#skill_test
22/49 | Balance: 5/10 • Flow: 6/10 • Creativity: 3/10 • Playability: 5/10 • Fun: 2/5 • Design: 1/3 • Bonus: 0/1 — 7 Votes | Public Result: 28/49 (1 Vote)
DDNet 06/13/2018 2:24 PM
@jao
jao 06/13/2018 2:26 PM

you can use $rate <category>=<rating> <category2>=<rating2> etc. to vote, should work now. if there's a bug, tell me please

jao 06/15/2018 1:56 PM

no opinions? 😕

jao 06/16/2018 1:46 AM

$rate balance=4 flow=7 creativity=1 playability=3 fun=1 design=0 bonus=0

jao 06/16/2018 1:57 AM

reasons for my ratings. balance: it's like some hard parts that require actual skill (first parts, precise stuff), and a lot parts that solo 3* players could do (basic weapon stuff, edge jumps). flow: this is pretty good due to it being a solo map featuring weapons; makes it flow well by default. creativity: some stuff straight up copied from other maps, most parts really basic. only one part seems new to me (screen). playability: some parts are just too faily (e.g. last part, part before tele 2). maybe a bit higher rating would be justified, I guess my skill set is not high enough to rate this on point. fun: if it was only about my subjective opinion, I would reward 0 points. but I can see some good solo players having a bit fun. even tho it will probably mostly played for points. design: really basic design, so no reason to reward bonus points for it. bonus: nothing special

jao 06/16/2018 1:57 AM

creativy part

jao 06/16/2018 1:57 AM

related forum post:

jao 06/16/2018 2:13 AM

I might have to tune individual ratings slightly, but I think the overall score resembles pretty well what this map is

Amu~Cookie 06/16/2018 1:22 PM

$rate balance=5 flow=6 creativity=2 playability=3 fun=2 design=1 bonus=0

jao 06/16/2018 2:38 PM
@Amu~Cookie

why 1 point for design? 😄

Amu~Cookie 06/16/2018 2:59 PM

didn't saw design was on 3 points

Amu~Cookie 06/16/2018 2:59 PM

$rate design=0

Freezestyler 06/17/2018 3:05 PM

$rate balance=4 flow=6 creativity=3 playability=5 fun=0 design=1 bonus=0

Rische 06/17/2018 5:14 PM

$rate balance=5 flow=7 creativity=2 playability=6 fun=1 design=0 bonus=0

Rische 06/17/2018 5:18 PM

Last 2 parts are "creative" don't really like the rifle part though. the positioning from the sg in the last part is kinda awkward, but the part is nice, the end might be a bit frustrating if u hit the roof with rocket. Dont really like the first parts and the mid-sections seems pretty easy compared to the other parts.

Rische 06/17/2018 5:25 PM

Reminds me from the 2nd part from Eternity, pretty much the same part.

Rische 06/17/2018 5:26 PM

3 Tiles doing a sg shot on the ground is just annoying.

jao 06/17/2018 5:26 PM

+

jao 06/17/2018 5:27 PM

what’s creative about last part tho

Rische 06/17/2018 5:27 PM

im talking about the part where u "climb" up with sg, rather annoying and since u already did this in p1 it takes a lot from the flow imo

Rische 06/17/2018 5:27 PM

lemme finish my screens first

@jao

:DDD

Rische 06/17/2018 5:30 PM

same thing in a row kinda, can be more creative here.

Rische 06/17/2018 5:31 PM

Never map this!

Rische 06/17/2018 5:31 PM

Awkward sg postion in the last part, could be just aswell at the start from it.

Rische 06/17/2018 5:32 PM
@jao

i like the switchup between rocket and sg at the last part. rocket-sg-rocket

snail 06/17/2018 7:38 PM

$rate balance=6 flow=7 creativity=2 playability=5 fun=1 design=1 bonus=0

snail 06/17/2018 7:40 PM

some parts are too easy compared to others but its transition unfaily stuff, overall most of the actual parts are on ~same lvl and with the ongoing failyness so its ok, flow is good if u wanna run it, not creative and he even uses the same parts several times..1 point for design becasue its simple and playable, doesnt have to be ultra fancy

snail 06/17/2018 7:40 PM

i would definitely change the rocket thing highlight by

@Rische

tho

snail 06/17/2018 7:41 PM
@jao

also the bot should give a feedback message when the vote got registered

snail 06/17/2018 7:41 PM

like im not even sure my vote worked right now

jao 06/17/2018 7:41 PM

$rating

@snail
jao 06/17/2018 7:41 PM

it's registered

jao 06/17/2018 7:41 PM

but y I'll do it

snail 06/17/2018 7:42 PM

👍

jao 06/17/2018 7:42 PM

and I know design is subjective, but imo points there should reward exciting and high effort designs

