#Moonshine
"Moonshine" by QuiX [Brutal]
DDNet 08/19/2020 3:39 PM
@Gato Cosmico

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Rin-San 08/20/2020 1:43 AM

Hm, map is not found in test srv?

Animefan 08/20/2020 1:48 AM

it's buggy

Gato Cosmico 08/20/2020 6:11 PM

changed the generic tiles

Gato Cosmico 08/21/2020 1:17 AM

Fixed some parts

Gato Cosmico 08/21/2020 3:45 AM
Gato Cosmico 08/21/2020 12:22 PM

sorry, missed some entities bug

DarkOort 08/21/2020 1:45 PM

Envelopes 1, 2, 3, 5 are unused

Gato Cosmico 08/21/2020 2:51 PM

Fixed some small details with DarkOort, thx 😄

Lenah 08/24/2020 1:59 PM
Lenah 08/24/2020 2:01 PM

theres something missing behind tele, maybe freeze, so its a bit brighter than the others if u look cloesly

174 08/25/2020 4:32 PM
174 08/25/2020 4:32 PM

there is not unfreeze marked everywhere, idk if it's good practise

Gato Cosmico 08/25/2020 4:40 PM

its brutal why should i mark ground unfreeze? xD

Gato Cosmico 08/25/2020 7:35 PM

made alot of small design bugs, fixed abit the beginning, and made some room in some parts for tees to chill or somehting

Gato Cosmico 08/25/2020 7:49 PM

Changed the design the other was too dark and hard see tele and some other stuff

Gato Cosmico 08/25/2020 8:42 PM

removed shields at noob filler start and some design bugs fixed

Gato Cosmico 08/26/2020 3:31 AM
  1. Reworked all beginning parts.
  2. Changed the unfreeze design.
  3. Made more room in some parts i saw you need.
  4. Some extra design bugs (hopefully last ones)
Gato Cosmico 08/28/2020 5:48 PM

Fixed some gameplay details at the beginning parts

Gato Cosmico 08/30/2020 2:30 PM

Changed a bit some parts

Animefan 09/02/2020 3:01 PM

$waiting

Animefan 09/02/2020 3:02 PM

(mapper asked for it, because he needs some time for a rework)

Deleted User 09/02/2020 4:15 PM

Oh wow

Cøke 09/06/2020 2:16 PM

$reset

Gato Cosmico 09/06/2020 9:23 PM

hello there :), made some changes to parts. I left the design of the unhook only 1 type of block variation so its easier to find them, i will deal with that later, wanna get parts less annoying if there are more ^-^ glad to change them

Nooback 09/07/2020 11:11 AM

0.99 MB

Cøke 09/07/2020 11:35 AM
@Nooback

sherlock 🧐

Gato Cosmico 09/07/2020 11:59 AM

i do not know

i just added parts nothing else xDD

Deleted User 09/28/2020 4:25 PM
Deleted User 09/28/2020 4:26 PM

maybe u dont see this ht as bug, but for me it looked like it is one^^ + u could use 3x3 block there

Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM
Deleted User 09/28/2020 4:26 PM

in general its a cool map but i dont like that u use 2 different marks for unfreeze^^ found those bugs above, otherwise i dont see any reason for decline this 🙂

Gato Cosmico 09/28/2020 5:53 PM

Really thanks for the test Savalic. :3 Screen 1: i can remove the shooting star if everyone agrees i dont mind.

Screen 2: they told me to add it on the hookable so it looks that u can hook it, otherwise it will be an empty gap.

Screen 3: sorry about that xD i will fix it.

Screen 4: i will place it better np.

Screen 5: i will see if i can change it in a better way

Screen 7: i marked it at the end where they get unfreezed i thought by adding it where its placed can confuse them.

The rest are design bugs thx for spoting them out, i will fix everything as soon as i can thx for the test Savalic

Gato Cosmico 09/28/2020 6:00 PM

pd: i will go through it again changing all to 1 unfreeze the clean tile, i thought ive change them all when i did the prevewies fixes xD

Gato Cosmico 10/14/2020 12:15 PM

changed screens from Savalic

Deleted User 10/22/2020 8:09 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:10 PM
Deleted User 10/22/2020 8:13 PM
Deleted User 10/22/2020 8:13 PM

we will take a look on the second half of the map tomorrow

Gato Cosmico 10/22/2020 9:18 PM

hm okey first i like to thank you for the test again! ^-^

Screen 1 : I dont see a problem with that hook at all, depends of the skill bro, i can do it first or second try easily and im bad player xD

Screen 2 : Here same as the first one.

