#Distance
"Distance" by FightFire [Moderate]
DDNet 03/09/2022 2:30 PM
@FightFire

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 03/09/2022 2:30 PM
DDNet 03/09/2022 2:30 PM
FightFire 03/09/2022 3:46 PM

sorry, this is my first map, there could be a lot of things wrong

FightFire 03/09/2022 3:48 PM

I have tried to correct some of them

FightFire 03/09/2022 4:00 PM
Silex 03/09/2022 10:37 PM

didn't played it but it looks like you did put a lot of effort into it, got to appreciate that for sure

Silex 03/09/2022 10:38 PM

with reference to design .. less is more sometimes

FightFire 03/09/2022 11:50 PM

thank you for your support and advice. for the design, I wanted to show a better visual effect, so it might look like I used a lot of things

PapotaV 03/10/2022 2:45 AM
PapotaV 03/10/2022 2:45 AM

corners

PapotaV 03/10/2022 2:45 AM
@bencie
FightFire 03/10/2022 4:44 AM
FightFire 03/10/2022 4:45 AM

fix corners, thanks to

@PapotaV
FightFire 03/10/2022 4:46 AM

and here, the deeper actually is background

PapotaV 03/10/2022 4:47 AM

but i saw corners of that "background"

FightFire 03/10/2022 4:52 AM

im sorry i can't find it

PapotaV 03/10/2022 4:56 AM

mmm

PapotaV 03/10/2022 4:56 AM

maybe im retard

Arrow 03/10/2022 7:20 AM
@PapotaV

stop

PapotaV 03/10/2022 7:21 AM
@Arrow

stop

louis 03/10/2022 8:38 PM
louis 03/10/2022 8:38 PM

dont have the map with sound + team alert on an envelope

louis 03/10/2022 8:38 PM

and u can change the color to match bg a little better

louis 03/10/2022 8:38 PM

im nitpicking but the chains in spawn are a bit buggy

louis 03/10/2022 8:39 PM
louis 03/10/2022 8:39 PM

and in entities it is very ugly, maybe put only one TURN OFF ENTITIES sign

louis 03/10/2022 8:39 PM

and since there are so many switches and whatnot, you can just have a single teleporter in spawn to lead to a room with all the switches needed, to the final tele spot (if that makes sense.)

however, this is not a very big deal

FightFire 03/11/2022 1:37 AM

thanks for the advice. i'll correct these later

FightFire 03/11/2022 11:21 AM
FightFire 03/11/2022 11:26 AM

change the color of tips to match the background, put the dummy setup in another room, delete chains, change the envelope of mws and team alert, thanks to

@louis
FightFire 03/11/2022 12:15 PM
FightFire 03/11/2022 12:17 PM

remove some misplaced images, add a sound effect

FightFire 03/12/2022 5:06 PM
FightFire 03/12/2022 5:12 PM

fix some skip; change the form of sunlight; add missing tile; fix the stones which not enough one tile high; thanks to Cøke

FightFire 03/12/2022 5:20 PM
FightFire 03/12/2022 5:21 PM

sorry, forgot some missing tile

Arrow 03/12/2022 11:53 PM

1.-missing unfreeze 2.- bug design

Arrow 03/12/2022 11:57 PM

here the 3 can rocket up: 1.- normal rocket 2.- dummy holds rocket and the player hammer him

Arrow 03/12/2022 11:58 PM

the part its kinda confusing, u should indicate here where one have to go to

Arrow 03/13/2022 12:04 AM

here is less problematic go the 3 up and then do the part with the 18 cp

Arrow 03/13/2022 12:06 AM

this cp is bad placed as others

Arrow 03/13/2022 12:06 AM

the backs should be totele not with cp

Arrow 03/13/2022 12:27 AM

overall the map is nice

Arrow 03/13/2022 12:27 AM

just has to be polished

FightFire 03/13/2022 2:23 AM

thanks for your feedback!! i ll fix these problems later

FightFire 03/13/2022 5:27 AM
FightFire 03/13/2022 5:31 AM

fix some gameplay or design problems, thanks to

@Arrow
FightFire 03/14/2022 3:27 AM
FightFire 03/14/2022 3:30 AM

add stoppers to avoid 3 up at first

FightFire 03/14/2022 3:31 AM

add a door to avoid 3 up

FightFire 03/18/2022 5:54 AM
FightFire 03/18/2022 5:54 AM

add stoppers and cp to avoid skip

FightFire 03/18/2022 5:55 AM

make dummy icon darker

FightFire 04/02/2022 3:07 PM

should i have to remake all the parts or just some of them?

cheeser0613 04/02/2022 3:30 PM

just wait other for the map test, or you can change the part if you think its not good enough

FightFire 04/06/2022 2:05 AM
FightFire 04/06/2022 2:06 AM

remake parts

FightFire 04/06/2022 4:37 AM
FightFire 04/06/2022 4:38 AM

fix corners and some design problems

FightFire 04/06/2022 10:13 AM
FightFire 04/06/2022 10:14 AM

fix design problems, remake part cp12

FightFire 04/10/2022 5:32 AM
FightFire 04/10/2022 5:32 AM

remake 50% parts

FightFire 04/10/2022 5:41 AM
FightFire 04/10/2022 5:41 AM

fixed a design bug

FightFire 04/10/2022 2:04 PM
FightFire 04/10/2022 2:05 PM

change the ahpla of freeze tile and the color of tele, make them easier to distinguish; removed the disappear cutscene of tips, player can always see tips now; put info group behind the game, player now can stand in front of the info; buff/debuff in freeze are have darker color, indicate they are covered by freeze; fix some skips and design bugs, thx to cheeser0613

cheeser0613 04/12/2022 3:37 PM

please dont do this kind of freeze (time waste)

cheeser0613 04/12/2022 3:37 PM

most of the part still have issue of gameplay balance

cheeser0613 04/12/2022 3:38 PM

find a place to add tele so they can back quickly

cheeser0613 04/12/2022 3:39 PM

not that smooth to back if they walled

cheeser0613 04/12/2022 3:39 PM

consider to let the height same

cheeser0613 04/12/2022 3:41 PM

why do you need to solo/unsolo on this part when the map are team forced? if you really need then i think there must be a better place to unsolo so the flow will become smoother

cheeser0613 04/12/2022 3:46 PM

the time cp will only display +- for the player who touched

cheeser0613 04/12/2022 3:47 PM

move the un-unlimited jump to here otherwise it will chat spam everytime when you fail

cheeser0613 04/12/2022 3:49 PM

consider to remove these freeze, its annoying if you fail inside and your mate need to find an angle to sg you out

cheeser0613 04/12/2022 3:49 PM

fill the switch

cheeser0613 04/12/2022 3:50 PM

this hook is not smooth enough as imagine, it will be great if its a 1-hook drag

cheeser0613 04/12/2022 3:51 PM

you can remove this cp19

cheeser0613 04/12/2022 3:54 PM

also the tips, since they can only get in the tele after they pass the part

cheeser0613 04/12/2022 3:59 PM

let the tile that under the freeze more different, since its still looks similar

cheeser0613 04/12/2022 4:00 PM

also this little sun

Knuski 04/12/2022 5:15 PM

$waiting

FightFire 04/14/2022 12:31 PM
FightFire 04/14/2022 12:31 PM

remove unnecessary tips and most faily freeze remake first part and part tele14 buffed part tele6 going from totele7 back to totele6 becomes smoother time cp is now touchable to all players except dummy moved unlimited jump behind the totele fill switch6 make tele21 drag smoother make the tile under the freeze darker make the unfreeze sun lighter

