#Liang
"Liang" by bit [Dummy]
DDNet 02/26/2021 8:09 PM
@bit

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Liang.map
322.97 KB
DDNet 02/26/2021 8:09 PM
bit 02/26/2021 8:09 PM
Patiga 02/26/2021 8:52 PM

interesting map, for me, the hook at 2:03 looks like guesswork. if i would be there, i would have not a clue what to do and probably try some short hooks or smth

Patiga 02/26/2021 8:52 PM

could you maybe indicate that hook somehow?

bit 02/26/2021 8:55 PM

oh yea I will add some indication

Patiga 02/26/2021 8:56 PM

do you need to be on the left side of the block for the hook to work?

bit 02/26/2021 8:57 PM

yes

Styli 02/27/2021 2:15 AM

I looked over the map and found many blocks or entities that are not mapped. Some of them are "optional" but others are really important to Fix!

Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:16 AM

i misspelled directly* sorry

Styli 02/27/2021 2:16 AM
Styli 02/27/2021 2:21 AM
Styli 02/27/2021 2:24 AM
Styli 02/27/2021 2:24 AM
Styli 02/27/2021 2:30 AM
Styli 02/27/2021 2:34 AM

Im sorry i still found something

Styli 02/27/2021 2:36 AM

So i hope i didn't miss anything! I would suggest u look very closely over ur map again, in case i missed something. Next time try avoiding such "bugs" and put priority of self checking for such things urself!

Styli 02/27/2021 2:37 AM

But to give u some confidence good map! I like dummy maps and in my opinion, it is a good and interesting map, even tho its pretty faily

bit 02/27/2021 7:40 AM
bit 02/27/2021 7:41 AM
bit 02/27/2021 8:32 AM
Liang.map
323.58 KB
bit 02/27/2021 8:33 AM

fixed entity bugs and marked some unfreeze

bit 02/27/2021 8:34 AM

marked cp

bit 02/27/2021 8:34 AM
bit 02/27/2021 8:35 AM

replaced some normal freeze with 1 second freeze

bit 02/27/2021 8:36 AM
bit 02/27/2021 8:38 AM

I think the unfreeze on the ground like these are not necessary to be marked so didn't mark it

bit 02/27/2021 8:38 AM
bit 02/27/2021 8:40 AM

I don’t know if such instructions are sufficient or if anyone can give me a suggestion.

bit 02/27/2021 8:40 AM
Knuski 02/27/2021 8:47 AM

u can just throw ur dummy through this against the block and swing through yourself

Knuski 02/27/2021 8:56 AM

both can go left here, throw dummy up and use it to get up

Knuski 02/27/2021 9:08 AM

both can go up here and skip part

Knuski 02/27/2021 9:30 AM

u can teamfinish if u drag ur dummy with u and just do a weird trick here

Knuski 02/27/2021 9:30 AM

nice map tho

bit 02/27/2021 10:12 AM

wow pro

thank you ! I will fix these

bit 02/27/2021 4:29 PM
Liang.map
323.83 KB
bit 02/27/2021 4:30 PM
bit 02/27/2021 4:34 PM

I dont know what the weird trick is but I hope the skips have been fixed

bit 02/27/2021 5:20 PM
Liang.map
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bit 02/27/2021 5:36 PM
Liang.map
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bit 02/27/2021 5:36 PM
bit 03/04/2021 1:05 PM
Liang.map
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Cøke 03/07/2021 4:54 PM

this part dont work well, can u improve it?

QuiX 03/07/2021 5:19 PM

Entity missing at Qed kill tile

Cøke 03/07/2021 5:42 PM
Cøke 03/07/2021 5:42 PM
bit 03/08/2021 7:59 AM
Liang.map
323.78 KB
bit 03/08/2021 8:00 AM
bit 03/08/2021 8:00 AM
Cøke 03/08/2021 3:03 PM

too tight.. its annoying to get ur dummy in there

bit 03/09/2021 3:23 PM

I will fix it👌

Cøke 03/09/2021 9:36 PM

can you change the part so that you only have to go against the wall? (blue), or so that it is clear what you have to do? i think you die quickly if you don't know that you first have to go into the left corner (red) and then against the wall

bit 03/13/2021 6:04 PM
Liang.map
324.24 KB
bit 03/13/2021 6:04 PM
bit 03/13/2021 6:06 PM

I want to keep this move ............. >_<

Cøke 03/13/2021 6:07 PM

then try to make it more clear what to do there

bit 03/13/2021 6:11 PM

ok

bit 03/13/2021 6:23 PM
Liang.map
324.64 KB
bit 03/13/2021 6:23 PM
bit 03/13/2021 6:23 PM
Cøke 03/13/2021 7:10 PM

ok

174 03/15/2021 9:21 PM

i dont like this last jump, it feels very underwhelming to be the last part. maybe use the left platform to perform a big jump. or remove this platform alltogether

bit 03/16/2021 12:22 PM
Liang.map
324.63 KB
bit 03/16/2021 12:22 PM
Liang.map
324.63 KB
bit 03/16/2021 12:23 PM
bit 03/16/2021 12:24 PM

remade the last part

bit 03/16/2021 12:27 PM
bit 03/16/2021 12:28 PM

what do you think

@Cøke
Cøke 03/16/2021 12:30 PM

Have to test it later

bit 03/16/2021 3:16 PM
Liang.map
324.64 KB
bit 03/16/2021 3:38 PM
Liang.map
324.65 KB
bit 03/16/2021 3:52 PM
Liang.map
324.64 KB
bit 03/16/2021 3:52 PM
bit 03/16/2021 4:03 PM
Liang.map
324.66 KB
Kicker 03/16/2021 4:12 PM

u must make this part without skipping kill tile, devs changing physic a lot and one day skipping kill tile might dont work anymore so map gonna be unfinishable