Screen 3 : is not that hard tbh, when u rehammer him he goes ontop of the platform and he/she hammers you up not big deal.

Screen 4 : That is to save, i was told to not make it faily the whole map because its kind a long so i decided to add in kind a all parts a way to save your partner, and about the "novice" i didnt know how to make the transition between them xD i will see if i can change that.

Screen 5 : I might have added the wrong tile there? hm its supposed to be a timed so u make it back, i might add a platform underneath so you cant hammer it with teleports (not faily).

Screen 6 : The dj refill makes it a bit easier, also colse that? how would you do the part then? you hammer 1 in and the other hooks where you said to close it, can explain that how you do it, or a way to fix and why?

Screen 7 : Thats not that hard come its a brutal whats the point of adding easy stuff or easy fixes for players to just pass it? btw thats easy aswell just 2 shotguns and a rehook xD nothing special.

Screen 8 : That whole part works great never had a problem with it idk and people seemed to liked it... ^-^' ?

Overall thanks for the test Savalic ! i will see what others say if its a good changes or not. i will see about the screen 4 how i can change it

Deleted User 10/23/2020 8:44 AM

rn your map is unbalanced, u start with brut 1 solo and first part, following brut 4 (screen 1+2), afterwards again few brut 1* parts - through the whole map for me there are 2 options atm; make the easier parts harder or make the harder parts easier (which i would recommend)

Deleted User 10/23/2020 8:52 AM

Screen 3 : is not that hard tbh, when u rehammer him he goes ontop of the platform and he/she hammers you up not big deal. hmm we tried that a few times, im not sure about that, i would just change it

The dj refill makes it a bit easier, also colse that? how would you do the part then? you hammer 1 in and the other hooks where you said to close it, can explain that how you do it, or a way to fix and why? i dont see why dj refill is needed there, the guy who drives afterwards can save dj -> hammer the other in tele and jumps in aswell

Screen 7 : Thats not that hard come its a brutal whats the point of adding easy stuff or easy fixes for players to just pass it? btw thats easy aswell just 2 shotguns and a rehook xD nothing special. works not well for me

Screen 8 : That whole part works great never had a problem with it idk and people seemed to liked it... ^-^' ? well, if the platform would be 1-2 tiles fewer it would work better, rn it is kinda difficult to catch your mate there

Gato Cosmico 10/23/2020 9:45 AM

well im gonna have to disagree im sorry, but i really don't think i should change those parts at all. Also i dont think its unbalanced at all, as i said im gonna wait for more opininions on those changes. But these are more likely do be preferences because some can do the parts and some can't. Its like saying 10 likes the parts and 5 doesnt, so i need to change the parts to make those 5 like it and make those 10 dislike it hm. Or like me trying to beat Aimlicious or any insane map, i cant but other can so im not saying to change them xD Im not saying im not willing to change all u send i just want more opinions when they got time ^-^.

Gato Cosmico 10/23/2020 9:49 AM

oh btw pd Xd: The screen 6 i think i know why or maybe why i left dj refill there. Before the part was to freeze hammer hm idk if you get me xD like you start fly and do that trick where you hammer through freeze so 1 loses dj, but i guess both keeps dj because i removed it. Ok i remove that refill screen 6, but im not closing the gap since idk how you can do it otherwise.

Gato Cosmico 10/23/2020 12:05 PM

gonna change all screens except 1,2,3 and last one for the moment

Gato Cosmico 10/23/2020 1:16 PM

Im gonna post the changes i did, so i fixed that part as you said. Added 2 or 3 mote hookthorughs i dont remember and an extra stopper above so you reach it easier

Gato Cosmico 10/23/2020 1:16 PM

Here i fixed the teleport, placed it more up with a speeder to the left so you land on wall and you just hammer, and at the end the hook i added hookthrough in the middle to reehook, i think its kind a cool and more smoother

Gato Cosmico 10/23/2020 1:17 PM

There was a problem with the "square in the middle" so i fixed that, so you dont hamemer right in teleport or either you get stuck on a wall or something when it was

Gato Cosmico 10/23/2020 1:20 PM

Removed the fillers there, i got a question here. Should i add like a straight line unhook from the end of the Hookthhorugh down so you need to hook him through the ht and use ur dj to jump in? i think its way cooler than a hook to unfreeze and catch

Gato Cosmico 10/23/2020 1:21 PM

There was a bug with the swtiches there that pulled u in, fixed that

Gato Cosmico 10/23/2020 1:21 PM

Savalic, i really dont know how to blend it in the transiction xD i need some ideas please :'c ^-^