cheeser0613 04/14/2022 3:00 PM

same situation as what i mention before

cheeser0613 04/14/2022 3:02 PM

i would like to know how this part work in your imagine actually, my way to pass this is extremely not smooth you forgot to remove the untities off

cheeser0613 04/14/2022 3:02 PM
cheeser0613 04/14/2022 3:06 PM

fix

cheeser0613 04/14/2022 3:08 PM

design bug

cheeser0613 04/14/2022 3:11 PM

corner, and i think the laser should be infront of the tele

cheeser0613 04/14/2022 3:12 PM
cheeser0613 04/14/2022 3:13 PM
cheeser0613 04/14/2022 3:16 PM

missing background, also i dont think its good to hide the shield behind the design

cheeser0613 04/14/2022 3:18 PM

entities bug, also if you allow player to go through the freeze, you should also point out the tele in design (or remove tele in entites, but im prefer on fix the design)

cheeser0613 04/14/2022 3:21 PM

it will be better if it was tele imo

cheeser0613 04/14/2022 3:26 PM

some unfreeze that not important to mention get pointed out in design view and some didn't, maybe you would like to unifi about which unfreeze should have in design and which not

cheeser0613 04/14/2022 3:30 PM

only this range of time cp make common sense for me

cheeser0613 04/14/2022 3:30 PM

other time cp is too far

cheeser0613 04/14/2022 3:37 PM

time cp 6 is for dummy only

cheeser0613 04/14/2022 3:44 PM

fill something inside the hookthrough will have better look imo (but you need to figure out which color look better for yourself, if you think let it empty will be a better choise then ignore what i said)

cheeser0613 04/14/2022 3:47 PM

1 extra block here might let the part smoother (need to test yourself and ignore the changes if it get worse)

cheeser0613 04/14/2022 4:00 PM
cheeser0613 04/14/2022 4:00 PM
cheeser0613 04/14/2022 4:01 PM

since you cant pass the map when your team is less than 3 tee, better remove this otherwise the teamrank system will buggy and no one gain teamrank

cheeser0613 04/14/2022 4:04 PM

also you might want to prevent this kind of redo

cheeser0613 04/14/2022 4:08 PM

i dont saw any reason why you need hook blocker here

cheeser0613 04/14/2022 4:54 PM

the "entities off" stuff shouldn't be part of HD, also fix the door and let that fence be part of hd

cheeser0613 04/14/2022 4:55 PM

same situation on other place, you should check again

FightFire 04/16/2022 3:43 PM
FightFire 04/16/2022 3:48 PM

removed unnecessary tips

FightFire 04/16/2022 3:48 PM

removed some useless entitle tips

FightFire 04/16/2022 3:51 PM

fixed design bugs

FightFire 04/16/2022 3:51 PM

put the shield in front of design, add some BG

FightFire 04/16/2022 3:52 PM

marked tele in HF part

FightFire 04/16/2022 3:53 PM

replaced stoppers with tele

FightFire 04/16/2022 3:56 PM

checked most of unfreeze and gave some of them design

FightFire 04/16/2022 3:57 PM

replaced time cp

FightFire 04/16/2022 3:58 PM

add a stopper make part-tele32 smoother

FightFire 04/16/2022 3:59 PM

delete command: sv_min_team_size 3

FightFire 04/16/2022 4:00 PM

prevent players fall down

FightFire 04/16/2022 4:01 PM

delete useless hook blocker

FightFire 04/16/2022 4:02 PM

rearranged part of HD

Arrow 04/16/2022 4:07 PM

U should try to reduce the file size it’s way to heavy

FightFire 04/16/2022 4:10 PM

the music actually makes up more than half of the file size, and i don't want to get rid of them for now

FightFire 04/16/2022 4:11 PM

i reduced the music size as much as possible when i added them

cheeser0613 04/16/2022 7:23 PM

think about the placement again, because theyll also touched it when they fail the drag

cheeser0613 04/16/2022 7:33 PM

when you place the time cp you should also consider the scenario about what +- will they saw when they swap place for second run

cheeser0613 04/16/2022 7:36 PM

what i want to point out is, time cp 10 is a bad placement here because player for cp22 will touch the time cp earlier than his partner, either pick a better placement or you can decide to not have time cp for this kind of part

cheeser0613 04/16/2022 7:38 PM

same situation happen on time cp 7 12 13

FightFire 04/17/2022 3:09 AM
FightFire 04/17/2022 3:11 AM

location of time cp in this version is almost the same as the last version, bcs i can't find a better solution

FightFire 04/17/2022 3:14 AM

there are very few places in the map where two players can pass a part at the same time, and i don't think it's worth to remake parts to replace time cp

FightFire 04/17/2022 3:15 AM

except some parts are not good enough and need to be remake

FightFire 04/26/2022 8:31 AM
FightFire 04/26/2022 8:31 AM

remove bgm

FightFire 04/26/2022 8:33 AM

add new start/finish line envelope animation

FightFire 04/26/2022 8:36 AM

add new parts

FightFire 04/26/2022 8:37 AM

refile

FightFire 04/26/2022 8:38 AM

new animation for logo

FightFire 04/26/2022 10:45 AM
FightFire 04/26/2022 10:45 AM

fix bugs

FightFire 04/27/2022 3:48 PM
FightFire 04/27/2022 3:48 PM

remake HF part

FightFire 04/27/2022 3:49 PM

fixed skips

FightFire 04/27/2022 4:20 PM
FightFire 04/28/2022 12:55 PM
FightFire 04/28/2022 12:56 PM

fixed design bug

FightFire 04/28/2022 12:57 PM

deleted tele to make it easier

FightFire 04/29/2022 1:27 PM
FightFire 04/29/2022 1:27 PM

added a stopper

FightFire 04/29/2022 1:28 PM

the second way do the part

FightFire 04/29/2022 1:49 PM
FightFire 04/29/2022 1:50 PM

made easier

FightFire 04/30/2022 3:17 AM
FightFire 04/30/2022 3:18 AM

moved location of this tele to make part easier

FightFire 04/30/2022 3:20 AM

removed one of the ht to make the way clearly

FightFire 04/30/2022 3:21 AM

removed unnecessary unhook

FightFire 04/30/2022 3:23 AM

changed the form of special thanks (with animation)

FightFire 04/30/2022 3:24 AM

remove "join a team"

FightFire 04/30/2022 3:26 AM

added unfreeze make players can redo the part quickly

FightFire 04/30/2022 3:28 AM

renumber the tele and switch

FightFire 04/30/2022 3:30 AM

so someone could test it please

FightFire 04/30/2022 4:01 AM
FightFire 04/30/2022 4:01 AM

fixed switch bugs

FightFire 04/30/2022 4:03 AM

wrong map sry

FightFire 04/30/2022 4:04 AM
FightFire 04/30/2022 4:05 AM

real fixed

FightFire 04/30/2022 6:42 AM
FightFire 05/01/2022 11:52 AM
FightFire 05/01/2022 11:53 AM

made easier

FightFire 05/01/2022 11:53 AM

fixed skip

FightFire 05/01/2022 11:55 AM

some little change

FightFire 05/01/2022 11:55 AM

remake for shotgun

FightFire 05/01/2022 11:56 AM

remake

FightFire 05/01/2022 11:57 AM

small change

FightFire 05/01/2022 12:00 PM

btw has anyone tested my map already before?

