#Konepas
"Konepas" by Imperius [Brutal]
DDNet 07/17/2023 2:48 PM
@imperius9110

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

doshikey 07/17/2023 8:31 PM

unmarked freeze

imperius9110 07/18/2023 9:14 AM

thx, fixed

imperius9110 07/18/2023 10:15 AM
imperius9110 07/20/2023 11:17 AM

some fixes of gameplay and design elements thx

@doshikey
pipou_tw 08/05/2023 7:53 PM

That map feels really weird to play

pipou_tw 08/05/2023 7:55 PM

The gameplay seems off

pipou_tw 08/05/2023 7:55 PM

I never knew if we were playing the map properly or cheating

pipou_tw 08/05/2023 7:56 PM

Could you provide a video of the gameplay ?

pipou_tw 08/05/2023 7:58 PM

Some parts are clearer harder than the rest of the map

pipou_tw 08/05/2023 7:58 PM

You can die there

pipou_tw 08/05/2023 7:59 PM

There were too many swings at the end

pipou_tw 08/05/2023 8:00 PM

The contrast is too high

pipou_tw 08/05/2023 8:02 PM

$waiting

imperius9110 08/05/2023 10:02 PM

some parts can be completed a little differently, i like the idea of ​​different paths, of course not all of them have different ways, but some of them have

imperius9110 08/05/2023 10:03 PM
imperius9110 08/05/2023 10:03 PM

this is anti cheat kill tile ;D

imperius9110 08/05/2023 10:07 PM

also if u get enough speed you'll never touch this kill

pipou_tw 08/05/2023 10:10 PM

We died 1/5 times

pipou_tw 08/05/2023 10:13 PM

If you hammer a bit too low, it won't work

pipou_tw 08/05/2023 10:14 PM

That kind of thing is misleading

pipou_tw 08/05/2023 10:14 PM

That too

pipou_tw 08/05/2023 10:14 PM

And all those other awkward platforms

pipou_tw 08/05/2023 10:14 PM

$waiting

imperius9110 08/05/2023 10:16 PM

these platforms are like free space where you can stand so as not to block those who do part

pipou_tw 08/05/2023 10:18 PM

That's the kind of part that might block a bit

pipou_tw 08/05/2023 10:19 PM

Maybe do it another way, right now it's polluting more than it's helping

pipou_tw 08/05/2023 10:21 PM

This here looks fine

imperius9110 08/05/2023 10:49 PM

almost everything was fixed, i don't like idea to remove swing parts or fix them somehow, so i decided to leave them as it is i hope i didn't miss something

pipou_tw 08/05/2023 11:07 PM

I see you fixed the "way" here

pipou_tw 08/05/2023 11:08 PM

The speed up is terrible

_nehr 08/05/2023 11:11 PM
imperius9110 08/06/2023 7:28 AM

removed kill and speedup, added freeze above

imperius9110 08/06/2023 7:28 AM
pipou_tw 08/06/2023 5:25 PM

What are those tiles, they are bugged

pipou_tw 08/06/2023 5:26 PM

Find a good version of those

pipou_tw 08/06/2023 5:27 PM

^

pipou_tw 08/06/2023 5:27 PM
pipou_tw 08/06/2023 5:28 PM

Lower the contrast by making it brighter (grey)

pipou_tw 08/06/2023 5:29 PM

You could use basic generic unhookable

pipou_tw 08/06/2023 5:29 PM

$waiting

imperius9110 10/03/2023 8:41 AM

-fixed above mentioned -also fixed a little gameplay of some parts

pipou_tw 11/04/2023 6:17 PM

The unhookable is too close to the freeze

pipou_tw 11/04/2023 6:17 PM

^

pipou_tw 11/04/2023 6:18 PM
pipou_tw 11/04/2023 6:33 PM

Reminder: 3*

pipou_tw 11/04/2023 6:33 PM

$waiting

cyberfighter 11/04/2023 6:36 PM

design bug, these hts have freeze in them in every other part of hte map

neben 11/04/2023 6:37 PM

I like the structure of the part but it sux that u have to go back + the part is very big for such a small random hammer

neben 11/04/2023 6:38 PM

i'd maybe add a hookable so u can directly swing and dj

neben 11/04/2023 6:38 PM

and remove the fact that u can hook to make it harder

imperius9110 12/03/2023 6:43 PM

fixed above

imperius9110 12/03/2023 6:44 PM

this is not a bug, I liked this visual effect, so I made it like this throughout the map

