic 04/12/2025 4:44 PM

reworked 1 part (deleted a killtile)

part is easier with this rework, but it was way to faily

.freezy_ 04/12/2025 4:44 PM
@murpi

^

DDNet 04/12/2025 4:47 PM

Optimized:

DDNet 04/12/2025 4:47 PM
murpi 04/12/2025 5:15 PM
@.freezy_

Will this affect the leaderboard? (Is the map faster to beat now?)

.freezy_ 04/12/2025 5:15 PM

no, just easier to beat at all

murpi 04/12/2025 5:19 PM

Thanks, updated

anthonyyx 04/12/2025 5:52 PM

remove pit

blaiszephyr 04/12/2025 5:53 PM

your fault for not taking speed. noob

blaiszephyr 04/12/2025 5:53 PM
anthonyyx 04/12/2025 5:53 PM

move pit more right

catseyenebulous 04/12/2025 5:53 PM

I can tell that there is a story behind that.

knusk1 04/12/2025 6:10 PM

make pit bigger

z0rba 04/12/2025 7:07 PM

remove pit plsss

savalic 04/12/2025 7:08 PM

which pit?

z0rba 04/12/2025 7:08 PM
z0rba 04/12/2025 7:08 PM

Just make it super hard save 🙏

savalic 04/12/2025 7:23 PM

nah, i dont really see why i should make that easier

gazebr 04/12/2025 7:40 PM

This does look very nasty to do but then again, Im not playing this map so whatever 👍

savalic 04/12/2025 7:40 PM
@.freezy_

your opinion?

.freezy_ 04/12/2025 7:41 PM

I don't have a strong opinion on this however I can tell you that I've seen LOTS of people die on that part

savalic 04/12/2025 7:42 PM

ppl dying there is good

savalic 04/12/2025 7:42 PM

imo

exosphere___endosphere 04/12/2025 7:44 PM

when release

coke1465 04/12/2025 9:03 PM

this guy is still putting his name on other ppls mapres wtf

savalic 04/12/2025 10:35 PM

?

louis.place 04/12/2025 11:06 PM
louis.place 04/12/2025 11:09 PM

please dont remove forms of credit from tilesets unless u get permission, better to say 'reworked by savalic for susterism, original tileset by mind'

louis.place 04/12/2025 11:10 PM

if you can even call it a 'rework' -- it's just desaturated with a few blocks moved around to make it easier to use the generic_unhookable automapper

savalic 04/12/2025 11:11 PM

the tileset cleary says "reworked"

louis.place 04/12/2025 11:12 PM

ye, with no mention of original creator

louis.place 04/12/2025 11:12 PM

i can read english btw, no need to tell me what it says

savalic 04/12/2025 11:13 PM

good

kickerx 04/13/2025 6:37 PM

imo the first hammer here is bigger killer than the pit. you can do the pit part consistently, but the hammer is hard to perform because its hard to predict how people gonna swing to the < and literally if u hammer few milliseconds early / late you gonna kill your team mate, thats where lot of people falls into kill tile.

in any team i played, we were losing few people on this hammer

kickerx 04/13/2025 6:38 PM

would be nice to hear more opinions on this

bumm. 04/13/2025 6:40 PM

+1, cant find any consistent way for the swing/hammer combo, always a bit random pit is fine

z0rba 04/13/2025 6:41 PM

ye pit strat just had to be learned. Was just tilted i died there so told u to remove oops

.freezy_ 04/13/2025 6:47 PM

Felt quite confident doing hammer/swing but I agree it's hard to coordinate and kind of punishing

savalic 04/13/2025 6:49 PM

i just tested with bumm 30 times, failed 5-6 times - i dont see any reason to do a fix there

louis.place 04/13/2025 6:50 PM

unless you've got permission from mind, you still need to add back in the original attribution in the tileset btw

savalic 04/13/2025 6:51 PM

nah, the last 2 years of susterism1 nobody cared about this, i wont change anything now

gazebr 04/13/2025 6:51 PM

20% to die while repeating the same part over and over? tbh i never tested how insane parts normally do in that regard but it seems quite high

louis.place 04/13/2025 6:53 PM

then i'll just do it myself 🤷‍♂️

gazebr 04/13/2025 6:53 PM

Also how adding credits to a tileset would change the map in any way xD

savalic 04/13/2025 6:53 PM

no

louis.place 04/13/2025 6:53 PM

yes?