Ryu 05/01/2022 1:39 PM

Just wait another month bro you'll be fine

FightFire 05/02/2022 4:45 AM
FightFire 05/02/2022 4:52 AM
FightFire 05/02/2022 4:53 AM
Lady Saavik 05/28/2022 12:52 PM

I love the parts, very good map

Lady Saavik 05/28/2022 12:52 PM

but the design is unplayable

FightFire 05/28/2022 12:55 PM

is there any design looks bad?

FightFire 05/28/2022 12:55 PM

tell me and i will consider to fix them

FightFire 05/28/2022 2:39 PM
yāccre 05/29/2022 9:58 AM

sound envelope is empty

FightFire 05/29/2022 12:33 PM

i checked and didnt see any empty envelope, what do you mean?

yāccre 05/29/2022 12:36 PM

wind

yāccre 05/29/2022 12:37 PM

or sound layer will be remomve

FightFire 05/29/2022 12:38 PM

you mean the group:Sound?

FightFire 05/29/2022 12:38 PM

i've already added the sound

FightFire 05/29/2022 12:39 PM

close to time cp 3

yāccre 05/29/2022 12:41 PM

sry i did not hear it, you are right

FightFire 05/29/2022 12:41 PM

its ok

louis 06/02/2022 1:53 AM
louis 06/02/2022 1:53 AM

maybe force getting speed like this a little better

louis 06/02/2022 1:53 AM

or u could perhaps make less space to force them to use that one tile gap

louis 06/02/2022 1:54 AM
louis 06/02/2022 1:54 AM

for example, making all that hookable

louis 06/02/2022 1:56 AM
louis 06/02/2022 1:56 AM

maybe add some space between these 2 hooks:

louis 06/02/2022 2:03 AM
louis 06/02/2022 2:07 AM
louis 06/02/2022 2:07 AM

shotgunb isnt rly needed here since speedfly is easier way imo

louis 06/02/2022 2:11 AM
louis 06/02/2022 2:11 AM

raise the bottom by 1 so u can hook from top?

louis 06/02/2022 2:12 AM

also that part is kinda hard compared to others

louis 06/02/2022 2:13 AM
louis 06/02/2022 2:14 AM

its not soloable right? so you can remove solo/unsolo

louis 06/02/2022 2:15 AM
louis 06/02/2022 2:15 AM

part is nice but would be nicer if u can do it without hookblock

louis 06/02/2022 2:25 AM
louis 06/02/2022 2:25 AM

try to give more speed for dummy to go > of stopper here

louis 06/02/2022 2:25 AM

give more space to get speed

louis 06/02/2022 2:27 AM
louis 06/02/2022 2:27 AM

make dis part a bit easier

louis 06/02/2022 2:27 AM

maybe just the top platform a block or 2 less high

louis 06/02/2022 2:28 AM

and can you change markings for dummy and player thruout the map

louis 06/02/2022 2:28 AM
louis 06/02/2022 2:28 AM

hard to tell them apart here, just a change in color would be good

louis 06/02/2022 2:29 AM

player color - pink, it can stay

louis 06/02/2022 2:29 AM

dummy marking - dark purple

louis 06/02/2022 2:31 AM

also background of design needs to be less saturated

louis 06/02/2022 2:31 AM

and tree colors for the 2 paralax bgs should be more similar to both eachother and sky

louis 06/02/2022 2:40 AM
louis 06/02/2022 2:41 AM

maybe make 1 of those blocks on the edge a hookthru to make this hook a bit easier

louis 06/02/2022 2:46 AM
louis 06/02/2022 2:46 AM

this was kinda annoying to set up every time i failed it

louis 06/02/2022 2:52 AM

good map i enjoyed it

louis 06/02/2022 2:53 AM

$waiting

mbvxoxo 06/02/2022 3:24 AM

its good

FightFire 06/03/2022 9:41 AM
FightFire 06/03/2022 9:42 AM
FightFire 06/03/2022 9:42 AM
FightFire 06/03/2022 9:42 AM
FightFire 06/03/2022 9:43 AM
FightFire 06/03/2022 9:43 AM
FightFire 06/03/2022 9:43 AM
FightFire 06/03/2022 9:43 AM
FightFire 06/03/2022 9:44 AM
FightFire 06/03/2022 9:47 AM

about this part i prefer to keep the original. i will remake that if necessary

FightFire 06/03/2022 9:49 AM

and the last, im not good enough at art to adjust a comfortable color

FightFire 06/03/2022 9:49 AM

this is the best i can do

FightFire 06/03/2022 9:52 AM
FightFire 06/07/2022 8:59 AM
FightFire 06/07/2022 8:59 AM
FightFire 06/07/2022 8:59 AM
FightFire 06/18/2022 4:38 PM
FightFire 06/18/2022 4:39 PM
FightFire 06/18/2022 4:39 PM
FightFire 06/18/2022 4:40 PM

change animation

FightFire 06/18/2022 4:41 PM
FightFire 06/18/2022 4:42 PM
FightFire 06/18/2022 4:43 PM

and fixed a lot of design bugs

FightFire 06/18/2022 4:43 PM
FightFire 06/18/2022 4:43 PM
FightFire 06/18/2022 4:45 PM

time cp

FightFire 06/19/2022 4:32 AM
FightFire 06/19/2022 4:32 AM

fixed bugs

FightFire 06/24/2022 9:19 AM
FightFire 06/24/2022 9:20 AM

change bg color

FightFire 06/24/2022 9:20 AM

remove stopper to prevent fail

FightFire 06/24/2022 9:25 AM

i think this color is still not good enough, any suggestions?

FightFire 06/28/2022 9:26 AM
FightFire 06/28/2022 9:26 AM

change animation for fog

FightFire 06/28/2022 9:28 AM

this might solve the weak hook bug

FightFire 06/28/2022 9:30 AM

changed the border of trees to make it look more natural

FightFire 06/28/2022 9:33 AM

fog is moving faster now by animation

FightFire 06/28/2022 9:34 AM

just as cold as it is here

FightFire 06/28/2022 4:30 PM

change the star color which refer to speeders

FightFire 06/28/2022 4:30 PM

remake part cp 19

FightFire 06/28/2022 4:31 PM
FightFire 06/28/2022 4:33 PM

remove the hookblock

FightFire 06/28/2022 4:33 PM

map now has no hookblock

FightFire 06/28/2022 4:37 PM
FightFire 06/30/2022 6:00 AM
FightFire 06/30/2022 6:03 AM

really no hookblock on the map now

FightFire 06/30/2022 6:04 AM

change the color of tele

FightFire 06/30/2022 6:04 AM

changed representation of tele when overlapped with stopper

FightFire 06/30/2022 6:58 AM
FightFire 06/30/2022 7:01 AM
FightFire 06/30/2022 7:31 AM
FightFire 06/30/2022 7:34 AM
FightFire 06/30/2022 7:47 AM
cyberfighter 06/30/2022 3:08 PM

thingie

FightFire 06/30/2022 3:23 PM

thanks for helping!!