jao 06/17/2018 7:42 PM

that it's playable should be the default

jao 06/17/2018 7:43 PM

aka it shouldn't be a reason for bonus points

snail 06/17/2018 7:49 PM

if its fully playable without entities its worth 1 point imo

snail 06/17/2018 7:49 PM

some maps are rly not friendly without entities

snail 06/17/2018 7:49 PM

these would be 0

jao 06/17/2018 7:53 PM

$rate flow=7

jao 06/17/2018 7:53 PM

k bot adds a 👌 reaction if it worked, if not then a ❌ reaction

jao 06/17/2018 7:54 PM

(+ error message)

jao 06/17/2018 7:54 PM

[9:49 PM] snail: some maps are rly not friendly without entities

jao 06/17/2018 7:54 PM

these shouldn't be released anyways

jao 06/17/2018 7:55 PM

following the basic rules shouldn't be a reason for bonus points

Shawn. 06/18/2018 5:08 PM

$rate balance=7 flow=8 creativity=6 playability=7 fun=2 design=1 bonus=1

DDNet 06/18/2018 5:08 PM

Rating for fun has to be between 0 and 3

Shawn. 06/18/2018 5:08 PM

$rate balance=7 flow=8 creativity=6 playability=7 fun=2 design=1 bonus=1

jao 06/18/2018 5:11 PM

why the bonus point and why so high creativity

@Shawn.

?

Shawn. 06/18/2018 5:11 PM

high creativity?

Shawn. 06/18/2018 5:11 PM

its from 0 to 10

Shawn. 06/18/2018 5:12 PM

6 its just right sufficient lol

Shawn. 06/18/2018 5:12 PM

not high

jao 06/18/2018 5:12 PM

6 would mean at least half of the parts are sort of creative

jao 06/18/2018 5:12 PM

also compared to the other votes it’s high

Shawn. 06/18/2018 5:13 PM

i thought it was just 0 to 10 not like this

jao 06/18/2018 5:14 PM

well it is, 10 = everything super creative, 0 = no creativity at all

jao 06/18/2018 5:15 PM

you could show the creativity with screenshots if you think our votes are too low

jao 06/18/2018 5:18 PM

0-3: Poor
4: Fair
5: Average
6-7: Good
8-10: Excellent

Subjective criteria:
0: Poor
1: Average
2: Good
3: Excellent```
jao 06/18/2018 5:18 PM

this is kinda how it should be

jao 06/18/2018 5:20 PM

with this scale, I also don't thing the 1 point for design is okay

Shawn. 06/18/2018 5:21 PM

ye man i already told i didnt knowabout all this stuff

Shawn. 06/18/2018 5:21 PM

my next votes will be more accurate

jao 06/18/2018 5:22 PM

well you could update the votes if you now thing something is wrong

Shawn. 06/18/2018 5:22 PM

i have to send a new message or i can modify it?

jao 06/18/2018 5:23 PM

new msg

Shawn. 06/18/2018 5:24 PM

$rate balance=6 flow=7 creativity=5 playability=7 fun=1 design=1 bonus=0

jao 06/19/2018 9:33 PM

will announce the result and all the changes tomorrow

ChillerDragon 06/20/2018 7:05 PM

cool system

@jao

gj

jao 06/20/2018 7:06 PM

thanks^^

ChillerDragon 06/20/2018 7:06 PM

didnt nknow u code

jao 06/20/2018 7:06 PM

😄

ChillerDragon 06/20/2018 7:06 PM

since when

Gwendal 06/20/2018 7:14 PM

pretty nice system :o

Gwendal 06/20/2018 7:15 PM

i can't play for 1 week , is it annoying if i stay here ? c:

N9mkOik 06/20/2018 7:15 PM

+

Rische 06/20/2018 7:16 PM

why annoying? You don't have to test. You can/might share your opinon here but ultimately the map release squad decideswhether a map gets released

jao 06/20/2018 7:17 PM

not annoying if you're silent anyways 😛

ChillerDragon 06/20/2018 7:17 PM

lul

N9mkOik 06/20/2018 7:17 PM

Hater

ChillerDragon 06/20/2018 7:17 PM
@jao

likes silent ppl so he has to censor less

ChillerDragon 06/20/2018 7:17 PM

xd

Gwendal 06/20/2018 7:17 PM
Rische 06/20/2018 7:17 PM

pliz no off-topic

jao 06/20/2018 7:17 PM

I'm happy about every activity in testing 😃

snail 06/20/2018 7:18 PM

for real tho this is like testing forum dont spam random stuff

ChillerDragon 06/20/2018 7:18 PM

oke sorri

ChillerDragon 06/20/2018 7:18 PM

im new here

Ryozuki 06/20/2018 7:18 PM
@jao

maybe make a bot command to set a map channel as queued for release

Ryozuki 06/20/2018 7:18 PM

if u know what i mean

jao 06/20/2018 7:18 PM

ye I have something like this in mind, other channel tho)

Ryozuki 06/20/2018 7:18 PM

(tell in channel topic that its already queued too)

Brokecdx- 06/21/2018 4:55 PM

$rate balance=7 flow=5 creativity=5 playability=4 fun=1 design=1 bonus=0

Brokecdx- 06/21/2018 4:55 PM

I think this map is too faily regarding it's length even tho for me I think the hardest parts are at the very beginning. Maybe adding some teleports to make it more enjoyable for players.