#stargazing
36/48 | Balance: 7/10 • Flow: 8/10 • Creativity: 7/10 • Playability: 8/10 • Fun: 4/5 • Design: 2/3 — 5 Votes
DDNet 08/24/2018 7:57 PM
@Silex

"Stargazing" by Silex

DDNet 08/24/2018 7:57 PM
jao 08/24/2018 7:58 PM

good map

sen pa' 🌈 08/24/2018 8:33 PM

Nice song

skua 08/24/2018 8:38 PM

whats the point of making a lot of walk zones like this? Almost 20% of the map is walk parts

Silex 08/24/2018 8:43 PM

fixed 1 small design bug

Silex 08/24/2018 8:46 PM
@skua

i just tried to do something new, not adding part on part without any space between. Some people love the walk zones between and some hate it. I think it's pretty much 50/50. Imo it gives when running through the map a better feeling and just fits to it. But ye, it's just a matter of taste.

Ravie 08/24/2018 8:56 PM
@skua

"Walk zones" are lovely to chill

Silex 08/24/2018 8:58 PM

btw the one you showed is prbly the biggest 'walk zone' + you got rocket there xd

jao 08/24/2018 9:55 PM
@Silex

green midground looked better

Silex 08/24/2018 9:58 PM

😲

Silex 08/24/2018 11:08 PM

fixed 1 small tele bug

Syltoox 08/25/2018 12:37 AM

cheat

Syltoox 08/25/2018 12:37 AM
Silex 08/25/2018 12:53 AM

Could you do it?

Syltoox 08/25/2018 12:59 AM

ye lol

Syltoox 08/25/2018 12:59 AM

multiple times

Syltoox 08/25/2018 1:00 AM

not hard

Syltoox 08/25/2018 1:00 AM

i throw him at the wall to time it ez

Syltoox 08/25/2018 1:00 AM

then jump and catch

DanilBést 08/25/2018 5:43 AM
DanilBést 08/25/2018 5:44 AM

design bugs

jao 08/25/2018 11:52 AM

you should tell him where the grass_main bug is

Silex 08/25/2018 11:56 AM

xd

Silex 08/25/2018 11:57 AM
@DanilBést

zoom in more next time xd

DanilBést 08/25/2018 12:08 PM

what

Silex 08/25/2018 2:31 PM

fixed the things syltoox and danil showed, thanks

Kicker 08/26/2018 1:46 PM

$rate balance=7 flow=8 creativity=7 playability=8 fun=5 design=3

Kicker 08/26/2018 1:47 PM

its hard to make moderate with creative parts but u did it, also this map so pleasure for speedrun and very nice for team 0, great map!!

Silex 08/26/2018 2:10 PM

wrong map danilbest .. dude

Silex 08/26/2018 2:21 PM

xd

Silex 08/26/2018 2:29 PM

stop troll pls

DanilBést 08/26/2018 2:35 PM

ok

Silex 08/26/2018 2:42 PM

thx

snail 08/26/2018 3:13 PM

$rate balance=7 flow=9 creativity=7 playability=10 fun=5 design=2

snail 08/26/2018 3:13 PM

not perfectly balanced but still amazing, love the chill zones

Ravie 08/26/2018 3:14 PM

Flow 9 isn't that just a bit high for a non-speed map?

snail 08/26/2018 3:14 PM

hm dunno

snail 08/26/2018 3:14 PM

i felt that the "chill zone" gave more flow to it

snail 08/26/2018 3:14 PM

it makes it rly teeish if that makes sense

Silex 08/26/2018 3:14 PM
snail 08/26/2018 3:15 PM

(we need an easy novice with that thing to introduce actual new players to the game physics xd)

Silex 08/26/2018 3:16 PM

it was planned as novice

Silex 08/26/2018 3:16 PM

but i made it to hard sadly

snail 08/26/2018 3:16 PM

ah

snail 08/26/2018 3:17 PM

hence the balance xd

Silex 08/26/2018 3:18 PM

🙄

Gwendal 08/26/2018 3:26 PM

We need an easy novice for introduction tutorial by timakro

Brokecdx- 08/27/2018 11:13 AM

$rate balance=6 flow=7 creativity=7 playability=8 fun=4 design=2

Jesus Christ 08/27/2018 5:14 PM

$rate balance=7 flow=7 creativity=7 playability=8 fun=3 design=2

Gwendal 08/27/2018 5:17 PM

same rate here , just playability 7 cause of tunnels too long for me

Syltoox 08/27/2018 5:35 PM

$rate balance=7 flow=8 creativity=7 playability=8 fun=4 design=2

DanilBést 08/30/2018 7:40 AM
Syltoox 08/30/2018 8:07 AM

which hook is missing?

