#Taceht
"Taceht" by eztaK_red [Brutal]
DDNet 11/12/2020 8:48 PM
@eztaK_red

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 11/12/2020 8:48 PM
eztaK_red 11/12/2020 8:50 PM

This is a reupload. The original channel got deleted if I understood correctly

eztaK_red 11/12/2020 8:56 PM

Anyway, before the accidental deletion,

@Cøke

called attention to lot of imperfections - the problem is, because the channel got deleted I can't see the screenshots/messages anymore, so for now I fixed everything I was able to remember

Cøke 11/12/2020 8:57 PM
eztaK_red 11/12/2020 8:58 PM

:o

eztaK_red 11/12/2020 8:59 PM

thats handy

eztaK_red 11/12/2020 10:23 PM

Alright

  • fixed (almost) everything you mentioned (besides some "why blue tele")
  • made unfail speedups visible
  • made tele29/31 a bit harder
  • created a new color for blue telegun tiles (now you can distinguish yellow and blue telegun tiles)

in question:

I cannot judge if forcing teams is a good idea, you tell me

eztaK_red 11/12/2020 10:31 PM

(btw my comment on e.g. blue tele 18 and 17 (marked with "

") was: "To make it more clear, to better differentiate it from the other teles, that this is a tele that leads you back [to the previous part]. It doesn't affect gameplay in any way so didn't think much of it")

Cøke 11/12/2020 10:33 PM

if the map is based on 2p parts right from the start. team force is good, i think its not fun to play in t0

Cøke 11/12/2020 10:38 PM
Cøke 11/12/2020 10:38 PM

only the upper one gets a time cp?

Cøke 11/12/2020 10:45 PM
Cøke 11/12/2020 10:50 PM
Cøke 11/12/2020 10:57 PM
Cøke 11/12/2020 11:15 PM
Cøke 11/12/2020 11:51 PM

i hope u understand

Cøke 11/12/2020 11:53 PM

u can cheat some parts when u use /ninjajetpack

Cøke 11/13/2020 12:12 AM

u forgot some more arrow marks

triki 11/13/2020 3:27 PM

.

triki 11/13/2020 3:32 PM

i dont like this part Problem is reaction. 1 U need instant reaction (but ppl cant do that) if u good at this u can react 150 ms and higher. but here u need lower when 30 ms. 2 Okay second way it is predict, but any way u have about 30 ms. (it is uncomfortable) when u do part like this try create part when u dont need do it perfect. let ppl react. Fix just put this unfrezze more down on 2-3 tiles.

triki 11/13/2020 3:32 PM

add auto drag, cus this map anyway need team force.

triki 11/13/2020 3:36 PM
triki 11/13/2020 3:36 PM

will be better if u add freeze here/

triki 11/13/2020 3:38 PM
triki 11/13/2020 3:38 PM

why so much stoppers?u can left one line stoppers

triki 11/13/2020 3:42 PM
triki 11/13/2020 3:44 PM

1 problem here need one perfect shoot. and u dont see where u need shoot. 2 better remove hookable and replace unhookable.

triki 11/13/2020 3:46 PM
triki 11/13/2020 3:47 PM

most ppl play with entitles. don't place on one layer if it is possible on difference.i dont see jumps here if no concentrate.

triki 11/13/2020 3:49 PM
triki 11/13/2020 3:49 PM

need cp here too big part.

triki 11/13/2020 3:52 PM
triki 11/13/2020 3:52 PM

why are you greedy. better shoot and do not have time to catch then just miss.

triki 11/13/2020 3:56 PM
triki 11/13/2020 3:57 PM

u need perfect shoot with no vision. add more it is annoyng

triki 11/13/2020 4:03 PM
triki 11/13/2020 4:03 PM

again no vision with instant rection. why if it is possible with same idea or Idea it is no vision shoot?dont think

triki 11/13/2020 4:07 PM

h

triki 11/13/2020 4:08 PM

So much spam, why if possible just wall.