Gato Cosmico 10/23/2020 1:27 PM

And last i fixed this too, now you cant really hammer it and the switch works timed

Gato Cosmico 10/23/2020 1:29 PM
Gato Cosmico 10/23/2020 3:20 PM
Cøke 10/23/2020 4:37 PM

u forgot to replace the spawn

Gato Cosmico 10/23/2020 5:40 PM

yeah sry 😓 it was just to test a part so i added the spawn there sry, we talked about some changes so i will make them by monday

Gato Cosmico 10/23/2020 5:40 PM

and fix all

Gato Cosmico 10/24/2020 12:22 PM

I hope i fixed everything @Deleted User ^-^

Gato Cosmico 10/24/2020 3:43 PM

Fixed 1 small stuff

Gato Cosmico 10/25/2020 9:16 PM

Made alot of small fixes to parts thanks to Painn and Brokecdx- ^-^

Gato Cosmico 10/26/2020 12:46 PM
@Cøke

im going to make a copy of the map, and start changing all the 1/2 freezes, will take me a while, therefore, meanwhile i make changes to this one and at the end just implement it to the one that doesnt have 1/2 so no time wasting.

Gato Cosmico 10/27/2020 1:59 PM

Changed all map freeze/corners + teleport/corners design. Added some clouds at the empty bg, fixed some other entities bugs along the way and retweaked some parts. Also removed the old unnecessary freeze in some corners or extra teles where should'nt be. Also, tweaked a bit the colors ground and cave (more colorful/vivid). I hope i didn't miss any corner/freeze (entities). ^-^

Gato Cosmico 10/29/2020 3:15 AM

Changed whole map unfreeze and the behind guides deco like speedups/stoppers/walljumps etc. Also added a quad layer filter and added missing unfreeze in a tele.

Gato Cosmico 11/04/2020 9:45 PM
Gato Cosmico 11/04/2020 9:47 PM

Sorry i submit the worng one

Gato Cosmico 11/07/2020 5:56 PM

Fixed some small stuff to 4 parts.

Gato Cosmico 11/12/2020 5:05 AM

Fixed an entity corner (freeze) and some missing signs at the end parts

Gato Cosmico 11/12/2020 5:32 AM
Gato Cosmico 11/12/2020 10:56 PM

sry, fxed some missing signs thx Lwai for spotting them out

Gato Cosmico 11/13/2020 5:31 PM

Fixed a switch bug at switch "10" "cp7" i added setting "switch_open 10 0"

triki 11/14/2020 4:06 PM
triki 11/14/2020 4:06 PM

fast back way +unfrezze

triki 11/14/2020 4:18 PM
triki 11/14/2020 4:18 PM

skip tower here

Cøke 11/14/2020 4:23 PM

this part feels very easy in contrast to the previous parts

Cøke 11/14/2020 5:04 PM
Cøke 11/14/2020 5:49 PM
Cøke 11/14/2020 5:50 PM

part cheatable with throw

Cøke 11/14/2020 6:13 PM
triki 11/14/2020 6:46 PM
triki 11/14/2020 6:47 PM

1 annoyng grab here. just remove this wall 2 need moce space for t0 3 backway tp 4 skip if u take sg 5 need red tp 6 add tele here for fast back. if u miss hammer

triki 11/14/2020 9:25 PM

add timer*

triki 11/14/2020 9:29 PM
triki 11/14/2020 9:29 PM

more wall for t0

triki 11/14/2020 9:47 PM
triki 11/14/2020 9:47 PM

1 delete unfreze 2 better just ht.

Gato Cosmico 11/15/2020 12:20 AM
Gato Cosmico 11/17/2020 1:08 AM

Soo... i redesigned a lot of the parts and size of some rooms etc... and fixed all screens above.

  1. Removed unnecessary tele tiles and freeze
  2. Changed last 3 parts.
  3. Added 1 part at cp "25"
  4. Added an end room (more smooth ending).
  5. Added another part at cp "98" telegun part (it works, but.... need make better timing on that, kinda need suggestions/help ^-^).
  6. Made the beginning a bit bit easier on some edges for t0 not to be stuck, added some ht in some rehook edges. (You guys judge that idk if it helped or not).
  7. (Totele "71") i fixed that transition now.

pd: i also changed/split unhook layer and ht layer and rechange all big unhooks on the whole map, i probably didnt miss any but if u find some that is the reason.

