#Extrane
"Extrane" by NidardoHD [Dummy]
DDNet 08/01/2023 6:52 PM
@nidardo

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/01/2023 6:52 PM
nidardo 08/02/2023 11:14 AM

I will post an update of the map in a few days with some fixed things like more cp between parts, tile reduction and also a self-explanatory version of certain parts that are involving almost unknown/uncommon game mechanics !😈

vena6080 08/02/2023 11:27 AM

$waiting

nezox1 08/03/2023 3:29 PM

sv_max_team_size 2 sv_team 2 sv_deepfly 0 pls

nidardo 08/04/2023 8:26 PM

Adjusted, had to find where to put the settings.

nidardo 08/04/2023 8:29 PM

So I changed a few parts and made more cp in between. The cp is not contiguous but I will do it in the final version

nidardo 08/04/2023 11:02 PM
nidardo 08/05/2023 11:50 AM
DDNet 08/05/2023 11:50 AM
nidardo 08/05/2023 11:54 AM
nidardo 08/07/2023 11:52 AM
nidardo 08/07/2023 12:01 PM

So I changed a few things again (fixed some lasers and graphical stuff). I also changed the Part at Cp11 and added teeworlds_font signs as little lead but Im trying to find a way to avoid it.

nidardo 08/07/2023 12:02 PM

I replaced the fontlogo of the map too so now the map is 1.2mb huge (before it was 800kbit). But idk if storage is a problem anymore

nidardo 08/07/2023 12:03 PM
coke1465 08/07/2023 12:03 PM

simple logos with very less kib can look much better 😄

coke1465 08/07/2023 12:03 PM

i can see from pic its way too sharp for teeworlds (image size)

nidardo 08/07/2023 12:05 PM

Yea I can compress it ofc

nidardo 08/07/2023 12:06 PM

I also builded a new little solo after the part cp3/4. I think its less faily too with the arrow in both sides

coke1465 08/07/2023 12:16 PM

no need to use 1024x1024 for quads/logos

nidardo 08/07/2023 12:59 PM

All right I rendered it to 512 and 768. the 768pixel version looks clean enough for me and its only 124kb^^(25% saving in storage)

nidardo 08/07/2023 1:02 PM
Extrane.map
1003.63 KB
nidardo 08/07/2023 1:09 PM

Ah and I removed the annoying kill tiles of the first edge hook to enable less dying in the start of the map

nidardo 08/07/2023 3:12 PM
Extrane.map
1003.62 KB
b0mf 08/07/2023 5:48 PM

1mb?

b0mf 08/07/2023 5:49 PM

This map from the pictures doesn’t look that big lol

texnonik 08/07/2023 6:25 PM

delete blue

nidardo 08/07/2023 7:02 PM

yeah I will delete them, its just for automap function, nothing final

nidardo 08/07/2023 7:05 PM

Yeah its only 600x500 or smth but still 15-20 Minutes median time even for me

nidardo 08/07/2023 7:06 PM

Im currently trying to finish it by my self to show a whole playthrough xd

nidardo 08/08/2023 11:30 AM
Extrane.map
1003.48 KB
nidardo 08/08/2023 11:35 AM

So I mapped the whole cp/tele again to make it continually. Also the unused layers and the tiles got deleted. I think Im done with fixing so far, the Map also have less layers in the editor now and it looks cleaned up more.

nidardo 08/08/2023 11:38 AM

There are still graphical issues but only when you zoom 20x out in the bg layers but idk if this might be a problem but these are things that could get fixed even after

b0mf 08/08/2023 8:17 PM

Yea I get that but why is it so unoptimized?

popcorn181 08/08/2023 8:28 PM

Images

popcorn181 08/08/2023 8:33 PM

+most images are embedded

nidardo 08/08/2023 8:38 PM

Unoptimized? I don't think that storage is a problem anymore. But it's probably so huge cuz of the background layer out of tiles. I can try smth but I don't think that it would mind that much

nidardo 08/08/2023 8:41 PM

optimized backgroundlayers

b0mf 08/09/2023 6:17 AM

Ah makes sense

b0mf 08/09/2023 6:17 AM

Yea most maps generally sit around the 400kb area

b0mf 08/09/2023 6:17 AM

This is quite alot more than that haha

nidardo 08/14/2023 9:32 AM

only a few graphic thinks have changed+optimized layers and replaced the logo with a 512pixel png

b0mf 08/14/2023 10:44 AM

spoke in game about changes :D

nidardo 08/14/2023 2:49 PM

little update

nidardo 08/14/2023 2:50 PM

I decided to make the gores at the beginning of the map unfaily and in this way easier too

nidardo 08/14/2023 2:50 PM

so I placed tele on the ground

nidardo 08/14/2023 2:51 PM

and also some graphical stuff got fixed tho

nidardo 08/15/2023 9:02 AM
DDNet 08/16/2023 1:07 PM
nidardo 08/16/2023 1:08 PM
nidardo 08/16/2023 1:09 PM

changed this part so it has to be solved in the intented way (no shotgun skip anymore)

nidardo 08/16/2023 1:11 PM

also added a speedtile to avoid a huge skip (almost impossible skip for me cuz of kill tiles)

nidardo 08/16/2023 1:16 PM

and I added another little laser unfreeze onetiler part for the gores^^

soydios____ 08/23/2023 8:44 AM

u missed a lot of corners

nidardo 08/23/2023 10:14 AM

So far I know only on the left side of the start cuz of the world boarder but I can fix that very easy^^ If u know where else then let me know (and where)

soydios____ 08/23/2023 10:53 AM

literally everywhere

nidardo 08/23/2023 11:09 AM

Hm idk

nidardo 08/23/2023 11:10 AM

I can try to figure out what u mean when I'm back on my computer

misstrip 08/24/2023 6:20 PM
soydios____ 08/24/2023 7:35 PM

🤓

nidardo 08/28/2023 9:15 AM

Fixed corners and optimized freeze design, deleted bg layer, added a two tile unfreeze laser part in the gores of tp1, changed tile texture for hookthrow

nidardo 08/28/2023 11:36 AM

added a cloudy background layer and changed grassmain textur

nidardo 08/28/2023 6:00 PM

Idk I just tryed to edit the post of this map in the submit channel and it got declined instantly. (Cuz of Name changed from NidardoHD to Nidardø) What happened?

