

some marking ajustments, flow fixes, making edges more easy

wow i didnt know his map is the same as his pfp

appreciate that. If you have any fixes let me know

looks like generic brutal map

no looks cool map :/ but i am bad with shotgun

keep the dummy down, shotgun yourself up tinside the freeze fall down hook late so you get enough momentum to get under the unhook to your left

ok not now , its feels like somethink interesting you have created , will see 😃 after testing other parts

just recorded a demo wait ill put it in here


how i can watch with out pc 😄 ? and i go sleep bey

Ahh I see, have a good night lol

another simple update: no major changes simple design ajustments making edges easy moving the finish line


Since some guys struggle with sg fly, I made sg fly one and three less faily. The 2nd one still is faily but fixing the other two makes the map a whole lot more easy.

design ajustments skip fix added practice room added infotiles

you skipped the fix or fixed the skip

what

are u supposed to hook ur dummy at start

to bounce on him ?

at start you are supposed to throw your dummy right wall, hook him land on top of him slide off hook him go trough the upper unfreeze to your right, hook the dummy dj and let him drop on the hooktrough to your right, the one with the kill tile on the side

ye right

but

sec

wait i follow you and you just show me ok?

that is just the practice room

Tested it with the mapper , i like it

+1

- adding some killtiles
- fixing finishfail
- fixing 3rd sgfly
- adding stoppers in front of practice room thanks to
for some fix ideas

can you send me this black-white entities.png. So fkn good


Omg I didnt know it was made by reevieeeee

Lol

xd

I also have my game.png totally blackwhited. It looks so cool with these entities

xd

Ooh can u send it pls ? Let's
#showroomnot to spam here

After "testing" the map with some players [Brokecdx- and N9mkOik], i have a weird feeling about this map... the size of it should be ... fine? compare to the difficulty it was made on... the parts itself are most of the time can be confusing and requires much training, but i guess it can be okay with that. My only problem i've got is that most of the time it's completely failable and it ruins the whole structure of the map. Yeah in the beggining there are teleports around, but one mistake you make and you die instantly. I could see dummy 4 maps having faily parts but not all around them. So my logical result was... it's hard, it's faily, it's short cuz of the difficulty, and probably deserves more points than usual 4 dummy maps. So i give it a 5*

Definitely a 4* map

do we have 5* maps?

to get it compare to this

mia

When equivalent exchange 2 and jazz hands 2 can be 4* this can too x)

Oh
@jaoMight need to revoke deepdrag to 4*

5* maps is faily everywhere

like this map too

idk whats your point with failness its obvious

That is kinda wrong too

Look at Dark spy for example

Or deep drag

Which is 95% unfaily

Injection 3 too

yea true

its two sides

or no fail but extremely difficult

or faily but not extremely difficult

- lenght should matter more in rating process tbh

once again, ratings aren‘t for points

length doesn’t matter

Ok jao

is this map dead or smth?

size does matter jao🍆 😩 💦

1inch 'corneum

im 'cumming

tex 'corneum

ehren 'mann

im 'cornonik

Im 'chromosom

Im 'gay



Maybe I didn't give it enough tries but map feels somewhat unlear to me XD.
Is it not possible to finish with dummy assuming you good at shotgun fly?

Other than that I think you should put more images into high detail.

I am really sorry for my Inactivity, I had my finals so I had no time to check discord. Since everything is done now I am down to help you fix any kind of problem you got with the map.
@Cellegenit seems you've tested the map a lot. I would love to know if you got some Ideas or fixes to make the structure more clear.

Yeah the Maps intention is to make people practice shotgunfly, thats why I started mapping it. And thanks for the reminder to put the other quads in highdetail i'm gonna fix that and Upload the map after further fixes.

i didnt even wanna continue playing 1st part. so maps intention failed

as i had a playthrough, i had no problems trying it again and improve on the parts i fail a lot, but giving up the space for little part like those are kinda lacking on creativity and mapping capability. As i recommend to build some more parts to it so it wont be any way worse but better, i recommend you to remake some parts that are suppose to be balanced/enjoyable in a way. somewhere in the middle, the parts are not really enjoyable, i always fail a lot on it, because its so difficult in it's on way. about the structure, more parts would be welcome on this map.

I think you will have to remove the possibility of team finish.
I don't fully understand why but we don't want dummy finishes in dummy maps.

is there still a possible dummy finish? If so, I'm gonna fix it

Do you mean the part after the drop? Yeah the part is really hard, I try to figure something out to make it more enjoyable and balanced. Thanks for testing

i hope i helped you well

*put quads in high detail
- 2nd half is basically not faily anymore adding tps / hooks to reset parts adding plattforms and new checkpoints *no new parts so far, might add/replace some when I figure out where to put them


?

first of all sorry for the long delay - im not sure what to do about this map. i think its not very appealing to play due to punishing and confusing parts from the start onwards. its noticeable that you forcefully added teleports afterwards which is not the way to go about this.
i think best is if you rework the map entirely and do things properly from the start, making sure that the map is actually fun to play in non test server environment.

$decline

F

F
@OneLimeyBoi
can't wait to my map will be declined , wait i can do it right now , lmao ( i will not because i know it will got declined because its made with ideas not gameplay )