Gato Cosmico 11/17/2020 9:45 PM
Gato Cosmico 11/18/2020 10:47 PM
  1. Changed whole map signs.
  2. Fixed fail at "cp7"
  3. Changed part at "cp1"
  4. Added tune zone at "cp107"
  5. slightly changed part at "cp73"
  6. Fixed telegun part (timing) at "cp98"
  7. Fixed possible fail at last part.
Gato Cosmico 11/20/2020 12:43 PM

Changed the filter colour (group 12 editor).

Gato Cosmico 11/21/2020 1:42 PM

Fixed some missing corners, and 1 freeze entity bug

Gato Cosmico 11/24/2020 1:29 PM

made the tele design more transparent

Gato Cosmico 11/25/2020 3:15 PM

Made telegun part, less spam with On/Off chat

Gato Cosmico 11/29/2020 10:54 AM
  1. re-structured cp7 and remove the old "box"
  2. I changed the back tele (i just removed the switch to prevent trolling) at cp10*
  3. re-structured cp68 and i left the old edge (i like it more than simple ht ^-^)
  4. Made cp98 non spammable in chat
  5. re-structured cp104
  6. swapped players at the last part of deep at cp103
  7. Some other corner bugs.

i think now all parts should work properly as intended.

louis 12/02/2020 3:09 AM
louis 12/02/2020 3:09 AM

ye u can skip armor here with sg bug

louis 12/02/2020 3:10 AM

so just put armors in unsolo

louis 12/02/2020 3:11 AM
louis 12/02/2020 3:11 AM

are those supposed to be unfreeze or smth

louis 12/02/2020 3:11 AM

also out of curiosity what is frostribe

louis 12/02/2020 3:12 AM

imo the moon has too much brightness, id make it more transparent so its not so jarring

louis 12/02/2020 3:13 AM
louis 12/02/2020 3:13 AM

this block on the top is kinda troll

louis 12/02/2020 3:13 AM

id remove it, its just kinda annoying imo

louis 12/02/2020 3:14 AM

meh i mean its alright i guess

louis 12/02/2020 3:16 AM
louis 12/02/2020 3:16 AM

u can easily cheese this in t0, im not sure if this is the best starting part for a map for t0

louis 12/02/2020 3:24 AM
louis 12/02/2020 3:24 AM

idk how to do this part

Gato Cosmico 12/02/2020 7:32 AM

Is there a skip on a solo part with shotgun? :o didn't know... i will add it on unsolo np

That around the logo its just some design idk, if its confusing i can remove it, and the FrosTribe is my clan/YT/twitch ^^' xD can remove that too i dont mind.

I will make it more transparent the moon

About the troll. Should i add tele? Or remove last 1 tile of unhook. Its also at the beginning so idk... xD

The cheat, hm i will try change it idk how but i will try.

And for the last part is a fly + both hammer at the end. Left tee hammers right and right tee also hammers + hook so 1 ends at wall where freeze is and the other on the platform. After that left tee hammers and dj + rehook and hammers where stoppers are Then fly " <--- " and throw at the end.

I got a demo of that part on how to do it. I can send if needed

Edit: thx for looking at it ^-^

Gato Cosmico 12/02/2020 8:11 AM

Here 🙂

sen pa'𖤐 12/02/2020 10:27 AM
@Gato Cosmico

what emote pack is that?

Gato Cosmico 12/03/2020 9:38 AM
  1. Removed the logo design around it.
  2. Redesigned nf so u cant cheat.
  3. Removed the confusing text.
  4. Fixed the annoyed block at throw (beginning part.
  5. Redesigned the first part.
  6. Made the moon more transparent.
  7. Redesigned tp 81.
  8. Redesigned tp 62.
  9. Redesigned tp 18. (the solo was a bit boring and little space. I added a timer and added more space.
  10. Redesigned cp79 and 64
@louis
Gato Cosmico 12/04/2020 12:40 PM
  1. i added back sign into teles
  2. changed first deep "save switch"
  3. changed timing at second deep
  4. changed timing at third deep
  5. fixed telegun part (no skips)
  6. Some other bush bugs and entities bugs
Gato Cosmico 12/05/2020 7:38 AM

Sorry, fixed cheat last part and some missing corners/bush

Gato Cosmico 12/25/2020 3:31 PM

Could i get an update for this? ^-^ couldnt find anymore parts to change/fix, parts should work properly by now

Cøke 12/25/2020 3:32 PM

I have to give it a final test when I got time

Gato Cosmico 12/25/2020 3:44 PM

Sure no worries, u guys take ur time, just asked incase ^-^ Edit: thx!