FightFire 06/30/2022 3:23 PM
FightFire 06/30/2022 3:23 PM
cyberfighter 06/30/2022 3:29 PM

really good map

cyberfighter 06/30/2022 3:31 PM
cyberfighter 06/30/2022 3:32 PM

cheat here

cyberfighter 06/30/2022 3:35 PM

cheat?

cyberfighter 06/30/2022 3:43 PM

feels kinda too tight

cyberfighter 06/30/2022 3:46 PM

maybe make these two parts more obvious to do, got stuck for an awkward 20 mins

cyberfighter 06/30/2022 3:47 PM

the rest of the map is real good

louis 06/30/2022 4:01 PM

this is a bit harder to do and its fun to do so i think its fine to keep

cyberfighter 06/30/2022 4:01 PM

idk what intended way is i just did that and went on

cyberfighter 06/30/2022 4:01 PM
louis 06/30/2022 4:01 PM

u just throw teammate to other side lol

cyberfighter 06/30/2022 4:01 PM

oh

louis 06/30/2022 4:01 PM

or hammerrun

cyberfighter 06/30/2022 4:02 PM

this map is good af

cyberfighter 06/30/2022 4:02 PM

cant wait for rls

louis 06/30/2022 4:02 PM

ye its fun

cyberfighter 06/30/2022 4:03 PM

i gotta give praise to this part

FightFire 07/01/2022 2:31 AM

thanks for helping test, and i would like to explain the issue you pointed out

FightFire 07/01/2022 2:35 AM

i had fix the problem in the first video. in the second video, as louis said, I think any ways can be kept as long as it can used to do that part

FightFire 07/01/2022 2:36 AM

here is my solution for the first video

FightFire 07/01/2022 2:43 AM

for this part, this is my rational situation, i think there's plenty of room to do this part in this way, and how did you do here?

FightFire 07/01/2022 2:47 AM

for here, actually u need a little brain here, and i have put some tips in there. it may not be obvious, but i will change this if necessary

FightFire 07/01/2022 3:20 AM
cyberfighter 07/01/2022 7:09 AM

ohh

cyberfighter 07/01/2022 7:09 AM

i did from right side

cyberfighter 07/01/2022 7:09 AM

lol

cyberfighter 07/01/2022 8:44 AM
cyberfighter 07/01/2022 8:47 AM

or just brute force

cyberfighter 07/01/2022 8:47 AM
FightFire 07/01/2022 9:21 AM

fixed

FightFire 07/01/2022 9:23 AM
cyberfighter 07/01/2022 9:36 AM

whats intended way here

FightFire 07/04/2022 6:37 AM

there are some minor issues with the map that need to be fixed and i may not have time to do that until a few days later, could testers put this map in waiting channel?

louis 07/04/2022 6:41 AM

$waiting

FightFire 07/08/2022 6:14 AM
FightFire 07/08/2022 6:15 AM

fixed all the issues cyberFighter pointed out

FightFire 07/08/2022 6:16 AM
FightFire 07/08/2022 7:06 AM
FightFire 07/08/2022 7:06 AM
FightFire 07/13/2022 5:09 AM

change color; add unhook to prevent hammerjump from bottom

FightFire 07/13/2022 5:10 AM

up 1 tile

FightFire 07/13/2022 5:11 AM

change color

FightFire 07/13/2022 5:15 AM
FightFire 07/13/2022 5:27 AM

change color again

FightFire 07/13/2022 5:28 AM

it is now clear whether it is dummy or players

FightFire 07/13/2022 5:31 AM
Arrow 07/13/2022 6:26 AM

1.- make this longer 2.- close that with stoppers maybe 3.- put this chunk of tele on another colour so player can understand that you have to go there

Arrow 07/13/2022 6:26 AM

that would do it

Arrow 07/13/2022 6:33 AM

maybe this way is bad way to try to force the part but idk its just an idea

FightFire 07/13/2022 12:36 PM
FightFire 07/13/2022 12:39 PM
FightFire 07/13/2022 12:40 PM
FightFire 07/13/2022 12:40 PM
FightFire 07/13/2022 12:41 PM
FightFire 07/13/2022 12:46 PM
FightFire 07/13/2022 12:47 PM

removed unnecessary speeders

FightFire 07/13/2022 12:48 PM

fix corners

FightFire 07/13/2022 2:06 PM

add command

FightFire 07/13/2022 2:07 PM
cheeser0613 07/13/2022 7:10 PM
cheeser0613 07/13/2022 7:10 PM

if you allow dummy get a finish as 3 tee finish record, then you can keep it

FightFire 07/14/2022 12:48 AM

i still don't know how sv_min_team_size command works. someone told me that i need to add this command to limit the minimum players in team

FightFire 07/14/2022 12:50 AM

should i delete this command or make dummy pass the finish line then kill it?

ᶰ°Konͧsti 07/14/2022 12:57 AM

no the command is sv_max_team_size 3

ᶰ°Konͧsti 07/14/2022 12:58 AM

min_team_size is that people wont get better teamranks when they started with more people to skip something and get better time than legit 2p teams

ᶰ°Konͧsti 07/14/2022 12:58 AM

oh wait

ᶰ°Konͧsti 07/14/2022 12:59 AM

u dont want less people than 3 play this map. But the map is designed that u can only finish with the dummy right?

ᶰ°Konͧsti 07/14/2022 12:59 AM

then u dont need to add that minimum size

FightFire 07/14/2022 1:04 AM

yes, in my opinion, dummy is the key to make players pass the finish line, and dummy wont get any rank or points

ᶰ°Konͧsti 07/14/2022 1:05 AM

Yeah then u dont have to add that minimum size. Other 3 or 4p maps dont have that too

FightFire 07/14/2022 1:05 AM

ok i get it, thanks

FightFire 07/14/2022 1:11 AM

change these stoppers into one-way stoppers

FightFire 07/14/2022 1:11 AM

delete command "sv_min_team_size"

FightFire 07/14/2022 1:14 AM
FightFire 07/14/2022 2:11 AM
FightFire 07/14/2022 2:11 AM

reduce the size of fog

FightFire 07/14/2022 6:08 AM
FightFire 07/14/2022 6:08 AM

moved the tree

FightFire 07/14/2022 6:20 AM

moved the tree again and i try to add some mountain

FightFire 07/14/2022 6:27 AM
FightFire 07/14/2022 6:28 AM

the mountain looks bad, i give up

Arrow 07/15/2022 10:24 PM

i went through the map again but in the other view and now i felt there are some parts that are tight which make the gameplay weird or uncomfortable

Arrow 07/15/2022 10:28 PM
Arrow 07/15/2022 10:28 PM
Arrow 07/15/2022 10:29 PM

this part feels kinda empty, maybe make it bigger and follow with the mini drag that u started

Arrow 07/15/2022 10:31 PM

this whole part is kinda easy compare with other parts of the map you can just rocket or sg and you have the whole thing done

Arrow 07/15/2022 10:33 PM

the sg solo its ok, but the rocket one is boring try to make it more funny

Arrow 07/15/2022 10:37 PM

this stopper is useless i never use it

cyberfighter 07/15/2022 10:37 PM

its to stop a cheat

Arrow 07/15/2022 10:39 PM
cyberfighter 07/15/2022 10:40 PM
Arrow 07/15/2022 10:48 PM

i dont get it what you mean can you explain?

cyberfighter 07/15/2022 10:50 PM
cyberfighter 07/15/2022 10:50 PM

red is not deep blue is deep

cyberfighter 07/15/2022 10:50 PM

and black is the other guy

cyberfighter 07/15/2022 10:50 PM

and that would be the chote

Arrow 07/15/2022 10:51 PM

so basically is to force to take speed from the player instead of the dummy?

cyberfighter 07/15/2022 10:52 PM

yes

cyberfighter 07/15/2022 10:53 PM

not deep keeps hooking deeped guy which is on the top left stoppers

Arrow 07/15/2022 10:55 PM

ok

Arrow 07/15/2022 10:56 PM

in general try to improve the tight parts so the flow can be improved + the other things