triki 11/13/2020 4:11 PM

i dont like this 3 part a row at all. better if u remve this.Or it is need so much remap(but it will take so much time). better remove then remap and add next map.

triki 11/13/2020 4:17 PM

ps at all i like the map. but have some problems.

eztaK_red 11/14/2020 11:39 PM

just put this unfrezze more down on 2-3 tiles

@triki

The problem then is that you would be able to cheat by repeatedly telegun up forever (technically you can do it at the vertical tiles, but then the aim has to be perfect)

eztaK_red 11/15/2020 12:44 AM

why so much stoppers?u can left one line stoppers

@triki

The main two are there because they make sense visually, the most upper one though is there to prevent getting stuck

triki 11/15/2020 12:44 AM

lal

triki 11/15/2020 12:45 AM

u can left one line stoppers im talk about this line xD

@eztaK_red
eztaK_red 11/15/2020 12:49 AM

I could, but imo it wouldn't be "intuitively designed" anymore, would it?

eztaK_red 11/15/2020 12:49 AM

compare:

eztaK_red 11/15/2020 12:49 AM
triki 11/15/2020 12:50 AM

like u wish, it is just littl confusing me.

eztaK_red 11/15/2020 12:22 PM

1 U need instant reaction (but ppl cant do that) if u good at this u can react 150 ms and higher. but here u need lower when 30 ms. 2 Okay second way it is predict, but any way u have about 30 ms. (it is uncomfortable) when u do part like this try create part when u dont need do it perfect. let ppl react. I remember now, that was the reason why I had the totele 1 up high like 5 tiles above the unfreeze, so you could hold shoot and just aim, as it was intended. I'll move the totele tile back up again

eztaK_red 11/15/2020 12:25 PM

2 better remove hookable and replace unhookable.

@triki

can you explain why?

eztaK_red 11/15/2020 1:00 PM

i dont like this 3 part a row at all. better if u remve this.Or it is need so much remap(but it will take so much time). better remove then remap and add next map.

@triki

I'm afraid I don't understand what you mean. Removing the whole section??

eztaK_red 11/15/2020 1:53 PM

need cp here too big part. Added this section and split up the part:

triki 11/15/2020 2:17 PM
@triki

can you explain why?

@eztaK_red

Ye ofc. They waste time for hook. no need breake flow better do instant part.

triki 11/15/2020 2:18 PM

Added this section and split up the part:

@eztaK_red

better.

triki 11/15/2020 2:22 PM
@triki

I'm afraid I don't understand what you mean. Removing the whole section??

@eztaK_red

this aprt need to long testing. he have so much problem. Better just remove and fix on next map. why next? because better concentrate on litt fix for faster realease.

eztaK_red 11/15/2020 2:28 PM

You're saying it like you already found multiple problems with it already

triki 11/15/2020 5:28 PM

ye.I feel that there are problems, but to understand where, it takes a lot of time, because this is a very creative part.

@eztaK_red
Cøke 01/06/2021 3:48 PM
@eztaK_red

when new version?

eztaK_red 01/06/2021 3:48 PM

I thought we were waiting for that ninjajetpack patch?

Cøke 01/06/2021 4:00 PM
@deen

sv_ninja_jetpack 0 work already?

deen 01/06/2021 6:02 PM

We disabled ninja jetpack when telegun is held instead: https://github.com/ddnet/ddnet/pull/3316

deen 01/06/2021 6:02 PM

should work on official servers

eztaK_red 01/06/2021 6:09 PM

👍

Cøke 01/16/2021 11:17 PM

$waiting

eztaK_red 01/18/2021 7:30 PM
eztaK_red 01/18/2021 8:43 PM

I should've fixed everything you and triki mentioned. Just forgot to upload back then

Soapy Sandwich 03/25/2021 8:26 PM

Map kinda feels like it should be solo given that so much of it was solo XD. The two smaller solo parts on the bottom left seem ok but you really shouldn't have such a long solo in a brutal map. Maybe replace parts of it with 2 player parts?