savalic 04/13/2025 6:53 PM

why not changing it the last 2 years?

savalic 04/13/2025 6:53 PM

why discussing about it now

savalic 04/13/2025 6:53 PM

when it is rlsd

louis.place 04/13/2025 6:54 PM

i cant check every maps tilesets 24/7

savalic 04/13/2025 6:54 PM

u didnt cared a single shit about that map while it was in testing

louis.place 04/13/2025 6:54 PM

yeah, cause i dont test insanes

gazebr 04/13/2025 6:54 PM

Why are you against it tho

louis.place 04/13/2025 6:54 PM

you've had controversy with tilesets/designs in the past, you need to put your ego down and give credit to the people who spend hours creating tilesets that you use in your maps

savalic 04/13/2025 6:55 PM

cause there were 2 years, i wont change anything now when its already rlsd + first map is rlsd 2 years ago

savalic 04/13/2025 6:55 PM

its stupid

louis.place 04/13/2025 6:56 PM

im not trying to be an ass, but editing someones tileset that clearly has their credit on it, removing the credit, then putting your own names on it is just insane

gazebr 04/13/2025 6:56 PM

It doesnt even change anything on the map bro, takes like 2 mins in paint

gazebr 04/13/2025 6:57 PM

If something isnt noticed or noticed by someone and ignored for a long time doesnt mean it should stay like this forever xD

savalic 04/13/2025 6:58 PM

i would change it if its a biggie bc there would stand "made by", i would completly understand...

.freezy_ 04/13/2025 7:00 PM

As I've heard in-game that it'd be "impossible to fix" I'm just leaving this here as a suggestion:

savalic 04/13/2025 7:00 PM

have fun saving there 😄

gazebr 04/13/2025 7:01 PM

I didnt understand the sentence well but if you meant that "there is no "made by" so its ok to remove even if its clearly there for credit" then this is bs

.freezy_ 04/13/2025 7:05 PM

fixing from below seems fairly easy

balami. 04/13/2025 8:22 PM

reminds me of ddmax gameplay

gazebr 04/13/2025 8:23 PM

what have you done

savalic 04/13/2025 8:33 PM
DDNet 04/13/2025 8:33 PM
savalic 04/13/2025 8:42 PM

changed killtile, made pit savable

savalic 04/13/2025 8:42 PM

tested with freezy, should work like that.

.freezy_ 04/13/2025 8:43 PM

the hammer is still equallly faily/punishing so it'd be nice to hear some more opinions

savalic 04/13/2025 8:46 PM
savalic 04/13/2025 8:48 PM

check screenshot above

savalic 04/13/2025 8:49 PM

if thats fine approve it

@.freezy_
janakpz 04/13/2025 8:52 PM

crazy to insist on not fixing it but fix it after failing there urself lmao

savalic 04/13/2025 8:53 PM

i never insisted to not fixing it, i was just saying that i think its fine.

savalic 04/13/2025 8:53 PM

when 30 ppl saying its not good as it is, why not change it?

janakpz 04/13/2025 8:53 PM

cuz this happened riight after u failed just seemed a little huhh

savalic 04/13/2025 8:54 PM

check chat how many messages i got...

janakpz 04/13/2025 8:55 PM

soo adding the credits is still too much of a fix now tho?