Arrow 07/15/2022 10:56 PM

$waiting

FightFire 07/16/2022 2:47 AM

could you explain when your gameplay gets weird in these parts? so i can rework them for the situation

FightFire 07/16/2022 2:48 AM

and these stoppers work just as cyberFighter said

Arrow 07/16/2022 3:13 AM

i meant the parts are tight i cant flow well bcs of that

FightFire 07/16/2022 11:52 AM
FightFire 07/16/2022 11:53 AM
FightFire 07/16/2022 11:53 AM
FightFire 07/16/2022 11:53 AM
FightFire 07/16/2022 11:54 AM
FightFire 07/16/2022 12:03 PM

for this part, i have no idea to improve it. i think the gameplay is already smooth

FightFire 07/16/2022 12:08 PM
FightFire 07/16/2022 12:20 PM
FightFire 07/16/2022 2:10 PM

i tested with my friends, still a lot of bugs, moved this into waiting please

Sorah 07/16/2022 2:35 PM

$waiting

Arrow 07/17/2022 6:41 AM

just make it with more space, that would make the part feel better

FightFire 07/26/2022 4:51 AM
FightFire 07/26/2022 4:51 AM
FightFire 07/26/2022 4:52 AM
FightFire 07/26/2022 4:52 AM
FightFire 07/26/2022 4:53 AM
FightFire 07/26/2022 4:54 AM
FightFire 07/26/2022 6:05 AM
FightFire 07/26/2022 6:06 AM

reduce laser_raech from 1500 to 800

FightFire 07/26/2022 12:29 PM
FightFire 07/26/2022 12:29 PM
FightFire 07/26/2022 12:46 PM
FightFire 07/26/2022 1:33 PM
FightFire 07/26/2022 1:53 PM
FightFire 07/26/2022 1:55 PM

the final version of unlimited jump part

FightFire 07/28/2022 10:39 AM
FightFire 07/28/2022 10:41 AM
Arrow 07/30/2022 1:23 AM

Intended way

Arrow 07/30/2022 1:24 AM

by extending this the part should ok

Arrow 07/30/2022 1:26 AM

to me seems a lil bit messy

Arrow 07/30/2022 1:50 AM

$waiting for changes that we talked on the sv

FightFire 07/30/2022 3:02 AM

Sorry i have thought a lot but still cant understand what you mean to this part. If i change the location of gr part to the right, then the part on the top will also be changed, and if i change it then i have to change all of the previous parts. The other thing is: i still didnt get why this part gives a bad feeling to you. I posted a video before which doing this part and i think the timing is perfect, and there also have enough space to let the player moves. i would like to ask others who had tested this part and give the idea what you think. if this part is bad enough i would like to remake it.

FightFire 07/30/2022 3:06 AM

for this part, the stoppers on the left is necessary imo, it will make player go down faster after they jump and could catch the timing easier

FightFire 07/30/2022 3:08 AM

i have extended the platform on the left so no one could jump on the left when hooking dummy

FightFire 07/30/2022 3:09 AM

here are all the changes and ideas I have made so far

FightFire 07/30/2022 3:18 AM

i forgot this

FightFire 07/30/2022 6:43 AM

is this what you mean?

@Arrow
FightFire 07/30/2022 6:43 AM

in generally

Arrow 07/30/2022 6:53 AM

that could work to

Arrow 07/30/2022 6:54 AM

mine was a suggestion

Arrow 07/30/2022 6:54 AM

at the end you have to figure

FightFire 07/30/2022 6:55 AM

I actually prefer not to make the change for this part

FightFire 07/30/2022 6:56 AM

and if change, then i will remake this part

FightFire 07/30/2022 6:59 AM
FightFire 07/30/2022 7:00 AM
FightFire 08/03/2022 3:26 AM
FightFire 08/03/2022 3:27 AM

change the color

FightFire 08/03/2022 5:03 AM
FightFire 08/04/2022 7:56 AM
FightFire 08/04/2022 8:15 AM
FightFire 08/04/2022 8:15 AM

The shield return

FightFire 08/04/2022 12:23 PM
FightFire 08/04/2022 12:23 PM

The shield fade away

FightFire 08/05/2022 2:29 AM
FightFire 08/05/2022 2:30 AM

fix design bugs; players can not use /spec now

shengyan 08/05/2022 10:08 AM

fun map, i played through in 1h 30m 55s (cheated a little, so i didnt earn a rank)

FightFire 08/07/2022 4:13 AM
FightFire 08/07/2022 4:13 AM
FightFire 08/14/2022 5:22 AM
FightFire 08/31/2022 6:37 AM
DDNet 08/31/2022 6:37 AM
FightFire 08/31/2022 6:59 AM
FightFire 08/31/2022 7:04 AM
FightFire 08/31/2022 7:04 AM
FightFire 08/31/2022 10:02 AM
FightFire 08/31/2022 10:50 AM
FightFire 09/04/2022 5:08 PM

Happy half anniversary, my matinal

Voxel 09/04/2022 8:20 PM

has it really been that long?

Voxel 09/04/2022 8:20 PM

when rls

louis 09/06/2022 6:26 PM

a bit more space here plz

louis 09/06/2022 6:29 PM
louis 09/06/2022 6:29 PM

top guyd ont need hook here

louis 09/06/2022 6:31 PM
louis 09/06/2022 6:31 PM

this part hammer kinda tight ngl

louis 09/06/2022 6:31 PM

idk

louis 09/06/2022 6:37 PM
louis 09/06/2022 6:37 PM

btw is speeder here needed

louis 09/06/2022 6:40 PM

also whats with the troll grenade 0.5 lifetime

louis 09/06/2022 6:50 PM
louis 09/06/2022 6:51 PM

how do the first part of this part

louis 09/06/2022 6:51 PM
louis 09/06/2022 6:51 PM

we did stack +nade but its rly annoying

Arrow 09/06/2022 7:13 PM

1 shoots you with sg and the other just rocket

louis 09/06/2022 7:24 PM
louis 09/06/2022 7:24 PM

bottom dude can technically solo this

louis 09/06/2022 7:27 PM

idk why u have weird tunes for sg and nade, but dont use them

louis 09/06/2022 7:27 PM

fix any cheats using some different way

FightFire 09/07/2022 1:21 AM

I ll fix what louis said later

FightFire 09/07/2022 8:31 AM
FightFire 09/07/2022 8:33 AM
FightFire 09/07/2022 8:41 AM

As you said, I used those tunes to prevent cheating. The grenade tunes prevent double grenade in somewhere, and the shotgun tunes prevent laser which bounced from an unexpected direction. Anyway, I delete those commands.

FightFire 09/07/2022 8:43 AM

and this part just like arrow said

FightFire 09/07/2022 10:57 AM
FightFire 09/07/2022 11:13 AM

gameplay of the second part is worse than previous one, I need to think about it again.

FightFire 09/07/2022 12:33 PM
FightFire 09/07/2022 12:34 PM

I personally feel much better

FightFire 09/07/2022 12:35 PM
cyberfighter 09/08/2022 12:30 AM

what does lower player do

cyberfighter 09/08/2022 12:30 AM

on the 2nd part

FightFire 09/08/2022 3:50 AM
FightFire 09/08/2022 3:50 AM

you mean this part?

