#Wendigo
"Wendigo" by Welshi [Dummy]
DDNet 10/13/2021 10:31 PM
@Welshi

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Welshi 10/13/2021 11:19 PM
Welshi 10/13/2021 11:19 PM

did a mistake forgot to add the deep that coulda been bad lmao (got rid of it earlier

Welshi 10/13/2021 11:32 PM
Welshi 10/13/2021 11:37 PM

saw another cheat but won't update yet since I feel like Im doing too many of them in short succession

Welshi 10/14/2021 1:35 AM
perrodecerro 10/14/2021 1:58 AM

skip part if both tees go this way

perrodecerro 10/14/2021 1:58 AM

same, u can throw dummy to > and skip whole part

perrodecerro 10/14/2021 1:59 AM

u can throw dummy to tele 26 and then use him to go in tele 26 too

perrodecerro 10/14/2021 2:01 AM

design bug

Arrow 10/14/2021 2:23 AM

isnt necessary use that

Arrow 10/14/2021 2:23 AM

another of many skips

Welshi 10/14/2021 2:24 AM
Welshi 10/14/2021 2:24 AM

used doors to fix skips

Welshi 10/14/2021 2:25 AM

you mean you can just jump across and get him after?

Welshi 10/14/2021 2:34 AM

forgot off switch 4

Welshi 10/14/2021 2:34 AM

lol

Arrow 10/14/2021 2:37 AM

yes

Arrow 10/14/2021 2:37 AM

did u put door on the finish line?

Welshi 10/14/2021 2:38 AM

no

Arrow 10/14/2021 2:38 AM

put it

Welshi 10/14/2021 2:38 AM

alright

Arrow 10/14/2021 2:39 AM

bcs of this

Arrow 10/14/2021 2:39 AM

design bug

Arrow 10/14/2021 2:39 AM

entit bug

Arrow 10/14/2021 2:41 AM

put every cto/to tele on the ground when player/dummy is alone

Welshi 10/14/2021 2:42 AM

the idea behind that part is that the dummy shouldn't go down until the player's gone into the teleport. will add a door to further solidify that idea.

Welshi 10/14/2021 2:43 AM

alright. first time making a map by myself so there might be more errors like that from inexperience sorry

Arrow 10/14/2021 2:44 AM

just there aren't freeze in design

Arrow 10/14/2021 2:44 AM
Welshi 10/14/2021 2:46 AM

OH

Welshi 10/14/2021 2:46 AM

lmao

Welshi 10/14/2021 2:46 AM

mb

Arrow 10/14/2021 2:47 AM

is not necessary mark everything just relevant things, specially in dummy maps due is not for new players and they should know what to do

Welshi 10/14/2021 2:50 AM

alright

Welshi 10/14/2021 2:50 AM

struggling a bit on how to fix this

Welshi 10/14/2021 2:52 AM
Welshi 10/14/2021 2:52 AM

Also unsure whether it's fine for me to keep sending the updates so regularly

Arrow 10/14/2021 2:52 AM

1.- delete and just put an arrow below pointing to the left 2.- move that sign to there, and same here with this hold thing with 2 or 3 should be okay for the map, then they will know/learn

lynn 10/14/2021 2:53 AM

u can send as quickly as u want, but make sure to explain changes so it helps out testers

Arrow 10/14/2021 2:54 AM

what u should do is test everything and re test it

Arrow 10/14/2021 2:54 AM

look for cheats, bugs etc b4 submit

Welshi 10/14/2021 2:54 AM

yeah that's how I realized I forgot to put the door close 4 :')

Welshi 10/14/2021 2:55 AM

And alright tks lynn!

Arrow 10/14/2021 3:02 AM

the map have too much weight for what the map is 1.- i dont see the point of use generic_unhook if u are using coke tilset 2.- usless, you can change the colour of the bg by yourself

Arrow 10/14/2021 3:04 AM

ik that its hard do a 1 star map, but try to make the map more interesting, bcs as it is is not releasable

Arrow 10/14/2021 3:05 AM

for example, here you can just jump

Welshi 10/14/2021 3:14 AM

how do you change the colour of the bg? also had the other one because the tile Im using for the ht has a small white outline inside each of the 4 blocks (for hookthrough). admittedly after looking at them side by side the difference isn't so big that it bothers me so Ima work on that one sec

