#Air_Dash
"Air Dash" by PopCorn181 [Solo]
DDNet 04/24/2023 11:27 PM
@popcorn181

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 04/24/2023 11:27 PM
popcorn181 04/24/2023 11:35 PM
welshi 04/25/2023 12:11 AM

Map looks great, excited to try it later

thortillat.d.m 04/25/2023 12:14 AM

time cps are missing on the map

thortillat.d.m 04/25/2023 12:14 AM

looks cool idea and pretty short map

misstrip 04/25/2023 12:35 AM

The green of the map is rlly ugly

papotav 04/25/2023 6:36 AM

when time cps

papotav 04/25/2023 6:36 AM

and also

papotav 04/25/2023 6:36 AM

good map

ds273 04/25/2023 6:48 AM

concept seems good i do agree with misstrip, the off-green surrounding the map really does not fit well with the rest of the color scheme at all IMO except the green hookable (which itself does work OK with the rest I think) in the context of everything else it looks sickly/diseased

texnonik 04/25/2023 8:59 AM
@.potatoeater
.potatoeater 04/25/2023 2:05 PM

His rocket strenght is way stronger

texnonik 04/25/2023 2:50 PM

and parts are bad

but some good

knusk1 04/25/2023 3:03 PM

you know, if u made everything a bit smaller, most parts would be possible with normal rocket

papotav 04/28/2023 7:25 AM

$waiting

pipou_tw 05/01/2023 10:27 AM

You can often reach the ceiling, make it higher

pipou_tw 05/01/2023 10:28 AM
pipou_tw 05/01/2023 10:28 AM
pipou_tw 05/01/2023 10:30 AM

Why remove the rocket then give it back. I'm sure you can find a way so you can't cheat with the rocket

pipou_tw 05/01/2023 10:32 AM

You could make the map so you only require normal teleport and not checkpoint teleport

pipou_tw 05/01/2023 10:34 AM

That part is harder than the rest of the map

pipou_tw 05/01/2023 10:35 AM

The colors aren't so good

pipou_tw 05/01/2023 10:35 AM

Leave the #game group alone

pipou_tw 05/01/2023 10:39 AM

You needn't place entities off on the logo and on the credits. Those aren't essential information

pipou_tw 05/01/2023 10:39 AM

Remove the freeze in teleport

pipou_tw 05/01/2023 10:40 AM

Why not give the rocket from the spawn ?

pipou_tw 05/01/2023 10:40 AM

$waiting

louis.place 05/01/2023 10:43 AM

this is like a traditional thing

pipou_tw 05/01/2023 10:43 AM

Is it ? 🤔

pipou_tw 05/01/2023 10:44 AM

Maybe only 1 would suffice then

louis.place 05/01/2023 10:44 AM

yeah

jao187 05/01/2023 10:46 AM

nice map

coke1465 05/01/2023 10:54 AM

i would mirror that thing for better flow

coke1465 05/01/2023 11:04 AM

end of this part is not good imo, u should rework it too

texnonik 05/01/2023 1:49 PM

Hopefully i post our solo map soon . Would like to see you look at it . (Its almost ready need to retest rechange and make design )

popcorn181 05/04/2023 1:21 AM

The freeze helps with the automapper, I'll do that at the end

texnonik 05/04/2023 7:07 AM

you can make make from tele tiles to freeze like this :

[detect tele(freeze)]

Index 0 Pos 0 0 NOTINDEX 63 OR 31 OR 26 OR 10

NewRun

Index 4

pipou_tw 05/04/2023 8:44 AM

"NewRun

Index 4"

pipou_tw 05/04/2023 8:45 AM

Doesn't do anything

texnonik 05/04/2023 8:51 AM

1 copy all tele block in tileset 2 automap it with this command 3 use basic freeze tileset 4 automap for corners if you want to

popcorn181 05/20/2023 4:13 PM

Fixes -Reworked the end of cp5 -Made cp4 easier -Mirrored the start of cp2 -Made cp1 easier -Updated the unfreeze design and grass color -Fixed the startline

