#picklock_2
"Picklock 2" by Nomlow [Moderate]
DDNet 07/23/2019 7:56 PM
@Nomlow
DDNet 07/23/2019 7:57 PM
Nomlow 07/23/2019 7:57 PM

Hello, this is a 3 player map Picklock 1 was released on DDMax ages ago

archimede67 07/23/2019 8:01 PM

Is it ddmax style?

archimede67 07/23/2019 8:01 PM

Can't see rn

sinisa 07/23/2019 8:06 PM

i see that its blocky

Nomlow 07/23/2019 8:07 PM

blocky? its for 3p tho

Nomlow 07/23/2019 8:08 PM

i dont think its DDMax style but im not on DDMax usually, so cant tell

Bacon 07/23/2019 9:17 PM

Rip my r1

Nomlow 07/23/2019 10:55 PM

lmao Bacon people actually speeded that map? 😲

TearlessAbyss46 07/23/2019 11:02 PM

Sry bacon

LazyMan 07/24/2019 9:34 AM

why do ddmax mean anyway ??

archimede67 07/24/2019 10:49 AM

it was a server like ddnet back then if i'm not mistaken

ChillerDragon 07/24/2019 3:25 PM

y

deen 08/19/2019 12:36 PM
@LazyMan

you can read a bit about ddmax in the old ddnet history: https://forum.ddnet.tw/viewtopic.php?t=1824

skua 09/07/2019 11:18 AM
@Nomlow

it seems that you have not tested the map before posting

skua 09/07/2019 11:18 AM
skua 09/07/2019 11:18 AM
skua 09/07/2019 11:18 AM
skua 09/07/2019 11:19 AM

skua 09/07/2019 11:19 AM
skua 09/07/2019 11:19 AM

these markings are completely fucked up

skua 09/07/2019 11:22 AM

gameplay-wise map is not good too. Some parts are just too basic, but others are too complicated with 10 different switches/ddnet tiles.

skua 09/07/2019 11:22 AM

You would better try to make a clear structure instead of placing these explanation signs. understanding should come naturally without text/sign explanations

skua 09/07/2019 11:25 AM

3player maps have bad flow generally (due to 3player gameplay complexity and its limitations) but this map is even worse than any released 3player map

bad flow. Low effort design. Tons of bugs (mapper have not tested his own map)

Nomlow 09/15/2019 3:38 PM
@skua

Thanks for answering, sorry i was on vacation

I guess the hookstop tiles are bad, this could be changed the few tile design bugs can be fixed as well

the map is tested tho and worked fine screenshot 3 and 4 make a part together

also i dont see why markers wouldn't make a map flow more naturally, that's what they're there for imo

if you think parts are too simple, you can point them out

compared to this, Picklock 1, the first map on ddmax, is a complete disaster i wish there was an experimental or creative server to make some cool ideas happen (i've changed some cool parts because they were too crazy) in general, i get the point that flow is important tho

thanks for your efforts

Nomlow 09/15/2019 4:38 PM

If there's still people on it, here's a "fixed" version

picklo.map
334.74 KB
jao 09/15/2019 4:43 PM

wrong map name

Nomlow 09/15/2019 4:50 PM
jao 10/23/2019 11:57 PM

has some fun part ideas but also a lot issues that need to be resolved

jao 10/23/2019 11:57 PM

best is to go over the map together since its quite a lot to explain

jao 10/23/2019 11:57 PM

message me when you have time to do so

@Nomlow
Nomlow 11/16/2019 5:30 PM
Ravie 03/05/2020 11:37 PM

Poor structure/layout: some places are very tight, some parts don't work very smoothly and some feel like boring fillers. There are a few very cool ideas, but I don't think it's worth the effort to remap in a good way. Sorry for taking so long.

Ravie 03/05/2020 11:37 PM

$decline

DDNet 03/05/2020 11:37 PM

An internal error occurred

DDNet 03/05/2020 11:39 PM

An internal error occurred

louis 03/05/2020 11:43 PM

the map refuses to die.

jao 03/06/2020 11:49 AM

$decline