0/49 | Balance: 0/10 • Flow: 0/10 • Creativity: 0/10 • Playability: 0/10 • Fun: 0/5 • Design: 0/3 • Bonus: 0/1 — 0 Votes | Public Result: 36/49 (2 Votes)
DDNet 06/27/2018 2:38 PM
DDNet 06/27/2018 2:38 PM
ZombieToad 06/27/2018 3:31 PM

$rate balance=8 flow=6 creativity=8 playability=9 fun=4 design=1 bonus=1

ZombieToad 06/27/2018 6:32 PM

fun little short map that requires knowledge of ddnet bugs

Syltoox 06/28/2018 8:51 AM

$rate balance=7 flow=5 creativity=7 playability=7 fun=3 design=1 bonus=0

Rico (T3ntuki) [EU] 07/02/2018 11:48 AM

Map is really small for a bug using brain map. If the map would be a bit bigger it would make a fun bugusing map for some players. IMO it could be longer. Starkiller is with me on that.

jao 07/03/2018 11:24 PM

cp 1 part is way too luck-based, can't stay like it is now

jao 07/03/2018 11:27 PM

and you should really consider extending the length. it feels really incomplete

jao 07/04/2018 9:05 AM

we decided internally that these ~6 "real" parts don’t make up enough gameplay, hence going to decline this one for now. if you want it to be released, make the mapper longer

Syltoox 07/04/2018 1:17 PM

cp1 isnt luck based in anyway

Ravie 07/04/2018 1:20 PM

Imo there's nothing wrong with short maps, and this map took me a quite while to figure out the first time I played it.

Syltoox 07/04/2018 1:23 PM

the part with sg and laser is annoying me, since i dont know how to use the right way edit: nvm, i know it now xd

jao 07/04/2018 1:23 PM

how does the part work then

Syltoox 07/04/2018 1:24 PM

jao i can show u

fikmesan 07/04/2018 1:25 PM

you touch cp2 and tele at same time and you will get ported to cp1, then go into tele beside you and then u will get to cp2..

fikmesan 07/04/2018 1:26 PM

i dont think the map is too short, maybe if you played it many times and know all parts, but for someone who never played it it usually takes at least 30 mins to figure everything out

Freezestyler 07/04/2018 1:48 PM

the map wasn't hard to figure for me, i was maybe thinking ~2-3 mins on the whole map - agree that cp1/2 is shit ( you mostly need 5x longer for that part than for the rest of the map lol ), the map should be longer for sure

Syltoox 07/04/2018 1:50 PM

u are just too bad for cp 1/2 lol

Syltoox 07/04/2018 1:50 PM

i get it in like 3 trys

Syltoox 07/04/2018 1:50 PM

sometimes 1st try

Freezestyler 07/04/2018 1:51 PM

ye because youre a botter

Syltoox 07/04/2018 2:03 PM

im with u on server, and u didnt get it a single time

Syltoox 07/04/2018 2:03 PM


fikmesan 07/04/2018 2:03 PM

wow too pro freezestyler!!1 the map shouldnt be longer. its long enough, i showed many people the map and all of them needed long to figure out how to do the parts.

jao 07/04/2018 2:04 PM

even if some might need longer to figure out some parts, it still feels really short

jao 07/04/2018 2:04 PM

especially cause you made it longer with basic parts and used the last part twice

fikmesan 07/04/2018 2:05 PM

i didnt use the last part twice lol, u do the parts in different ways both times?? even if its same bug..

jao 07/04/2018 2:06 PM

it relies on the same bug thus it’s really similar

fikmesan 07/04/2018 2:07 PM

and if i remember correctly, speedrun is ~2 minutes, how is that too short? when ddnet have 3462678482 way shorter maps

Freezestyler 07/04/2018 2:08 PM

this is obviously not a map that is mapped for speedruns

jao 07/04/2018 2:08 PM

you can’t compare your map to those that are made for speedrunning

fikmesan 07/04/2018 2:09 PM

i can lol

Freezestyler 07/04/2018 2:09 PM

but you shouldnt

jao 07/04/2018 2:09 PM


fikmesan 07/04/2018 2:09 PM

so if map was made for speedrun its allowed to be 10 sec long?

jao 07/04/2018 2:10 PM

the concept of the map is to figure parts out. figuring out 5 more or less complicated bugs and then having finished already feels stupid to me

jao 07/04/2018 2:11 PM

it’s not a general statement, for some maps a short length is okay, for others not

fikmesan 07/04/2018 2:13 PM

wtf if i make it longer people wont even try the map when they already cant do first part, they'll be like "wtf endless map this is gonna take hours" and rq, i think length is good as it is rn, people will try the map and actually be able to finish it and if you already know the map you CAN speedrun if you want.

jao 07/04/2018 2:15 PM

the concept implies a challenge, it shouldn’t be finishable for everyone easily. that missed the point of the concept. and ofc you can try getting good ranks, but that doesn’t mean it’s good for speedrunning

jao 07/04/2018 2:15 PM

you could also put the hardest part at the end if that’s a problem

fikmesan 07/04/2018 2:16 PM

the map doesnt need to be longer.. some people prefer shorter maps and i dont wanna turn this into an annoying long map

jao 07/04/2018 2:19 PM

ye different tastes, our internal vote was unanimously and that’s what has to represent the community

fikmesan 07/04/2018 2:20 PM

u talking about map release squad?

fikmesan 07/04/2018 2:21 PM

i dont think 10 people (nvm 8 ppl) represent the community

jao 07/04/2018 2:21 PM


jao 07/04/2018 2:22 PM

I can’t ask everyone to test your map and since there is a lot bias involved when it comes to your maps the group has to represent the community like it does for all maps

fikmesan 07/04/2018 2:23 PM

how is it "a lot bias involved" when it comes to my maps wtf

|UroboroS| Rockus.~ 07/05/2018 3:10 AM

great beef