#Zero_Gravity
"Zero Gravity" by Alive_Mous5 [Novice]
DDNet 10/29/2021 5:40 PM
@Mous5

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Ravie 10/29/2021 6:05 PM

There are a few major issues that make this map not releasable: Tight mapping - Most of the time there's not enough space to comfortably move around, not even with 2 tees so imagine a full server. Special tile overuse - Overusing tiles such as solo, speeders or jump refill makes your map really messy both visually and to figure out how parts work. Tedious parts - A few parts make you do the same uninteresting thing for a while, parts like those don't make for an enjoyable gameplay experience. The mechanic of this map reminds me of the maps Day One, Two and Three by Vasten100, so I recommend you check them out to get an idea how this kind of map looks when well executed. This map is declined now, but don't get too discouraged as making great maps takes a lot of practice and learning.

Ravie 10/29/2021 6:05 PM

$decline

cheeser0613 10/29/2021 7:54 PM

next time when you want to put tips remember to use "entities off "sign

cheeser0613 10/29/2021 8:00 PM

losing unfreeze in to4

cheeser0613 10/29/2021 8:04 PM

6also

cheeser0613 10/29/2021 8:08 PM

its abit not fair about left tunnel can align and pass easy, but right one cant

cheeser0613 10/29/2021 8:14 PM

most of the part i think you assuming everyone able to control tee perfectly on air between block and block (tight one) xd