Arrow 10/14/2021 3:17 AM

well you could use the tile set as ciniminix design

Welshi 10/14/2021 3:19 AM

also sorry for bombarding you with question

Arrow 10/14/2021 3:24 AM

1.- click there 2.- right click on a red square (every square has his own colour personalization) 3.- here do you have RGB (Red, Green, Blue) you can click on the big square and change it to the colour that u wish, or, you can search a specifically colour code

Arrow 10/14/2021 3:24 AM

A=alpha= transparency

Arrow 10/14/2021 3:24 AM

its ok, you cant know everything if u start mapping yesterday u know

Welshi 10/14/2021 3:35 AM

highly improved the hookthrough tiles, also added text that I thought was funny among other fixes

Welshi 10/14/2021 3:35 AM

You've given me too much power

Welshi 10/14/2021 3:37 AM

fixed literally one block that was bugging me (it had a continuation that I didn't include so it was open ended)

Welshi 10/14/2021 3:37 AM

<3

Welshi 10/14/2021 5:51 AM

changed design of unhook a bit, making it look less uniform

itsqed 10/14/2021 8:19 AM

this skip is still possible, activate the switch again if you fall in cp 7

Welshi 10/14/2021 2:56 PM

fixed that part, also got rid of the jump part, currently empty as I try to think of something else to do with that section

Welshi 10/14/2021 4:20 PM

fixed an issue with checkpoints that could result in a fail

Welshi 10/14/2021 6:08 PM

complicado mapear

Welshi 10/14/2021 6:08 PM

fun tho

Welshi 10/14/2021 6:21 PM

various fixes for map size

Welshi 10/14/2021 6:21 PM

as in kb size

Welshi 10/14/2021 6:30 PM

uncramped a few parts to give more breathing space

Welshi 10/14/2021 6:31 PM

I couldnt find any but there might be visual bugs with entities because of this

Welshi 10/14/2021 6:39 PM

fixed an issue and added a placeholder part for the part that had to be replaced

Welshi 10/14/2021 6:47 PM

forgot to remove generic unhookables from the embedded section thing

Welshi 10/14/2021 6:51 PM

few tele fixes

Welshi 10/14/2021 6:51 PM

Ill chillax a bit now

Welshi 10/14/2021 8:12 PM

few fixes to freeze make the map not feel as cramped in a part as well as entities fix

Welshi 10/15/2021 3:17 AM

added time checkpoints

InsertKey 10/15/2021 12:39 PM

the background hurts my eyes. make it less bright and desaturate a bit

InsertKey 10/15/2021 12:40 PM

can just go in

InsertKey 10/15/2021 12:42 PM

i don't get the meaning of ! sign

InsertKey 10/15/2021 12:45 PM

no freeze entities here

InsertKey 10/15/2021 12:51 PM

overlap

InsertKey 10/15/2021 12:54 PM

mark endless hook and infinite jumps

InsertKey 10/15/2021 12:57 PM

the map is too short in my opinion

InsertKey 10/15/2021 1:00 PM

the deep freeze should be marked imo stopper is useless

InsertKey 10/15/2021 1:12 PM

not a skip but unintended way

Welshi 10/15/2021 4:25 PM

quality of life changes following insertkeys suggestions

Welshi 10/15/2021 4:25 PM

ngl no clue what to do ab this

Welshi 10/15/2021 4:26 PM

Just saying that if the dummy falls there you have to go back and redo the throw thing as well.

Welshi 10/15/2021 4:28 PM

Admittedly after that this you can do this cheat again but also don't know how to fix that

Welshi 10/15/2021 4:28 PM

Wait I know how to fix that

Welshi 10/15/2021 4:29 PM

did the fix

Welshi 10/15/2021 4:44 PM

Can fix that, it's gonna take a bit of time tho

Welshi 10/15/2021 6:10 PM

Most likely the length won’t change that much tho

PopCorn181 10/15/2021 7:56 PM

use a speedup going left at 2 force (no max speed)

Welshi 10/16/2021 3:52 AM

added a bunch of doodads cause the map was looking kind of empty imo

Welshi 10/16/2021 4:34 AM

changed a fail option that while not very common, plausible, to be nonfail since tbf it is walking into the corner of a teleport before touching checkpoint

Welshi 10/16/2021 4:35 AM

also would like to add a midi tune of the song in repeat in the background

Welshi 10/16/2021 4:35 AM

how to add sound?

