#vanilje
"vanilje" by Cammodude [Novice]
DDNet 10/22/2023 6:29 PM
@.cammo.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 10/22/2023 6:29 PM
.cammo. 10/22/2023 6:35 PM

well this is bad timing

.cammo. 10/22/2023 6:35 PM

i was heading to bed

.cammo. 10/22/2023 6:35 PM

I've fixed the mirrored stoppers already, file is on my pc which is turned off

.cammo. 10/22/2023 6:36 PM

will upload in the morning

wartoz_ 10/23/2023 12:21 AM

unfreeze

wartoz_ 10/23/2023 12:23 AM
steinchen99 10/23/2023 4:01 AM

dont see reason for unfreeze

.cammo. 10/23/2023 4:09 AM

i put unfreeze only in tele and places where youll be alone in a 2p run

.cammo. 10/23/2023 4:12 AM
  • fixed mirrored stoppers
  • changed color of tele you have to go into (thanks texnonik)
.cammo. 10/23/2023 4:13 AM

also this for future testers

.cammo. 10/23/2023 4:13 AM

yeah its not the best quality but i had to make it 25mb

.cammo. 10/23/2023 4:17 AM

video is a bit outdated already, i decided last minute that the tele 13 gores section sucked and changed it to this

.cammo. 10/23/2023 10:26 AM
  • lowered the deep unfreeze part near tele 6 by 1 tile
  • made tele 1 and 24 less faily
  • changed the color of tele at the "winners room" and finish
nezox1 10/23/2023 2:16 PM

make this faster

nezox1 10/23/2023 2:17 PM

here you can see the difference, and an example of how you can do it

nezox1 10/23/2023 2:18 PM

it is not necessary to do everything as I do, this is just an example of how it would be good

nezox1 10/23/2023 2:22 PM

this feels very boring

nezox1 10/23/2023 2:25 PM

delete these stoppers because they are not needed

nezox1 10/23/2023 2:30 PM

empty space, i think you can make 1 more part here, or delete this

.cammo. 10/23/2023 2:56 PM

i get what you mean, but your solution is too difficult for novice, ill try to figure something out

.cammo. 10/23/2023 2:58 PM

ill try to change it up while keeping difficulty

.cammo. 10/23/2023 2:58 PM

do you mean add a small obstacle or an entire part

nezox1 10/23/2023 3:01 PM

what do you want, just so that it is not an empty place on the map

nezox1 10/23/2023 3:01 PM

I just showed you an example of how it would be faster

.cammo. 10/23/2023 6:13 PM
  • redid tele 3
  • moved the TO tele at tele 5 closer by a few tiles
  • removed extra stoppers at the part past tele 13
  • added a freeze wall to empty space at the end of the map
.cammo. 10/23/2023 6:13 PM

ill fix this later, right now ive got no good ideas

.cammo. 10/24/2023 5:20 PM
  • fixed a bug with "emoticonBase.png"
  • compressed some textures in a program i actually know how to use (look better and use less space than previously compressed textures)
  • fixed/redid the part mentioned above
.cammo. 10/25/2023 12:25 PM
  • filled in out of bounds areas with hookables to make it easier to spec
  • moved the unfreeze on tele 30 closer
  • added stoppers to the part after tele 13
  • moved the ground on the end of tele 10 up a tile
  • extended the start of tele 15/16
.cammo. 10/26/2023 6:04 AM
  • redid tele 3
  • removed freeze inside tele 5
  • filled in more out of bounds areas
.cammo. 10/27/2023 1:29 PM
  • made it so that yout dont have to hold anything on tele 4
  • changed the "logo" ZZZ emote accurate to the actual emote
  • made hookables more reachable on tele 1, 11, 17
  • tele 24 now impossible to fail
b0mf 10/27/2023 5:42 PM

vanilije:

part 1 has a very boring transition into tp 14 this should be changed. the actual part itself is just a basic drag part

b0mf 10/27/2023 5:43 PM

like what is this

b0mf 10/27/2023 5:43 PM

part 2 is very basic drag followed by a really boring hammer fly part some parts would probably be too hard for novice players but im not too sure

b0mf 10/27/2023 5:43 PM

make the weird hookaround on the 5th part the correct way parts 4 and 5 are nothing special

b0mf 10/27/2023 5:43 PM

if you dont make this necessary or anything then why add it it makes no sense

b0mf 10/27/2023 5:44 PM

i played up to tele 16 after this but i really had nothing to say parts were just boring

b0mf 10/27/2023 5:44 PM

the map has got no identity or interesting gameplay imo

.cammo. 10/27/2023 6:13 PM

but its novice

.cammo. 10/27/2023 6:13 PM

you cant make something easy without making it atleast a little bit boring

.cammo. 10/27/2023 6:14 PM

and if you can then im just not able to

.cammo. 10/27/2023 6:15 PM

also i have absolutely no idea what you mean when you say "part" instead of tele

b0mf 10/27/2023 6:15 PM

i attached an image

b0mf 10/27/2023 6:16 PM

novice != boring

b0mf 10/27/2023 6:16 PM

any map can be boring if you make boring parts

b0mf 10/27/2023 6:16 PM

you cant say its boring just beacuse its novice

.cammo. 10/27/2023 6:17 PM

yeah but you have to avoid repetition while making sure you didnt accidentally copy a map while also making it easy enough

.cammo. 10/27/2023 6:17 PM

and i dont know what your definition of boring is

.cammo. 10/27/2023 6:18 PM

most recent novice i looked at had just a few hooks per part

.cammo. 10/27/2023 6:19 PM

plus since im not a tester i just built every part around how well they flow

b0mf 10/27/2023 6:20 PM

look at maps like semang and chobo

b0mf 10/27/2023 6:20 PM

its not about the amount of hooks in a part its about the way they use said hooks

b0mf 10/27/2023 6:20 PM

to me you are building parts that look like ddmax

arrowastaken 10/27/2023 7:17 PM

I actually dont like how is the map rn, and imo shouldnt be released, the gameplay is based just on drags which are boring, the other vanilje map was okay because had more versatility, this map feels very monotonic, the structure is fine the problem is the gameplay and tbh you would have to delete parts to do something else, so you rather that i decline map or keep it in waiting for the time you replace parts with something more "fun" and ofc arrange the sections more effectively to avoid the tight feeling when adding new parts

arrowastaken 10/27/2023 7:17 PM
@.cammo.
.cammo. 10/28/2023 2:50 AM

decline, its gonna take me way too long to fix it

arrowastaken 10/28/2023 3:04 AM

oka

arrowastaken 10/28/2023 3:04 AM

$decline