Kicker 03/16/2021 4:15 PM

u can place ur dummy here, hold d + jump and hammer him instead of move which u planned, u can just replace block i selected with kill tile and it gonna be ok

174 03/16/2021 10:30 PM

there are maps that use killtile skip already (Euthensia for example, and probably more), I don't think devs would change the collision physics and ignore backwards compatibility

bit 03/17/2021 6:43 AM
Liang.map
324.63 KB
bit 03/17/2021 6:43 AM

fixed

bit 03/17/2021 6:44 AM
Kicker 03/17/2021 9:20 AM

after ton of startline skips and broken speedruns after hammerchange i can tell u for sure that they dont really care, one map even deleted from ddnet because its not working anymore cause of physic change

Starkiller 03/17/2021 12:47 PM
@Kicker

lol. which map got deleted?

jao 03/17/2021 12:48 PM

lunar base

174 03/17/2021 6:27 PM
174 03/17/2021 6:28 PM
174 03/17/2021 6:28 PM
louis 03/17/2021 11:09 PM

i doubt ddnet devs will ever remove kill skip

louis 03/17/2021 11:09 PM

maybe official teeworlds devs in 0.8 or smth but not ddnet

bit 03/18/2021 6:56 AM
Liang.map
324.63 KB
174 03/18/2021 10:34 AM

$ready 4

jao 03/18/2021 10:37 AM
@louis

we wanted to remove it already

jao 03/18/2021 10:38 AM

its better to not add more maps with bug abuse, then its easier to fix it in the future

jao 03/18/2021 10:39 AM

its also not relevant for gameplay so u should change it

louis 03/18/2021 12:14 PM

kill skips are cool

bit 03/18/2021 2:04 PM

wow 4 stars

bit 03/18/2021 5:55 PM
Liang.map
324.63 KB
bit 03/18/2021 5:55 PM
bit 03/18/2021 5:55 PM

add 1 unfreeze

Cøke 03/18/2021 5:59 PM

$ready 4

bit 03/18/2021 6:11 PM
Lady Saavik 03/18/2021 8:48 PM

no difference between hookthrough and unhookable

Cøke 03/19/2021 2:09 AM

It has lines in it, unhook has bubbles I think it's ok

louis 03/19/2021 2:23 AM

some color difference is good

Cøke 03/19/2021 2:36 AM

Idc it's up to the mapper

bit 03/19/2021 8:15 AM
Liang.map
324.63 KB
bit 03/19/2021 8:15 AM

Changed the color a little bit

bit 03/19/2021 8:16 AM

There's actually no big change

Cøke 03/19/2021 12:15 PM

$ready 4

Lady Saavik 03/19/2021 4:04 PM

I don't see any difference

bit 03/19/2021 4:38 PM

You are right, I only made minimal changes. Because I think they are okay

Cøke 03/19/2021 5:03 PM

its ok for me

Cøke 03/19/2021 5:03 PM

i see it clearly

Lady Saavik 03/21/2021 8:19 AM

it's not ok for me

Lady Saavik 03/21/2021 8:22 AM

I don't have time to watch carefully while playing if this Stone has bubbles or line

Lady Saavik 03/21/2021 8:22 AM

what now

Lady Saavik 03/21/2021 8:23 AM

more opinions needed

Lady Saavik 03/21/2021 8:23 AM

I see difference when I disable background

wsike 03/21/2021 8:25 AM

In my opinion it's fine, as there were newly released maps which still had almost no diff between ht and unhook

Lady Saavik 03/21/2021 8:26 AM

so let's repeat this mistake

Lady Saavik 03/21/2021 8:28 AM

is it rly so easy to notice these hookthr?

Lady Saavik 03/21/2021 8:30 AM

2 random blocks in between unhookables

wsike 03/21/2021 8:30 AM

Oh, didn't she changed a bit colors? Imma take a look ingame

Lady Saavik 03/21/2021 8:32 AM

not enough imo but I won't discuss more

bit 03/21/2021 11:47 AM
Liang.map
324.63 KB
bit 03/21/2021 11:47 AM

well, i changed a little bit again but wont do more. in my opinion this isnt a map which you can speed run at first time, and there are many kill tiles so you should take care. when you noticed the kills, you will also find the hookthrough there

bit 03/21/2021 11:47 AM
bit 03/21/2021 11:48 AM
Cøke 03/21/2021 12:45 PM

Hm I asked other ppl about the ht, it was fine for them and for me too

Cøke 03/21/2021 12:45 PM

But whatever

PopCorn181 03/21/2021 1:28 PM

easy to see xd

bit 03/21/2021 1:35 PM
wsike 03/21/2021 3:08 PM

I agree with Saavik, it was quite hard to see for me also, probs if no red circle i wouldnt find that quick either xd

Cøke 03/22/2021 1:36 PM

$ready 4

bit 05/21/2021 3:48 PM
louis 05/21/2021 6:40 PM