Syltoox 08/30/2018 8:08 AM
@DanilBést
DanilBést 08/30/2018 8:15 AM

I guess so

DanilBést 08/30/2018 8:15 AM
DanilBést 08/30/2018 8:15 AM

misshook in dummy

Silex 08/30/2018 9:04 AM

Will not fix anything you showed

DanilBést 08/30/2018 10:27 AM

?

jao 08/30/2018 10:46 AM

"fix"

Silex 08/30/2018 11:28 AM

Delete all*

DanilBést 08/30/2018 11:28 AM

I'll delete all wrong bugs

DanilBést 08/30/2018 11:32 AM
DanilBést 08/30/2018 11:32 AM
DanilBést 08/30/2018 11:35 AM
DanilBést 08/30/2018 11:37 AM
texnonik 08/30/2018 11:37 AM

skipable like this

Syltoox 08/30/2018 11:47 AM

harder than normal way

Pollex 08/30/2018 11:49 AM
@DanilBést
                                                                                                                            you can choose to not tower there, although it's a bit riskier, it's also a bit faster. worth it
texnonik 08/30/2018 11:52 AM

for me not i did it with first try :/

texnonik 08/30/2018 11:53 AM

$rate balance=9 flow=8 creativity=9 playability=8 fun=4 design=2

Gwendal 08/30/2018 11:53 AM

It's still harder than the normal way even if you had first try ur way

DanilBést 08/30/2018 11:57 AM
@Pollex

what, he's doesn't want to unfreezes, with for don't needed, just only yellow, first tee walking in falling to freezes, than dummy fall and using by saving tees are necessary

Gwendal 08/30/2018 11:58 AM

Learn English Danil

DanilBést 08/30/2018 11:58 AM

english is actually already

Gwendal 08/30/2018 11:58 AM

This is not the sentence u usually send I'm sad

Gwendal 08/30/2018 11:58 AM

' English did already " were better

DanilBést 08/30/2018 12:01 PM

this english are 10/10 is could now twice

DanilBést 08/30/2018 12:04 PM

nothing harder way, that's only all still normal I could even at parts

Cellegen 08/30/2018 12:04 PM

danil. at least try to test probably. and learn eng after

jao 08/30/2018 12:04 PM

was better* when do u learn english

@Gwendal
DanilBést 08/30/2018 12:05 PM

xD

Cellegen 08/30/2018 12:05 PM

makes sense to laugh after yourself...

DanilBést 08/30/2018 12:06 PM

wait, what

Gwendal 08/30/2018 12:07 PM
@jao

this is not cool boi

Gwendal 08/30/2018 12:07 PM
Cellegen 08/30/2018 12:08 PM

checked the map yesterday it has nice play i'll wait for the rls

Gwendal 08/30/2018 12:08 PM

Danil at least try to talk with google translate or idk

texnonik 08/30/2018 12:08 PM

stop guys :/

Jesus Christ 08/30/2018 12:10 PM
@Silex

gg ur topic is spammed

jao 08/30/2018 12:10 PM

well they are right tho, his "bug reports" are useless if no one can understand the descriptions

Gwendal 08/30/2018 12:12 PM

maybe i'm salty

@texnonik

but atm most of his review are useless

Gwendal 08/30/2018 12:12 PM

like mines but for another reason

DanilBést 08/30/2018 12:32 PM
@Gwendal

idk

Gwendal 08/30/2018 12:37 PM

idk too

jao 08/30/2018 12:40 PM

either*

sen pa' 🌈 08/30/2018 12:42 PM

Eiter

texnonik 08/30/2018 1:03 PM
Gwendal 08/30/2018 1:05 PM

wtf dude

Gwendal 08/30/2018 1:05 PM

u have

Gwendal 08/30/2018 1:05 PM

a bind

Gwendal 08/30/2018 1:05 PM

for xD

jao 08/30/2018 1:08 PM

he wrote it manually (see the chat bubble). not sure whether silex should fix that tho, looks like a cool speedrun way

