#Big_Drought
"Big Drought" by Invisi [Oldschool]
DDNet 04/27/2025 9:26 PM

Mentions:

@konstee
DDNet 04/27/2025 9:26 PM
DDNet 04/27/2025 9:26 PM

Map 🐞: Debug output is too long, see attached file.

konstee 04/27/2025 9:27 PM

wtf is this thing with the speedups

oxyzo. 04/27/2025 9:58 PM

debug output is 1/2 of the map

f0rtishka 04/27/2025 10:03 PM

i'm afraid bot points out all non-new speedups now

oxyzo. 04/27/2025 10:04 PM

0 force speedups

oxyzo. 04/27/2025 10:04 PM

its like a virus

f0rtishka 04/27/2025 10:04 PM

or that

oxyzo. 04/27/2025 10:04 PM

its spreading everywhere

vena6080 04/27/2025 10:07 PM

ok map is cool, (the end is a bit chaotic) but potentially good enough. need to fix some mark in design (separate the kill tile and tele design) then some other bugs

vena6080 04/27/2025 10:09 PM

maybe we need to add an arrow too because this part is rly messy, we test many position and can't do the drag in other way

konstee 04/28/2025 5:30 AM

this masterpiece is from 2011 btw

what changed to speedups and why?

manikoo 04/28/2025 6:33 AM

will finish it when get home

essigautomat 04/28/2025 7:33 AM

jokes on you, it points out all force 0 speedups, whatsoever

essigautomat 04/28/2025 7:34 AM

Guys it's an editor bug, I made a post in meta-testing about it, it doesn't even come from the new speeders

essigautomat 04/28/2025 7:38 AM

what changed to the speedups and why?

  • We have new speedups, because the old ones were utterly broken, with glitches which can fly you over the map and about 5 other bugs I am aware of.
  • With the new speedups we detected lots of invalid speedups in older maps. Invalid speedups have force 0, they exist, they may affect physics and they are invisible (This is very very very awful). They come from an editor bug (which was already present with the old speedtiles) and is fixed in nightly and will be fixed with 19.2 publicly
konstee 04/28/2025 7:53 AM

does that also affect speedup features like "saving" speed until you release key?

How to fix? Replace all speedups?

essigautomat 04/28/2025 7:59 AM

does that also affect speedup features like "saving" speed until you release key? You call it a feature, I call it a bug, you can't do this with the new speeders anymore (this was a decision done togheter with other devs) If you need this "feature", you are allowed to use the old speedtiles. They are not forbidden. Forbidden are the force 0 speedtiles as they may be gamebreaking

How to fix? Replace all speedups?

  • Download nightly, remove all force 0 speedups (easy)
  • OR Paste air over all locations marked by the bot (hard)
essigautomat 04/28/2025 8:00 AM

Do you know how to download nightly?

konstee 04/28/2025 9:10 AM

you sound like chatgpt

Its not a bug when its part of them game and commonly used for longer than you are even playing 🙄 at least these features can still be used, there is no point in making this game a boring straight drag gameplay

i still dont get how force 0 speedups should be game breaking. there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them

why do i need some beta client to fix something i dont see a problem with?

essigautomat 04/28/2025 9:17 AM

As a large language model I must disagree.

i still dont get how force 0 speedups should be game breaking. there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them

there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them

You mix up several things, force 0 speedups were never intended, never rendered and never really used in the game. They are a bug, invisible to the players and to mappers, not used for any "trick".

essigautomat 04/28/2025 9:20 AM

Its not a bug when its part of them game and commonly used for longer than you are even playing 🙄

konstee 04/28/2025 10:05 AM

i can just paint air over any tile that is not a normal speedup or no?

pluskz 04/28/2025 11:39 AM

Shouldn't bugs be preserved in old school maps? Just like old hook through is preserved due to his unique behaviour

essigautomat 04/28/2025 11:45 AM

not used for any "trick"

essigautomat 04/28/2025 11:45 AM

we still have the old speedtiles and you can still place this tiles right? So they are preserved

nameless_me 04/28/2025 1:17 PM

good map

manikoo 04/28/2025 1:50 PM

Valley 1-2 vibes

konstee 04/28/2025 5:56 PM

i wonder if the debug outpout is better now^^ tried to put air over the marked positions

DDNet 04/28/2025 5:56 PM
DDNet 04/28/2025 5:56 PM
konstee 04/28/2025 5:57 PM

did not work at all

konstee 04/28/2025 6:02 PM

another try

DDNet 04/28/2025 6:02 PM
DDNet 04/28/2025 6:02 PM
konstee 04/28/2025 6:02 PM

lmao it does not work to remove these speeders

konstee 04/28/2025 6:03 PM

probably theres is just nothing

konstee 04/28/2025 6:11 PM

now?

