#Barbra_Streisand_remake
"Barbra Streisand_remake" by Unknown Mapper [Oldschool]
DDNet 05/17/2023 9:23 PM
@imperius9110

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 05/17/2023 9:23 PM
ᶰ°Konͧsti 05/17/2023 10:10 PM

this map file is literally on my desktop lmao

ᶰ°Konͧsti 05/17/2023 10:10 PM

but i didnt like it

arrowastaken 05/17/2023 11:49 PM

Decline it then

imperius9110 05/18/2023 8:28 AM
coke1465 05/19/2023 3:44 PM

Map is ok but how to do the first part with 2p

imperius9110 05/19/2023 3:45 PM

3p map

coke1465 05/19/2023 3:45 PM

U can do all parts with 2p, only the first one need 3?

coke1465 05/19/2023 3:46 PM

I mean we did it with 3 but all other parts work with 2, idk what to do with it

imperius9110 05/19/2023 3:47 PM

the part with daggers better to do with 3p

coke1465 05/19/2023 3:48 PM

The big part?

coke1465 05/19/2023 3:48 PM

I did this solo xd

coke1465 05/19/2023 3:48 PM

Or u mean the part where u have to turn off the switch

imperius9110 05/19/2023 3:49 PM

yeah, it's possible with 2p, but better when some1 else will press button 😄

imperius9110 05/19/2023 3:49 PM

this one

imperius9110 05/19/2023 3:50 PM

but yeah, other parts can be passed with 2p

coke1465 05/19/2023 3:50 PM

I don't think it's a cool idea to have a t0 map where u need 3 player at the first part and after that only 2

coke1465 05/19/2023 3:50 PM

Maybe we can rework this map a bit

imperius9110 05/19/2023 3:50 PM

also don't like the last one

imperius9110 05/19/2023 3:50 PM

with ninja

coke1465 05/19/2023 3:51 PM

But idk if it's worth

imperius9110 05/19/2023 3:52 PM

Of course, we can rework the map, what about just simplifying the parts that need to be done by three people?

coke1465 05/19/2023 3:52 PM

Ok u can do it if u want

imperius9110 05/19/2023 3:53 PM

okay, will try later

coke1465 05/19/2023 3:57 PM

Just name it _remake, i try to change it later

imperius9110 05/19/2023 3:58 PM

👍

coke1465 05/19/2023 4:06 PM

$change name "Barbra Streisand_remake"

imperius9110 05/19/2023 5:27 PM
imperius9110 05/19/2023 5:29 PM

I hope now the map can be passed in 2p

ᶰ°Konͧsti 05/19/2023 6:46 PM

i wont change the name to this remake trash

ᶰ°Konͧsti 05/19/2023 6:47 PM

The map construct stays the same so it can keep the name just put the reworker as co mapper

coke1465 05/19/2023 6:59 PM

we have to change the first part as i said

coke1465 05/19/2023 7:00 PM

if we change the first part, old ht and other things can be fixed too

coke1465 05/19/2023 7:00 PM

i see no problem in _remake

imperius9110 05/19/2023 7:15 PM

changed old ht

imperius9110 05/19/2023 7:15 PM

the first part can be passed with 2p

ᶰ°Konͧsti 05/19/2023 7:56 PM

?xd its not oldschool then anymore

ᶰ°Konͧsti 05/19/2023 7:56 PM

theres absolutely no reason to change ht

coke1465 05/19/2023 8:01 PM
coke1465 05/19/2023 8:04 PM
cyberfighter 05/19/2023 8:04 PM

where tf are u getting these maps from though, lol

coke1465 05/19/2023 8:04 PM
coke1465 05/19/2023 8:06 PM

its ok with _remake 😄

coke1465 05/19/2023 8:07 PM

like the other map ddpika

imperius9110 05/19/2023 8:11 PM

I do not quite understand the point of using the old ht, other than the visual difference there is nothing that could affect the gameplay for example. Except in rare cases, where the same ht placed is crooked, because of which the hook may not work like with the new ht, but this is not a very good reason to say that the map is no longer old school. Here is a vivid example of changing the gameplay https://ddnet.org/mappreview/?map=Inception+Oldschool, in the original version, kill tiles were completely absent on the map, whereas in the released version there are a lot of kill tiles, but it's still oldschool, why? ;D