Welshi 10/16/2021 4:35 AM

since it's clearly an option

Welshi 10/16/2021 4:37 AM

changed the last change to make ti look a bit prettier cause it looked really ugly admittedly

Welshi 10/16/2021 4:39 AM

changed stopper at beginning to avoid someone just suiciding by running straight left into the freeze

Welshi 10/16/2021 4:43 AM

saw a entities thing I forgot to get rid off, and readded a hold message

Welshi 10/16/2021 5:09 AM

moved a switch that was overlapping with one of the doodads

Welshi 10/18/2021 9:11 PM

added a few checkpoints to make the map better overall

Welshi 10/18/2021 9:14 PM

added a b teleport for a part in case u didnt hold for some reason

Welshi 10/18/2021 9:29 PM

added a few more things

Welshi 10/18/2021 9:30 PM

had a visual bug after the last update

Welshi 10/18/2021 9:33 PM

added corners to a freeze that didnt have them

Welshi 10/18/2021 9:38 PM

more visual bugs

Welshi 10/20/2021 2:41 AM
Welshi 10/20/2021 2:43 AM

labelling

Welshi 10/21/2021 4:10 PM

cleaned up teleports with checkpoints and stuff, cp 18 was kind of useless where it was, so I fixed that as well. In theory there shouldn't be checkpoints for parts that dont need checkpoints

Welshi 10/21/2021 4:11 PM

cp 12 could be moved to a different place to lower file size

Welshi 10/21/2021 4:11 PM

well it barely lowered it but :p

Welshi 10/21/2021 4:12 PM

essentially just made cp 12 be 4 blocks instead of 10

Welshi 10/21/2021 4:17 PM

forgot to get rid of a single checkpoint block

Welshi 10/21/2021 4:20 PM

Wait Im dumb I forgot 2 cps I need to fix

Welshi 10/21/2021 4:22 PM

there boom

Welshi 10/21/2021 5:05 PM

Also I never mentioned why I didn’t change this, u can hook while going right and then press left and keep dj. The main reason I’m keeping it is cause it feels and looks cool imo despite it being easy

Welshi 10/21/2021 6:03 PM

Im also reaching a wall dunno what else I can do to improve the map

lynn 10/21/2021 6:41 PM

it seems like a tester hasn't checked this map yet, i would just wait until someone could take a look, otherwise your hard work might be for nothing

Welshi 10/21/2021 6:59 PM

alright!

Arrow 10/21/2021 10:40 PM
@Welshi

i would recommend you start a new map, this one has to be rework entirely

Welshi 10/22/2021 1:07 AM

Gonna wait for that decline before starting on that

PapotaV 10/23/2021 1:28 AM

i love this map

PapotaV 10/23/2021 1:28 AM

dont decline

PopCorn181 10/23/2021 3:48 PM

i dont agree, maps in easy dummy category arent often released

PopCorn181 10/23/2021 3:48 PM

simple gameplay isnt bad either

texnonik 10/23/2021 8:22 PM

Any map can be released as long as it's good

texnonik 10/23/2021 8:23 PM

Map looks all squarish ... :/

0x314 10/23/2021 8:28 PM

if its fun to play then why not?

Welshi 10/23/2021 11:08 PM

Wdym squarish?

Welshi 10/23/2021 11:08 PM

Like the design?

Welshi 10/26/2021 7:11 PM

uh- this doesn't look right is this normal

Welshi 10/26/2021 7:11 PM

the order I mean

Welshi 10/26/2021 7:15 PM

I mean I feel like info and submit maps should be at the top of the section for map testing

texnonik 10/26/2021 7:25 PM
Knuski 10/26/2021 8:04 PM

its a known issue

Knuski 10/26/2021 8:04 PM
FeaRZ 10/26/2021 9:00 PM
Starkiller 10/26/2021 9:41 PM

my map is just more important than other stuff here!

Welshi 10/27/2021 12:52 AM

Lol

Welshi 10/27/2021 2:03 AM

Wait was this shade

Welshi 10/27/2021 2:03 AM
Welshi 10/27/2021 2:21 AM

Ohh I understood. Yes I’m slow shush

Welshi 10/29/2021 4:56 PM

Gonna give it a new logo

Welshi 10/29/2021 5:01 PM

Actually

Welshi 10/29/2021 5:01 PM

Maybe not

Welshi 10/30/2021 4:18 PM

Ayo can this be put in waiting for a bit

Knuski 10/30/2021 4:19 PM

$waiting

Arrow 10/31/2021 3:04 AM

waiting for big changes

Welshi 11/03/2021 11:41 PM

yo, can we change the map name?

