#Until_Dawn
"Until Dawn" by Nyu [Brutal]
DDNet 07/22/2022 8:57 PM
@Nyu

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Ciniminix 07/26/2022 12:22 AM

i dont have ps4

Nyu 07/26/2022 5:08 PM

xD

Nyu 08/20/2022 10:10 AM
DDNet 08/20/2022 10:10 AM
Nyu 08/20/2022 10:20 AM
archimede67 08/22/2022 10:31 PM

Unmarked freeze in design

Nyu 08/27/2022 12:04 PM

Thanks! Fixed it 🙂

Nyu 08/27/2022 12:04 PM
Kei 08/30/2022 2:25 PM

release

FJP 09/20/2022 8:43 PM

remove unused images

FJP 09/20/2022 8:43 PM

there's also no reason to have both basic freeze and amazing freeze, just eats up space

FJP 09/20/2022 8:43 PM

symbol spam looks ugly and poorly depicts the unfreeze hitbox

FJP 09/20/2022 8:44 PM

try something like this (just an example)

FJP 09/20/2022 8:54 PM

entire gores section can be skipped by going over the wall at the top

FJP 09/20/2022 8:59 PM

this is just bad imo

FJP 09/20/2022 9:01 PM

I like the map overall, good flow and allows the player freedom to an extent. Ive seen most of the parts before, but the way they are connected and put into a different setting gives the map some charm. Nice stuff 👍

Nyu 09/27/2022 7:47 PM

Thank you very much, i will work on it

DDNet 09/27/2022 8:47 PM
Nyu 09/27/2022 9:01 PM
Nyu 09/27/2022 9:04 PM
Pipou 09/27/2022 11:21 PM

In addition to what was said ingame, optimise your images, merge them, keep only what you use and remove the images you don't use

Pipou 09/29/2022 12:28 PM

I'm moving it to waiting until the optimisation is complete

Pipou 09/29/2022 12:28 PM

$waiting

Nyu 10/02/2022 9:47 AM
Nyu 10/02/2022 9:47 AM

just testing something, gonna let you know when im ready imo

Pipou 10/02/2022 10:18 AM

The map is still too heavy, reduce it down to 500 at least

Pipou 10/02/2022 10:19 AM

Downscale images and/or delete similar images (watch #deleted-channel for a resizing tutorial)

Pipou 10/02/2022 10:19 AM

$waiting

Pipou 10/02/2022 10:27 AM

I talked to the mapping in-game : asked to make the kill color fit the stones they are standing on, remove the transparency of the lanterns, place teleport design under the unhookable layer and above the tee

Pipou 10/02/2022 10:29 AM

Due to the overall purple tone, I'd suggest changing the color of the hookable

Pipou 10/02/2022 10:29 AM
#⚡gehenna

has a short tutorial, increase the L value by 40 maybe, see what fits best, it should be visible enough

Nyu 10/03/2022 10:23 AM
Nyu 10/03/2022 10:24 AM

i really dont know how to get it smaller D: and how to remove the lantern transparency?

Pipou 10/03/2022 10:25 AM

I can help with that

Nyu 10/03/2022 10:25 AM

i removed some freeze around the map but it looks so weird. Can i add them again so the whole map is freeze or does it take too much kbits?

Nyu 10/03/2022 10:26 AM

killtiles now have the same colour as the stones they are standing on

Pipou 10/03/2022 10:26 AM

I'll come test in a few minute

Pipou 10/03/2022 10:50 AM

2Mb is huge

Pipou 10/03/2022 10:51 AM

The main problem is that you have multiple tilesets for nothing

Pipou 10/03/2022 10:51 AM

I'll give you a mock version with only a prototype

Pipou 10/03/2022 10:52 AM

And if you like it, I'll ask you to replace the tiles accordingly

Pipou 10/03/2022 10:52 AM

I'll do it later

Nyu 10/03/2022 10:56 AM

okay thank you!

Nyu 10/03/2022 12:56 PM
Pipou 10/03/2022 4:17 PM

You don't need those 2 quads, you can merge them into one (I did a screenshot, used the dropped tool in Inkscape to identify the color)

Pipou 10/03/2022 4:18 PM

I removed the groups already, but every tiles should be above the game (under the game in the column on the left (goes from the furthest to the closest))

Pipou 10/03/2022 4:18 PM

Unless they belong to the background

Pipou 10/03/2022 4:19 PM

The quad has a para of 0,0, it follows your screen

Pipou 10/03/2022 4:19 PM

You don't need to make it bigger

Pipou 10/03/2022 4:20 PM

Using "Proof" you can see all the different resolutions

Pipou 10/03/2022 4:20 PM

That way, the quad covers every resolutions

Pipou 10/03/2022 4:22 PM

Those quads were hidden far away

Pipou 10/04/2022 12:37 PM

Reworking the design

Pipou 10/04/2022 12:37 PM

$waiting

Pipou 10/06/2022 10:00 PM
Ninjed 10/07/2022 3:53 AM

This guy makin every map 9999x better

Nyu 10/07/2022 8:10 PM

You are awesome