
Mentions:
@konstee

Map 🐞: Debug output is too long, see attached file.

wtf is this thing with the speedups

debug output is 1/2 of the map

i'm afraid bot points out all non-new speedups now

0 force speedups

its like a virus

or that

its spreading everywhere



this masterpiece is from 2011 btw

what changed to speedups and why?

will finish it when get home

jokes on you, it points out all force 0 speedups, whatsoever

Guys it's an editor bug, I made a post in meta-testing about it, it doesn't even come from the new speeders


what changed to the speedups and why?
- We have new speedups, because the old ones were utterly broken, with glitches which can fly you over the map and about 5 other bugs I am aware of.
- With the new speedups we detected lots of invalid speedups in older maps. Invalid speedups have force 0, they exist, they may affect physics and they are invisible (This is very very very awful). They come from an editor bug (which was already present with the old speedtiles) and is fixed in nightly and will be fixed with 19.2 publicly

does that also affect speedup features like "saving" speed until you release key?
How to fix? Replace all speedups?

does that also affect speedup features like "saving" speed until you release key? You call it a feature, I call it a bug, you can't do this with the new speeders anymore (this was a decision done togheter with other devs) If you need this "feature", you are allowed to use the old speedtiles. They are not forbidden. Forbidden are the force 0 speedtiles as they may be gamebreaking
How to fix? Replace all speedups?
- Download nightly, remove all force 0 speedups (easy)
- OR Paste air over all locations marked by the bot (hard)

Do you know how to download nightly?

you sound like chatgpt

Its not a bug when its part of them game and commonly used for longer than you are even playing 🙄 at least these features can still be used, there is no point in making this game a boring straight drag gameplay
i still dont get how force 0 speedups should be game breaking. there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them
why do i need some beta client to fix something i dont see a problem with?

As a large language model I must disagree.
i still dont get how force 0 speedups should be game breaking. there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them
there was special behaviour but i dont see how that would break the game. Im sure there are things which only works with them
You mix up several things, force 0 speedups were never intended, never rendered and never really used in the game. They are a bug, invisible to the players and to mappers, not used for any "trick".

Its not a bug when its part of them game and commonly used for longer than you are even playing 🙄


i can just paint air over any tile that is not a normal speedup or no?

Shouldn't bugs be preserved in old school maps? Just like old hook through is preserved due to his unique behaviour

not used for any "trick"

we still have the old speedtiles and you can still place this tiles right? So they are preserved

good map

Valley 1-2 vibes

i wonder if the debug outpout is better now^^ tried to put air over the marked positions



did not work at all

another try



lmao it does not work to remove these speeders

probably theres is just nothing

now?

xd

it worked!!

fixed pre last part


yeah you show me, you didn't understand shit I was talking about


i did, it would just not work with old client

I don't think we should change gameplay stuff

part just wouldnt work

it worked

how


skill

with shotgun? xD thats just ugly and i dont think intended

noo

what was the problem with the part then

the drag isn't supposed to work from up there ig xd

i think it is

I think we should still not touch gameplay iirc

i would say that also but as we see in the time that rule isnt really used anymore. Some oldschool maps gets completely changed and i think there is nothing bad to adapt some parts even LichKing got released as oldschool

okay that was because i decided to do so back then but the total "dont touch gameplay" rule will just cause messy parts that make people stay away from lovely old maps

Mapper is Invisi not Inhisi

its here

this map

ok, I'll write to Invisi, I hope he'll have a minute to come here)

Awesome



i knew ive heard that mapper name before

I also wanted to point out that the mapper name is duplicated in the website, with only the "I" as difference

Other name also has the same problem, i think it was Jo0 or joO or something like that

yeah it was Jo0/JoO

marked important tiles such as solo/stoppers/tele/deep/undeep fixed some entity bugs tele 1 changed to kill removed the first freezeline at start to prevent startblock removed a few kills at finish to prevent deaths due to block moved finish line to a more suiting spot removed a few spammed shield/stopper tiles which were unnecessary added switch_open 9 and removed one deactivate 9 switch so it doesn't need to be marked

moved stuff to hd

few more bugs

fixed waterfall

Looked through the map with Ybivawka and we fixed bugs as mentioned. Ready when Invisi is responding :D

I wrote to him, but he has a lot of work and rarely appears in the chat, so it will take some time

Alright

i mean u can just ask him if its ok for him to have this map released. Also for his other maps and then just provide a screenshot

I finally managed to contact Invisi, unfortunately, he does not have the opportunity to log in to discord, so I can only quote his words about the release of his maps - "я даю добро на любое использование своей интеллектуальной собственности ", in english - "I give the go-ahead for any use of my intellectual property." I hope this will be enough


i guess its alright
@jsontw?

Ok


2* is fine I think.

Optimized:


your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!