Welshi 11/03/2021 11:41 PM

to Wendigo

Cøke 11/04/2021 10:32 AM

$change name "Wendigo"

Welshi 11/04/2021 5:42 PM

Ty man

Welshi 11/08/2021 9:29 PM
Cøke 11/23/2021 5:00 PM

i would remove ht and add just stopper to the right there

Cøke 11/23/2021 5:01 PM

its more smooth

Souly 11/23/2021 5:01 PM

hi coke

Cøke 11/23/2021 5:01 PM

hi

Cøke 11/23/2021 5:27 PM

no need high quality infos xd

Cøke 11/23/2021 5:28 PM

you can use a low resolution (adjusted to the size of the text ingame)

Cøke 11/23/2021 5:30 PM

map very unbalanced, u mixed up easy and harder parts

Cøke 11/23/2021 5:30 PM

try to follow one difficulty level

Cøke 11/23/2021 5:31 PM
Cøke 11/23/2021 5:32 PM

$waiting

Arrow 11/23/2021 5:36 PM
Arrow 11/23/2021 5:42 PM
Welshi 11/30/2021 7:31 PM

Ight, so changed the start stoppers but left the hookthrough anyways, that way you can do it as coke suggested, but can still use the old way if preferred, added 2 quads "by welshi" and "special thx to arrow" both much lower quality than the rest, I don't feel like the difference is that noticeable, but if it is I can change quality of everything a bunch. Also moved the checkpoint 8 and the corner arrow pointed out as well as changed most of the drags that were on the easier side to be a bit more difficult + creative, except for one which might be the most uninspired thing Ive ever seen, but it does seem to work. If any part is not that good (Im new to mapping so it's probably very likely) just tell me and I'll do my best to improve it! I did leave the fall of checkpoint 4 cause I kind of liked it though.

Welshi 11/30/2021 7:33 PM

The map is still essentially the same tho, and there are probably still some super easy parts, Im sorry please have patience with me

Arrow 11/30/2021 9:17 PM

to make it more "fun" you could make the part longer where i marked, besides to not make the part that simple orange: just maybe do a room there to not to repeat the beginning of the part

Welshi 12/15/2021 4:19 PM

Not very big, just did a bit of what arrow was suggesting and changed the part, it no longer uses switches

Arrow 12/17/2021 3:02 AM

up it 2 tiles

Arrow 12/17/2021 3:03 AM
Arrow 12/17/2021 3:05 AM

1.- imo would be better if u do this slide to start the jetpack part, how it is rn its boring 2.- close that if u're going to do that

Arrow 12/17/2021 3:09 AM

some drags still boring

Arrow 12/17/2021 3:10 AM

that part its kinda tight imo

Arrow 12/17/2021 3:12 AM

1.-i would down the part marked a few tiles bcs its too tight when u're trying to do the cp 6 part

Arrow 12/17/2021 3:14 AM

the rocket part should be different its harder than the rest of the map, idk why i did that part

Arrow 12/17/2021 3:16 AM

maybe this part could be like this to make it more "fun" or smth else bcs its just a swing

Arrow 12/17/2021 3:18 AM

this whole section its just a boring filler, idk u could make something with the telegun

Arrow 12/17/2021 3:26 AM

and also u could add thing to make the map cooler in design like trees

Arrow 12/17/2021 3:26 AM

etc

lynn 12/17/2021 6:39 PM

im rooting for u welshnya

Welshi 12/31/2021 3:40 PM

Aaaa I need to do this

Welshi 12/31/2021 11:13 PM

did changes

Welshi 12/31/2021 11:13 PM

lots of changes

Welshi 12/31/2021 11:14 PM

ik it went less than .50 kb up but trust did changes ;-;

Welshi 12/31/2021 11:14 PM

did the changes here, the previous way is still an option but the window to jump is much smaller so I'm okay with it

Welshi 12/31/2021 11:16 PM

didn't really change any drags either cause dunno which should have like an upgrade which a makeover in a way and if any are okay as is, plus tired and new years so ye

Arrow 01/04/2022 7:25 AM
Arrow 01/04/2022 7:27 AM

1.- the part itself feels uncomfortable when u hook, make it bigger or idk 2.- put more cp9 there or change the position of the cp 12

Arrow 01/04/2022 7:28 AM

u dont use that part, the rocket parts feels like a lazy thing, like u didnt think what to do there

Arrow 01/04/2022 7:29 AM

you dont even need the rocket put more tele

Arrow 01/04/2022 7:30 AM

check whole map, i think the same happened in cp 8

louis 01/14/2022 2:13 AM

fix above

louis 01/14/2022 2:13 AM

$waiting

Welshi 01/16/2022 11:11 PM

Did the changes above. Also planning on changing the logo, but haven't done that yet

Arrow 01/18/2022 9:00 PM

u didnt fix this

Arrow 01/18/2022 9:01 PM

the rocket there is useless

Arrow 01/18/2022 9:15 PM

u can take speed, then hit the dummy so u skip the first part

Welshi 01/26/2022 1:32 PM

I’m ngl I have no clue what you’re telling me here, is the tileset wrong?

