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Added time check points

marker

where to stop moving to left

Then you should get a better sign

and map too short

you wait here 1 sec

ok

Interesting map but still lost in too short

If the overall map becomes longer in the future, I will consider it


added unfreeze and fixed skip

Added borders

It's map series, they planned to be short

But it's still too short, even for a series map

We have many maps which even shorter

Im surprised because it was never point to talk about

For some reasons switch number 2 was activated by default, so i placed deactivator on start

i kinda disagree with you

every switch are activated normaly, and u can use this setting to turn off the switch : switch_open number

me already put deactivator switch, so nvm, thanks

-switch utilisation is bad, and some button useless -too much entities for simple things -map is interresting, but some part lose all the flow (50% of the map).
on a short map like that it's too much problems

$decline

i some what like idea of 1st part , but after are parts that could be done with out pullers ( smaller ) and they are not interesting . small map .

well except save speed and use ninja .

Did not really get the point lol

I would make what needs, but i disagree with there much entities, there every button used as it should be, and not much entities. Which part lose flow?

This is short map, why cant you write more detail about it

I like the concepta lot but its poorly executed

Doesnt feel smooth



in blue: this break the flow, 2 times where you are slow + part not interresting, the shield upper the grenade is useless in yellow: 10 puller while you swing is weird, it looks like old map, and it spam entities again
why losing rocket, it doesn't help or cheat anything if you have it, exect going to finish faster (which i think is better for this type of map


advise i can give, the map have a good flow at start, for puller, you dont necessary need switch, and if you need a switch off you can use : switch_open number insted of spaming button, and try to creat a better structure that dont necessary use laserblocker

Why using of laserblocker such a problem? About buttons switches etc, you should test it together with me, then i could explain why it mapped like this

If you save rocket you can cheat finish which requires keep hook

In red, if you lose jump you can fall and take it again, that could be impossible w/o this button

Ofc i can replace it with time switch

spamming entities + ugly

y but it could be fix

no : switch_open 3 (not sure it's the number 3)

So this cmd activate or deactivating the switch?

deactivating . switch is always active from start . with this command it's deactive from start .