DDNet 05/20/2023 4:13 PM
popcorn181 05/20/2023 4:16 PM

Timecp

joaogarda 05/20/2023 4:44 PM

Oooh popcorn

joaogarda 05/20/2023 4:44 PM

Im palhaço maluco

joaogarda 05/20/2023 4:45 PM

Do u remember?

popcorn181 05/20/2023 4:48 PM

Yes

yaccre 05/20/2023 4:59 PM

paste game indices in new tile layer > automap > game tiles > air

coke1465 06/08/2023 11:11 PM

you dont need a cp1 at the start

coke1465 06/08/2023 11:11 PM

just cfrm and a spawn

coke1465 06/08/2023 11:13 PM

i played the map again, it feels a bit rushed with 6 parts, maybe add a couple more ? 😛

coke1465 06/08/2023 11:13 PM

more parts like cp5, its the best part in the map

coke1465 06/08/2023 11:14 PM

$waiting

popcorn181 06/10/2023 8:28 PM

Added 4 more parts bringing the map from 6 to 10 parts. Removed the cp1 for the first part, but kept the rest the same so entity players know which part they are on. Removed the freeze in teles.

coke1465 06/10/2023 10:00 PM

here more tele, to make the timing better work

coke1465 06/10/2023 10:01 PM

if u go to much right it wont work

coke1465 06/10/2023 10:03 PM

cool new parts 👍 map feels good with that lenght

coke1465 06/10/2023 10:03 PM

$waiting

popcorn181 06/10/2023 11:02 PM

Added the teles

coke1465 06/10/2023 11:21 PM

u want to keep this? but then make it a bit easier, its kinda hard

popcorn181 06/10/2023 11:23 PM

I'll fix that

popcorn181 06/10/2023 11:27 PM
coke1465 06/11/2023 11:41 AM

its still possible

coke1465 06/11/2023 11:42 AM

i would add there 2 tele

popcorn181 06/11/2023 1:20 PM

Added the teles

coke1465 06/19/2023 7:43 PM

suggestion for this part, u can make this longer (idk how long, u have to test it) that u need to hook and shoot down

coke1465 06/19/2023 7:45 PM

remove 1 tele to make it less annoying

coke1465 06/19/2023 7:50 PM

$waiting

popcorn181 06/23/2023 11:55 AM

Fixed what Cøke said, made the ground lower in cp7 as well.

coke1465 06/25/2023 7:57 PM

this part feels easier compared to the others

coke1465 06/25/2023 7:58 PM

1x entities off at the start enough

coke1465 06/25/2023 8:00 PM
coke1465 06/25/2023 8:08 PM
coke1465 06/25/2023 8:08 PM

i re-colored the map

coke1465 06/25/2023 8:08 PM

idk if u like it

coke1465 06/25/2023 8:11 PM

if u want it use this version, if not use ur old version again

coke1465 06/25/2023 8:13 PM

$waiting

steinchen99 06/25/2023 8:55 PM
@popcorn181

this gives me miss furry design vibes iykyk

popcorn181 06/25/2023 8:58 PM

I'll use the new version, but I'll make the unhookables and hookables darker as well

coke1465 06/25/2023 9:02 PM

Look at the whole map what I did

popcorn181 06/26/2023 4:52 PM

New cp9:

popcorn181 06/26/2023 5:03 PM

Made cp9 harder, fixed corner bugs, made the tele-wall at the bottom-left side of cp7 farther to the left, made the unhookables in cp7 that go far up random

coke1465 06/26/2023 5:46 PM

looks good now

coke1465 06/26/2023 5:46 PM

$optimize

DDNet 06/26/2023 5:46 PM
coke1465 06/26/2023 5:47 PM

$ready 2

popcorn181 06/26/2023 5:48 PM
coke1465 06/26/2023 5:48 PM

the colors not perfect but who cares

texnonik 06/26/2023 6:00 PM

congratulations

@popcorn181
popcorn181 06/26/2023 6:06 PM

Thanks

welshi 06/26/2023 7:38 PM

congratz :D!

b0mf 08/17/2023 1:39 PM

thats crazy that it was rdy 2 months ago and only rls today

coke1465 08/17/2023 4:06 PM

$archive_imm