louis.place 12/08/2023 12:09 AM

i think he means its not consistent

louis.place 12/08/2023 12:10 AM

like whether the corners are filled in throuvhout the map

frostribe 02/06/2024 9:32 AM
  • I'm not sure which way is the correct here, but you can either go right or left (for the second guy). But better force the left way, it's atleast cooler than just hook him out on the right, less boring. This part a bit meh compared to the others from start. Maybe instead of that generic hammer you can come up with something better (but it's okey as it is, I'm only suggesting, but you should at least force left side). Also on this part idk if that's an aled or is another hammer to the top platform, if it is then having 2 same tech like that it's boring.
frostribe 02/06/2024 9:35 AM
  • You can make this more interesting by adding a spike there, it's not hard to do it either and adds a little extra to the part
frostribe 02/06/2024 9:40 AM
  • I don't see a reason for this ht, part is quite easy and it's almost 100% of the time tee gets in there so idk
frostribe 02/06/2024 9:52 AM
  • I don't know if i did this part correctly, but if you have to catch from bottom and time it, its pretty hard compared to rest (even tho you can retry it), and specially when a kill tile is involved xD Maybe you can find another way so you can see when the tee falls
frostribe 02/06/2024 9:55 AM
  • I see no reason for this 2 ht spots, the swing its pretty easy tbf
frostribe 02/06/2024 9:59 AM

Cool short brutal map, although the design is 2/10 xD i say it's 1 or 2 (i just saw, pipou said its 3* then 3 it is 😄)

imperius9110 02/06/2024 10:09 AM

fixed above, except last part, don't think that the part too hard, u can just use dj and it will be easier to hook

imperius9110 02/06/2024 10:09 AM

thx for the test

frostribe 02/06/2024 10:10 AM

problem is not where you hook, thats easy, is the timing xD can bearly see or not at all the other tee so its kinda like "when should i go for the hook" but its fine as it is

imperius9110 02/06/2024 10:11 AM

forgot about the kill part xd

frostribe 02/06/2024 10:14 AM
  • Corner
frostribe 02/06/2024 10:19 AM

Thats all bugs i could find 👍

imperius9110 02/06/2024 10:29 AM

fixed

cyberfighter 02/06/2024 1:30 PM

yes

savalic 02/06/2024 1:38 PM

why do u start in the middle of the map?

savalic 02/06/2024 1:38 PM

$decline

@vena6080
vena6080 02/06/2024 1:39 PM

yes i want to decline

savalic 02/06/2024 1:39 PM

please replace spawner to start again

@imperius9110
imperius9110 02/06/2024 2:38 PM

oops xd

imperius9110 02/06/2024 2:39 PM
imperius9110 02/06/2024 2:39 PM

thx

egorfake 02/07/2024 6:03 AM

map by konepas

savalic 02/11/2024 8:07 AM

$ready 3

DDNet 02/11/2024 8:07 AM

First ready set. It needs to be tested again by a different tester before fully evaluated.

savalic 02/11/2024 8:08 AM
@imperius9110

maybe u wanna think about 2p forcing it, since there are so many small gaps which would make it not enjoyable in t0 ig

savalic 02/11/2024 8:08 AM

pretty cool and short map imo

imperius9110 02/11/2024 8:48 AM

I thought about it, but the experience of my maps suggests that team force maps are played less often than t0, and I would like to fix this, so I would probably like to leave everything as is

savalic 02/11/2024 8:49 AM

totally fine, just wondering because is mapped for 2p only - thats why it wouldnt matter if its teamforced or not

savalic 02/11/2024 8:49 AM

but ig most will play it in team anyway

egorfake 02/11/2024 1:26 PM

$ready 3

vappy19 02/11/2024 6:16 PM

big pro tester comeback 😮

imperius9110 02/11/2024 8:03 PM

i forgot to fix this edge, removed the opportunity to stay here

imperius9110 02/11/2024 8:04 PM
imperius9110 02/13/2024 5:01 PM

-startline fixed

vena6080 02/13/2024 5:04 PM

$ready 2

DDNet 02/13/2024 5:04 PM

The map is now ready to be released!

.genex. 02/18/2024 2:43 PM
.genex. 02/18/2024 2:43 PM

after finish

.genex. 02/18/2024 2:45 PM

tested with vena again gameplay seems fine to me but the map doesnt feel like a team 0 map but not a big problem should be fine

.genex. 02/18/2024 2:48 PM

startline skip

.genex. 02/18/2024 2:48 PM

just close it xd

vena6080 02/18/2024 2:49 PM
@imperius9110

fix start and the corner before rls pls

.genex. 02/18/2024 2:50 PM
.genex. 02/18/2024 2:53 PM

should be rdy after this

imperius9110 02/18/2024 3:30 PM

fixed, thx

vena6080 02/19/2024 11:45 PM

$ready

DDNet 02/19/2024 11:45 PM

The map is now ready to be released!

imperius9110 03/15/2024 5:21 PM

added a logo and animation associated with the name of the map, I apologize for the late upload

imperius9110 03/15/2024 5:22 PM

rdy some1 xd

lolkildal 03/15/2024 5:28 PM
@snailx3
vena6080 03/15/2024 11:07 PM

$ready

DDNet 03/15/2024 11:07 PM

The map is now ready to be released!

DDNet 03/16/2024 2:19 PM
@imperius9110

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

egorfake 03/18/2024 12:17 PM

I'm not gonna change the horse 100%.

cyberfighter 03/19/2024 10:07 AM

thx