Gato Cosmico 12/25/2020 5:12 PM

Just design bugs (stupid bushes :D)

DarkOort 12/25/2020 9:47 PM

To16 doesn't exist

DarkOort 12/25/2020 9:49 PM
DarkOort 12/25/2020 10:12 PM
DarkOort 12/25/2020 10:19 PM
DarkOort 12/25/2020 10:27 PM

It's just a swing here ? It is evil at this point of the map

DarkOort 12/25/2020 10:28 PM

Delete aled at tele 37

DarkOort 12/25/2020 10:29 PM

Why a door here ?

DarkOort 12/25/2020 10:34 PM

I think you can remove it, because you need speed go get dummy out of left's speeders

DarkOort 12/25/2020 10:39 PM

Extends cp symbol here

DarkOort 12/25/2020 10:39 PM

No marking in design

DarkOort 12/25/2020 10:41 PM

Door like this looks ugly

DarkOort 12/25/2020 10:42 PM

Map looks good (except for edges hooks), and part are cools

Gato Cosmico 12/26/2020 12:44 AM

Fixed all above, thx DarkOort for the test ^-^'

Just to mention on the switch at nade part, that is to force nade at left wall, if I remove the switch u can actually just get unfreeze hold d and hook dummy and dj at the right time. And thats boring I wanted a rocket wall in all that combo. But now i added just 2 or 3 speeders long, i dunno if its still possible, but i think is good to leave the door just incase but idk u guys tell me if i really need remove it or not.

Edit: also on the "back cp" if i add all the way to the end will look bad all white tiles around that area, but... do i actually need all the way? I just thought of removing all the cp that is not in the white tile, but i wanted to wait opinion. To remove the extra back cp

Edit2: I removed the big stars xD didn't like them now (also I will never work with automap bushes, stupid bushes...so many bugs.

Edit3 xD: about the edge hooks, yeah I'm gonna admit, the first edge hook parts and the end are abit meh, basic kinda. But the laser one in mid map I love that one xD

triki 12/26/2020 2:14 PM

Here need 100% door or delete all part. this door force rocket and if u use rocket u have good timing, hook speed and etc. with out this door pll will do it wrong and hate this part.

triki 01/12/2021 6:41 AM

map stiil have problems with nf, 48, 66, 106(telegun), and 108.

triki 01/12/2021 6:43 AM

im surprised, u finally fixed 7.

Gato Cosmico 01/12/2021 12:03 PM

there is any problems there triki

Gato Cosmico 01/12/2021 12:04 PM

i think u just do parts wrong xD

triki 01/13/2021 5:23 AM

useless frezze and it is confuse

triki 01/13/2021 5:24 AM

on this part t0 will be stuck 10000 years. and + skip(ez way open)

triki 01/13/2021 5:27 AM

this hole no reason

triki 01/13/2021 5:27 AM
triki 01/13/2021 5:29 AM

u can skip here hammer through

triki 01/13/2021 5:30 AM

u can refiil dj here( it is breake flow and cheat)

Gato Cosmico 01/13/2021 9:16 AM

I dont want to get to complicated with freeze and more switches to save if I add freeze.

Gato Cosmico 01/13/2021 9:17 AM

That is just more conforable to do the catch if I add wall there will look stupid and bad. There is always like a swing when catching

Gato Cosmico 01/13/2021 9:19 AM

Skip its waaaay harder u need to time soo perfectly to hit it. And + idk can't make it easier also unless I add unfreeze And that's lame

Gato Cosmico 01/13/2021 9:20 AM

Agree, but some will get annoyed that there is no more unfreeze if they shotgun them where u mark. I will see....

triki 01/13/2021 9:27 AM

zzz... okay like u wish.

Gato Cosmico 01/13/2021 9:58 AM
@triki

how can u skip hammer? im trying too but i cant manage to do it xD

Gato Cosmico 01/13/2021 10:36 AM

Fixed triki screens except the second screen and the hammer telegun skip cause i cant figure out how x'D

Ciniminix 01/16/2021 6:25 PM

Secret smiley

Gato Cosmico 01/16/2021 6:26 PM

thats what i call creativity or boredness xD

sen pa'𖤐 01/16/2021 6:27 PM
Gato Cosmico 01/16/2021 7:01 PM

design bugs and small changes to 2 or 3 parts, like added a better cp placement etc