FightFire 09/08/2022 8:53 AM
FightFire 09/08/2022 9:00 AM
FightFire 09/08/2022 9:03 AM

fix cheats and some unexpected skips

cyberfighter 09/08/2022 2:39 PM

the 1 part that keeps getting changed

cyberfighter 09/08/2022 2:39 PM

xd

cyberfighter 09/08/2022 2:40 PM

what is this one for

FightFire 09/08/2022 3:42 PM

to prevent someone get in to tele with holding space (jump).

FightFire 09/08/2022 3:43 PM

same situation in tele 44

FightFire 09/09/2022 4:15 AM
FightFire 09/09/2022 4:16 AM
FightFire 09/09/2022 4:16 AM

and this isnt a corner bug

FightFire 09/12/2022 11:59 AM
FightFire 09/12/2022 12:00 PM
FightFire 09/12/2022 12:00 PM
FightFire 09/13/2022 5:15 PM
FightFire 09/13/2022 5:16 PM

design bug fixed

FightFire 09/14/2022 11:49 AM
FightFire 09/14/2022 11:49 AM
FightFire 09/21/2022 5:15 AM
FightFire 09/21/2022 5:16 AM
FightFire 09/25/2022 2:55 AM

maybe i need to make an animation hint for the umlimited jump part?

FightFire 09/25/2022 4:01 AM
FightFire 09/25/2022 4:01 AM

added some animation hints

FightFire 09/25/2022 4:01 AM
FightFire 09/25/2022 4:02 AM

And I plan to make a new animation for the logo

FightFire 09/25/2022 10:39 AM
FightFire 09/25/2022 10:39 AM

new animation for the logo

FightFire 09/25/2022 1:40 PM
FightFire 09/25/2022 1:41 PM

details update

cyberfighter 10/02/2022 12:16 AM

waiting for pipou to test this map

Pipou 10/02/2022 12:32 AM
cyberfighter 10/03/2022 12:27 PM

so..

Pipou 10/03/2022 12:32 PM

So what ? There are many maps to test, you can help as well

FightFire 10/03/2022 5:00 PM
FightFire 10/03/2022 5:04 PM

minor change

Pipou 10/05/2022 8:05 PM

That map has some good parts but it's definitely not moderate

Pipou 10/05/2022 8:05 PM

It's quite unbalanced

Pipou 10/05/2022 8:05 PM

And you often have to wait and do nothing

Pipou 10/05/2022 8:06 PM

It's too small

Pipou 10/05/2022 8:06 PM

The choice of colors is very questionable all over the map, especially for symbols

Pipou 10/05/2022 8:07 PM

Pink on purple is very hard to see

Pipou 10/05/2022 8:08 PM

The trees in the back are too sharp and the clouds clash with the rounded smooth overall design

Pipou 10/05/2022 8:09 PM

Too many things are displayed which distracts players

Pipou 10/05/2022 8:09 PM

Keep it simple, it's obvious that the dummy has to go there

Pipou 10/05/2022 8:10 PM

TOO MANY blockers, there are blockers everywhere for no reason

Pipou 10/05/2022 8:11 PM

That kind of blockers is very annoying

Pipou 10/05/2022 8:11 PM

Too keep sliding everywhere

Pipou 10/05/2022 8:11 PM

Or you get stuck

Pipou 10/05/2022 8:12 PM

That doesn't make me think of "infinite jump off" tile

Pipou 10/05/2022 8:13 PM

So many hidden stuffs

Pipou 10/05/2022 8:15 PM

Missing game tile and more hidden stuff

Pipou 10/05/2022 8:16 PM

This is painful to watch, make it less bright and/or use less of those bars

Pipou 10/05/2022 8:18 PM

Air vents shouldn't be cut in half

Pipou 10/05/2022 8:20 PM

There is tp in the blockers, make it easier to see and more consistent

Pipou 10/05/2022 8:28 PM
Pipou 10/05/2022 8:31 PM

So, you need to make your map clearer, with less entities

Pipou 10/05/2022 8:31 PM

Once again, there is a useless blocker on the left of VéNa

Pipou 10/05/2022 8:32 PM

And the bottom hook is just weird, why a such setup

Pipou 10/05/2022 8:41 PM

🔸 I can see that you were very involved in that map, there are nice parts and ideas, but :

🔹 Your map is not moderate but brutal. 🔹 Too many design problems (game design and graphics) 🔹 The map is unbalanced (too much waiting) 🔹 Trying to make an advanced design is not easy and that was a good try, but there are too many problems 🔹 You use too many entities for nothing (example below)

Pipou 10/05/2022 8:43 PM

Why wouldn't you use hook through instead of blockers + void + tele + hook through

Pipou 10/05/2022 8:43 PM

That's just an example of what I meant earlier

Pipou 10/05/2022 8:45 PM

Make your map cleaner, the parts design and the graphics design

Pipou 10/05/2022 8:46 PM

$waiting

FightFire 10/06/2022 2:09 AM

Thank you for testing, I will try to change the design style completely

Pipou 10/06/2022 9:51 AM

👍

Pipou 10/06/2022 9:52 AM

Try to make it clearer

Pipou 10/06/2022 9:52 AM

You can make a prototype and ask before doing a full redesign, not to waste time if there are things to change

FightFire 10/06/2022 9:55 AM

got it

cyberfighter 10/06/2022 1:22 PM

how many stars if brutal

FightFire 10/18/2022 12:19 PM
FightFire 10/18/2022 12:20 PM

how about this

Pipou 10/18/2022 12:26 PM

Looks good to me, need to see it as a whole

FightFire 10/18/2022 12:27 PM

Okay, I'll finish them all

FightFire 10/19/2022 3:03 AM
FightFire 10/19/2022 3:06 AM

This is no longer matinal, I want to rename it "Distance"

louis 10/19/2022 3:18 AM

$change name Distance

FightFire 10/19/2022 3:19 AM

thanks

FightFire 10/19/2022 5:15 AM
FightFire 10/19/2022 5:16 AM

Completely rework

FightFire 10/19/2022 5:23 AM
FightFire 10/19/2022 5:24 AM

move some effects into HD

Pipou 10/19/2022 7:26 AM

Alright, I'll test it today

FightFire 10/19/2022 7:35 AM
FightFire 10/19/2022 8:45 AM
FightFire 10/19/2022 8:45 AM

bug fixed

FightFire 10/19/2022 8:53 AM
FightFire 10/19/2022 8:53 AM

bug fixed *2

FightFire 10/19/2022 8:56 AM
FightFire 10/19/2022 8:56 AM

bug fixed *3

FightFire 10/19/2022 1:22 PM
FightFire 10/19/2022 4:38 PM
FightFire 10/20/2022 8:55 AM
FightFire 10/20/2022 8:55 AM

Reduce file size

FightFire 10/20/2022 9:00 AM
FightFire 10/20/2022 9:00 AM

reduce again

FightFire 10/20/2022 9:31 AM
FightFire 10/20/2022 9:31 AM

fixed design bugs

FightFire 10/20/2022 9:48 AM
FightFire 10/20/2022 9:48 AM

fixed design bugs *2

FightFire 10/20/2022 5:42 PM
FightFire 10/20/2022 5:42 PM

add secret

FightFire 10/20/2022 6:13 PM
FightFire 10/22/2022 11:10 AM
FightFire 10/22/2022 11:10 AM
FightFire 10/22/2022 11:12 AM

optimized the unlimited jump icon

FightFire 10/22/2022 11:12 AM
FightFire 10/23/2022 2:56 AM
FightFire 10/23/2022 2:57 AM

Both icons now have the same transparency

FightFire 10/23/2022 2:58 AM

Personally, I think this version is stable enough to test

Arrow 10/23/2022 3:05 AM

that sign doesnt look like infinite jump, actually looks like a enter to a solo and jump refill

Arrow 10/23/2022 3:07 AM

you can cut the infinite jump from here

FightFire 10/23/2022 3:08 AM

Ok I will try

FightFire 10/23/2022 3:21 AM
FightFire 10/23/2022 3:22 AM

as you wish

FightFire 10/23/2022 3:22 AM
Voxel 10/23/2022 3:38 AM

i should really try making my own entities signs things someday

FightFire 10/23/2022 3:48 AM

oh I`m sorry

Voxel 10/23/2022 3:49 AM

what

FightFire 10/23/2022 3:49 AM

I just did what tester wanted me to do

Voxel 10/23/2022 3:49 AM

ohh hey dont worry about it!

