#diamond_mine
27/48 | Balance: 7/10 โ€ข Flow: 5/10 โ€ข Creativity: 5/10 โ€ข Playability: 8/10 โ€ข Fun: 1/5 โ€ข Design: 1/3 โ€” 6 Votes
DDNet 06/21/2018 5:12 PM
@Bumm
DDNet 06/21/2018 5:12 PM
Bumm 06/21/2018 5:12 PM

3* novice

Brokecdx- 06/21/2018 8:54 PM

$rate balance=8 flow=6 creativity=5 playability=10 fun=1 design=1 bonus=0

Brokecdx- 06/21/2018 8:54 PM

$rate creativity=6

DanilBest 06/22/2018 5:18 AM

$rate balance=7 flow=6 creativity=6 playability=9 fun=1 design=1 bonus=0

N9mkOik 06/22/2018 5:26 AM

$rate balance=7 flow=6 creativity=5 playability=8 fun=1 design=1 bonus=0

N9mkOik 06/22/2018 5:28 AM

Good map, wanna see it on release, ez to understand what need to do, found one skip, ye stupid skip but skip xD

Bumm 06/22/2018 2:43 PM

thanks for testing^^ I don't think that need to be fixed, it's way harder than the normal way.

N9mkOik 06/22/2018 3:28 PM

ye

snail 06/23/2018 8:04 AM

$rate balance=7 flow=4 creativity=4 playability=9 fun=1 design=1 bonus=0

snail 06/23/2018 8:09 AM

the map is at a weird spot as its aimed for newer players with some "tutorial indications" while requiring actual knowledge and tricks (i.e "undeep" "dummy drag" doesnt mean anything to a new player) all in all its kinda confusing but i think that would be a good addition to novice server, i remember when i was new i enjoyed having to figure out what to do and where to go

DDNet 06/23/2018 8:09 AM

Something wrong in the given arguments (too many spaces, missing rating)

Syltoox 06/23/2018 8:09 AM

$rate balance=7 flow=5 creativity=7 playability=8 fun=1 design=2 bonus=0

worstwish 06/24/2018 5:32 AM

$rate balance=6 flow=5 creativity=3 playability=8 fun=1 design=1 bonus=0

Bumm 06/24/2018 3:44 PM
Bumm 06/24/2018 3:46 PM

Fixed some graphic bugs, made one part bigger, and some small stuff^^

Bumm 06/24/2018 3:46 PM

Thanks for testing guys! ๐Ÿ˜„

Rische 06/25/2018 2:39 PM

$rate balance=7 flow=6 creativity=4 playability=8 fun=1 design=0 bonus=0

Rische 06/25/2018 3:14 PM

$rate Design=1

Freezestyler 06/25/2018 6:56 PM

$rate balance=5 flow=5 creativity=4 playability=6 fun=1 design=1 bonus=0

Bumm 06/25/2018 7:02 PM
Rische 06/25/2018 7:06 PM

What did you change?

Bumm 06/25/2018 7:12 PM

changed a text from "here ninja" in "use ninja", added an sign, removed 2 blocks freeze to make it look better, 1 graphic bug and changed the tune zone text at start.

Ryozuki 06/30/2018 8:27 AM

$rate balance=6 flow=4 creativity=1 playability=7 fun=1 design=1 bonus=0

Ryozuki 06/30/2018 8:28 AM

i know making a creative novice map is hard..., btw some parts might be confusing for some newcomers, and this design doesnt help much, specially with the hookthrough

Ryozuki 06/30/2018 8:29 AM

this map is worse than gold mine, atleast for me

Ryozuki 06/30/2018 8:29 AM

(and this map is kinda gold mine 2 right?)

Bumm 07/01/2018 11:07 AM

1/10 in creativity why? Have you played the map? I know that some mechanics repeat like the "dummy drag" but in 90% of the map are two or more ways to do the parts. It's planed to be kinda confunsing, I tought the novice server need something new/different, some people like confusing maps. Gold Mine 2 would be less confusing.

Ryozuki 07/01/2018 11:42 AM

i don't find it creative in any way

Gwendal 07/02/2018 11:21 AM

$rate balance=6 flow=6 creativity=5 playability=7 fun=1 design=0 bonus=0

texnonik 07/05/2018 2:54 PM

$rate balance=1 flow=1 creativity=1 playability=1 fun=1 design=0 bonus=0

texnonik 07/05/2018 2:55 PM

is my rate changing total result or its only testers can do

jao 07/05/2018 3:12 PM

only map release squad, otherโ€˜s votes are separated (public result)

Bumm 07/10/2018 4:48 PM
Bumm 07/10/2018 4:50 PM

Fixed a lot design stuff like half freeze tiles behind walls and made a bigger spawn "room"

Ravie 07/12/2018 9:29 PM
Ravie 07/12/2018 9:29 PM
Ravie 07/12/2018 9:29 PM
Ravie 07/12/2018 9:29 PM

This dummy drag can be difficult for a novice player

Ravie 07/12/2018 9:30 PM

Many areas of this map are still very tight and the map is still very confusing

Bumm 07/30/2018 2:30 PM
Bumm 07/30/2018 2:31 PM

Fixed first screenshot and made the start of the dummy drag a bit easier

Bumm 07/30/2018 2:32 PM

You dont need the laser it's just for speedrunners

Bumm 07/30/2018 2:33 PM

Idk how to fix the invisible freeze part, but I think it can stay like this

Ravie 07/30/2018 3:15 PM

Maybe just use a door instead of weird stuff with freeze

jao 07/30/2018 3:17 PM

I think he wants to introduce new players to the feature. however, that's ultra rarely used and where it is, you already have enough gameknowledge to understand it. so I guess you are right

jao 07/30/2018 3:18 PM

also, it doesn't really explain the feature well IMO. rather stuff like hiding text with doors will draw the attention of players