Soapy Sandwich 03/25/2021 8:30 PM

Unfreeze here would help the flow imo (not required)

Soapy Sandwich 03/25/2021 8:31 PM

This stopper is super annoying to get stuck in when doing the part, maybe raise it by one to prevent that?

Soapy Sandwich 03/25/2021 8:32 PM

Whole part is easy to skip, should definitely prevent this.

Soapy Sandwich 03/25/2021 8:33 PM

I don't think 4 second freeze is required here maybe just make it normal freeze?

Soapy Sandwich 03/25/2021 8:33 PM

Mini jump skip here, you don't have to fix it but you seemed to prevent it lower down so up to you.

Soapy Sandwich 03/25/2021 8:34 PM

Both these sections end too short in design

Soapy Sandwich 03/25/2021 8:34 PM

Incorrectly marked teleblocks in noob filter

Soapy Sandwich 03/25/2021 8:35 PM

blue tele blocks here look identical to normal ones?

Soapy Sandwich 03/25/2021 8:36 PM

Possible with dummy should probably be at the start of the map not after the noob filter. Also not sure why dummy is the only capitalized word.

Soapy Sandwich 03/25/2021 8:37 PM

Parts like these look kinda weird imo. I guess they could stay like that but it looks odd.

Soapy Sandwich 03/25/2021 8:38 PM

Teleport marked inside blocks here.

Soapy Sandwich 03/25/2021 8:38 PM

Background blocks do something odd here.

Soapy Sandwich 03/25/2021 8:39 PM

Deep is not marked clearly enough. It is hard to notice if you aren't in entities. (Same throughout map)

Soapy Sandwich 03/25/2021 8:40 PM

Add unsolo on these teles as its possible to get back here still in solo from next part.

Soapy Sandwich 03/25/2021 8:41 PM

Errors in ending jetpack.

Soapy Sandwich 03/25/2021 8:42 PM

These should be HD.

Soapy Sandwich 03/25/2021 8:44 PM

Remove this switch reset, it is not needed in a team forced map and will instead just lead to stupid fails.

Soapy Sandwich 03/25/2021 8:45 PM

You should add arrows in game layer wherever you mark things for players who are out of entities that way everyone can see it regardless of how they play.

Soapy Sandwich 03/25/2021 8:46 PM

Then there is a bit of a consistency with how things are marked across the map. It feels like the design was altered a few times while it was being made.

Here are some examples:

Soapy Sandwich 03/25/2021 8:47 PM
Soapy Sandwich 03/25/2021 8:47 PM
Soapy Sandwich 03/25/2021 8:47 PM
Soapy Sandwich 03/25/2021 8:50 PM

You should try keep all things looking the same within your map. Changing how back tps, checkpoints, unfreeze and teleports look just leads to confusion.

Soapy Sandwich 03/25/2021 8:51 PM

Don't have to mark this but its fine if you want it XD

Soapy Sandwich 03/25/2021 8:52 PM

Also in future i would recommend not placing freeze, tele and other transparent layers over each other as it just looks confusing and messy. I think it's ok for this map though.

Soapy Sandwich 03/25/2021 8:54 PM

I did really enjoy the map, it's got a lot of potential but I think the ending solo should be broken up with some 2 player parts before release.

Soapy Sandwich 03/25/2021 8:55 PM

Also noob filter can be removed for a team force map or maybe made part of the map.

Soapy Sandwich 03/25/2021 8:59 PM

Maybe replace these 2 parts with 2 player parts to break the solo up a bit?

eztaK_red 03/25/2021 9:44 PM

It's really nice to see that this map is still being considered and helped with At this point the map has gotten so old I don't even play this game anymore lol But I'm definitely gonna do the rather simple fixes. But like regarding replacing whole parts I will need to give myself some more time for that. I agree with the amount of solo parts too, so yeah

Knuski 03/27/2021 3:04 PM

$waiting