savalic 04/13/2025 8:55 PM

yes

rootjie 04/13/2025 8:56 PM

Stealing someones work is even crazier than refusing to fix a part until you fail it ursef in a real run ngl

janakpz 04/13/2025 8:56 PM

guess we need 30 ppl in chat for that now

savalic 04/13/2025 8:56 PM

yes

savalic 04/13/2025 8:57 PM

i need 30 ❤️ reaction on this message

janakpz 04/13/2025 8:57 PM

💀

rootjie 04/13/2025 8:58 PM

Hope testers add it themselves cuz thats just pathetic lmao

anthonyyx 04/13/2025 8:59 PM

why is it an issue to add credits for something you used

savalic 04/13/2025 9:00 PM

where was your opinion about that 2 years ago when sus1 was rlsd?

knusk1 04/13/2025 9:01 PM

cause maybe he didnt know about it?

rootjie 04/13/2025 9:01 PM

Well seeing as i only found out about that rn its even more pathetic and cowardice that you havent even fixed it after 2 years

rootjie 04/13/2025 9:03 PM

Now i wonder how many other assets have been stolen

janakpz 04/13/2025 9:03 PM

the audacity to blame others when ure the one stealing work

savalic 04/13/2025 9:03 PM

ye im good with that

janakpz 04/13/2025 9:04 PM

maybe you should change that

savalic 04/13/2025 9:04 PM

ill consider it

.freezy_ 04/13/2025 9:12 PM

💀

.freezy_ 04/13/2025 9:13 PM

If nobody is willing to continue this blockbuster entertainment please continue with your opinions on this

exotix1311 04/13/2025 9:35 PM

agree on that the screen would make the part safer but not rlly easier

comebackplay 04/13/2025 9:36 PM

about this part, i don't think it need change, but if u really want u can do it like this, it will have visual clue ||what u need hooking|| and easier timing with teammate

exotix1311 04/13/2025 9:36 PM

at least in every group 30% die there

steinchen99 04/13/2025 9:46 PM

backfired hard huh🤡

anthonyyx 04/13/2025 9:48 PM

this too easy with perfect lineup

comebackplay 04/13/2025 9:54 PM

i agree, maybe keep only 1 tile hookable.

coke1465 04/13/2025 10:57 PM

It's the same like years ago, he wanna use all and put his name on it but creators name? Nooo 😁

coke1465 04/13/2025 11:02 PM

Biggest steal was his solo map, it's about 30% by him, rest by others but wanted it rlsd with only his name on it

savalic 04/13/2025 11:02 PM

thats not even true but thats your opinion and thats fine 🙂

coke1465 04/13/2025 11:03 PM

It's true and u still act like that

savalic 04/13/2025 11:03 PM

but ye, when u suggest to add a wall the whole part is made by you^^

coke1465 04/13/2025 11:03 PM

Be thankful for other ppls work

savalic 04/13/2025 11:03 PM

but this is about this map, as an tester back then you should know that

coke1465 04/13/2025 11:04 PM

Good that u think old mistakes protect

coke1465 04/13/2025 11:06 PM

Heinrich will search all ur mistakes u have done in ur whole life and want to bash u for things u said years ago

savalic 04/13/2025 11:06 PM

ok, go ahead

coke1465 04/13/2025 11:06 PM

U should know that

savalic 04/13/2025 11:07 PM

ill put in a mark in my calender, so i dont forget

coke1465 04/13/2025 11:08 PM

With credits too, maybe a little check list helps

coke1465 04/13/2025 11:08 PM

Have I done that ? That and that ?

savalic 04/13/2025 11:08 PM

aw this cute lil guy thinks hes something 😄

coke1465 04/13/2025 11:09 PM

npc 😁

catseyenebulous 04/13/2025 11:09 PM

You two can continue that conversation in dms.

savalic 04/13/2025 11:09 PM

we could, but ive blocked him ig^^

coke1465 04/13/2025 11:10 PM

Are u above 20 ?

coke1465 04/13/2025 11:11 PM

U have much to learn, checklist helps

happymaciek 04/14/2025 12:06 AM

It got unreleased?