Welshi 01/26/2022 1:33 PM

I figured you were saying that the jump on top is awkward so I tried giving it more space as an answer but yeahhhh

Welshi 01/26/2022 1:53 PM

as for the getting speed here's the issue with that

Welshi 01/26/2022 1:54 PM
Welshi 01/26/2022 1:54 PM

Ive already reached a couple of times

Welshi 01/26/2022 1:55 PM

so like, i was thinking of adding tp in the wall but that won't work

Welshi 01/26/2022 1:56 PM

I feel like the only way to solve it is to either get rid of the part and do something else there or to make that the intended way

Welshi 01/26/2022 1:59 PM

only solution that keeps it as is that I can think of is using doors but that's gonna be hella cringe

Welshi 01/26/2022 2:01 PM

Im probably gonna just make it the intended way

Welshi 01/26/2022 2:01 PM

unless someone can think of something else

Welshi 01/26/2022 2:01 PM

cause the part it skips is admittedly kind of awkward

Arrow 01/26/2022 2:36 PM

Wtf welshi blind, is the sign that says HOLD

Welshi 01/26/2022 2:36 PM

OMG I REALLY DIDN’T SEE IT TF

Welshi 01/27/2022 7:07 PM

SO! Did changes above, by making using the rocket mandatory and by making the throw the intended way, also decided to keep logo cause I finally found the picture and apparently its free to use which solves my issue with it which was wanting to change it cause maybe it wasnt a free to use image. Also moved the hold to be seen again lolol

Welshi 01/27/2022 7:13 PM

WAIT

Welshi 01/27/2022 7:13 PM

START POSITION IS WRONG

Welshi 01/27/2022 7:14 PM
Welshi 01/27/2022 7:14 PM

there

Kazuwu 02/14/2022 7:11 PM

Omagad

Welshi 02/15/2022 6:59 PM

Omaigot

Zeral 02/18/2022 2:19 PM
pryzed 03/03/2022 4:25 PM

the end of this part sucks. The part does not fit the map and needs to be revised

pryzed 03/03/2022 4:27 PM

You can just skip that part. Simply take the dummy upstairs. ( The dummy doesn't need the grenade he gets in this part )

pryzed 03/03/2022 4:28 PM

Some checkpoints like this one are stupidly set or too small. Sometimes you have to drag the dummy unnecessarily to give him the CP or give yourself

pryzed 03/03/2022 4:32 PM

All in all. Is not a map that I personally enjoy. The parts are sometimes boring or you know many from other maps. Not much new and not so creative. Rating: 2 stars dummy.

texnonik 03/03/2022 4:43 PM

i would make this part in end so you use dj to get big speed jetpack, adding freeze and unfreeze , with out dj you wouldn't able to do it .

texnonik 03/03/2022 4:45 PM

maybe somethink like that ?

texnonik 03/03/2022 4:46 PM

reminds me map ( old parts that i changed ) . amazing map can't wait release .

Welshi 03/03/2022 6:54 PM

Dummy will always touch the checkpoint in this part as you drag him left to go to next part, even if it was 1 block of checkpoint cause even if he ends up edge on the left you’ll immediately move him right a bit when hook from the right.

Welshi 03/03/2022 6:56 PM

I’m ngl I’m confused on how to get to cp 23 without rocket. The idea of the part there is to hammer the dummy who throws a rocket whcih you use for speed, can you get there by hooking dummy for speed or something?

I’ll try modifying after some tests ^^

Welshi 03/03/2022 6:56 PM

Tbf I sort of agree, part kinda sucks

Welshi 03/03/2022 6:57 PM

Thank you for testing! It’s my first map so I understand it’s not that good

Welshi 03/03/2022 6:58 PM

Ooo that looks really good, I’ll try it out, maybe do some changes based on how it feels

Welshi 03/03/2022 6:59 PM

I’m kind of confused on what you mean sorry- You mean like, add a big chunk of freeze you need to get through with speed at the end of the part?

Welshi 03/03/2022 6:59 PM

Thank you!