konstee 04/28/2025 6:11 PM

xd

konstee 04/28/2025 6:11 PM

it worked!!

konstee 04/28/2025 6:21 PM

fixed pre last part

konstee 04/28/2025 6:21 PM
@vena6080

i removed a bit of the freeze so the drag would work now like this

essigautomat 04/28/2025 6:30 PM

yeah you show me, you didn't understand shit I was talking about

konstee 04/28/2025 6:58 PM

i did, it would just not work with old client

jsontw 04/28/2025 7:00 PM

I don't think we should change gameplay stuff

konstee 04/28/2025 7:01 PM

part just wouldnt work

jsontw 04/28/2025 7:01 PM

it worked

konstee 04/28/2025 7:01 PM

how

jsontw 04/28/2025 7:02 PM

skill

konstee 04/28/2025 7:02 PM

with shotgun? xD thats just ugly and i dont think intended

jsontw 04/28/2025 7:02 PM

noo

konstee 04/28/2025 7:02 PM

what was the problem with the part then

jsontw 04/28/2025 7:03 PM

the drag isn't supposed to work from up there ig xd

jsontw 04/28/2025 7:03 PM

it worked from those places

konstee 04/28/2025 7:03 PM

i think it is

jsontw 04/28/2025 7:04 PM

I think we should still not touch gameplay iirc

konstee 04/28/2025 7:06 PM

i would say that also but as we see in the time that rule isnt really used anymore. Some oldschool maps gets completely changed and i think there is nothing bad to adapt some parts even LichKing got released as oldschool

okay that was because i decided to do so back then but the total "dont touch gameplay" rule will just cause messy parts that make people stay away from lovely old maps

konstee 04/29/2025 5:59 PM

Mapper is Invisi not Inhisi

konstee 04/29/2025 6:05 PM
@imperius9110

its here

konstee 04/29/2025 6:05 PM

this map

imperius9110 04/29/2025 6:06 PM

ok, I'll write to Invisi, I hope he'll have a minute to come here)

jsontw 04/29/2025 6:12 PM

Awesome

DDNet 04/29/2025 6:16 PM
konstee 04/29/2025 6:18 PM

i knew ive heard that mapper name before

pluskz 04/29/2025 6:22 PM

I also wanted to point out that the mapper name is duplicated in the website, with only the "I" as difference

pluskz 04/29/2025 6:23 PM

Other name also has the same problem, i think it was Jo0 or joO or something like that

pluskz 04/29/2025 6:24 PM

yeah it was Jo0/JoO

jsontw 05/01/2025 3:19 AM

marked important tiles such as solo/stoppers/tele/deep/undeep fixed some entity bugs tele 1 changed to kill removed the first freezeline at start to prevent startblock removed a few kills at finish to prevent deaths due to block moved finish line to a more suiting spot removed a few spammed shield/stopper tiles which were unnecessary added switch_open 9 and removed one deactivate 9 switch so it doesn't need to be marked

jsontw 05/01/2025 3:39 AM

moved stuff to hd

jsontw 05/01/2025 3:47 AM

few more bugs

jsontw 05/01/2025 5:01 AM

fixed waterfall

jsontw 05/01/2025 5:09 AM

Looked through the map with Ybivawka and we fixed bugs as mentioned. Ready when Invisi is responding :D

imperius9110 05/01/2025 6:07 AM

I wrote to him, but he has a lot of work and rarely appears in the chat, so it will take some time

jsontw 05/01/2025 6:09 AM

Alright

konstee 05/01/2025 10:47 AM

i mean u can just ask him if its ok for him to have this map released. Also for his other maps and then just provide a screenshot

imperius9110 05/03/2025 3:18 PM

I finally managed to contact Invisi, unfortunately, he does not have the opportunity to log in to discord, so I can only quote his words about the release of his maps - "я даю добро на любое использование своей интеллектуальной собственности ", in english - "I give the go-ahead for any use of my intellectual property." I hope this will be enough

konstee 05/03/2025 4:17 PM

i guess its alright

@jsontw

?

jsontw 05/03/2025 4:54 PM

Ok

DDNet 05/03/2025 4:59 PM
jsontw 05/03/2025 4:59 PM

2* is fine I think.

DDNet 05/03/2025 5:43 PM

Optimized:

DDNet 05/03/2025 5:43 PM
DDNet 06/07/2025 12:04 PM
@konstee

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!