$rate balance=8 flow=6 creativity=8 playability=9 fun=4 design=1 bonus=1
fun little short map that requires knowledge of ddnet bugs
$rate balance=7 flow=5 creativity=7 playability=7 fun=3 design=1 bonus=0
Map is really small for a bug using brain map. If the map would be a bit bigger it would make a fun bugusing map for some players. IMO it could be longer. Starkiller is with me on that.
cp 1 part is way too luck-based, can't stay like it is now
and you should really consider extending the length. it feels really incomplete
we decided internally that these ~6 "real" parts don’t make up enough gameplay, hence going to decline this one for now. if you want it to be released, make the mapper longer
cp1 isnt luck based in anyway
Imo there's nothing wrong with short maps, and this map took me a quite while to figure out the first time I played it.
the part with sg and laser is annoying me, since i dont know how to use the right way edit: nvm, i know it now xd
how does the part work then
jao i can show u
you touch cp2 and tele at same time and you will get ported to cp1, then go into tele beside you and then u will get to cp2..
i dont think the map is too short, maybe if you played it many times and know all parts, but for someone who never played it it usually takes at least 30 mins to figure everything out
the map wasn't hard to figure for me, i was maybe thinking ~2-3 mins on the whole map - agree that cp1/2 is shit ( you mostly need 5x longer for that part than for the rest of the map lol ), the map should be longer for sure
u are just too bad for cp 1/2 lol
i get it in like 3 trys
sometimes 1st try
ye because youre a botter
im with u on server, and u didnt get it a single time
wow too pro freezestyler!!1 the map shouldnt be longer. its long enough, i showed many people the map and all of them needed long to figure out how to do the parts.
even if some might need longer to figure out some parts, it still feels really short
especially cause you made it longer with basic parts and used the last part twice
i didnt use the last part twice lol, u do the parts in different ways both times?? even if its same bug..
it relies on the same bug thus it’s really similar
and if i remember correctly, speedrun is ~2 minutes, how is that too short? when ddnet have 3462678482 way shorter maps
this is obviously not a map that is mapped for speedruns
you can’t compare your map to those that are made for speedrunning
i can lol
but you shouldnt
so if map was made for speedrun its allowed to be 10 sec long?
the concept of the map is to figure parts out. figuring out 5 more or less complicated bugs and then having finished already feels stupid to me
it’s not a general statement, for some maps a short length is okay, for others not
wtf if i make it longer people wont even try the map when they already cant do first part, they'll be like "wtf endless map this is gonna take hours" and rq, i think length is good as it is rn, people will try the map and actually be able to finish it and if you already know the map you CAN speedrun if you want.
the concept implies a challenge, it shouldn’t be finishable for everyone easily. that missed the point of the concept. and ofc you can try getting good ranks, but that doesn’t mean it’s good for speedrunning
you could also put the hardest part at the end if that’s a problem
the map doesnt need to be longer.. some people prefer shorter maps and i dont wanna turn this into an annoying long map
ye different tastes, our internal vote was unanimously and that’s what has to represent the community
u talking about map release squad?
i dont think 10 people (nvm 8 ppl) represent the community
I can’t ask everyone to test your map and since there is a lot bias involved when it comes to your maps the group has to represent the community like it does for all maps
how is it "a lot bias involved" when it comes to my maps wtf