Gato Cosmico 01/18/2021 1:36 PM

New part "cp 50" changed the boring swing before

Gato Cosmico 01/18/2021 1:46 PM

i forgot remove 2 speedups

Gato Cosmico 01/18/2021 2:01 PM
174 01/19/2021 4:31 AM
174 01/19/2021 4:38 AM
174 01/19/2021 4:51 AM
174 01/19/2021 4:52 AM
174 01/19/2021 4:54 AM
Gato Cosmico 01/19/2021 5:04 AM

XD i was about to coment on that pic haha

Gato Cosmico 01/19/2021 5:04 AM

Fixed everything

174 01/19/2021 5:05 AM

ik, lol i was faster heh

Gato Cosmico 01/19/2021 5:05 AM

For sure xD

174 01/19/2021 5:06 AM

4* fine for you?

Gato Cosmico 01/19/2021 5:06 AM

Btw third and fourth pics aren't really in gameplay but i fixed it anyway maybe helps decrease some kb xD

Gato Cosmico 01/19/2021 5:07 AM

I dont mind 🤷‍♂️

174 01/19/2021 5:08 AM

if you'd know how much people hide behind walls, i don't care for basic things but structure remains shouldn't stay

Gato Cosmico 01/19/2021 5:35 AM
Gato Cosmico 01/19/2021 2:31 PM
Gato Cosmico 01/19/2021 2:57 PM
Gato Cosmico 01/19/2021 3:14 PM
Gato Cosmico 01/19/2021 3:37 PM

Final

Gato Cosmico 01/19/2021 4:18 PM
Cøke 01/19/2021 4:19 PM

$ready 4

triki 01/20/2021 7:51 PM

this is useless.

Gato Cosmico 01/20/2021 10:05 PM
@triki

you need to stop with something, after throw

jao refresher 01/21/2021 8:13 AM
@Gato Cosmico

you can both go right at same time . ( i think he mean )

Gato Cosmico 01/21/2021 9:09 AM

Nono u cant do the last freeze, its too far. Tried with Coke and no way, maybe if u are really really pro and do it from further back but I dont think so, waste of time

triki 01/21/2021 10:26 AM

after throw > this way soloble, u can just fall into tp

Gato Cosmico 01/21/2021 10:26 AM

no u cant do it solo xD stop using super triki

Gato Cosmico 01/21/2021 10:43 AM
174 01/21/2021 10:49 AM

what did you change?

Gato Cosmico 01/21/2021 10:50 AM

that skip

174 01/21/2021 11:29 AM

ah yeah, you made freeze longer i see

174 01/21/2021 11:29 AM

$ready 4

Gato Cosmico 02/19/2021 1:28 PM
Gato Cosmico 02/19/2021 1:33 PM

Just added a cp design to show ppl to get cp, some could've missed it (and next to it a missing tele corner). Ready again ^-^'

PopCorn181 02/19/2021 5:23 PM

the bot is afk

jao refresher 02/19/2021 7:08 PM
@PopCorn181

tester need to test again :/

Gato Cosmico 02/19/2021 7:09 PM

no need test i mention what i changed xD is not gameplay

jao refresher 02/19/2021 7:09 PM

Who knows :/

174 02/20/2021 1:24 AM

bug

174 02/20/2021 1:27 AM

freeze design behind hookthrough

174 02/20/2021 1:31 AM
174 02/20/2021 1:33 AM
174 02/20/2021 1:37 AM

looks weird, maybe just hide it with unhook

174 02/20/2021 1:40 AM

freeze behind tele

174 02/20/2021 1:40 AM

here,too

174 02/20/2021 1:42 AM

there's a freeze corner behind this hookthrough

174 02/20/2021 1:43 AM

here,too

Gato Cosmico 02/20/2021 1:58 AM

thats intendeed, others doesnt fit cause tele has alpha

Gato Cosmico 02/20/2021 1:59 AM

what is wrong there?

Gato Cosmico 02/20/2021 2:00 AM

it doesnt look weird i like it like that, if i add unhook will be annoying to swing right

Gato Cosmico 02/20/2021 2:01 AM

nice eye :3

Gato Cosmico 02/20/2021 2:04 AM

Fixed everything

174 02/20/2021 4:06 AM

$ready 4

174 02/23/2021 2:10 PM

removed invisible design tiles (102700)

174 02/23/2021 2:10 PM
Gato Cosmico 02/23/2021 2:28 PM

YAIII im the best :3

Gato Cosmico 02/23/2021 2:28 PM

100k beat that 😛

174 02/25/2021 8:27 AM