exosphere___endosphere 04/14/2025 1:02 AM

when release

savalic 04/14/2025 11:14 AM
kickerx 04/14/2025 11:49 AM

i think it almost doesnt change anything and could be even more faily because instead of falling down to the pit where someone could possibly catch you, you will fall in kill tile now. From what i experienced while playing, people were dying here because of too early hammer which didnt even get you to the left side

i think freezestyler option with some stylish generics is good, but it will make part like barely failable so i guess you wont agree on that

kickerx 04/14/2025 11:50 AM

very hard to find something in between here(at least i dont see how it can be changed).. its very faily or not faily at all

jimmyjazzthe1st 04/14/2025 12:20 PM

Not only do me and soapy keep the original creator of the tileset, we started adding the credits on the actual tiles somewhere at the start of the map. It's just the decent thing to do when people create things for us to use.

.freezy_ 04/14/2025 12:30 PM

I found this in my folders

@savalic

why did you change this version? Isn't this just the fix we are looking for?

savalic 04/14/2025 12:30 PM

no cause its soloable

.freezy_ 04/14/2025 12:36 PM

not for me

.freezy_ 04/14/2025 12:44 PM

Alternatively I'd maybe suggest something like this:

.freezy_ 04/14/2025 12:45 PM

In combination with the pit under it I think this can be fairly punishing to fix but this is up for debate

omegakysiku 04/14/2025 1:34 PM

looks good tbh, the only way you would die if someone hammers way too early

savalic 04/14/2025 2:08 PM

i would agree on that

z0rba 04/14/2025 2:13 PM

ff3

z0rba 04/14/2025 2:13 PM

f3

z0rba 04/14/2025 2:13 PM

on alternative

gobrox 04/14/2025 2:21 PM

doesnt this make it too safe?

savalic 04/14/2025 2:22 PM
bumm. 04/14/2025 2:36 PM

this looks cheatable tho

bumm. 04/14/2025 2:37 PM

can skip 2nd half of the part

.freezy_ 04/14/2025 4:15 PM

We are past that one I think

.freezy_ 04/14/2025 4:15 PM

This is the new version in question

murpi 04/14/2025 5:21 PM

If you want to make this part easier, remove the ceiling part next to the hole

murpi 04/14/2025 5:21 PM

So you're left with something like this:

savalic 04/14/2025 8:37 PM

That looks good to me, with fixed pit or not?

.freezy_ 04/14/2025 8:39 PM

did you test this?

murpi 04/14/2025 8:55 PM

I did a couple tries with dummy

murpi 04/14/2025 8:55 PM

I couldn't solo swing all the way left

murpi 04/14/2025 8:55 PM

i'm always off by a couple pixels

.freezy_ 04/14/2025 8:56 PM

I just wonder how bounce mechanics behave rather

murpi 04/14/2025 8:57 PM

I don't know :D

murpi 04/14/2025 8:58 PM

It definitely feels a lot more forgiving now given the amount of space

murpi 04/14/2025 9:01 PM

I'd leave the pit as is imo, people figured out a good way to unfreeze safely

savalic 04/14/2025 9:12 PM

here the version to test it on testserver

bumm. 04/15/2025 1:08 AM
bumm. 04/15/2025 1:09 AM

just need to make one and everyone else can just jump over it

spur04 04/15/2025 9:30 AM

i understand that a lot of people failed at the part which makes it frustrating, but this part is at like 15% of the map, and the map shouldn't be forgiving, its an insane, it shouldn't be a basic walkthrough with a large team

rootjie 04/15/2025 9:45 AM

the frustrating thing about the part isnt just that people fail there, its that its the ONLY part in the map where 3 or more ALWAYS die

kickerx 04/15/2025 9:46 AM

the problem with this part that its pretty random hammer because its impossible to hammer here consistently due to many factors

kickerx 04/15/2025 9:49 AM

EVERY run i played this part, always at least 3+ people died on this part, i dont think that this is skill issue

savalic 04/15/2025 9:49 AM

maybe if u dont have dj there, that propably would fix it, no?

savalic 04/15/2025 10:05 AM

lets see how this version works

rootjie 04/15/2025 10:18 AM

can still keep dj

rootjie 04/15/2025 10:22 AM

a killtile on that block would probably be good i never rly got close to it when doing it right

.freezy_ 04/15/2025 10:22 AM

At this point just leave the part as is

savalic 04/15/2025 10:23 AM

like its rlsd?