jao 08/30/2018 1:11 PM

I guess this should have a switch marking, as danil suggested

jao 08/30/2018 1:14 PM

has to be external

jao 08/30/2018 1:15 PM

the command to deactivate a switch by default is

not

jao 08/30/2018 1:16 PM

looks like u want it activated by default (?), then you don't have to use any command since switches are automatically activated

jao 08/30/2018 1:19 PM

those speeders in teles have no effect xd not necessary, but you might want to remove them for cleaner entities

jao 08/30/2018 1:23 PM

you could use CPs here

texnonik 08/30/2018 1:25 PM

Ctrl+F6

texnonik 08/30/2018 1:29 PM

o/ i never thinked to put speed ups in teleports ( sometimes when you teleport its possible to be glitched and not deactivating or activating switches ) , thats why i made it like that

jao 08/30/2018 1:30 PM
Gwendal 08/30/2018 1:31 PM
texnonik 08/30/2018 1:52 PM

yes yes )

Silex 08/30/2018 2:14 PM

Thx 4 spam

Silex 08/30/2018 2:14 PM

Going to change the few things later

Silex 08/30/2018 8:19 PM
Silex 08/30/2018 8:19 PM

Thanks for testing guys, fixed the most of it.

Silex 08/30/2018 8:19 PM

The most danil showed not, thanks for nothing bro.

Silex 08/30/2018 8:20 PM

Btw deleted tele on 4 places where first try is ez, the map should be a BIT more balanced now

DanilBést 08/30/2018 8:23 PM

btw

sen pa' 🌈 08/30/2018 8:25 PM

Btw what

DanilBést 08/30/2018 8:25 PM

there is looking up with my bugs imo, guess have your showed by suggested me, but texnonik said it

sen pa' 🌈 08/30/2018 8:35 PM

Yes i agree

Gwendal 08/31/2018 12:25 AM

i agree too

Gwendal 08/31/2018 12:25 AM

do what danil said Silex please

DanilBést 08/31/2018 4:34 AM
@Silex

please?

Gwendal 08/31/2018 4:34 AM

pleaaase

DDNet 08/31/2018 7:22 PM

The map scored all required points! It only needs to be checked by a

now to be released

Silex 09/01/2018 3:04 PM

last few little changes, thanks to Lady Saavik and a big thanks to Ravie 🔝

Ravie 09/04/2018 12:30 PM

nice surprise hole xd

Ravie 09/04/2018 12:46 PM

When I went < the other tee got shot up and to the right into spikes

Ravie 09/04/2018 12:53 PM
Ravie 09/04/2018 12:57 PM
Ravie 09/04/2018 12:59 PM

I'm sure you're aware there are endless ways to do this part

jao 09/04/2018 1:33 PM

missing freeze style corner

Silex 09/04/2018 2:09 PM
Silex 09/04/2018 2:10 PM

fixed ht bug, added unfreeze on second screenshot (don't want on first since u can hammer unfreeze) and placed freeze style corner

Ravie 09/04/2018 9:02 PM

Stopper is different than marking

Ravie 09/04/2018 9:03 PM
Silex 09/04/2018 9:12 PM

Idk whats the Problem on that part 🤔 both go left wall and done

Silex 09/04/2018 9:12 PM

Just hook the tee under you if you go <

Ravie 09/04/2018 9:13 PM

If you press left at the wrong timing the speeder shoots the other tee up and he bounces off of you to the right and up and hits the spikes if you're lucky enough

Silex 09/04/2018 9:13 PM

🤔

Ravie 09/04/2018 9:25 PM

Just remove the spikes they aren't needed there and stuff like this shouldn't happen in easier tier maps

Silex 09/05/2018 2:34 PM
sen pa' 🌈 09/05/2018 2:59 PM

🆙

Ravie 09/05/2018 6:46 PM

Looks ready, Moderate 2*

sen pa' 🌈 09/05/2018 8:06 PM

Yes looks kinda easy

DanilBést 09/06/2018 3:46 AM

having showed by just me suggested and doesn't needed at spikes

Syltoox 09/06/2018 3:48 AM

yes

DanilBést 09/06/2018 3:52 AM

but thanks

Gwendal 09/06/2018 5:46 AM

Yes

Pollex 09/06/2018 8:27 AM

Ravie stealing

@DanilBést

ideas as always

Pollex 09/06/2018 8:28 AM
DanilBést 09/06/2018 10:12 AM
@Pollex

?

Ravie 09/06/2018 12:29 PM
@Pollex

I wanted these spikes to be removed because you can unfairly get killed by the speeder, not because of blockers or whatever 😅