Voxel 10/23/2022 3:49 AM

yours is perfectly fine!!!

Voxel 10/23/2022 3:49 AM

should have specified it would be for my own thing, not yours

FightFire 10/23/2022 3:50 AM

ok you are the best

FightFire 10/23/2022 3:50 AM
Voxel 10/23/2022 3:55 AM

also id change the zoom para for the bg elements, they're kind of weird when zoomed out this far

FightFire 10/23/2022 3:58 AM

Is there any way to avoid this?

FightFire 10/23/2022 3:58 AM

I noticed it before, but I couldn't fix it

FightFire 10/23/2022 4:03 AM

oh wait

FightFire 10/23/2022 4:03 AM

i guess i find the way

FightFire 10/23/2022 4:07 AM
FightFire 10/23/2022 4:08 AM

that should work

FightFire 10/23/2022 4:09 AM
FightFire 10/23/2022 4:09 AM

Maybe I don't need clipping

FightFire 10/23/2022 4:13 AM
FightFire 10/23/2022 4:13 AM

no clipping version

FightFire 10/23/2022 5:12 AM
FightFire 10/23/2022 5:12 AM

fixed design bug

FightFire 10/23/2022 5:35 AM
FightFire 10/23/2022 5:35 AM

fixed design bug *2

FightFire 10/23/2022 3:56 PM
FightFire 10/24/2022 5:08 PM
FightFire 10/24/2022 5:09 PM

fixed cheat and design

FightFire 10/24/2022 5:12 PM
FightFire 10/27/2022 10:29 AM
FightFire 10/27/2022 10:30 AM
FightFire 10/30/2022 3:58 PM
FightFire 10/30/2022 3:59 PM

fixed gameplay bugs and design bugs

FightFire 10/30/2022 4:00 PM
FightFire 11/01/2022 11:13 AM

test when 🥲

Vy0x2 11/01/2022 11:33 AM

payment when

FightFire 11/01/2022 11:35 AM

Is it like that for everyone???

Vy0x2 11/01/2022 11:38 AM

No, actually people have to wait way longer. Be patient please :-)

FightFire 11/01/2022 11:40 AM

It's been seven months. I'll try my best

FJP 11/01/2022 3:36 PM

I genuinely think this has to do with the map being 3p

FJP 11/01/2022 3:37 PM

I'm willing to help test it if you hop on a test server

FJP 11/01/2022 3:38 PM

Also, I think the future of testing is through video playthroughs, but that's just speculation

FightFire 11/01/2022 3:45 PM

Thank you for your willingness to help me test my map, but my connection to the test server was very slow and ping was very very high.

FJP 11/01/2022 3:45 PM

all good, we testing with friends right now 🙂

FightFire 11/01/2022 3:45 PM

ok cool!

Broken 11/01/2022 4:24 PM

i really liked your map idea and admire your perseverance on it—hope you get published!

FightFire 11/01/2022 4:25 PM

thx for test!

FightFire 11/01/2022 4:26 PM

Ill do my best!

FJP 11/01/2022 4:34 PM

I really enjoyed the map, though I do have some suggestions. The beginning parts all feel very well thought out and creative, though once you reach the weapon parts, things get much more complicated and harder to read. Certain parts become almost unreadable, and I feel that is mostly due to the lack of space you have given yourself. Everything is super compact, but in the case of this map, it almost feels claustrophobic. I understand that in order to be able to pull off certain parts all 3 tees have to be close to eachother. My advice: try and add variety to the "bigger" parts, and the "compact" parts. Specifically try and stagger the parts that have "symbol overload"

FJP 11/01/2022 4:35 PM

All that being said, I think the map is great 🙂

FJP 11/01/2022 4:35 PM

this is what I mean by symbol overload

FJP 11/01/2022 4:37 PM

petition to add "colored gates" so that mappers don't have to draw lines to show which switch opens which gate

FightFire 11/01/2022 4:37 PM

good idea, lets give it a try!

YupHio 11/01/2022 4:57 PM

Ralgo and I just beat the map. Very fun, I think it's around 4 star moderate (or 3 star, but kinda long) We didn't find any major issues.

cyberfighter 11/01/2022 5:36 PM

its 2p dragging a deep

FJP 11/01/2022 5:37 PM

what I meant was that it takes more than just one tester to test it

FJP 11/01/2022 5:37 PM

most maps you can do with just you and your dummy

FightFire 11/02/2022 8:51 AM

In fact, a lot of people used to think that my map space was too narrow. I've changed it over and over again, but every time someone else thinks it's the same. Yesterday I thought about how to expand the space without changing the gameplay, because I want to retain the current gameplay. Unfortunately I didn't come up with it, so I don't want to change the game space question for a while.

FightFire 11/02/2022 8:52 AM
FJP 11/02/2022 3:04 PM

👍

Pipou 11/10/2022 1:44 PM
@VéNa@Nehr@nothing_

, that map needs testing

FightFire 11/10/2022 2:32 PM
FightFire 11/10/2022 2:32 PM

fixed design bugs

FightFire 11/10/2022 2:35 PM
Alexandar 11/11/2022 6:46 PM

played this as a normal map in team, was very fun occasionally parts are a bit confusing but not too much, nothing took us more then a bit to figure out correct way and proceed pretty creative moderate map, hope this gets released :)

Destoros 11/21/2022 12:41 PM

played the map with :0 the concept is really innovative and I liked it a lot 🙂 we found some small skips/non intended solutions and told them the mapper all parts are somewhat equally hard to figure out and not that hard gameplay wise, which results in a quite good puzzle map

Destoros 11/21/2022 12:43 PM

when release?