Freezestyler 08/13/2018 3:21 PM

XDXD

Amu~Cookie 08/13/2018 3:43 PM

$rate balance=7 flow=4 creativity=4 playability=7 fun=1 design=1 bonus=0

jao 08/13/2018 3:44 PM

u need to do without bonus

Amu~Cookie 08/13/2018 3:44 PM

$rate balance=7 flow=4 creativity=4 playability=7 fun=1 design=1

Amu~Cookie 08/13/2018 3:44 PM

๐Ÿ‘

Kicker 08/16/2018 9:30 AM

$rate balance=8 flow=4 creativity=4 playability=8 fun=1 design=1

Syltoox 08/19/2018 12:28 PM
@Rico (T3ntuki) [EU]
Syltoox 08/19/2018 12:29 PM

your rating is missing

Rico (T3ntuki) [EU] 08/19/2018 5:31 PM

Just got home. Ill do it later

Bumm 08/19/2018 5:45 PM
Bumm 08/19/2018 5:45 PM

changed background

Rico (T3ntuki) [EU] 08/19/2018 6:15 PM

$rate balance=7 flow=5 creativity=6 playability=8 fun=0 design=2

Rico (T3ntuki) [EU] 08/19/2018 6:16 PM

A bit too short for my taste but its fine for a novice map i guess. Creativity 6 bcs for a novice map you did a good job on making different parts and not plain simple stuff.

Silex 08/19/2018 6:47 PM

design 2?

Rico (T3ntuki) [EU] 08/19/2018 7:03 PM

Ya. I like it. Its simple but cool for me. Personal liking i suppose

Bumm 08/19/2018 9:27 PM

thanks everyone for testing ๐Ÿ˜„

DDNet 08/20/2018 10:47 AM

The map scored all required points! It only needs to be checked by a

now to be released

Ravie 08/20/2018 12:00 PM

This dummy drag is very difficult for novice players

Ravie 08/20/2018 12:01 PM

add unfreeze

Ravie 08/20/2018 12:01 PM

the 'turn off freeze' is very counterintuitive and unneeded, just use a door

jao 08/20/2018 1:32 PM

yea xd especially since the animation is still going on, giving the impression that it's still freeze

Bumm 08/24/2018 6:24 PM
Bumm 08/24/2018 6:24 PM

fixed everything

Bumm 08/24/2018 6:24 PM

removed animation

Bumm 08/24/2018 6:25 PM

made the drag easier

Bumm 08/24/2018 6:25 PM

added unfreeze

Bumm 08/24/2018 6:25 PM

thx for testing

jao 08/24/2018 6:52 PM

"text messages" in the start text sounds like whatsapp or smth xd I would probably go with "info texts" or something similar

jao 08/24/2018 6:53 PM

there is small freeze corners like this all over the map

jao 08/24/2018 6:54 PM

the "hook tele" text feels redundant to me. even beginners should be able to figure out what hook tele does. doesn't hurt to let them experience it a bit on their own instead of telling every single step

jao 08/24/2018 6:54 PM

it's also not really connected to the marking

jao 08/24/2018 6:55 PM

u should put some stuff in HD, namely some doodads/bg at the start + the cave filter

jao 08/24/2018 6:55 PM

if u have info texts at every dummy drag, you also have to add it at the first one

jao 08/24/2018 6:56 PM

this needs entities off

jao 08/24/2018 6:56 PM

u should dilate the signs tileset

Ravie 08/24/2018 7:01 PM

Put

in HD and make

cover the whole cave area, that way with HD disabled you don't see moving details on the cave background

Ravie 08/24/2018 7:20 PM

Additionally you can use this very simple automapper to randomize the unhooks and ht, it's boring with just 1 tile

Pollex 08/24/2018 9:23 PM

Nothing changes-worthy I guess, but :

  • this part can be played in an alternative way, not sure if it's faster tho
Pollex 08/24/2018 9:23 PM
  • since hook-tele seems here to be introduced to new players, a bit odd that you can get Ninja without actually using it
Bumm 08/28/2018 8:10 PM
Bumm 08/28/2018 8:12 PM

fixed everything except the "info texts" I like the "info" more xd

jao 08/30/2018 12:40 PM

missing entities-off at first "DUMMY DRAG" text, other than that looks fine from my side

jao 08/30/2018 1:06 PM

this part works with normal laser pulls; which allows you to remove most of the laser blockers and looks way cleaner

Bumm 08/31/2018 4:24 PM

fixed

Bumm 08/31/2018 4:24 PM
jao 09/05/2018 11:40 AM

entities-off at first dummy drag is still missing

jao 09/05/2018 11:41 AM

this little cave hole should have the same brightness as the rest of the cave bg

jao 09/05/2018 11:44 AM

the freeze behind these unhooks should be half tiles

jao 09/05/2018 11:48 AM

the speeder markings here aren't symmetrical (if you care)

jao 09/05/2018 12:25 PM

you messed something up

jao 09/05/2018 12:25 PM

(just take a look at the map)

Bumm 09/05/2018 1:14 PM

fixed

jao 09/05/2018 3:33 PM

ready 4*

Bumm 09/18/2018 5:46 PM
snail 09/18/2018 5:49 PM
@Bumm

u cant just post a new version after release and after ranks have been made without saying what has been changed lol

Bumm 09/18/2018 5:50 PM

changed logo

snail 09/18/2018 5:50 PM

k