.freezy_ 04/15/2025 10:24 AM

yes

.freezy_ 04/15/2025 10:24 AM

4-5 teams finished already within 2 days, it can’t be too bad

bumm. 04/15/2025 10:32 AM

This is kinda the key issue

bumm. 04/15/2025 10:32 AM

We could finish it so often cause we always had huge teams

bumm. 04/15/2025 10:33 AM

But imagine you grind this map in 4-6p teams and die here every 2nd run

aaron0387 04/15/2025 1:21 PM

Or just make the pit not that deep so it's still saveable. That way, you only need to get one through with the hammer—easiest fix.

savalic 04/15/2025 1:35 PM

if everyone is fine with this suggestion (https://discord.com/channels/252358080522747904/1343565905774248017/1361692977688215613) then this can be uploaded

  • made the pit savable (but added some kt)
  • added creds
blaiszephyr 04/15/2025 1:39 PM

this is how the entire part looks for everyone's interest

ramirok_ 04/15/2025 2:29 PM

The 30m filter

ramirok_ 04/15/2025 2:29 PM

5 die there

ramirok_ 04/15/2025 2:29 PM

100% real

doshikey 04/15/2025 3:25 PM

swap the part with some earlier part

gazebr 04/15/2025 5:00 PM

But the sum didnt change

coke1465 04/16/2025 7:00 AM

radom part and well tested parts are different 😄

jsontw 04/16/2025 8:24 AM

i would leave it as it is as well

jsontw 04/16/2025 8:25 AM

it is not random

jsontw 04/16/2025 8:30 AM

imo up to mapper

savalic 04/16/2025 10:11 AM
@murpi

maybe u wanna update to this version for now, its the current map (without fix) with creds

savalic 04/16/2025 10:14 AM

I am still open to making a change to this part. I would currently just suggest fixing the pit like Aaron suggested, as for the hammer I don't see an alternative without drastically changing the part.

murpi 04/16/2025 4:17 PM

Updated

exosphere___endosphere 04/16/2025 5:30 PM

when r...

comebackplay 04/16/2025 7:50 PM

idk i still dont see random on this part, its more skill issue but u can swap this part with earlier one like Doshik mention

atsuko_timout 04/17/2025 9:34 AM

About the pit part. I think the part is fine, people that complain are the ones that haven't practiced it at all or are just skill issued, its a basic swing and the only way to die in it, is not knowing how to swing it properly. The pit isn't the problem at all in my opinion because the down hook is really basic, however the kill tiles on the right of the hookthrought tip might be a bit too punishing, as it doesn't even give you an oppourtunity to catch when he's falling in the pit. Remooving it might be the only fix you really need, because, while still needing skill, reaction, and doing the down pit part, it allows people to stay alive I can't really send screenshots yet.

savalic 04/17/2025 4:44 PM
@murpi

theres another rank that needs to be deleted. is there anything i can do (mapping wise) to prevent this?

murpi 04/17/2025 4:48 PM

No

jsontw 04/17/2025 4:57 PM

remove startline

oxyzo. 04/17/2025 5:36 PM

remove finish line

steinchen99 04/17/2025 6:44 PM

add a captcha they gotta solve

oxyzo. 04/17/2025 7:42 PM

that's so genius

oxyzo. 04/17/2025 7:42 PM

there will be no bots

oxyzo. 04/17/2025 7:42 PM
henry1307 04/18/2025 6:51 AM

try bullet or spinning laser maybe

.paxtell 04/18/2025 3:20 PM

multiple to teles might help too

savalic 04/20/2025 9:46 PM

mark as 🆙?