texnonik 08/28/2023 10:30 PM

Why to change there ?

nidardo 08/28/2023 11:07 PM

though it would only influence the written stuff :/

nidardo 08/29/2023 9:29 AM

huge update in design. I added more light layer in the map to have more change in background. I also overworked the freeze a bit and experimented with corners. + Last part got a bit changed

nidardo 08/29/2023 9:37 AM
nidardo 08/29/2023 9:41 AM

I think the design is 99% done so far, only sometimes i find a few little corners missed but I will find every single one or

@soydios____

could take a view over it if u want :]

nidardo 08/29/2023 9:42 AM
texnonik 08/29/2023 9:43 AM

sponsored by monster energy drink

nidardo 08/29/2023 9:44 AM

The map for me looks pretty good atm but some feedback particularly in gameplay would be helpfull to fix things out or I will try to make a little showcase/playthrough of the map to show the flow

soydios____ 08/29/2023 7:08 PM

I'll do later

_nehr 08/29/2023 7:35 PM

gaming

_nehr 08/29/2023 7:36 PM

btw the second edge is useless no ?

_nehr 08/29/2023 7:36 PM

You can just swing to ur dummy cause you have dj after the double

nidardo 08/29/2023 8:16 PM

Ye that's what its intended but if u have to less speed than u can get dj again

Starkiller 08/30/2023 8:46 PM

starting from this place makes this part so annoying, doing the first thing+waiting for unfreeze if u miss the laser sucks since the part is rlly long. better place totele after freeze

Starkiller 08/30/2023 8:47 PM

i dont get the idea of this part, give dummy cp and take him back to do a throw makes it 100 times easier for me. and if u do that u can get the unmarked cp back to your dummy and just die (without entities ofc)

Starkiller 08/30/2023 8:49 PM

this edge is just random and faily af (if theres a special trick just tell me, but i didnt see any)

Starkiller 08/30/2023 8:50 PM

what is this stopper for?

Starkiller 08/30/2023 8:51 PM

it feels kinda weird to take cp 12 and "cheat" the part, its supposed to do it from cp 11 so better force the player to do it

Starkiller 08/30/2023 8:52 PM

if u fail to reach the block and try to get back down to the other block u are just dead, move shields more right

Starkiller 08/30/2023 8:54 PM

weird u have to move your dummy first, i just failed the first time like this. make it possible to reach from there (+its possible to cheat weapons, put shields at every unfreeze)

Starkiller 08/30/2023 8:54 PM

get your dummy up is so annoying, better change this part

Starkiller 08/30/2023 8:57 PM

u just used totele 3 two times

Starkiller 08/30/2023 8:59 PM

weirdest totele u just fail if u fall in, very weird and also dont get what "dummy boost" means. just make it unfaily

Starkiller 08/30/2023 9:00 PM

why entities off, and why cutted hookthrough?

Starkiller 08/30/2023 9:00 PM

put totele 6 here. dont get why u have to fall down over and over again

Starkiller 08/30/2023 9:06 PM

overall im not a fan of this map tbh. start of the map is rlly annoying, just tiny spaced faily stuff. tele parts are very unbalanced overall, they are moving from moderate to high brutal difficulty, its just weird and for the whole length of map its too faily to be so hard in some parts. there are also some rlly cool ideas but most of them are rlly poor mapped. even if u fix everything i posted+a big rework in the difficulty of parts im not sure its worth for a rls

nidardo 08/31/2023 8:58 AM

Thanks for your feedback, that actually helps me alot

nidardo 08/31/2023 9:00 AM

damn didnt saw that before :/ I will find a better way for tp organization stuff here

nidardo 08/31/2023 9:01 AM

the edgejump here is very predictable let me show (but yea still to faily, I placed a laser which will take u out if u layed to long in)

nidardo 08/31/2023 9:01 AM
nidardo 08/31/2023 9:07 AM

shields will be fixed in the update soon. The Part intended smth that I found while testing and so I created this way, wait

nidardo 08/31/2023 9:07 AM
nidardo 08/31/2023 9:10 AM

I guess I didnt find the bug before cuz it kinda worked (randomly) for me but I fixed it. Ty for bug expose^^

Starkiller 08/31/2023 3:40 PM

u could just add a back way there

nidardo 09/28/2023 2:06 PM

hey testers & mappers, I decided to take a break from mapping and I will take the feedback to create smth new out of this map. I already have shorten the map but it would take to much time that I dont have at the moment. I will submit a version of this map when I think its ready and people would like to play it! Its actually my focus to make a map that people like instead of just pushing the map through just for a release like some maps that already exists

nidardo 09/28/2023 2:07 PM

$decline

arrowastaken 09/28/2023 3:10 PM

$decline