texnonik 05/19/2023 8:12 PM

barba_streisand ? only russian could create this xD

coke1465 05/19/2023 8:12 PM

i let the old ht stay too if its not needed to change

coke1465 05/19/2023 8:13 PM

but here u already changed the first part, so its ok for me to change now the other stuff and name it remake

imperius9110 05/19/2023 8:17 PM

I’ll mark the missing elements like speedup, turn_on button and freeze, but I don’t really want to change the gameplay of other parts, only if they are bad for u

@coke1465
coke1465 05/19/2023 8:17 PM

no its ok

coke1465 05/19/2023 8:17 PM

u can fix visual bugs

imperius9110 05/19/2023 8:18 PM

Okay

coke1465 05/19/2023 8:18 PM

or clean up the design

coke1465 05/19/2023 8:19 PM

$waiting

ᶰ°Konͧsti 05/19/2023 8:40 PM

its a complete rework by us cuz its a good map but its from 2011 and the map was totally open everywhere so u could fly and aled everywhere which wasnt possible back then

ᶰ°Konͧsti 05/19/2023 8:40 PM

i dont want to see tiles in pre ddnet maps that didnt exist back then

imperius9110 05/19/2023 9:21 PM

I increasingly notice that over time there are more and more rules and blots in relation to old school maps. I clearly remember the phrase "The gameplay of old school maps cannot be changed in any way, except for those cases when the map contains skips from start to finish, or some skips in the middle of the gameplay that significantly speed up the passage", no longer I remember who said it, but until recently I was sure that this is the only rule that should be taken into account in the first place when testing / fixing old school maps. But, unfortunately, things are very sad, the rules are often ignored and changes are made to old maps.

imperius9110 05/19/2023 9:21 PM

You say that in Inception_Oldschool there was a lot of space that could be skipped with aled, so what was the problem with just taking and closing this space without interfering with the gameplay? I understand that the map is open and that you can skip almost the entire map, but I still can not understand the reason for spamming kills all over the map. Okay, kills have been added, but a huge part of the gameplay has been changed as well, so I don’t think that when reworking the map, you limited yourself to just closing the skips around. The result is a completely different map.

imperius9110 05/19/2023 9:21 PM

Damn, and if you take and change the old ht to a new one, then the map immediately becomes not old school, I don’t understand something in this iron logic of yours.

imperius9110 05/19/2023 9:21 PM

Find ten differences lol

imperius9110 05/19/2023 9:48 PM

fixed the above, and also fixed some bugs with the background

ᶰ°Konͧsti 05/19/2023 10:28 PM

it was literally impossible to just close the map. Yeah its a very different map now but the main structure still exists. It wasnt me to add all the kills tho. It doesnt matter anyway because oldschool is for nostalgical reasons for good maps from pre ddnet time. Adding tiles that didnt exist back then is just against the oldschool spirit. The LichKing rework also had to remove its ddnet tiles

coke1465 05/23/2023 2:24 PM
coke1465 05/23/2023 2:25 PM

mark it in both parts?

coke1465 05/23/2023 2:26 PM

$waiting

imperius9110 05/24/2023 3:49 PM

-removed stoppers -marked tp's

coke1465 05/25/2023 2:07 PM
coke1465 05/30/2023 1:49 PM
coke1465 05/30/2023 1:50 PM

$optimize

DDNet 05/30/2023 1:50 PM
coke1465 05/30/2023 1:53 PM
coke1465 05/30/2023 1:56 PM
coke1465 05/30/2023 2:00 PM
coke1465 05/30/2023 2:01 PM

$ready 2

vena6080 08/27/2023 12:38 PM

dam i played the map after the rls, one of the worst map i ever played

thortillat.d.m 08/27/2023 2:09 PM

xd

coke1465 08/27/2023 5:17 PM

$archive_imm