36/48 | Balance: 8/10 • Flow: 8/10 • Creativity: 8/10 • Playability: 7/10 • Fun: 3/5 • Design: 2/3 — 3 Votes
DDNet 06/20/2018 7:55 PM
@Im 'corneum
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Im 'corneum 06/21/2018 9:40 AM

^Dummy 4* a short map using deepfreeze

Brokecdx- 06/21/2018 5:03 PM

$rate balance=9 flow=8 creativity=8 playability=7 fun=3 design=3 bonus=0

Brokecdx- 06/21/2018 5:03 PM

Very nice dummy map but the start I think needs to be changed this is not fun to tryhard after you fail in the map. + sick design

Im 'corneum 06/21/2018 5:45 PM

yeah its a liitle lucky to jump right away there. i always try to put the random parts first if i have some. any ideas for a nice fix which keeps the tower?

Rockus 06/21/2018 6:03 PM

$rate balance=8 flow=8 creativity=10 playability=8 fun=2 design=3 bonus=0

Rockus 06/21/2018 6:03 PM

Same as brokecdx said, first part must be changed, it's really annoying and random in my opinion.

Syltoox 06/21/2018 6:21 PM

wait what? users can rate the maps?

Rische 06/21/2018 7:05 PM

Yes, ultimately only the map release squad votes count in terms of releasing the map, but feel free share ur opinion

Im 'corneum 06/21/2018 10:33 PM
snail 06/23/2018 6:58 AM

$rate balance=7 flow=8 creativity=8 playability=6 fun=1 design=2 bonus=0

snail 06/23/2018 6:59 AM

might be too bright, should try playing it at night in the dark, also u can barely see unfreezes

snail 06/23/2018 7:06 AM

https://i.imgur.com/lJq07E9.png this swing might be too punitive idk

snail 06/23/2018 7:07 AM

its rly easy to fail it

worstwish 06/24/2018 5:36 AM

$rate balance=8 flow=10 creativity=9 playability=9 fun=2 design=3 bonus=0

worstwish 06/24/2018 5:36 AM

best map

Tyga. 07/07/2018 5:41 PM

$rate balance=7 flow=8 creativity=9 playability=7 fun=3 design=2 bonus=0

Tyga. 07/07/2018 5:43 PM

Pretty great map with imaginative ideas. The jump on the first part I think not so great because he is pretty randome. All in all, nice map.

vozdushniy 07/08/2018 5:20 AM

$rate balance=8 flow=9 creativity=9 playability=8 fun=4 design=2 bonus=0

ChillerDragon 07/27/2018 12:14 PM

how to ping carry role?

Ravie 07/27/2018 4:02 PM

The first part jump is very precise and annoying to do, especially in such a faily map where you might have to do it many times.

Ravie 07/27/2018 4:02 PM
Ravie 07/27/2018 4:02 PM
Ravie 07/27/2018 4:02 PM
Im 'corneum 07/27/2018 5:46 PM

i think on test1 you may have misuderstood the part. u need to take speed from your dummy. did you watch the video playthrough? i will see about the other screens as soon as im home. thx for test

Im 'corneum 07/27/2018 5:48 PM

the freeze color looks cool

Ravie 07/27/2018 9:34 PM

Yes I have seen how to do that part in your video, but I used hookable to do it as an alternate or cheat way It's up to you if you consider that a cheat

Im 'corneum 07/28/2018 6:54 PM

i changed the first jump: you can choose between 2 ways of doing it now, first one is the old way wich is like half a second faster and the second way is just going down the hole and holding D + space. screen#1 isnt all too bad. screen#2 wasnt a problem for me, i didnt add hookthrough but removed one more tile from the left wall so you have more space to hook. screen#3: jumping there is a lot harder than doing it with hook and it costs a lot of time if you fail it.

Im 'corneum 07/28/2018 6:54 PM

i also put more space on that swing because it was too faily

Im 'corneum 07/28/2018 6:54 PM
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Im 'corneum 07/29/2018 1:00 PM

i secured the map from team0 finishes, Ravie fixed the tileset 😗 and removed some cuts and bugs:

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Rockus 07/29/2018 1:25 PM

that hook aint precise

Rockus 07/29/2018 1:25 PM

i hit it like 90% of the times

Jesus Christ 08/25/2018 2:00 PM
Jesus Christ 08/25/2018 2:00 PM

why didnt u fix that, this hook is too hard

Jesus Christ 08/25/2018 2:54 PM

$rate balance=7 flow=8 creativity=7 playability=7 fun=2 design=2

Jesus Christ 08/25/2018 2:55 PM

fun only 2 because i dont like that kind of map, but dont mind it, its a good map

Gwendal 08/25/2018 5:38 PM


Ravie 08/25/2018 5:38 PM

I was doing the part wrong, you need to hook more downwards when falling

Gwendal 08/25/2018 5:38 PM

Jesus and Syltoox mrs

Gwendal 08/25/2018 5:39 PM

When release this map ?

Gwendal 08/25/2018 5:39 PM

This map is in testing since many time

Gwendal 08/25/2018 5:39 PM

and seems like nobody complain about default or somethin

jao 08/25/2018 5:47 PM

scheduled to be approved tomorrow

DDNet 08/26/2018 2:01 PM

The map scored all required points! It only needs to be checked by a

now to be released

Ravie 08/26/2018 2:29 PM

Add kill tiles before background ends. I think unfreeze would look better white, yellow doesn't fit the pink/white theme.

Ravie 08/26/2018 2:29 PM
Ravie 08/26/2018 2:39 PM
Ravie 08/26/2018 2:45 PM
Ravie 08/26/2018 2:50 PM
Ravie 08/26/2018 2:51 PM
Ravie 08/26/2018 2:53 PM
Ravie 08/26/2018 2:56 PM
Ravie 08/26/2018 3:06 PM

Once everything above is fixed, Ready Dummy 4*

Im 'corneum 08/26/2018 4:06 PM
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Ravie 08/27/2018 2:23 PM

You could move the whole background group down somewhat, up above the map (where you can't actually go) there is a lot of background and on the bottom there is still just barely enough

Ravie 08/28/2018 10:03 PM

I centered the background on my own to not waste any more time, Ready Dummy 4*

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Kicker 08/29/2018 9:54 AM

its dummy 3 for sure

Ravie 08/29/2018 11:59 AM

It's harder than many 3*

Kicker 08/29/2018 12:08 PM

but still super short

Ravie 08/29/2018 12:14 PM

Ok then let's ask other

what the difficulty should be

snail 08/29/2018 12:23 PM

its rly short but harder and more faily than most 3* so i voted 4 (even tho it could be either really)

Ravie 08/29/2018 1:06 PM

Yeah I'm not completely sure, but I'd rather have slightly higher than lower

Syltoox 08/29/2018 1:58 PM


Rische 08/29/2018 1:59 PM

In a world in which Nentori is 3*, this is too

Gwendal 08/29/2018 4:51 PM

When Nincorn 4* so I have 5 points more

Silex 09/03/2018 5:33 PM