FightFire 11/21/2022 4:22 PM
FightFire 11/21/2022 4:25 PM
FightFire 11/25/2022 2:02 PM
FightFire 11/25/2022 5:48 PM
FightFire 11/25/2022 5:48 PM

remove the black fog, add some stars

FightFire 11/25/2022 5:49 PM

if stars are also not fit the design, then ill remove them

FightFire 11/25/2022 5:57 PM
FightFire 11/26/2022 12:40 PM
FightFire 11/26/2022 1:23 PM
FightFire 12/09/2022 7:20 AM
FightFire 12/09/2022 7:20 AM
FightFire 12/09/2022 7:27 AM
FightFire 12/09/2022 7:27 AM
Voxel 12/09/2022 7:37 AM

if this map releases i will literally be so happy

cankick 12/09/2022 8:42 AM

very good maps haha

cankick 12/09/2022 8:42 AM

<33

FightFire 12/25/2022 2:21 AM
FightFire 12/25/2022 2:22 AM

fixed design bugs

FightFire 01/01/2023 4:56 AM
FightFire 01/04/2023 2:21 AM
FightFire 01/04/2023 7:03 AM
FightFire 01/04/2023 11:20 AM
PapotaV 01/17/2023 6:53 PM
  • Missing corner
FightFire 01/17/2023 7:02 PM
FightFire 01/17/2023 7:03 PM
FightFire 01/17/2023 7:03 PM

fixed

cankick 01/19/2023 10:24 PM

be release as soon as possible

cyberfighter 01/19/2023 10:27 PM
cyberfighter 01/19/2023 10:28 PM

gonna prank when this map gets released

cankick 01/19/2023 10:32 PM

okay 👍

FightFire 01/30/2023 8:53 AM
FightFire 01/30/2023 8:57 AM
FightFire 01/30/2023 8:58 AM

Thanks Pulsar for the help

FightFire 01/30/2023 9:04 AM
FightFire 01/30/2023 9:06 AM
PapotaV 01/30/2023 9:53 AM
  • Missing corners
FightFire 01/30/2023 10:20 AM
FightFire 01/30/2023 10:20 AM

fixed

FightFire 01/30/2023 4:43 PM
FightFire 01/30/2023 4:58 PM
FightFire 01/30/2023 5:06 PM
FightFire 01/30/2023 5:50 PM
DDNet 01/30/2023 5:50 PM
FightFire 01/30/2023 5:51 PM
Ravie 01/30/2023 7:02 PM

$optimize

DDNet 01/30/2023 7:02 PM
Ravie 01/30/2023 7:02 PM

$ready 4

nothing_ 01/30/2023 7:03 PM

finally

Raks 01/30/2023 7:06 PM
@FightFire

Good job!

FightFire 01/30/2023 7:22 PM

thanks!

FightFire 01/30/2023 7:22 PM

thanks to everyone here!

Acug 01/30/2023 8:01 PM

this took almost 1 year ?!

nothing_ 01/30/2023 8:02 PM

some maps take longer

Acug 01/30/2023 8:12 PM

how is that possible I would assume max 2months if everyone is busy and map has lots of mistakes

nothing_ 01/30/2023 8:12 PM

4k took few years

nothing_ 01/30/2023 8:13 PM

but 4k is just diffirent

I.K.U 01/30/2023 9:05 PM

have you seen how many maps are in testing?

I.K.U 01/30/2023 9:06 PM

cannot even fit it in 1 screenshot

I.K.U 01/30/2023 9:06 PM
I.K.U 01/30/2023 9:06 PM
Acug 01/30/2023 9:22 PM

and how many testers are there?

PapotaV 01/30/2023 9:25 PM

i should be tester again

I.K.U 01/30/2023 9:27 PM

im not a tester how would i know

Knuski 01/30/2023 9:31 PM

13 rn i think

Knuski 01/30/2023 9:32 PM

11*

Acug 01/30/2023 9:32 PM

that is few considering how many maps get submitted

Knuski 01/30/2023 9:33 PM

well the testing team could easily test all maps so that there would be no maps in testing left

Knuski 01/30/2023 9:33 PM

but its all voluntary work and everyone has a phase

Acug 01/30/2023 9:33 PM

true

Acug 01/30/2023 9:36 PM

but still there could be more people that can volunteer, of course after doing an application for that

Knuski 01/30/2023 9:37 PM

everyone is free to help the testing process of a map

Acug 01/30/2023 9:39 PM

but you don't know who is experienced & whos not

Acug 01/30/2023 9:39 PM

they could give wrong advice

Knuski 01/30/2023 9:41 PM

that has never been an issue. 99.9% of mappers can understand if something is a good change or not, otherwise a tester can just step in

Acug 01/30/2023 9:42 PM

yeah that is fare

snail 01/31/2023 5:55 AM

u are missing a huge part which is mappers activity and reactivity

snail 01/31/2023 5:55 AM

not saying its the case here, but if mapper takes 2 weeks to fix something everytime testers ask for a change

snail 01/31/2023 5:56 AM

it can easily take 6 months

Acug 01/31/2023 10:47 AM

yeah that is true too, same case with testers

Acug 01/31/2023 10:54 AM

every 3 or 4 days someone look at my map then vanishes xD then I wait for few days waiting for someone else

Acug 01/31/2023 11:34 AM

but I am benefitting sometimes from this delay, it gives me some fresh ideas

cankick 01/31/2023 1:04 PM

are you ready?

cankick 01/31/2023 1:05 PM
cyberfighter 01/31/2023 1:08 PM

SIIIKE $waiting

cyberfighter 01/31/2023 1:08 PM

pranked

nothing_ 01/31/2023 1:10 PM

$wating

nothing_ 01/31/2023 1:10 PM

xdd

FightFire 01/31/2023 1:15 PM

Is it still possible to change the map?

FightFire 01/31/2023 1:16 PM

I think I found a bug

nothing_ 01/31/2023 1:19 PM

yes

FightFire 01/31/2023 1:20 PM

thanks. I think I found a serious bug

cyberfighter 01/31/2023 1:25 PM

where

snail 01/31/2023 1:27 PM

ping me whenever an update is ready'd by a tester again please

FightFire 01/31/2023 1:37 PM

Can I put the logo in another place? This might make the preview look a little nicer

FightFire 01/31/2023 1:45 PM

I want to add these thing to prevent fail

nothing_ 01/31/2023 1:46 PM

go ahead

nothing_ 01/31/2023 1:46 PM

fix what u need then will take a look

FightFire 01/31/2023 1:47 PM

ok

FightFire 01/31/2023 1:49 PM
FightFire 01/31/2023 1:49 PM

and changed the position of logo

nothing_ 01/31/2023 2:37 PM

$ready

nothing_ 01/31/2023 2:37 PM
@snail
snail 01/31/2023 2:37 PM

ty

Voxel 01/31/2023 5:18 PM

HELL YEA

Voxel 01/31/2023 5:18 PM

GGGGG

RonIn ☯ 01/31/2023 5:43 PM

lol, they don't know how much there were before, 20SCREENS?>????

cankick 02/04/2023 2:37 PM

$released

nothing_ 02/04/2023 2:59 PM

$released

texnonik 02/07/2023 7:40 PM
texnonik 02/07/2023 7:40 PM
texnonik 02/07/2023 7:41 PM

in first play

I.K.U 02/07/2023 9:36 PM

i mean it doesnt affect gameplay at all

Gazebr 02/08/2023 4:32 AM

this is unacceptable, thought that testers would at least look at the map before release and notice this critical error

FightFire 02/08/2023 7:35 AM

how could I have made such a mistake

FightFire 02/08/2023 7:36 AM

Is there any way to fix it?

Steinchen 02/08/2023 7:43 AM

We should remove all the ranks and the map from the servers After you reworked it maybe there is still a chance we can release it

cyberfighter 02/08/2023 9:50 AM

This map can't be released because its doesn't fit with mapping rules (https://ddnet.org/rules). To figure it out, I recommend you to look at current release map. Like the gameplay, the design, the map structure, ...

May the fate be with you for your next map !

cyberfighter 02/08/2023 9:50 AM

$decline

PapotaV 02/08/2023 10:29 AM

U guys should have waited my test..

cankick 02/08/2023 8:50 PM
cankick 02/08/2023 8:50 PM

why?

cankick 02/08/2023 8:51 PM

ure a very unfair judge

乙ね 02/09/2023 6:52 PM