Welshi 03/03/2022 7:12 PM

update, getting through to checkpoint 23 is possible without rocket, gonna change that rq

Welshi 03/03/2022 7:13 PM

it's tight enough to where adding one extra block of checkpoint seems to make it impossible

texnonik 03/04/2022 10:18 AM

Yes and unfreeze on top . But its just suggestion .

Cøke 03/04/2022 1:48 PM

$waiting

Welshi 04/07/2022 3:32 PM

SO! I finally got rid of that stupid jetpack filler and replaced it with something I like a bit more, did the changes above as well, also found a skip which allowed the person to keep jetpack which is why cto4 has jetpack deactivated. Overall the map didn't have a lot of changes further ahead, however I changed the drag of teleport 3 to include the revamped jetpack filler.

Welshi 04/07/2022 3:42 PM

added a back

Cøke 04/08/2022 12:48 PM

part still confusing

Cøke 04/08/2022 12:48 PM

maybe add there just unhook

Cøke 04/08/2022 12:59 PM

switches on by default, dont need switch 6 on at the start + u can delete the ht at the start

Arrow 04/08/2022 2:50 PM

What happend to your hair?

Cøke 04/08/2022 9:20 PM

its drawn now

Cøke 04/10/2022 9:53 AM

$waiting

Welshi 04/12/2022 7:32 PM
Welshi 04/12/2022 7:44 PM

wait

Welshi 04/12/2022 7:46 PM

didnt change button

Arrow 04/16/2022 1:45 AM

imo the whole cp 4 has to be change for something else, but not a drag

Arrow 04/16/2022 1:45 AM

move this cp to there

Arrow 04/16/2022 1:46 AM

move this or make an adjustment to no hit the roof there (above to de hold)

Arrow 04/16/2022 1:48 AM

now this part got better imo, but: 1.- if u back walking u will not know where the jetpack on is, so better put a jetpack on together with the off 2.- this is not good placement of the dummy make it bigger 3.- make this ht

Arrow 04/16/2022 1:51 AM

this movement its quite uncomfortable, try to do smth different

Arrow 04/16/2022 1:52 AM

idk, its kinda too far or smth

Welshi 04/23/2022 3:52 PM
Welshi 04/23/2022 3:53 PM

did all those changes above

Welshi 04/23/2022 7:06 PM

I didn’t actually test my solution for this one I’ll do that later

Welshi 04/23/2022 7:07 PM

Also forgot to change this to ht

Arrow 04/23/2022 7:16 PM

But u have to b4 submit xD

Welshi 04/23/2022 8:05 PM

True

Welshi 04/23/2022 8:05 PM

Already did that one

Welshi 04/23/2022 8:05 PM

But what I’m saying is it’s likely that one is still kind of awkward

Welshi 04/23/2022 8:05 PM

The rest I did my best to fix

Welshi 06/23/2022 5:08 PM

yoo, added time cps, also forgot to mention that I tried it and I don't find it awkward at all

Arrow 06/23/2022 5:52 PM

Because u are used to it but kinda is

Welshi 06/23/2022 6:18 PM

maybe, also had the spawn in the wrong place

Welshi 06/23/2022 6:20 PM

I havent played the map in 3 months tho

Welshi 06/23/2022 6:20 PM

hook before jumping, and then jump, u have more htan enough time and height to reach the next hook

Arrow 07/01/2022 3:10 AM
@Welshi

wena wena has been a long time... well in my honest opinion i think its time to let the map go, we tried to fix it but its wasnt enough, has really serious problems with the gameplay in some points, including weird mapping bcs everything is too tight, for example cp 4 or 9, lack of creativity that wont let the map to get released, and its funny that testers let this map for so long.

Welshi 07/01/2022 3:12 AM

wena wena, you’re telling me as if I have the power to let it go lmao

Welshi 07/01/2022 3:12 AM

But yeah map kinda sucks

Arrow 07/01/2022 3:13 AM

For real there are some parts that imo are cool that you could recicle for another map with enough space between parts and to move in general.

Welshi 07/01/2022 3:13 AM

I think some cool ideas are there, but it was the first map I ever mapped so I’m not that disappointed

Arrow 07/01/2022 3:16 AM

well you could tell some tester to decline the map if u want

Arrow 07/01/2022 3:18 AM

yee i screenshotted the parts that you could use for next time

Ravie 07/06/2022 11:25 PM

I agree with Arrow, map is honestly not that awful but has some bad stuff that would be difficult to fix

Ravie 07/06/2022 11:25 PM

$decline